Author Topic: pcsx4all 2.4 UPDATE 2017-01-05  (Read 41000 times)

toto

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  • Posts: 147
Re: pcsx4all 2.3
« Reply #30 on: June 02, 2016, 12:48:39 pm »
Guy, so far, wich game is running fine?

t-link

Re: pcsx4all 2.3
« Reply #31 on: June 02, 2016, 03:01:18 pm »
i played with FF7  & Castlevania: Symphony of the Night

perfect and smooth !!!

THX  dmitry_smagin !!!

great job !!!

Aeter

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  • Posts: 290
Re: pcsx4all 2.3
« Reply #32 on: June 02, 2016, 05:53:43 pm »
Guy, so far, wich game is running fine?
I'm gonna go out and say a boatload.
Try it out and see for yourself.
~cucullus non facit monachum~

Quickman

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Re: pcsx4all 2.3
« Reply #33 on: June 03, 2016, 12:41:55 am »
 Just saw this, thanks for the update  @wingedmerchantgaming

https://youtu.be/nMMJnjaRSSo

Senor Quack

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  • Posts: 188
Re: pcsx4all 2.3
« Reply #34 on: June 03, 2016, 02:28:51 am »
This is to address the issues I observed in the new video posted by @wingedmerchantgaming.

First off, get yourself to a car parts store and get a cheap little packet of silicone grease, they sell them at the counter and usually are called 'Spark Plug Boot Grease' here in the US, or also it can be called 'Dielectric Grease'. One packet is more than enough for 1000+ applications to your DPAD/buttons. Use a toothpick to dab a small amount around all the edges of the DPAD, work the DPAD to get it in there and wipe off the excess. Your DPAD will loosen up with time and not squeak as much. Reapply occasionally.

The game Driver (E) [SLES-01816] should work fine, it loads and seems to work just fine for me, using the scph1001.bin ROM. If you use HLE emulated BIOS, it will hang on initial screen but this does not seem to be your issue.  I suspect that either @wingedmerchantgaming has a corrupted .BIN of Driver, or that his memcards in ~/.pcsx4all/memcards/ got corrupted somehow, as your game seems to hang when accessing memcards. You could try removing or renaming the files in ~/.pcsx4all/memcards/ so new memcard images will be created, but all saves will be lost if you delete them.  The md5sum for my .BIN of Driver is 9d77cf2610e29c4ada694784275cef5e  if you want to compare the integrity of your binary against mine.

If you own them, and are a native English speaker, I would suggest you use NTSC (U) versions of games, as their framerate and vertical resolution exactly matches that of our device. An additional benefit is more games will work without needing to provide .SBI/.sub subchannel files to bypass the copy protection of many later European PAL games.

As for your issues you had after swapping the SD card, I cannot help you as much as I do not use the OpkManager program. The problem seems to be that you initially installed the .OPK to your external SD card, so of course it no longer can be used once you swap the SD for another. Then, I believe you never inserted the first SD card back into the device while attempting to correct the issue. You should focus on sorting this out and I recommend you do not install emulator OPKs to external SD cards to avoid these issues. Insert the SD card you originally installed the OPK to, and uninstall it through OpkManager. Then reboot, and once you are sure it is uninstalled from any and all memory devices, install the pcsx4all OPK to your internal NAND memory and keep it there.

If you want to improve sound fidelity, referring to your mention of sound in Dino Crisis, you could try setting Interpolation to 'simple', as that has minimal impact on performance and actually sounds the best to me. Or, play with a decent set of headphones when doing personal gaming as the speakers aren't exactly hi-fidelity.

For issue of settings not being saved, the emu does not save the settings until the emulator is exited through main menu. This is not ideal, because if a game hangs like Driver did and you use Power+Select to exit you will not see the settings have been saved next time around. So, that is a real issue.
« Last Edit: June 03, 2016, 02:34:32 am by Senor Quack »

finalmix

Re: pcsx4all 2.3
« Reply #35 on: June 03, 2016, 04:53:11 am »
Thanks !

