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GCW Zero => Releases => Topic started by: alekmaul on November 30, 2013, 11:03:21 am

Title: MazezaM V1.0
Post by: alekmaul on November 30, 2013, 11:03:21 am
Hello all,

Here is a new game for GCW-ZERO, it is MazezaM, the puzzle game I did for SNES now on GCW-ZERO :)

MazezaM game concept and levels by Malcolm Tyrrell
               (http://webpages.dcu.ie/~tyrrelma/MazezaM/#MAZEZAM).

Picture (from Windows SDL version) :
(http://www.portabledev.com/media/GCW0/mazezam/mazezam_v10_1.png) (http://www.portabledev.com/media/GCW0/mazezam/mazezam_v10_2.png) (http://www.portabledev.com/media/GCW0/mazezam/mazezam_v10_3.png) (http://www.portabledev.com/media/GCW0/mazezam/mazezam_v10_4.png)  (http://www.portabledev.com/media/GCW0/mazezam/mazezam_v10_5.png)

You can download here :
- MazezaM GCW0 v1.0 : MazezaM opk executables (http://www.portabledev.com/modules/download_gallery/dlc.php?file=523&id=1385808977)

Also, it's just the opk file, the readme is shipped inside it. You can view it with SELECT key when you are on gmenu2x  8).

Enjoy :) !
Title: Re: MazezaM V1.0
Post by: TimeDevouncer on November 30, 2013, 11:54:31 am
Wow! Looks amazing!

Thank you.
Title: Re: MazezaM V1.0
Post by: Gab1975 on November 30, 2013, 04:24:33 pm
Thanks a lot ! This "puzzle game" is very funny and well made! :)
The password system to restart the latest stage is pretty good, but a save function would be better... in any case this isn't a real issue! :)
Title: Re: MazezaM V1.0
Post by: theweirdn8 on November 30, 2013, 04:54:21 pm

Pretty sweet experience for me. I shot you a pm too.
Title: Re: MazezaM V1.0
Post by: alyinsanfran on November 30, 2013, 06:37:58 pm
Wow this looks great! Cheers for this!
Title: Re: MazezaM V1.0
Post by: Gab1975 on November 30, 2013, 07:40:13 pm
The option of restart the level by pressing "select" doesn't seem to work...
Title: Re: MazezaM V1.0
Post by: alekmaul on November 30, 2013, 07:43:48 pm
ok, post what you want for update and what is not working, a new version will be available some with your requests  ;)
Sorry about bugs, I tested it a lot but forgot some test like the SELECT button test  :'(
Title: Re: MazezaM V1.0
Post by: Gab1975 on November 30, 2013, 08:41:26 pm
ok, post what you want for update and what is not working, a new version will be available some with your requests  ;)
Sorry about bugs, I tested it a lot but forgot some test like the SELECT button test  :'(

Thanks for your willingness! :)
How I wrote in a previous post,  the save (or auto-save) option which allows to restart from the latest level would be a good upgrade!
Title: Re: MazezaM V1.0
Post by: Timepilot2084 on May 20, 2014, 12:53:29 pm
I checked your webpage for an update, but couldn't find one.  I like the game, but without the select-restart feature, it's kind of unplayable.  Any fixes?
Title: Re: MazezaM V1.0
Post by: alekmaul on May 20, 2014, 03:27:43 pm
Here is an extract from readme file shipped in opk :
Quote
--------------------------------------------------------------------------------
How tu use MazezaM :
--------------------------------------------------------------------------------
To start the game, you must :
Put mazezam.opk to "apps" folder of inner flash-memory of your handheld.
The icon will be diplayed in Games part.

Controls :
 * Direction pad : the joystick ...
 * A/B/X/Y         : Nothing \o/
 * START           : pause the game
 * SELECT          : restart a level
 * START + SELECT  : return to menu

SELECT for restart level or START+SELECT to go back to menu are not working ?
Perhaps i don't understand your request ?
Title: Re: MazezaM V1.0
Post by: Jutleys on April 26, 2018, 02:49:56 pm
Link dead
Title: Re: MazezaM V1.0
Post by: fiver on May 09, 2018, 08:26:00 pm
Here's a copy. Let me know if it works.

https://drive.google.com/file/d/1Ypbf3Ihmxwo7KSRNviRHo_MjT7xzwadJ/view?usp=sharing (https://drive.google.com/file/d/1Ypbf3Ihmxwo7KSRNviRHo_MjT7xzwadJ/view?usp=sharing)