Author Topic: ReGBA, GBA emulator version 1.45.5 (hardware scaling)  (Read 104329 times)

RupeeClock

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  • Posts: 181
Re: ReGBA, GBA emulator [alpha 1]
« Reply #15 on: September 09, 2013, 12:15:19 am »
Oh if only my GCW Zero had arrived yet, I can't wait to test this out. Even in just an alpha stage these seems promising.

Deagle275

Re: ReGBA, GBA emulator [alpha 1]
« Reply #16 on: September 09, 2013, 12:18:46 am »
Oh if only my GCW Zero had arrived yet, I can't wait to test this out. Even in just an alpha stage these seems promising.
Heck yeah .

bigtuna

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  • Posts: 8
Re: ReGBA, GBA emulator [alpha 1]
« Reply #17 on: September 09, 2013, 06:51:43 am »
Woot!  Can't wait to give this one a try.  Thanks for all your hard work!!

gamefreak_joey

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  • Posts: 136
Re: ReGBA, GBA emulator [alpha 1]
« Reply #18 on: September 09, 2013, 08:37:07 am »
Will the final build be crisper?
Also, one small thing I noticed in golden sun.
I guess the layer is out of place. It's a flying carpet! :p

doglush

Re: ReGBA, GBA emulator [alpha 1]
« Reply #19 on: September 09, 2013, 10:53:54 am »
layers problems with these demo ( which is a good way for testing  emulator  ;D )

http://www.pouet.net/prod.php?which=30299
http://www.pouet.net/prod.php?which=24571
« Last Edit: September 09, 2013, 10:55:35 am by doglush »

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 1]
« Reply #20 on: September 09, 2013, 12:26:02 pm »
a) Will the final build be crisper?
b) Also, one small thing I noticed in golden sun.
I guess the layer is out of place. It's a flying carpet! :p
a) I don't understand what you mean here with a "crisp build"...
b) Mk. Be my guest, I don't understand video.c at all. It would take me months just to understand it, then more to modify it. It took me the better of 2 months to understand the CPU emulation core.

layers problems with these demo ( which is a good way for testing  emulator  ;D )

http://www.pouet.net/prod.php?which=30299
http://www.pouet.net/prod.php?which=24571
www.pouet.net DNS resolution failure

Re: ReGBA, GBA emulator [alpha 1]
« Reply #21 on: September 09, 2013, 01:00:35 pm »
I'm really liking this so far.

Kingdom hearts doesn't work however.

Seph817

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  • Posts: 127
Re: ReGBA, GBA emulator [alpha 1]
« Reply #22 on: September 09, 2013, 02:17:20 pm »
Almost every time I start Golden Sun, I lose my saved game. The game is playing great, though.

gamefreak_joey

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  • Posts: 136
Re: ReGBA, GBA emulator [alpha 1]
« Reply #23 on: September 09, 2013, 04:11:58 pm »
@Nebuleon: by crisp I meant the image quality. Of course native looks the most crisp and stretching the image won't be exactly the same I know.

Atlantis_Risen

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  • Posts: 556
Re: ReGBA, GBA emulator [alpha 1]
« Reply #24 on: September 09, 2013, 04:16:27 pm »
is there a filter of some kind applied to the image?  Personally, I prefer the original look of GBA graphics.

hi-ban

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  • Posts: 825
Re: ReGBA, GBA emulator [alpha 1]
« Reply #25 on: September 09, 2013, 04:31:50 pm »
No filter. The output image is scaled from 240x160 to 320x240. In other words, a fullscreen scaler.

« Last Edit: September 09, 2013, 04:52:06 pm by hi-ban »

SuperMarcoVer

Re: ReGBA, GBA emulator [alpha 1]
« Reply #26 on: September 09, 2013, 06:49:45 pm »
I made a video of Tony Hawk Pro Skater 2 with ReGBA. Runs really nice!
http://www.youtube.com/watch?v=E5WQnm4EJ0k

Deagle275

Re: ReGBA, GBA emulator [alpha 1]
« Reply #27 on: September 09, 2013, 08:35:10 pm »
No filter. The output image is scaled from 240x160 to 320x240. In other words, a fullscreen scaler.


My eyes hurt with the scaled version :(

Awakened

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  • Posts: 96
Re: ReGBA, GBA emulator [alpha 1]
« Reply #28 on: September 09, 2013, 09:37:35 pm »
No filter. The output image is scaled from 240x160 to 320x240. In other words, a fullscreen scaler.


An option to scale up while keeping aspect ratio plus the ability to remap buttons are my most anticipated features. On the Zero, jump (A) should be mapped to B and attack (B) should be mapped to X, like how games on the SNES are mapped, so I can hold a charge and jump in Megaman Zero games properly. I do enjoy having fast forward available to skip through certain transitions and stuff too. Maybe those options will be in by the time I receive my system.
« Last Edit: September 09, 2013, 09:40:00 pm by Awakened »

Nebuleon

  • Guest
Re: ReGBA, GBA emulator [alpha 1]
« Reply #29 on: September 09, 2013, 11:18:42 pm »
I'm really liking this so far.

Kingdom hearts doesn't work however.
Ok.

Almost every time I start Golden Sun, I lose my saved game. The game is playing great, though.
Whoa... what?! Sorry, but I've tested this myself and it loads my save on every start. In-game saving should work already. However, please exit with the temporary hotkey, X+Y, and not Power+Select or shutting down the console in another way.

@Nebuleon: by crisp I meant the image quality. Of course native looks the most crisp and stretching the image won't be exactly the same I know.
I have the scaler enabled at all times because:
a) I have no menu (and you didn't read the first post, it states that an option to stop fullscreening is not there because of that)
b) I wish to test the software in the worst conditions possible in order to know what (else) to fix and optimise, and this includes tying up more CPU on the Zero because of scaling. And you see that it begat feedback as well: #28 by Awakened requests that the scaler preserve the aspect ratio as an option. :)

I made a video of Tony Hawk Pro Skater 2 with ReGBA. Runs really nice!
http://www.youtube.com/watch?v=E5WQnm4EJ0k
Aww yea! Awesome! :D