Author Topic: Race for GCW V1.2  (Read 17755 times)

AskaLangly

  • Posts: 106
Re: Race for GCW V1.2
« Reply #20 on: December 13, 2014, 01:09:42 am »
Like the other users, how do you load the BIOS?
My best guess is to name the BIOS 'NPBIOS.BIN' and place it in the .race-od directory.
But it still doesn't recognize it!

GAINAX

  • Posts: 1
Re: Race for GCW V1.2
« Reply #21 on: December 18, 2014, 02:30:32 pm »
Hey guys! Just downloaded this emulator last night, it works great!

Was just wondering if there's any way to play full screen without warping the aspect ratio? Also, is there anyway to put some bilinear filtering on? The native rez is a bit too small for my eyes...
Thanks!

AskaLangly

  • Posts: 106
Re: Race for GCW V1.2
« Reply #22 on: December 20, 2014, 02:19:40 am »
Hey guys! Just downloaded this emulator last night, it works great!

Off-topic: that username. :D

hakmanplayer

  • Posts: 38
Re: Race for GCW V1.2
« Reply #23 on: December 24, 2014, 01:37:26 pm »
This plays very nicely. Thank you and Merry X-MAS to all!!

hakmanplayer

  • Posts: 38
Re: Race for GCW V1.2
« Reply #24 on: December 24, 2014, 01:41:07 pm »
This is very well done. Enjoy playing both Metal Slug missions on this. Thank you and a merry x-mas to all!!

CaptainPasty

  • Posts: 1
Re: Race for GCW V1.2
« Reply #25 on: December 30, 2014, 07:25:19 pm »
Just registered to applaud your work. Good stuff. +1 for the analogue stick request too.  :)

AskaLangly

  • Posts: 106
Re: Race for GCW V1.2
« Reply #26 on: December 31, 2014, 12:52:29 pm »
Any news on BIOS location?

matthenninger42

  • Posts: 1
Re: Race for GCW V1.2
« Reply #27 on: April 06, 2015, 06:08:51 pm »
any news on v1.3?  just looking for a way to keep aspect ratio when full screen.  Thanks all.

Fanck

  • Posts: 3
Re: Race for GCW V1.2
« Reply #28 on: May 15, 2015, 07:07:19 pm »
Alekmaul, I found your repository and did a first PR for not streched full screen. Works fine, but I'm not confident source code there is up to date (seems older than v1.1 ...)
If you could update source code I may help you on it.

Thanks

For those who wants it, here is the source:
https://github.com/fpietka/race/tree/aspect-ratio
« Last Edit: May 15, 2015, 07:09:11 pm by Fanck »

qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
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Re: Race for GCW V1.2
« Reply #29 on: May 15, 2015, 08:57:43 pm »
Alekmaul, I found your repository and did a first PR for not streched full screen. Works fine, but I'm not confident source code there is up to date (seems older than v1.1 ...)
If you could update source code I may help you on it.

Thanks

For those who wants it, here is the source:
https://github.com/fpietka/race/tree/aspect-ratio
I posted a link to his git hub in the Stella thread. I think that has the most up to date stuff. If not let me know I still speak with him and can get you what you need. Although the best thing to do in my opinion would be adding support through mednafen. It is already working with tg16/pce/cd

Fanck

  • Posts: 3
Re: Race for GCW V1.2
« Reply #30 on: May 16, 2015, 04:11:01 pm »
I forked  https://github.com/alekmaul/race on which last commit was on Nov 18, 2012.
Since this post was on September 21, 2013 I doubt it is up to date (seems prior to 1.1 post)

I'm currently working on making analog stick working.

Can you point me toward mednafen port? can't seem to find it here.

Awakened

  • Posts: 96
Re: Race for GCW V1.2
« Reply #31 on: May 16, 2015, 08:42:19 pm »

opt2not

  • Posts: 203
Re: Race for GCW V1.2
« Reply #32 on: July 27, 2015, 06:05:31 pm »
any news on v1.3?  just looking for a way to keep aspect ratio when full screen.  Thanks all.

Same here, it's really hard to look at in full screen with the aspect ratio distorting the pixels. Is there any chance of getting an update?

These days I've been hooked on Card Battle Clash, but have resorted to playing it in original-res. This introduces the banner image of the NGPC.  Is there a way of choosing which banner I can use?  (I'd actually like to turn it to black).  I can't see anything in settings that can change this.

Card Battle Clash has really great sprite art looks, but it looks so bad when stretched to full screen.  :(

care16la20

  • Posts: 178
Re: Race for GCW V1.2
« Reply #33 on: July 28, 2015, 02:20:17 pm »


Hi can someone upload the opk for this emu somewhere?

The link here on the post is dead...


Thanks

Spaceman

  • Posts: 31
Re: Race for GCW V1.2
« Reply #34 on: July 28, 2015, 09:00:24 pm »
Sorry to say all of alekmaul emulators are gone.

opt2not

  • Posts: 203
Re: Race for GCW V1.2
« Reply #35 on: July 28, 2015, 09:22:30 pm »
Hmm, looks like alekmaul hasn't been on in a while:

Last Active: March 02, 2015, 07:05:39 AM


David Knight

  • Posts: 577
Re: Race for GCW V1.2
« Reply #36 on: July 28, 2015, 10:22:07 pm »
Alekmaul's race opk

EDIT
A post on Alekmaul's site:
Quote
Le site fait peau neuve. Et oui, je sais, les anciens t?l?chargements ne sont plus disponibles, mais ils vont revenir, il s?agit juste d?une question de temps ?
Pour l?instant, je focalise le site sur le d?veloppement ColecoVision et SuperNes, ce qui m?occupe plus de 200% de mon temps !

Quote
The site has a new look . And yes , I know, the old downloads are no longer available, but they will come back , it 's just a matter of time ...
For now, I focus the site on the development and ColecoVision Supernes , which look after more than 200 % of my time !
« Last Edit: July 28, 2015, 10:40:55 pm by David Knight »

opt2not

  • Posts: 203
Re: Race for GCW V1.2
« Reply #37 on: July 28, 2015, 11:09:55 pm »
Thanks for looking that up and sharing the opk, David.

Seems like we'll have to wait for a little while for any kind of update to this.   ???

opt2not

  • Posts: 203
Re: Race for GCW V1.2
« Reply #38 on: July 29, 2017, 08:06:22 am »
Hey, does anyone have Race V1.2 they can upload somewhere?  Looks like V1.1 is only available here.

nvm, I'm dumb.  :D
« Last Edit: July 30, 2017, 05:04:16 am by opt2not »

gameblabla

  • Posts: 1361
Re: Race for GCW V1.2
« Reply #39 on: July 31, 2017, 11:20:04 pm »
Anyone who wants to play Neo Geo Pocket Color games should use Mednafen instead.
http://boards.dingoonity.org/gcw-releases/mednafen-gcw0-multi-emulator-(pc-fx-ngp-gb-nes-lynx-)/

I had personally tried to update Race again and it's sadly a desperate case. (it no longer compiles properly)

 

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