Dingoonity.org
GCW Zero => Releases => Topic started by: David Knight on September 13, 2015, 10:14:30 pm
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(https://dl.dropboxusercontent.com/s/b05v3z6hrmof1fb/openbor%20menu.png?dl=0) (https://dl.dropboxusercontent.com/s/duem9qgyrqmry29/badass%20babes.png?dl=0) (https://dl.dropboxusercontent.com/s/z57kqxbpp93kgkb/bare%20knuckle%20vacuum%20v4.01.png?dl=0) (https://dl.dropboxusercontent.com/s/pts33jpt6oai95h/double%20dragon%203%20the%20dragon%20stone.png?dl=0) (https://dl.dropboxusercontent.com/s/0fakdwve2gnrdrs/guardian%20heroes%20warpath.png?dl=0) (https://dl.dropboxusercontent.com/s/1ekerwbxe5evd2c/heman.png?dl=0) (https://dl.dropboxusercontent.com/s/01ik2bid5lwmo29/mortal%20kombat%20the%20chosen%20one.png?dl=0) (https://dl.dropboxusercontent.com/s/p0n4muvhqqpgqgv/saint%20seiya.png?dl=0) (https://dl.dropboxusercontent.com/s/6ko55ouzkda3r28/simpsons%20treehouse%20of%20horror.png?dl=0) (https://dl.dropboxusercontent.com/s/xgp9diz9isw9bfj/streets%20of%20rage%204%20storm.png?dl=0)
Here is the new build of OpenBOR I have been working on over the past few weeks. Thanks for forum members Alexei_gp and Superfenix2020 for the testing, graphical assets and general pestering :)
If you have issues when you first run this version you may need to delete your config files in $HOME/.OpenBOR
Changes:
Updated engine to most recent version (r4165)
Updated display libraries from SDL1 to SDL2
Support for pak files on SD card
New menu with instructions for newbies ;) (Thanks to SuperFenix2020 for the artwork)
Automatically resize screen (support for high resolution games)
Support for full screen or keep aspect ratio (video settings)
Better menu control for navigating large collections of pak files (D-pad L+R and L+R triggers)
Numerous bug fixes and workarounds affecting specific games
Updated manual
New logo (thanks to SuperFenix2020 for the artwork)
Bugs:
Apparent incompatibility with select SD cards. Instead of crashing the app will instead only look at pak files on the internal memory.
SecurePak is not included in this release as it is closed source. Some games will still refuse to load.
In the menu music player you cannot play music from pak files on the sd card.
The seems to be some compatibility issues with some older pak files, possibly due to unmaintained code?
Occasional graphical glitches with some peculiar resolutions the GCW0 has difficulty displaying.
Tiny font size on high resolution games
Source code
https://github.com/DavidKnight247/OpenBOR-for-the-GCW0
OPK file (updated 2015/09/27)
https://drive.google.com/file/d/0BwYi4RGX-HSaNXZSWWJONktXS3c/view?usp=sharing
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(http://www.tf2portal.es/images/upload/forum/mr_burns.gif)
Big work that you have realized.
Thank You David. ;)
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Than you David Knight sorry to be busy sometimes but im glad you made the perfect openbor opk for the GCW Zero well for my latest video i wont do it because you release the opk :) jejeje,Thanks for all your support and make great homebrew for the GCW Zero.
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Great job, David !
I'm sure though i will not use it in the future because most BOR games are crap,
sorry to say that.
Still, great job with the port !
It's seems like you even fixed some upstream bugs !
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I'm sure though i will not use it in the future because most BOR games are crap,
sorry to say that.
I don't agree. Whilst I had not played any OpenBOR games before working on this I would recommend this to and beat'em up fans. There are updated versions of classics such as Streets of Rage, Golden Axe etc as well as tributes to many classic cartoons.
I'd recommend starting at the chronocrash (http://www.chronocrash.com/forum/index.php) site which contains many recent high quality releases.
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Hi! Great job, David! Thanks!
Will I use 320x240 resolution games only? Does the new version have some rescale options or something else?
