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Author Topic: MazezaM V1.0  (Read 7374 times)

alekmaul (OP)

  • Posts: 330
    • Portabledev
MazezaM V1.0
« on: November 30, 2013, 11:03:21 am »
Hello all,

Here is a new game for GCW-ZERO, it is MazezaM, the puzzle game I did for SNES now on GCW-ZERO :)

MazezaM game concept and levels by Malcolm Tyrrell
               (http://webpages.dcu.ie/~tyrrelma/MazezaM/#MAZEZAM).

Picture (from Windows SDL version) :
 

You can download here :
- MazezaM GCW0 v1.0 : MazezaM opk executables

Also, it's just the opk file, the readme is shipped inside it. You can view it with SELECT key when you are on gmenu2x  8).

Enjoy :) !

TimeDevouncer

  • Posts: 231
Re: MazezaM V1.0
« Reply #1 on: November 30, 2013, 11:54:31 am »
Wow! Looks amazing!

Thank you.
Look behind you! A three-headed monkey!

Gab1975

  • Posts: 1165
Re: MazezaM V1.0
« Reply #2 on: November 30, 2013, 04:24:33 pm »
Thanks a lot ! This "puzzle game" is very funny and well made! :)
The password system to restart the latest stage is pretty good, but a save function would be better... in any case this isn't a real issue! :)

theweirdn8

  • Posts: 115
Re: MazezaM V1.0
« Reply #3 on: November 30, 2013, 04:54:21 pm »

Pretty sweet experience for me. I shot you a pm too.

alyinsanfran

  • Posts: 439
Re: MazezaM V1.0
« Reply #4 on: November 30, 2013, 06:37:58 pm »
Wow this looks great! Cheers for this!

Gab1975

  • Posts: 1165
Re: MazezaM V1.0
« Reply #5 on: November 30, 2013, 07:40:13 pm »
The option of restart the level by pressing "select" doesn't seem to work...

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: MazezaM V1.0
« Reply #6 on: November 30, 2013, 07:43:48 pm »
ok, post what you want for update and what is not working, a new version will be available some with your requests  ;)
Sorry about bugs, I tested it a lot but forgot some test like the SELECT button test  :'(

Gab1975

  • Posts: 1165
Re: MazezaM V1.0
« Reply #7 on: November 30, 2013, 08:41:26 pm »
ok, post what you want for update and what is not working, a new version will be available some with your requests  ;)
Sorry about bugs, I tested it a lot but forgot some test like the SELECT button test  :'(

Thanks for your willingness! :)
How I wrote in a previous post,  the save (or auto-save) option which allows to restart from the latest level would be a good upgrade!

Timepilot2084

  • Posts: 35
    • Facebook Page
Re: MazezaM V1.0
« Reply #8 on: May 20, 2014, 12:53:29 pm »
I checked your webpage for an update, but couldn't find one.  I like the game, but without the select-restart feature, it's kind of unplayable.  Any fixes?
Timepilot2084
timepilot2084 AT gmail.com
@rob_conder

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: MazezaM V1.0
« Reply #9 on: May 20, 2014, 03:27:43 pm »
Here is an extract from readme file shipped in opk :
Quote
--------------------------------------------------------------------------------
How tu use MazezaM :
--------------------------------------------------------------------------------
To start the game, you must :
Put mazezam.opk to "apps" folder of inner flash-memory of your handheld.
The icon will be diplayed in Games part.

Controls :
 * Direction pad : the joystick ...
 * A/B/X/Y         : Nothing \o/
 * START           : pause the game
 * SELECT          : restart a level
 * START + SELECT  : return to menu

SELECT for restart level or START+SELECT to go back to menu are not working ?
Perhaps i don't understand your request ?

Jutleys

  • Posts: 1797
Re: MazezaM V1.0
« Reply #10 on: April 26, 2018, 02:49:56 pm »
Link dead

fiver

  • Posts: 84
Re: MazezaM V1.0
« Reply #11 on: May 09, 2018, 08:26:00 pm »

 

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