Author Topic: Solarus - An ARPG Game Engine  (Read 18591 times)

Shin-NiL (OP)

  • Posts: 355
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Re: Solarus - An ARPG Game Engine
« Reply #40 on: September 03, 2014, 12:30:30 pm »
Just to let you guys know, there is a 1.3 preview on the dev section ;D

Gab1975

  • Posts: 1165
Re: Solarus - An ARPG Game Engine
« Reply #41 on: September 03, 2014, 04:59:50 pm »
Just to let you guys know, there is a 1.3 preview on the dev section ;D

I made a quick test (Solarus 1.3.0 pre-release) and it seems to work well... the key labels are wrong (PC keyboard), but it's not a "big issue"! ;)
... thanks for your work! :)

thefifthgiant

  • Posts: 108
Re: Solarus - An ARPG Game Engine
« Reply #42 on: September 03, 2014, 06:19:47 pm »
This is great! I have noticed a fair number of issues in the text boxes (repeated text, words extending past the screen, etc.) are these bugs in the game itself, or is it just a result of the engine port?

Either way, I am glad to play this awesome game.

fosamax

  • Posts: 328
Re: Solarus - An ARPG Game Engine
« Reply #43 on: February 26, 2015, 08:57:00 am »
This is great! I have noticed a fair number of issues in the text boxes (repeated text, words extending past the screen, etc.) are these bugs in the game itself, or is it just a result of the engine port?

Either way, I am glad to play this awesome game.

I've also experimented issues with text boxes. In fact, there are random issuse with text engine since it can also happen during the introduction. I don't think those artefacts appears on the previous version so it could be related to LuaJIT or SDL2.

Solarus engine is currently migrating to a newer C++ implementation so it could be fixed in a future build.

There's also some experiments with OpenGLES that may bring shaders support (not really soon anyway) and I must say I would love to see that on the Zero

<a href="https://www.youtube.com/watch?v=1cpJ6q9ppuE" target="_blank">https://www.youtube.com/watch?v=1cpJ6q9ppuE</a>
« Last Edit: March 04, 2015, 09:59:04 pm by fosamax »

 

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