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Author Topic: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]  (Read 137255 times)

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #340 on: July 18, 2015, 10:25:50 am »
Yes, absolutely... I noticed the flickering as well. Perfect! Sounds great.

David Knight

  • Posts: 577
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #341 on: July 19, 2015, 01:47:20 pm »
OK it seems to be working well now, I've tested Chrono Trigger and the bug seems to have gone, the on/off flicker on the menu screen is also absent now.

OPK

Source code

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #342 on: July 19, 2015, 04:30:42 pm »
Works perfectly now on CHRONO TRIGGER, thanks again David.

 8)

David Knight

  • Posts: 577
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #343 on: July 21, 2015, 11:23:55 pm »
I wasn't happy with the analogue stick integration so I improved it. I also fixed a nasty bug which caused menu freezes when saving states, resetting and exiting whilst the analogue joystick is active. This is now fixed. I'm suprised no-one else seems to have spotted this  ???

Anyway, it's all good now.

OPK
Source

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #344 on: July 21, 2015, 11:40:46 pm »
It happens... its a new release so I'm guessing a lot of people haven't fully tested it yet. Thanks David, you're the best!

 ;D  ;D  ;D

pcercuei

  • Posts: 1708
    • My devblog
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #345 on: July 22, 2015, 08:13:12 am »
How is the speed vs. the old one on games like Yoshi's Island or Starfox?

David Knight

  • Posts: 577
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #346 on: July 22, 2015, 08:02:33 pm »
How is the speed vs. the old one on games like Yoshi's Island or Starfox?

No significant difference in framerate based on my testing. I used Yoshi's island as framerate is more variable on Starfox.

Constant Settings
SOUND: ON
SOUND RATE: 44100
STEREO: ON
FRAMESKIP: 0
FULL SCREEN: OFF
SHOW FPS: ON
PREFER FLUID: VID & AUD

Variables:
1) Pocketsnes-20140824
2) Pocketsnes-20150721, ANALOGUE JOYSTICK: OFF
3) Pocketsnes-20150721, ANALOGUE JOYSTICK: ON

Yoshi's island title screen (rotating island)
1) 49fps
2) 49fps
3) 49fps
Yoshi's island Intro level (occasional framerate drops present on the big jump at the end of the level)
1) 61fps solid
2) 61fps solid
3) 61fps, occasionally dropping to 60 then up to 62.
« Last Edit: July 22, 2015, 08:04:45 pm by David Knight »

terrybogard

  • Posts: 3
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #347 on: July 28, 2015, 11:32:13 pm »
Hello, this is a noob question.
I?m using theese pocketsnes settings:

Sound rate 22050 - edit: 44100 is better
Frameskip auto
Fullscreen smooth
Prefer fluid audio

I would like to edit pocketsnes_options.opt to set the fullscreen aspect Ratio to 5:4.
Also I would like to lower the audio volume a bit, so it matches that of other emus.
edit: my general master volume is 93. Pocketsnes works fine with volume 89.

Would that be possible? Any help is appreciated.
Thank you.
« Last Edit: July 30, 2015, 01:29:42 am by terrybogard »

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #348 on: July 28, 2015, 11:40:28 pm »
I'm not sure how to adjust the aspect ratio but if you want to adjust the volume for any emu while playing, just hold the power slider all the way up while pressing/holding directional UP or DOWN to raise/lower volume level.

Hope that helps.


:)

shirohagen

  • Posts: 44
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #349 on: August 30, 2015, 11:01:34 pm »
Hi guys

I'm having a problem with this, as I use the Gmenu2x selector to launch a ROM.

Once the emulator starts, I can hear the game running but it's under the menu so I can't see or play it.

Can you add Gmenu2x file selector support? Or maybe I'm doing something wrong...?

Eliwood_san

  • Posts: 255
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #350 on: August 31, 2015, 03:59:44 am »
Hi guys

I'm having a problem with this, as I use the Gmenu2x selector to launch a ROM.

Once the emulator starts, I can hear the game running but it's under the menu so I can't see or play it.

Can you add Gmenu2x file selector support? Or maybe I'm doing something wrong...?

You need to be more specific which emulator Pocketsnes have the problems you mention? The pocketsnes based on nebuleon code or the pocketsnes based on David Knight code?

Also if you didnt update your GCW Zero with the latest firmware its possible you have those problems.You can solve the issues on some emulators updating your gcw zero.
« Last Edit: August 31, 2015, 04:02:55 am by alexei_gp »

Niko

  • Posts: 18
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #351 on: September 02, 2015, 02:28:11 pm »
I seen this asked a month ago but was never really answered, but is there any way to adjust aspect ratio?

pcercuei

  • Posts: 1708
    • My devblog
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #352 on: September 03, 2015, 09:07:27 pm »
I seen this asked a month ago but was never really answered, but is there any way to adjust aspect ratio?