通过我的 SM-G9300 上的 Tapatalk发言


dmitry_smagin (OP)

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Re: pcsx4all 2.3
« Reply #36 on: June 03, 2016, 07:08:56 am »
UPDATE 2016-06-03:
- Build date and time are now displayed in menu
- [HLE] Fixed malloc(), Burning Road doesn't crash and works fine;
- [HLE] More checks for errors in malloc(); Need for Speed 2 doesn't crash but gets stuck on loading screen
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

kaio

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    • All about GCW-Zero on Russian + Repo
Re: pcsx4all 2.3
« Reply #37 on: June 03, 2016, 07:30:57 am »
Perfect!
Add also a manual inside the opk with info about: Quick start, Settings menu, In-game key mappings, In-game menu, File types supported from the first post, please.
GCW-Zero | JXD S602

TimeDevouncer

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Re: pcsx4all 2.3
« Reply #38 on: June 03, 2016, 01:31:30 pm »
Whaaat? Really? Tell Me I'm Not Dreaming :-* :'(

Thanks guys, thank you so much!!!!
Look behind you! A three-headed monkey!

care16la20

Re: pcsx4all 2.3
« Reply #39 on: June 03, 2016, 03:08:41 pm »
Great release !!

Few considerations:

- There is a flickering bar on the bottom sometimes on some games that seems to show part of the menu
- In Need For Speed 1 none of the controls respond... Still have to try Euro version to see if there is any difference
- Euro compatibility is different... For ex. FadeToBlack USA dont work but EURO works
- High advise to use Impaler to make the eboot images since they are smaller in space... Around 50% less depending on the game..
- The memcard manager can be acessed by simply loading an bios file and thats great

« Last Edit: June 03, 2016, 04:03:11 pm by care16la20 »

toto

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Re: pcsx4all 2.3
« Reply #40 on: June 03, 2016, 04:30:29 pm »
I'm trying to run a game with a data file data.bin.ecm. What sould I do?

dmitry_smagin (OP)

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Re: pcsx4all 2.3
« Reply #41 on: June 03, 2016, 04:56:52 pm »
I'm trying to run a game with a data file data.bin.ecm. What sould I do?
Unpack it and make sure the file is correctly referenced in its .cue file (if it's used).
Read the thread from the start, it's been explained at least by two people:
http://boards.dingoonity.org/gcw-releases/pcsx4all-2-3/msg144016/#msg144016
http://boards.dingoonity.org/gcw-releases/pcsx4all-2-3/msg144125/#msg144125
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Hneet

Re: pcsx4all 2.3
« Reply #42 on: June 03, 2016, 05:02:08 pm »
Guy, so far, wich game is running fine?

I'm adding here the games I've tested : https://annuel.framapad.org/p/gcw-tested-psx-games (will last one year after last edit)

everybody feel free to update
« Last Edit: June 03, 2016, 05:06:03 pm by Hneet »

dmitry_smagin (OP)

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Re: pcsx4all 2.3
« Reply #43 on: June 03, 2016, 05:17:17 pm »
Guy, so far, wich game is running fine?

I'm adding here the games I've tested : https://annuel.framapad.org/p/gcw-tested-psx-games (will last one year after last edit)

everybody feel free to update

Hello. In fact, we've created one on google docs. It's better to use because not everybody understand Frech interface of Framapad.org

https://docs.google.com/spreadsheets/d/1maVTuSUzvoJcEe823vYJIVRJLs8BEL6AYtFidM4c36g/edit#gid=0
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Aeter

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  • Posts: 290
Re: pcsx4all 2.3
« Reply #44 on: June 03, 2016, 05:32:45 pm »
Guy, so far, wich game is running fine?

I'm adding here the games I've tested : https://annuel.framapad.org/p/gcw-tested-psx-games (will last one year after last edit)
everybody feel free to update

Hello. In fact, we've created one on google docs. It's better to use because not everybody understand Frech interface of Framapad.org

https://docs.google.com/spreadsheets/d/1maVTuSUzvoJcEe823vYJIVRJLs8BEL6AYtFidM4c36g/edit#gid=0
Was about to suggest using Google docs and it's done already before we know it. Awesome, keep up the good work.
~cucullus non facit monachum~

 

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