Author Topic: PokéMini  (Read 6429 times)

David Knight (OP)

  • Posts: 577
PokéMini
« on: February 08, 2015, 10:18:12 pm »


Here's Pok?Mini, a Pok?mon Mini emulator.

This port is based on the latest 0.5.4 source code. It includes an open source bios so no bios is required to play. There are also lots of homebrew titles available for this system.

I have made a few changes to the original code. The gMenu is used, I have removed unnecessary menu options, triple buffering is enabled, configuration files are saved in the home directory and the IPU is used to allow fullscreen.

Please let me know if I anything doesn't work or is needed as I know very little about this machine.

Enjoy!
https://drive.google.com/file/d/0BwYi4RGX-HSaNFkzdzZfanpEMVk/view?usp=sharing

Source code
https://drive.google.com/file/d/0BwYi4RGX-HSaV0p6MlkzeVlzM3c/view?usp=sharing

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: PokéMini
« Reply #1 on: February 08, 2015, 10:23:41 pm »
Thanks, David!

I added support for this console in EmulationStation earlier today. The fullscreen option is a great addition!
Dingoonity is the place to be!

Gab1975

  • Posts: 1165
Re: PokéMini
« Reply #2 on: February 09, 2015, 08:08:20 am »
Thanks a lot for the porting! :)

PS: let me know, if you need a background for a potential 2x video mode (192x128px) or similar! ;)

pcercuei

  • Posts: 1689
    • My devblog
Re: PokéMini
« Reply #3 on: February 09, 2015, 10:21:10 am »
A small note about triple buffering: it's only useful if the emulator cannot reach 60fps. If it offers a steady 60fps on all games (which I suppose is the case here) then double buffering is better.

Gab1975

  • Posts: 1165
Re: PokéMini
« Reply #4 on: February 09, 2015, 03:18:50 pm »
Hereunder a potential background for the 2x video mode (192x128px) ! ;)

hakmanplayer

  • Posts: 38
Re: PokéMini
« Reply #5 on: February 14, 2015, 09:46:07 pm »
Very good and easy to use. ;D

gameblabla

  • Posts: 1435
Re: PokéMini
« Reply #6 on: July 04, 2015, 07:12:50 am »
Justburn has released PokeMini version 0.6.
It seems like David Knight doesn't plan to update his port so i have decided to do it myself, using qemu.

EDIT: See my latest post for a better build.
« Last Edit: July 06, 2015, 09:24:01 pm by gameblabla »

David Knight (OP)

  • Posts: 577
Re: PokéMini
« Reply #7 on: July 05, 2015, 03:33:50 pm »
Justburn has released PokeMini version 0.6.
It seems like David Knight doesn't plan to update his port so i have decided to do it myself, using qemu.

Binaries
Source code

Given that the new release was a little over 2 weeks ago and that you didn't ask me I don't think it's fair to state that I didn't plan to update my port.

For the record I'm happy to update all my ports, given that I currently have 20+ it's a little tricky to keep them all up-to-date whenever a new upstream version comes out.

I appreciate you may not have been able to test your release with the actual hardware but this version runs noticeably slower than the previous release. PM me if you wish to discuss this further as the release forum is not the best place to discuss code.
« Last Edit: July 05, 2015, 03:58:17 pm by David Knight »

Spaceman

  • Posts: 31
Re: PokéMini
« Reply #8 on: July 06, 2015, 09:21:38 am »
Don't upset David. He is the only chap visibly developing for GCW at this time.
And for that I'm very thankful for.

David Knight (OP)

  • Posts: 577
Re: PokéMini
« Reply #9 on: July 06, 2015, 07:31:38 pm »
Don't upset David. He is the only chap visibly developing for GCW at this time.
And for that I'm very thankful for.

Why would I be upset? I'm grateful someone new is contributing to the scene ;D

Because the latest version was compiled without access to the hardware there's just a couple of issues to tweak but otherwise this is a great port.

gameblabla

  • Posts: 1435
Re: PokéMini
« Reply #10 on: July 06, 2015, 09:22:54 pm »
After a few pm with David, we have found why it was slow.
According to David, it runs fullspeed.
Here are the new buids:
Binaries
Source code
« Last Edit: June 25, 2016, 10:08:10 pm by gameblabla »

 

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