Press Power + A

Niko

  • Posts: 18
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #353 on: September 04, 2015, 07:39:57 pm »
I seen this asked a month ago but was never really answered, but is there any way to adjust aspect ratio?

Press Power + A


That doesnt do anything, atleast not for this emulator.

However, I do feel like an idiot. I completely missed the "fullscreen" option in the menu which lets me stretch the image. So I'm happy now.

Surkow

  • * Administrator
  • Posts: 690
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #354 on: September 04, 2015, 07:43:20 pm »
I seen this asked a month ago but was never really answered, but is there any way to adjust aspect ratio?

Press Power + A


That doesnt do anything, atleast not for this emulator.

However, I do feel like an idiot. I completely missed the "fullscreen" option in the menu which lets me stretch the image. So I'm happy now.
Are you sure you are running the latest firmware?

Niko

  • Posts: 18
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #355 on: September 05, 2015, 05:16:22 pm »
I seen this asked a month ago but was never really answered, but is there any way to adjust aspect ratio?

Press Power + A


That doesnt do anything, atleast not for this emulator.

However, I do feel like an idiot. I completely missed the "fullscreen" option in the menu which lets me stretch the image. So I'm happy now.
Are you sure you are running the latest firmware?

Yep, unless there is a newer version than the Aug. 20th 2014 build.

giannis1

  • Posts: 20
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #356 on: September 08, 2015, 04:13:51 pm »
Thanks for this great emulator everything works flawlessly.

One thing though, it would be great if we could manually load SRAM (save data) files.
Right now it can only be done  by putting them in .snes96_snapshots/
with the same name as the rom file.
« Last Edit: September 08, 2015, 04:32:14 pm by giannis1 »

TheChristoph

  • Posts: 25
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #357 on: December 23, 2015, 10:19:46 pm »
Where is sram located? I want to put an sram file from an RPG I've been playing on my Zero, and I've gone through every folder that shows up when I connect to my Zero through FTP, and I see no srm files anywhere.

Ah! Found it. Filezilla wasn't showing hidden files and folders.

/usr/local/home/.snes96_snapshots/
« Last Edit: December 23, 2015, 10:26:22 pm by TheChristoph »

opt2not

  • Posts: 210
Re: PocketSNES based on Snes9x 1.43-dev [2014-05-22 update]
« Reply #358 on: February 02, 2016, 07:29:23 pm »
Hey Nebuleon, I have kind of a crazy question. Could the MSU-1 enhancement be added to Snes9x? If you're not familiar with it it was written by byuu and here's his page regarding it,  http://byuu.org/snes/msu1/

There's only a few projects that take advantage of it but one of them is the laser disk port to the SNES of Super Road Blasters, http://www.dforce3000.de/?p=news&t=msu1

Currently the only emu to support it is bsnes but afaik that emu has never been ported to a handheld device.
Name the games that use this chip, and tell me whether upstream Snes9x 1.53+ has code to provide emulation for this chip.

edit: That is, games other than this one game, Super Road Blasters...

Here's an old quote from many pages ago, but I was wondering how feasible it is now to get MSU-1 support in?
There have been a lot of MSU-1 hacks released since this was brought up last, and there is no doubt more to come. I think there are enough games now to merit supporting this.

Here's a list of the current MSU-1 hacks available:

Chrono Trigger
Donkey Kong Country 2
Flashback
F-Zero 
BS F-Zero Grand Prix 2 
Mega Man X
Mega Man X2 
Mega Man X3
Rock n' Roll Racing
Secret of Mana 
Super Mario World
Super Metroid 
Super Road Blaster
Teenage Mutant Ninja Turtles IV: Turtles in Time 
The Legend of Zelda 
Top Gear 2 

I've been playing most of these on my SD2SNES cart, and I gotta say they are really good. Really breathes some new life back into these great titles. Chrono Trigger with symphonic CD-quality music is just incredible!
It would be great if we can play these on the GCW.  8)


David Knight

  • Posts: 577
Re: PocketSNES based on Snes9x 1.43-dev [2014-08-24 update]
« Reply #359 on: February 02, 2016, 08:03:35 pm »
According to wikipedia only BSNES (075+) and higan (094+) support MSU.

So support would need to be added to PocketSNES. In addition, because you would need to emulate another chip it would have a significant effect on emulation speed.

I doubt the GCW0 can handle this.

 

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