Author Topic: ReGBA, GBA emulator version 1.45.5 (hardware scaling)  (Read 104330 times)

Nebuleon

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Re: ReGBA, GBA emulator [alpha 1]
« Reply #30 on: September 09, 2013, 11:40:41 pm »
layers problems with these demo ( which is a good way for testing  emulator  ;D )

http://www.pouet.net/prod.php?which=30299
http://www.pouet.net/prod.php?which=24571
www.pouet.net resolves now, but still, layer stuff is in video.c - be my guest

Seph817

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  • Posts: 127
Re: ReGBA, GBA emulator [alpha 1]
« Reply #31 on: September 10, 2013, 03:43:23 am »
Almost every time I start Golden Sun, I lose my saved game. The game is playing great, though.
Whoa... what?! Sorry, but I've tested this myself and it loads my save on every start. In-game saving should work already. However, please exit with the temporary hotkey, X+Y, and not Power+Select or shutting down the console in another way.

I have the newest Zero firmware and I use X+Y to exit every time. What could be wrong? Would it have anything to do with an old save in the .gpsp folder? Should I have deleted that folder before installing this?

Reds

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  • Posts: 104
Re: ReGBA, GBA emulator [alpha 1]
« Reply #32 on: September 10, 2013, 12:27:17 pm »
One thing to keep in mind for the full release might be an image overlay to take care of the black box for the native resolution.

It's on the 3DS and Ohboy, it's amazing how tolerable the smaller screen size is when you simply have something covering up the empty space.

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 1]
« Reply #33 on: September 10, 2013, 12:41:27 pm »
Almost every time I start Golden Sun, I lose my saved game. The game is playing great, though.
Whoa... what?! Sorry, but I've tested this myself and it loads my save on every start. In-game saving should work already. However, please exit with the temporary hotkey, X+Y, and not Power+Select or shutting down the console in another way.

I have the newest Zero firmware and I use X+Y to exit every time. What could be wrong? Would it have anything to do with an old save in the .gpsp folder? Should I have deleted that folder before installing this?
What size is your save? Is it from gpSP or one of its derivatives? (gpSP is very sensitive to save sizes, and Golden Sun's save must be 65536 bytes -- 64 KiB.)

Seph817

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  • Posts: 127
Re: ReGBA, GBA emulator [alpha 1]
« Reply #34 on: September 10, 2013, 12:54:13 pm »
Almost every time I start Golden Sun, I lose my saved game. The game is playing great, though.
Whoa... what?! Sorry, but I've tested this myself and it loads my save on every start. In-game saving should work already. However, please exit with the temporary hotkey, X+Y, and not Power+Select or shutting down the console in another way.

I have the newest Zero firmware and I use X+Y to exit every time. What could be wrong? Would it have anything to do with an old save in the .gpsp folder? Should I have deleted that folder before installing this?
What size is your save? Is it from gpSP or one of its derivatives? (gpSP is very sensitive to save sizes, and Golden Sun's save must be 65536 bytes -- 64 KiB.)

It was from gpsp. I think I've fixed it though. I deleted the .gpsp folder and opened ReGBA again creating a new folder. I then copied a Golden Sun save from my PC which is exactly 65536 bytes. It's working perfectly now! Save opens every time. It's also using the default Normatt bios now. I don't know if that would have anything to do with it. Thanks for your help.  :)

naxeras

Re: ReGBA, GBA emulator [alpha 1]
« Reply #35 on: September 10, 2013, 01:05:27 pm »
Nebuleon good work, thank yoy for your explanation about why NES Classics not working in any emulator.

żIt is possible patch stop loop?

What games skip frames in this emulator?

Regards

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 1]
« Reply #36 on: September 11, 2013, 12:27:21 am »
Nebuleon good work, [a)] thank yoy for your explanation about why NES Classics not working in any emulator.

[b)] żIt is possible patch stop loop?

[c)] What games skip frames in this emulator?

Regards
a) You're welcome. I guess a lot of emulators will have trouble with it, except maybe the very latest releases from the VBA Merge (VBA-M) project.

b) There are a few "prefetch patches" out there -- see this Google query, some links might be dead -- but I tested some myself and found them to be woefully inadequate. It is also possible that ReGBA is not fully able to execute code from VRAM (video RAM, GBA memory line 0x06) yet, but there is no way to test those except the Classic NES games! Hence the recommendation to use a NES emulator - there are likely multiple issues with the game, and fixing one would just endlessly lead to another.

c) So far in my own testing:
  • Payback. It runs at ~10 FPS and issues silence for the majority of its emulation time. This game may never work well.
  • Mario Golf. It runs at 60 FPS most of the time, but in some 3D scenes it will drop to 58-59 and you will hear a TINY audio underrun (silence). Implementing a frameskip of 0-or-1 should fix this game completely on the Zero, but on the Dingoo A320 with OpenDingux, a frameskipper of 0-to-3 may be needed.

