Per the title. PocketSNES was previously released by pcercuei after a longer port lineage and used the Snes9x 1.39 core, resulting in not-so-great special chip support.
This new version has a revamped GUI and a forward-ported Snes9x 1.43-dev core with S-DD1 support written by Brad Jorsch, Andreas Naive and John Weidman and first ported by SiENcE to snes9x4d.
What this means for you- The menu looks like this: (thanks to hi-ban for everything!)
- SRAM (save data) saves every time you properly exit PocketSNES or change ROMs, no questions asked. A setting now exists to let you save SRAM 1 second after it is modified on top of all that. The default for this new option, "Save SRAM when changed", is
ON.
- You can now play the following games: (and possibly more I did not test)
* Mega Man X2 and X3 (Cx4 chip) boot and play at 60 FPS
* Seiken Densetsu 3 boots
* Star Fox 2 boots (according to Orion4874 in
#28)
* Star Ocean and Street Fighter Alpha 2 don't look like someone threw white noise onto the screen for every frame
- The following games are now improved:
* Secret of Mana, menu text is now readable
* Rudora no Hihou, menu text is now readable
* Dark Law: Meaning of Death, now looks better (according to MightyJAK in
#18)
* F1 ROC II: Race of Champions (SETA010 chip) plays without garbled graphics at 60 FPS
* Star Fox, safe for playing by those with photosensitive epilepsy
* Ys V has reduced graphical artifacts (according to Gunsmithx
on NeoGAF)
* Super Mario World 2: Yoshi's Island (SuperFX chip), faster with triple-buffering (use at least the 2014-05-05 firmware)
* Super Mario RPG: Legend of the Seven Stars (SA-1 chip), faster with triple-buffering (use at least the 2014-05-05 firmware)
* Kirby Super Star (SA-1 chip), faster with triple-buffering (use at least the 2014-05-05 firmware)
* Kirby's Dreamland 3 (SA-1 chip), faster with triple-buffering (use at least the 2014-05-05 firmware) and does not need to be selected twice to run
* New: Sound effects in all games are now properly synchronised (unless Prefer fluid... is set to Video). Super Probotector and Castlevania are OK (according to hi-ban in Emulation/What are the odds... #14). According to me, Super Mario World and A Link to the Past are OK, too.- There is now an option to control the audio emulation accuracy, which mostly affects short notes in music and sound effects.
Delete the file ~/.snes96_snapshots/pocketsnes_options.opt generated by PocketSNES-1.39 from your Zero and you will get the new default the next time you launch PocketSNES: notes longer than 2.9 milliseconds are not nullified anymore. Previously, this was 16 milliseconds. You also have the option to emulate the SNES audio chip at 0.07-millisecond accuracy if you so wish: set the option
Prefer fluid... to
Audio. This is CPU-intensive and may slow down video in special-chip games.
- There is now a manual, in which you can read about the menu hotkey and all non-trivial options. Choose PocketSNES in gmenu2x, then press Select and use the Show manual option.
Download: http://www.gcw-zero.com/file.php?file=PocketSNES-20140824-1.opkwith a complementary pack of SNES game title screens to put into [your SNES game directory]/previews, prepared by hi-ban:
https://mega.co.nz/#!c0FiBATZ!Ivngwi7DY2RgQmpPGyvnDwdaDbkYsxOHCNYI3HIq7-cSource:
https://github.com/Nebuleon/PocketSNES