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kaio, prove it for you himself and you will see well that goes. It supports games of HD of resolution.
Automatically resize screen (support for high resolution games)
???OpenBOR Games!!
http://www.soronline.net/sorr_v4remake.htm
http://www.soronline.net/fangames_bkvi.htm
https://mega.nz/#F!4xMgTDTA!bnfrA4RapYRvS31jSak3IQ
http://appnee.com/tag/openbor/
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11
http://www.chronocrash.com/forum/
http://www.juegosclasicosportables.com/search/label/Openbor
http://gamejolt.com/search?q=openbor
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Does this solve the problem the older OPK had ? The older OPK you could only have one game at a time. If you have more than one it wouldn't work.
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not working here
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not working here
Not the most helpful bug report.
Could you please c+p the output from $HOME/.OpenBOR/Logs/OpenBorLog.txt.
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Does this solve the problem the older OPK had ? The older OPK you could only have one game at a time. If you have more than one it wouldn't work.
yes
(https://dl.dropboxusercontent.com/s/b05v3z6hrmof1fb/openbor%20menu.png?dl=0)
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Hi! Great job, David! Thanks!
Will I use 320x240 resolution games only? Does the new version have some rescale options or something else?
I haven't found a resolution it doesn't rescale, however there is a technical limit of around 920x1200 or so. Screen resolutions bigger than this may not be centred correctly. I have not found an example of this yet.
Obviously rescaling a higher resolution image will adversely affect speed so don't expect all paks to run at the same fps.
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not working here
Not the most helpful bug report.
Could you please c+p the output from $HOME/.OpenBOR/Logs/OpenBorLog.txt.
just says 1 joystick found
i see the first screen then it exits to gmenu
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not working here
Not the most helpful bug report.
Could you please c+p the output from $HOME/.OpenBOR/Logs/OpenBorLog.txt.
just says 1 joystick found
i see the first screen then it exits to gmenu
Where are your pak file(s) located?
How many do you have in the directory?
What is the name of the pak file(s).
I did get a bug like this during testing, it was when you were trying to run a single pak file from the sd card. I thought this was fixed but testing now it seems there may still be an issue here.
EDIT Confirmed, OpenBOR correctly finds the single pak file but then incorrectly assigns it the wrong path. This bug only occurs when a single pak file is placed in the /media/SD_CARD/OpenBOR/Paks directory and the /data/local/share/OpenBOR/Paks directory is empty.
I will fix this, AtariHero, can you confirm putting two or more pak files solves your problem?
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new log file attached.
lots of paks, one pak. PAK with uppercase, tried everything
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new log file attached.
lots of paks, one pak. PAK with uppercase, tried everything
Are you running the latest firmware? OpenBOR now uses SDL2, this is only stable in the most recent firmware (20/08/2014).
Unlikely to be the issue but it is probably worth deleting or moving your OpenBOR settings.
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latest firmware
had last non working openbor installed
maybe left something
deleted everything even paks and logs, same problem
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Can you c+p the gmenu2x logveiwer output? (Enable from settings->GMenu2X->Output Logs ON)
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Can you list the contents of your /media folder?
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hi David and AtariHERO, I had the same issue with the same first log file. I started again and put the pak in /media/data/local/share/OpenBOR/Paks/ . This worked for me and I've been able to load and play Super Final Fight Gold. Also Im using GCW Manager to transfer the file.
hope you get it sorted soon Atari
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my local share dir has GBA dir and roms
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using filezilla because can?t get my zero detected with win10
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my local share dir has GBA dir and roms
I need the contents of the /media folder. For example, mine is
data
home
sdcard
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deleted anything. reflashed the console
now working
something left of prev version?
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deleted anything. reflashed the console
now working
something left of prev version?
Puzzling, from the code the only directories accessed are
/usr/local/share/OpenBOR/Paks
/usr/local/home/.OpenBOR/Saves
/usr/local/home/.OpenBOR/Logs
/usr/local/home/.OpenBOR/ScreenShots
/media/SDCARD_NAME/OpenBOR/Paks
I was thinking that there was an issue with the code that figures out your sdcard name.