Atlantis_Risen

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  • Posts: 556
Re: ReGBA, GBA emulator [alpha 1]
« Reply #37 on: September 13, 2013, 02:37:16 am »
This is a great emulator, thanks Nebuleon! :)  I can't wait for future releases so I can kill the scaling effect.

Also, in my testing, Star Wars Flight of the Falcon doesn't run. 

Thanks again!

tacozmeister

Re: ReGBA, GBA emulator [alpha 1]
« Reply #38 on: September 13, 2013, 03:55:45 am »
Just like to report my mileage with this, haven't messed with any configs or anything. Just barely tested anything.

OVERALL: So far, very impressed, and have found zero missed frames without turning on a counter or anything. I only played each game for about a minute, just to test them. I'll let you know if I have problems later on :] But as long as Pokemon runs, I'll be happy. Probably gonna get a lot of hate for that P:

Game-wise:
✓ Pokemon Emerald, Started. Saved. Loaded successfully. Didn't play longer than 3 minutes, so idk if I'll have problems later, but looks promising.
✓ Pokemon Lead Green, Started. Saved. Loaded successfully.
✖ Super Mario Advance 4/Super Mario Bros 3, freezes upon meeting the map screen
✓ Scooby Doo, the original, opened fine.
✓ Scooby Doo - Mystery Mayhem opened fine
✖ Scooby Doo - Unmasked, runs fine, but really weird graphical glitches. Sections of the screen are switched and there's a constant flashing starting at the beginning cutscene. Saw no end to it. Could be the rom, but not sure.
✓ Scooby Doo - Cyber Chase, opened fine and played fine.
✓ Scooby Doo 2 - Monsters Unleashed, opened and played fine (at least the tutorial part)

btnheazy03

Re: ReGBA, GBA emulator [alpha 1]
« Reply #39 on: September 13, 2013, 07:40:41 am »
good work!

SuperMarcoVer

Re: ReGBA, GBA emulator [alpha 1]
« Reply #40 on: September 13, 2013, 10:56:13 am »
I've been playing "Advance Wars 2 - Black Hole Rising" for hours now!
Works really well! Didn't spot anything that's not correct.

the_gama

Re: ReGBA, GBA emulator [alpha 1]
« Reply #41 on: September 13, 2013, 01:43:07 pm »
Nebuleon, great work so far ;).  Will you work on porting CATSFC too?

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 1]
« Reply #42 on: September 15, 2013, 08:29:41 am »
Nebuleon, great work so far ;).  Will you work on porting CATSFC too?
CATSFC is itself a port of Snes9x - there are already some of those on the GCW Zero, but they may or may not be in the repository Surkow set up.

There are PocketSNES and snes9x4d. Look elsewhere on the forum for them.

Nebuleon

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Re: ReGBA, GBA emulator [alpha 1]
« Reply #43 on: September 15, 2013, 08:37:35 am »
ReGBA alpha 2, the "I suck at making frontends" edition, is now available.

Download it here: https://dl.dropboxusercontent.com/u/106475413/gcw-zero/regba-alpha-2.opk

In this version, there is still no menu, because I suck at making them from scratch, but:
  • Some games had a problem where the Game Boy beeper instruments and the digital music instruments would appear to become more and more desynchronised over time. This is now worked around.
  • You can now use the Analog Right direction to fast-forward, anywhere from 1.01x to 6x (or less if emulating your game needs lots of processor time).
  • You can now use the Analog Up direction to go full-screen and the Analog Down direction to see 1:1 GBA pixels. There is no border yet.

The last commit that went into this build is commit a111469: "DSTwo, GCW Zero: Raise volume to << 4 again. The problem in Metroid Fusion was not clipping; it was what commit f098a58 fixed."
« Last Edit: September 15, 2013, 08:41:48 am by Nebuleon »

opt2not

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  • Posts: 170
Re: ReGBA, GBA emulator [alpha 1]
« Reply #44 on: September 15, 2013, 08:39:04 am »
Dude, this is a huge update. Game throttling! Thank you so much!