Author Topic: Race for GCW V1.2  (Read 11201 times)

alekmaul (OP)

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Race for GCW V1.2
« on: September 21, 2013, 10:49:49 am »
Hello all,
Here is a new version of the emulator Race for GCW-ZERO, a Neogeo Pocket emulator :)

Picture (from Windows SDL version, the source code is compatible) :
 

You can download here :
- race GCW0 v1.2 : Race opk executables

Source code will be update soon on  my github

What's new since last release :
Quote
V1.2 : 21/09/2013
   Added : Load/Save state
   Added : bios support
   Fixed : Overflow memory for system information
   Updated : New skins for color or b/w consoles
   Updated : Menu with screen preview
Enjoy :) !

SuperMarcoVer

Re: Race for GCW V1.2
« Reply #1 on: September 21, 2013, 12:29:58 pm »
Thank you very much!

alyinsanfran

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Re: Race for GCW V1.2
« Reply #2 on: September 21, 2013, 06:06:23 pm »
Runs beautifully. Great addition, thanks for your work!

Atlantis_Risen

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Re: Race for GCW V1.2
« Reply #3 on: September 21, 2013, 06:40:08 pm »
adding saves makes this perfect!  Thanks!

Scoobysnaxx

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Re: Race for GCW V1.2
« Reply #4 on: September 21, 2013, 09:21:01 pm »
This runs fantastically! Love the GUI as well.

I have never played a NGPC game. Really enjoying Neo Turf Masters. Can't wait to play through some of the others.


Awakened

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Re: Race for GCW V1.2
« Reply #5 on: September 21, 2013, 09:30:22 pm »
For something sort of obscure I'd recommend Dark Arms: Beast Buster 1999. I originally gave it a try due to the weird name, but found out it's a fun top down action game with a ton of different weapons you can create and customize.

The two Metal Slug games for it are really good and different enough from the arcade games to be interesting on their own.
« Last Edit: September 21, 2013, 09:32:36 pm by Awakened »

MightyJAK

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Re: Race for GCW V1.2
« Reply #6 on: January 02, 2014, 01:22:24 am »
bios support

So, what does this mean? I happen to have some files called "Neo Geo Pocket BIOS (J).bin" and "Neo Geo Pocket Color BIOS (JE).bin". How do I use them, and in what way will they affect the emulation?
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

voided

Re: Race for GCW V1.2
« Reply #7 on: April 09, 2014, 10:37:49 pm »
Is there a way to change the border ? or add a custom one ?

surfi80

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Re: Race for GCW V1.2
« Reply #8 on: April 10, 2014, 06:13:50 am »
downloading now, thank you very much buddy  8) 8) 8)
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

SuperMarcoVer

Re: Race for GCW V1.2
« Reply #9 on: April 10, 2014, 06:48:49 am »
Thank you very much!!

Atlantis_Risen

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Re: Race for GCW V1.2
« Reply #10 on: April 19, 2014, 10:39:23 pm »
I just want to re-iterate that I love this emulator.   :)


MightyJAK

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Re: Race for GCW V1.2
« Reply #11 on: April 22, 2014, 05:43:39 pm »
I just want to re-iterate that I love this emulator.   :)

Same here. One minor quibble was the default button mapping matched the labels instead of the placement (the Zero's A and B are in opposite positions as the A and B on the NGP). A quick trip to the button settings menu and it's all good.  ;D

The only thing that would make the experience better would be to mod the Zero's D-pad to an 8-way clicky microswitch stick.  :P   Although, I notice RACE 2.16 for PSP has a rewind function, hmm...  ::)
« Last Edit: April 22, 2014, 05:49:34 pm by MightyJAK »
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

Fei

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    • Retre-gaming Connexion
Re: Race for GCW V1.2
« Reply #12 on: May 17, 2014, 01:23:28 am »
Thanks a lot :)

alekmaul (OP)

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    • Portabledev
Re: Race for GCW V1.2
« Reply #13 on: May 20, 2014, 03:29:35 pm »
Rewind function, yes, why not, will try to understand how does it work.

Gab1975

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Re: Race for GCW V1.2
« Reply #14 on: May 24, 2014, 04:33:09 pm »
I made an alternative icon.png also for this emulator! :)

 

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