Author Topic: Solarus - An ARPG Game Engine  (Read 18604 times)

GuyInDogSuit

  • Posts: 65
Re: Solarus - An ARPG Game Engine
« Reply #20 on: January 12, 2014, 04:48:28 pm »
In fact, even GCW-Zero doesn't run the engine at full speed.

So even if there are updates to this, it will still run choppy? I died several times during a boss fight because of it. :/
"We are all searching for others whose demons play well with ours."

Shin-NiL (OP)

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Re: Solarus - An ARPG Game Engine
« Reply #21 on: January 12, 2014, 06:03:19 pm »
In fact, even GCW-Zero doesn't run the engine at full speed.

So even if there are updates to this, it will still run choppy? I died several times during a boss fight because of it. :/

Christopho is working to enhance the engine performance on slower devices, so it can be better on future releases. Previous versions was worse, believe me  ;)

GuyInDogSuit

  • Posts: 65
Re: Solarus - An ARPG Game Engine
« Reply #22 on: January 12, 2014, 06:05:05 pm »
Christopho is working to enhance the engine performance on slower devices, so it can be better on future releases. Previous versions was worse, believe me  ;)

Wow, and I thought this one was bad. I might just copy my save back over to the PC and complete the game from there.
"We are all searching for others whose demons play well with ours."

fosamax

  • Posts: 328
Re: Solarus - An ARPG Game Engine
« Reply #23 on: July 25, 2014, 02:11:45 pm »
Any news about the speed improvement we can expect by the use of SDL 1.2 and luaJIT on the zero ?

Shin-NiL (OP)

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Re: Solarus - An ARPG Game Engine
« Reply #24 on: July 26, 2014, 04:26:38 pm »
Yes, good news are coming. Solarus 1.2 is running smoother than ever before on GCW-Zero ;D
We just need to wait for the next firmware public release with SDL2 fix.

Kouen Hasuki

  • Posts: 155
Re: Solarus - An ARPG Game Engine
« Reply #25 on: July 26, 2014, 06:53:15 pm »
Yes, good news are coming. Solarus 1.2 is running smoother than ever before on GCW-Zero ;D
We just need to wait for the next firmware public release with SDL2 fix.

I was just thinking a few hours ago, I wonder if any progress has been made with this.

Didn't expect to get my answer before I asked the question :P

patrick81

  • Posts: 30
Re: Solarus - An ARPG Game Engine
« Reply #26 on: July 26, 2014, 10:41:34 pm »
Just played it yesterday and i have to say WOW! I'm impressed!  :o   Played for about 1 hour so far and i'm loving it!  The speed can go really slow once a while. I don't see any major bugs tho.   This game is harder and tricker than the original.  It's awesome!! 

Um forgive me.  I have a very dumb question.  What's the difference between XD and DX? I'm playing XD now.  I tried DX and it looked the same to me.

I can't wait for Solarus 1.2.  are you saying that we have to wait for the next GCW firmware to come out first?     

patrick81

  • Posts: 30
Re: Solarus - An ARPG Game Engine
« Reply #27 on: July 27, 2014, 12:57:01 am »
I think i found one MAJOR bug.  I def don't think it's normal. lol  I happened to fall in the hole and it took me to a completely different world.  First I think i was in East Palace.  Then i walked out of the room, it took me to Swamp Palace... then walked out again, it took me to Desert Palace.. then Hyrule Castle.   I kept walking and walking and I couldn't get out!!!!   :o Thank god i saved it before this happened.  I think it's really funny!!! haha

Here's the bug i found. 

This is the cave I went in....






Then I fell there



Make sure you save beore you fall.  GOOD LUCK!   ;D



 

iames85

  • Posts: 65
Re: Solarus - An ARPG Game Engine
« Reply #28 on: July 27, 2014, 11:56:35 pm »
haha this happened to me also.

KickingCooler

  • Posts: 79
    • YouTube Channel
Re: Solarus - An ARPG Game Engine
« Reply #29 on: July 28, 2014, 12:06:16 am »
It said this page is missing, can someone make a mediafire link please?
I'm back. (for the third time) :P

vonzippenstein

  • Posts: 49
    • vonzippenstein.com
Re: Solarus - An ARPG Game Engine
« Reply #30 on: July 28, 2014, 02:00:30 pm »
Looks like they changed the directory from /download/ to /games/
http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/

MightyJAK

  • Posts: 538
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Re: Solarus - An ARPG Game Engine
« Reply #31 on: July 28, 2014, 06:48:59 pm »
Um forgive me.  I have a very dumb question.  What's the difference between XD and DX?

DX is often used as an abbreviation for "DeluXe" to indicate a special edition or extra content.

XD is an emoticon of scrunched eyes and tongue sticking out.

Scroll a bit farther up...

Zelda Solarus XD is a parody of the original ALTTP Zelda that was released as an april fool.  ;D
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

Shin-NiL (OP)

  • Posts: 355
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Re: Solarus - An ARPG Game Engine
« Reply #32 on: July 29, 2014, 12:11:14 am »
I can't wait for Solarus 1.2.  are you saying that we have to wait for the next GCW firmware to come out first?   
Yes,  we need a working SDL2 runtime to play it ;)
Looks like they changed the directory from /download/ to /games/
http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/
Thanks vonzippenstein, first post updated  ;D

patrick81

  • Posts: 30
Re: Solarus - An ARPG Game Engine
« Reply #33 on: July 29, 2014, 09:08:45 pm »
Thanks Shin-NiL!!  I'm glad that DX is running a lot smoother! Can't wait for the next firmware to come out.

KillerKADE

  • Posts: 3
Re: Solarus - An ARPG Game Engine
« Reply #34 on: August 30, 2014, 09:43:45 pm »
I lost my /usr/local/home/solarus   folder and now solarus keeps crashing when I select the zip file. What needs to be placed there? or is there a way to properly reinstall it?

Shin-NiL (OP)

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Re: Solarus - An ARPG Game Engine
« Reply #35 on: September 01, 2014, 12:29:14 pm »
I lost my /usr/local/home/solarus   folder and now solarus keeps crashing when I select the zip file. What needs to be placed there? or is there a way to properly reinstall it?

Can you post the output log?

KillerKADE

  • Posts: 3
Re: Solarus - An ARPG Game Engine
« Reply #36 on: September 02, 2014, 02:01:52 am »
Here is the output log. I made sure the file path had no spaces.

Solaris 1.1.0
Opening quest '/media/GAMES/SolarusGame'
Fatal: No quest was found in the directory
'media/GAMES/SolarusGame'.
To specify your quest's path, run: ./solarus
path/to/quest

Shin-NiL (OP)

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Re: Solarus - An ARPG Game Engine
« Reply #37 on: September 02, 2014, 12:05:48 pm »
The file /media/GAMES/SolarusGame/data.solarus.zip exists?
The name data.solarus.zip is important you shouldn't change it.

As a general rule, I would suggest the following file estructure for the adventure files:

Code: [Select]
/media/data/local/share/zsdx/solarus.data.zip
/media/data/local/share/zsxd/solarus.data.zip

KillerKADE

  • Posts: 3
Re: Solarus - An ARPG Game Engine
« Reply #38 on: September 02, 2014, 11:33:56 pm »
Changed file name and location, works fine now.

Than you!!

surfi80

  • Posts: 252
Re: Solarus - An ARPG Game Engine
« Reply #39 on: September 03, 2014, 08:35:12 am »
muito obrigado amigo  ;D
thank you very much friend
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

 

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