GCW Zero => Releases => Topic started by: zear on May 16, 2015, 07:55:24 pm

Title: Meritous release #1
Post by: zear on May 16, 2015, 07:55:24 pm
(http://wstaw.org/m/2015/05/16/meritous_1.png) (http://wstaw.org/m/2015/05/16/meritous_2.png)

"Far below the surface of the planet is a secret. A place of limitless power.
Those that seek to control such a utopia will soon bring an end to themselves."

MERITOUS is a top-view dungeon crawl action/adventure game.
As MERIT, a PSI user, your task is to investigate the Orcus Dome, an ancient underground shrine.

In your way are the shadowy creatures that wander the shrine. Using your PSI circuit, you must cut through any that come between you and your goal.

Author(s): Lancer-X/Asceai
Website: http://www.asceai.net/meritous/
Port: Artur "zear" Rojek (additional patches by Nebuleon & David Knight)
Download: https://github.com/zear/meritous/releases/download/r1/meritous_r1.opk
Source code: https://github.com/zear/meritous

2015/05/16 - release #1
* Adjust the game interface to the 320x240 resolution.
* Optimize the save format (Nebuleon)
* Remove music files due to ambiguous license status

Default controls:
* D-PAD/JOY - Move around. To walk through doors, simply walk up to them and push against them.
* A - Charge your PSI circuit.
* L - View the map (you can then use the D-PAD/JOY to scroll around the map.
* R - View the help file.
* START - Activate a trigger tile that you are standing on. START is also used for various other things, such as for reading in-game dialogue.
* SELECT - Pause/Exit the game.

Such a vast game like Meritous is very difficult to debug and test properly. Below is a list of known issues, to be addressed in future releases:
* Boss room doors on the minimap view have corrupted graphics.
* "Complete Map" artifact doesn't seem to be working.
* Different zoom levels of the minimap are not available.

If you have found any other issues in the game - please let me know in the comments below.

A request towards the community:
As you might have read above, the original music was removed from the GCW Zero port of the game, due to its copryight status (the authors used random music from the Internet).
If you know of any royalty free music tracks fitting the game atmosphere, please let me know. Preferred music license is CC-BY-SA or compatible.
If you need to hear the original music, you can find a gameplay video here (https://www.youtube.com/watch?v=JLHy8DKq4J8).
Together, we can make this game even better!
Title: Re: Meritous release #1
Post by: fiver on May 16, 2015, 08:23:12 pm
Very cool! I love these sorts of games. You might be able to find some good music here.
Title: Re: Meritous release #1
Post by: David Knight on May 16, 2015, 10:49:09 pm
This is one of my favourite games, great to see it on the gcw0  ;D
Title: Re: Meritous release #1
Post by: Edviner on May 17, 2015, 05:18:34 pm
Very good game, thank you for the port!
Title: Re: Meritous release #1
Post by: xXFrostXx on May 25, 2015, 10:22:18 pm
Very nice. Great work with the port, Zear!
Title: Re: Meritous release #1
Post by: congusbongus on May 26, 2015, 01:35:58 am
Try this music pack: http://opengameart.org/content/electronic-war-more-music-inside
It's a bit darker though
Title: Re: Meritous release #1
Post by: CopyKitten on August 17, 2015, 08:26:52 pm
Thanks for the release, I'll have to replay this and compare to its Dingux version (there were at least 2 things that need to be fixed if I'm not mistaken, unfortunately the problems are near at the end of the game, so it is a long way to go).
Title: Re: Meritous release #1
Post by: AskaLangly on November 27, 2017, 07:01:29 am
I wish the saves weren't modified; could take my PC save whereever.
Also modified my OPK to include the aforementioned music. 🤓