Since I am fixing the earlier bug I'll also change the above locations to $HOME/.OpenBOR/Pak etc etc as currently the home path is fixed as /usr/local/home.
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Hello David Knight im reporting another game in OpenBOR.If you play the first stage you cant move your character.The name of the problematic pak is Double Dragon Revolution.
Note:Im in the latest OpenBOR opk.
Edit2:Rocket viper 1 crash,to get this crashing you need to select Training mode.
Edit3:same problem with bad ass pak crashing when you select training mode
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my local share dir has GBA dir and roms
I need the contents of the /media folder. For example, mine is
data
home
sdcard
data
home
SD64
not working again
taking out the memory card and rebooting, it works
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Im posting this information to David Knight,in my past post i mention some bugs in two games well i show to everyone those bugs in two videos:
<--Game 1-->
https://www.youtube.com/watch?v=4dTinHboNDE
*Name of the pak:Double Dragon Revolution.
*Issue:Play the first stage with billy and the game get frozen,you cant move your character.Play with other characters are fine to play it doesnt get stuck on the first stage.
<--Game 2-->
https://www.youtube.com/watch?v=Lyn5O5dzBJE
*Name of the pak:Rocket Viper 1
*Issue:Crashing selecting the game mode Training and Dream Match.Playing the option new game it doesnt affect this issue.
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Hi David, I have the same issue with the same log file - http://boards.dingoonity.org/gcw-releases/openbor-v3-0-r4165-*gcw0-edition*/msg130281/#msg130281
My media folder is the same:
data
home
sdcard
Paks folder (/usr/local/share/OpenBOR/Paks) have some *.pak files...
The program terminated after a splash screen =(
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I found another bug,i post this information:
<--Game 3-->
https://www.youtube.com/watch?v=HeG9bAoUuQs
*Name of the pak:Nightslayer X
*Issue:I dont know if this game its complete or just a demo,when you finish the chapter 3,the game crash and return to gcw zero menu gui.
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I found another bug,i post this information:
<--Game 3-->
*Name of the pak:Nightslayer X
*Issue:I dont know if this game its complete or just a demo,when you finish the chapter 3,the game crash and return to gcw zero menu gui.
try this
http://pan.baidu.com/s/1hqvDXNA
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I found another bug,i post this information:
<--Game 3-->
*Name of the pak:Nightslayer X
*Issue:I dont know if this game its complete or just a demo,when you finish the chapter 3,the game crash and return to gcw zero menu gui.
try this
http://pan.baidu.com/s/1hqvDXNA
Thanks i will made a new video to see if this new pak of the nighslayer x is fixed the chapter 3.
Edit: Hey @bear your pak its working perfect in my gcw zero,now i can pass chapter 3 in nightslayer x game.The pak hosted in chrono crash forums its broken,your pak its the good one.Another question to bear Perphaps do you have the correct and fixed pak from the Rocket Viper 1? if you have it it would be great to test it on my gcw zero.I have this issue with this game selecting the modes practice game and dream match its crash badly.
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openbor with sd card have some bug(launch openbor then return desktop)
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I found another bug,i post this information:
<--Game 3-->
*Name of the pak:Nightslayer X
*Issue:I dont know if this game its complete or just a demo,when you finish the chapter 3,the game crash and return to gcw zero menu gui.
try this
http://pan.baidu.com/s/1hqvDXNA
Thanks i will made a new video to see if this new pak of the nighslayer x is fixed the chapter 3.
Edit: Hey @bear your pak its working perfect in my gcw zero,now i can pass chapter 3 in nightslayer x game.The pak hosted in chrono crash forums its broken,your pak its the good one.Another question to bear Perphaps do you have the correct and fixed pak from the Rocket Viper 1? if you have it it would be great to test it on my gcw zero.I have this issue with this game selecting the modes practice game and dream match its crash badly.
sorry i don't have Rocket Viper 1
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I found another bug,i post this information:
<--Game 3-->
*Name of the pak:Nightslayer X
*Issue:I dont know if this game its complete or just a demo,when you finish the chapter 3,the game crash and return to gcw zero menu gui.
try this
http://pan.baidu.com/s/1hqvDXNA
Thanks i will made a new video to see if this new pak of the nighslayer x is fixed the chapter 3.
