Author Topic: OhBoy  (Read 98881 times)

hi-ban (OP)

  • Posts: 889
OhBoy
« on: August 22, 2013, 03:09:28 am »
Here is the latest version of Ohboy (GB/GBC emulator).

Latest build: 20180224

Changes since last version:
- Added option to simulate the GB LDC ghosting
- Fixed minor menu bug





Download links for the latest OPK executable:

primary link: http://www.gcw-zero.com/downloads (NOT UPDATED YET, USE MIRROR LINK BELOW)
mirror link: https://app.box.com/s/yf23egpju252irq7ughrp4ndfw322jgq (UPDATED)


Source code is available here: https://github.com/hi-ban/ohboy

A pack of borders, in PNG format with transparencies (RECOMMENDED) https://app.box.com/s/d373fjejrhgyita3ngam

A pack of palette files is available here (UPDATED  20140731) https://app.box.com/s/l1vpfgddv9t0pqbi6vt6

Delete previous Ohboy OPKs, and copy the new OPK file to the /media/data/apps folder (the apps folder)

If this is the first time you use Ohboy:
- Borders go in the /media/data/local/home/.ohboy/borders directory.
- Palettes go in the /media/data/local/home/.ohboy/palettes directory.
« Last Edit: February 23, 2018, 04:11:55 pm by hi-ban »

gamefreak_joey

  • Posts: 138
Re: OhBoy
« Reply #1 on: August 22, 2013, 05:56:05 am »
Are the packs in the links already included in this update?

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #2 on: August 22, 2013, 10:16:39 am »
No. they are separate downloads.

In previous versions, the user was limited to the palettes and borders included in the release, because border names and palettes were hardcoded into the executable. Now they aren't hardcoded anymore, so the user can add and remove palettes and borders, or he can create their own ones.

Note: i've changed the format of the borders and some paths, so old stuff don't work anymore.
If you were using an older version of Ohboy, you should delete it before installing this one.

If you were using an older OPK version of ohboy, you should delete the OPK file and the "$HOME/.config/ohboy/" folder. (new release stores things in "$HOME/.ohboy/" instead).
« Last Edit: August 22, 2013, 10:22:19 am by hi-ban »

pcercuei

  • Posts: 1728
    • My devblog
Re: OhBoy
« Reply #3 on: August 22, 2013, 10:27:51 am »
Could you make the default ROM path to $HOME? I fear some users might be lost trying to get there.
I will try to make you a better 1.5x upscaler, that one doesn't look too great (two neighbour pixels don't have the same color).

This is cool cool cool!

fosamax

  • Posts: 330
Re: OhBoy
« Reply #4 on: August 22, 2013, 10:59:12 am »
Is there any news on hardware scaling through ipu on the zero. I like it really much on native lion_rsm emus for the dingoo.

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #5 on: August 22, 2013, 11:24:11 am »
pcercuei, i'm already on it ;)
Thanks for offering a new scaler, i will include it in the next release.
« Last Edit: August 22, 2013, 11:41:01 am by hi-ban »

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #6 on: August 22, 2013, 11:40:21 am »
fosamax, i have no news about the IPU, but i'm sure it will be high priority for the devs.
« Last Edit: August 22, 2013, 11:42:38 am by hi-ban »

SuperMarcoVer

  • Posts: 121
Re: OhBoy
« Reply #7 on: August 22, 2013, 11:55:33 am »
Great release! Works really well!

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #8 on: August 22, 2013, 04:41:09 pm »
New build with updated scalers. Download link updated on first post.

SuperMarcoVer

  • Posts: 121
Re: OhBoy
« Reply #9 on: August 22, 2013, 05:12:16 pm »
Thank you very much! Gonna try it later.

segakiki

  • Posts: 88
Re: OhBoy
« Reply #10 on: August 22, 2013, 05:16:10 pm »
All I can say is.....WOW!!!
Fantastic release! Thank you for all your hard work hi-ban!
Gameboy color games look fantastic now with the new full screen scaler(thanks paul also!)
Could the fullscreen scaler  be implemented in other emus? snes9x for example?

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #11 on: August 22, 2013, 05:23:02 pm »
This scalers are programmed to upscale resolution X into resolution Y.
For SNES new scalers should be written, as the SNES resolution is different than the GB.

ruffnutts

  • Posts: 2648
Re: OhBoy
« Reply #12 on: August 22, 2013, 06:39:53 pm »
Fantastic realese - Thank you so much hi-ban 8)

SuperMarcoVer

  • Posts: 121
Re: OhBoy
« Reply #13 on: August 22, 2013, 07:51:30 pm »
Looks really nice!

opt2not

  • Posts: 210
Re: OhBoy
« Reply #14 on: August 22, 2013, 08:35:33 pm »
My GCW can't arrive soon enough!!

This looks great!

Hylian

  • Posts: 13
Re: OhBoy
« Reply #15 on: August 22, 2013, 10:37:19 pm »
The emulator is working great so far :)

Pliskron

  • Posts: 124
Re: OhBoy
« Reply #16 on: August 23, 2013, 04:23:56 pm »
It would be really great if this could be given GBC BIOS support

hi-ban (OP)

  • Posts: 889
Re: OhBoy
« Reply #17 on: August 24, 2013, 02:12:18 am »
Why GBC BIOS? The emu already runs GBC games...

RupeeClock

  • Posts: 234
Re: OhBoy
« Reply #18 on: August 24, 2013, 03:22:48 am »
I got to use OhBoy on the Caanoo, it was a lovely emulator and I look forward to trying this out on the GCW Zero. :)

gamefreak_joey

  • Posts: 138
Re: OhBoy
« Reply #19 on: August 24, 2013, 07:01:59 am »
Where can I get more border images? Can't seem to find any through Google. Is there a good website for them? And would it be possible to program Ohboy to recognize the roms and auto display the appropriate Super GameBoy border?