Edit: Hey @bear your pak its working perfect in my gcw zero,now i can pass chapter 3 in nightslayer x game.The pak hosted in chrono crash forums its broken,your pak its the good one.Another question to bear Perphaps do you have the correct and fixed pak from the Rocket Viper 1? if you have it it would be great to test it on my gcw zero.I have this issue with this game selecting the modes practice game and dream match its crash badly.
sorry i don't have Rocket Viper 1
You don't need it.
I've already altered to code to get around this problem, Rocket Viper 1 Training and Dream match are working now.
I'm still working on a few issues with sd card incompatibility reports by AtariHERO and Kaio. When this is fixed I'll update the release.
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@David Knight Thank you i will wait for you next release :)
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Update,
Some SD cards no longer crash the app (please tell me if this is not correct).
Some problematic SD cards are not readable for an unknown reason. If this is the case you will need to put all your pak files onto another SD card or on the internal memory.
Rocket Viper 1 Training modes are now running.
The issues with the various bugs in the games are related to the pak files being in some way incompatible with the current version of OpenBOR. I cannot fix them easily and to fix each one individually would create a huge amount of work and would make the code very messy. Sorry :(
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Update,
Some SD cards no longer crash the app (please tell me if this is not correct).
Some problematic SD cards are not readable for an unknown reason. If this is the case you will need to put all your pak files onto another SD card or on the internal memory.
Rocket Viper 1 Training modes are now running.
The issues with the various bugs in the games are related to the pak files being in some way incompatible with the current version of OpenBOR. I cannot fix them easily and to fix each one individually would create a huge amount of work and would make the code very messy. Sorry :(
Thank you so much David Knignt :)
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I know you are busy with other projects @David Knight but if you have free time can you look this OpenBor log?Im reporting another two games,before the last update those games working fine on my gcw zero.Im attaching the logs here.
#Game1#
Name:Saint seiya rebirth
Bug:When you open the game in the openbor game its says "loading" wait for one minute and your return to the GCW Zero menu.
Total Ram: 29933568 Bytes
Free Ram: 60149760 Bytes
Used Ram: 18446744073679335424 Bytes
debug:nativeWidth, nativeHeight, bpp, Hz 320, 240, 16, 60
1 joystick(s) found!
1 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Sep 26 2015
Game Selected: /media/SDCARD/OpenBOR/Paks/SaintSeiyaDeath&Rebirth.PAK
FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 8 Bit)
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
sound_load_sample can't load sample from file 'data/voices/pegcollo1.wav'!
sound_load_sample can't load sample from file 'data/voices/pegcollo1.wav'!
Loading 'Seiya' from data/chars/seiya/Seiya.txt
#Game2#
Name:Art of Fighting-BOR Remix III (trance music) (v1.3-Final)
Bug:Bad Graphics in the lifebar
Game Selected: /media/SDCARD/OpenBOR/Paks/Art Of Fighting -BOR Remix III (Trance Music) [v1.3-Final].pak
FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 16 Bit)
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Warning: Unknown command in lifebar.txt: 'color600'.
Warning: Unknown command in lifebar.txt: 'color700'.
Warning: Unknown command in lifebar.txt: 'color800'.
Warning: Unknown command in lifebar.txt: 'color900'.
Warning: Unknown command in lifebar.txt: 'color1000'.
Warning: Unknown command in lifebar.txt: 'color1100'.
Warning: Unknown command in lifebar.txt: 'color1200'.
Warning: Unknown command in lifebar.txt: 'color1300'.
Warning: Unknown command in lifebar.txt: 'color1400'.
Warning: Unknown command in lifebar.txt: 'color1500'.
Warning: Unknown command in lifebar.txt: 'color1600'.
Warning: Unknown command in lifebar.txt: 'color1700'.
Warning: Unknown command in lifebar.txt: 'color1800'.
Warning: Unknown command in lifebar.txt: 'color1900'.
Warning: Unknown command in lifebar.txt: 'color2000'.
Warning: Unknown command in lifebar.txt: 'color600'.
Warning: Unknown command in lifebar.txt: 'color700'.
Warning: Unknown command in lifebar.txt: 'color800'.
Warning: Unknown command in lifebar.txt: 'color900'.
Warning: Unknown command in lifebar.txt: 'color1000'.
Warning: Unknown command in lifebar.txt: 'color1100'.
Warning: Unknown command in lifebar.txt: 'color1200'.
Warning: Unknown command in lifebar.txt: 'color1300'.
Warning: Unknown command in lifebar.txt: 'color1400'.
Warning: Unknown command in lifebar.txt: 'color1500'.
Warning: Unknown command in lifebar.txt: 'color1600'.
Warning: Unknown command in lifebar.txt: 'color1700'.
Warning: Unknown command in lifebar.txt: 'color1800'.
Warning: Unknown command in lifebar.txt: 'color1900'.
Warning: Unknown command in lifebar.txt: 'color2000'.
Loading models............... Done!
Object engine init........... Done!
Input init...................
1 joystick(s) found!
linkdev device (Analog 2-axis 8-button 2-hat) - 2 axes, 8 buttons, 1 hat(s)
Done!
Create blending tables....... Done!
Save settings so far........ Done!
Warning: Unknown command in lifebar.txt: 'color600'.
Warning: Unknown command in lifebar.txt: 'color700'.
Warning: Unknown command in lifebar.txt: 'color800'.
Warning: Unknown command in lifebar.txt: 'color900'.
Warning: Unknown command in lifebar.txt: 'color1000'.
Warning: Unknown command in lifebar.txt: 'color1100'.
Warning: Unknown command in lifebar.txt: 'color1200'.
Warning: Unknown command in lifebar.txt: 'color1300'.
Warning: Unknown command in lifebar.txt: 'color1400'.
Warning: Unknown command in lifebar.txt: 'color1500'.
Warning: Unknown command in lifebar.txt: 'color1600'.
Warning: Unknown command in lifebar.txt: 'color1700'.
Warning: Unknown command in lifebar.txt: 'color1800'.
Warning: Unknown command in lifebar.txt: 'color1900'.
Warning: Unknown command in lifebar.txt: 'color2000'.
Warning: Unknown command in lifebar.txt: 'color600'.
Warning: Unknown command in lifebar.txt: 'color700'.
Warning: Unknown command in lifebar.txt: 'color800'.
Warning: Unknown command in lifebar.txt: 'color900'.
Warning: Unknown command in lifebar.txt: 'color1000'.
Warning: Unknown command in lifebar.txt: 'color1100'.
Warning: Unknown command in lifebar.txt: 'color1200'.
Warning: Unknown command in lifebar.txt: 'color1300'.
Warning: Unknown command in lifebar.txt: 'color1400'.
Warning: Unknown command in lifebar.txt: 'color1500'.
Warning: Unknown command in lifebar.txt: 'color1600'.
Warning: Unknown command in lifebar.txt: 'color1700'.
Warning: Unknown command in lifebar.txt: 'color1800'.
Warning: Unknown command in lifebar.txt: 'color1900'.
Warning: Unknown command in lifebar.txt: 'color2000'.
Warning: Unknown command in lifebar.txt: 'color600'.
Warning: Unknown command in lifebar.txt: 'color700'.
Warning: Unknown command in lifebar.txt: 'color800'.
Warning: Unknown command in lifebar.txt: 'color900'.
Warning: Unknown command in lifebar.txt: 'color1000'.
Warning: Unknown command in lifebar.txt: 'color1100'.
Warning: Unknown command in lifebar.txt: 'color1200'.
Warning: Unknown command in lifebar.txt: 'color1300'.
Warning: Unknown command in lifebar.txt: 'color1400'.
Warning: Unknown command in lifebar.txt: 'color1500'.
Warning: Unknown command in lifebar.txt: 'color1600'.
Warning: Unknown command in lifebar.txt: 'color1700'.
Warning: Unknown command in lifebar.txt: 'color1800'.
Warning: Unknown command in lifebar.txt: 'color1900'.
Warning: Unknown command in lifebar.txt: 'color2000'.
As you suggested David Knight only im sending the warnings on the openbor log.
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openbor game not work
link:http://pan.baidu.com/s/1kTtF2i7
bug report?
some game control setting not work.
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It was failing, but I noticed I haven't updated the Firmware, just did it and now it is working as a charm.
Just one question, do I need to put the paks in a specific folder in the SD Card or can I configure somehow the folder?
Thanks.
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It was failing, but I noticed I haven't updated the Firmware, just did it and now it is working as a charm.
Just one question, do I need to put the paks in a specific folder in the SD Card or can I configure somehow the folder?
Thanks.
You need to create in your microsd a new folder named Openbor.In that folder (openbor) there create another folder named "pak" in that directory you put your pak files.
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It was failing, but I noticed I haven't updated the Firmware, just did it and now it is working as a charm.
Just one question, do I need to put the paks in a specific folder in the SD Card or can I configure somehow the folder?
Thanks.
Instructions are included in the bundled manual. Also if you start the app with no pak files it displays a message telling you where to put them.
Currently the location cannot be configured. The internal (but not external) pak file storage folders are created automatically when you run the app.
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@superfenix2020 reports in the latest openbor opk update works the pak saint seiya rebirth pak in his unit.In my unit GCW Zero that pak crashes badly using openbor.I reinstall again the openbor opk,deletes the .Openbor folder and download again the pak and i have the same problem...I pasted time ago the logs here,but if david knights needs a detailed log well im attach here the complete log:
http://www.mediafire.com/view/hv30jlibgggg1wc/Saint_seiya_rebirth_log.txt (http://www.mediafire.com/view/hv30jlibgggg1wc/Saint_seiya_rebirth_log.txt)
Edit:I will post a video about my issue.
here you go this the video:
https://www.youtube.com/watch?v=R1A3TyrE0Xg
And this another video i have the proof of this game was working fine before the update:
https://youtu.be/OtY0a2fy0gg?t=658 (https://youtu.be/OtY0a2fy0gg?t=658)
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Update,
The issues with the various bugs in the games are related to the pak files being in some way incompatible with the current version of OpenBOR. I cannot fix them easily and to fix each one individually would create a huge amount of work and would make the code very messy. Sorry :(
Thanks for all your support David Knight,yo should add that important information about OpenBor Development.For now i will not testing any paks or sending logs to you.
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I'm sure though i will not use it in the future because most BOR games are crap,
sorry to say that.
I don't agree. Whilst I had not played any OpenBOR games before working on this I would recommend this to and beat'em up fans. There are updated versions of classics such as Streets of Rage, Golden Axe etc as well as tributes to many classic cartoons.
I'd recommend starting at the chronocrash (http://www.chronocrash.com/forum/index.php) site which contains many recent high quality releases.
Thanks David for your work.
Does anyone know wheree I have to put the BAKS directory? In the root of the SD card? The program could not find and Baks And I can't choose a default directory.
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There?s a new port for Openbor....i dont know if david Knight its interest now to develop again this new port,so i cross my fingers if me see this shiny gem raising again with this source code:
http://www.chronocrash.com/forum/index.php?PHPSESSID=4is41r6e1focmblvt0f5qms8t1&topic=3114
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There?s a new port for Openbor....i dont know if david Knight its interest now to develop again this new port,so i cross my fingers if me see this shiny gem raising again with this source code:
http://www.chronocrash.com/forum/index.php?PHPSESSID=4is41r6e1focmblvt0f5qms8t1&topic=3114
interesante. ;)