Author Topic: Handy320 1.0- Atari Lynx for GCW0  (Read 48479 times)

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #20 on: June 13, 2014, 09:03:25 am »
I will finally have some free time starting next week (last exam on monday)

As it says here (Italy)... in bocca al lupo! ;) (good luck)

darth_llamah (OP)

  • Posts: 311
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #21 on: June 25, 2014, 08:02:54 pm »
There will be update shortly (I hope).
Triple buffering works but menu has unexpected problems- Exit stopped working, handy has to be killed using Power+Select (It's my fault most likely)

(For all unpatient ones- http://llamah.no-ip.org/lynx-dev.opk)

AtariHERO

  • Posts: 351
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #22 on: June 25, 2014, 08:20:53 pm »
please , please we need Atari Emus to get better on the GCW!   :)

(ex chequered flag and many,many  others are still choppy , even on this new version)
« Last Edit: June 25, 2014, 08:32:59 pm by AtariHERO »

AtariHERO

  • Posts: 351
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #23 on: June 25, 2014, 08:23:32 pm »
There will be update shortly (I hope).
Triple buffering works but menu has unexpected problems- Exit stopped working, handy has to be killed using Power+Select (It's my fault most likely)

(For all unpatient ones- http://llamah.no-ip.org/lynx-dev.opk)

last version on new firmware already had that problem
it's not a tripple buffering issue at all

Xaijiqq

  • Posts: 445
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #24 on: June 25, 2014, 09:39:29 pm »
i've only tested chips challenge with this update but it doesn't appear to stutter like it use to

darth_llamah (OP)

  • Posts: 311
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #25 on: June 26, 2014, 06:32:52 am »
last version on new firmware already had that problem
it's not a tripple buffering issue at all
I was short of time, there are issues I'm not aware of. Thanks for the info.

i've only tested chips challenge with this update but it doesn't appear to stutter like it use to
Good to know :)
However emulator core was not updated for quite some time (like 10 years) so don't expect miracles

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #26 on: July 05, 2014, 05:42:37 am »
@darth_llamah: are there news about  the next Handy320 release?

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #27 on: August 10, 2014, 08:02:29 am »
@darth_llamah: are there news about  the next Handy320 release?

I renew my question: news about the Handy320 development for GCW Zero?

darth_llamah (OP)

  • Posts: 311
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #28 on: August 11, 2014, 08:35:12 pm »
Sorry for not replying.
My holidays are over, I'll get back to fixing menu

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #29 on: August 11, 2014, 08:47:53 pm »
Don't worry... thanks for your work! :)

KuKrApOk

  • Posts: 2
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #30 on: December 16, 2014, 10:50:39 am »
There will be update shortly (I hope).
Triple buffering works but menu has unexpected problems- Exit stopped working, handy has to be killed using Power+Select (It's my fault most likely)

(For all unpatient ones- http://llamah.no-ip.org/lynx-dev.opk)

Hello,

I tried the differents builds (1.0, and -dev one).
I experence issues on both of them with the exit

Can I provide you some details/logs, ... to help fixing if ?

(And by the way, do you still have time to maintain this build)

Thanks a lot for your time, and your answer

AtariHERO

  • Posts: 351
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #31 on: December 16, 2014, 01:31:18 pm »
the exit thing is not a great issue ,
its the compatibility thats not that good  :'(

David Knight

  • Posts: 577
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #32 on: January 20, 2015, 06:09:00 pm »
Fixed the sound bug, anything else need fixing here?

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #33 on: January 20, 2015, 06:20:11 pm »
If a new icon, menu background or other PNGs are needed for this emulator, I can try to give a little help! Let me know! ;)

David Knight

  • Posts: 577
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #34 on: January 20, 2015, 06:52:28 pm »
If a new icon, menu background or other PNGs are needed for this emulator, I can try to give a little help! Let me know! ;)

Thanks, it's too slow though.

Probably due to software scaling, will try IPU upscaling and see if it improves performance.

David Knight

  • Posts: 577
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #35 on: January 20, 2015, 07:18:45 pm »
Well it's definitely faster when testing Chequered flag but still struggling to hit 30fps. I'll see if I can squeeze some more performance out of it, failing that I'll have a look at frameskip.

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #36 on: January 20, 2015, 07:23:29 pm »
Probably due to software scaling, will try IPU upscaling and see if it improves performance.

Of course, the software scaling could be "CPU intensive" for this emulator, so with the IPU hardware scaling you should solve the performance issue!

Gab1975

  • Posts: 1165
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #37 on: January 20, 2015, 07:30:45 pm »
Well it's definitely faster when testing Chequered flag but still struggling to hit 30fps. I'll see if I can squeeze some more performance out of it, failing that I'll have a look at frameskip.

To increase the performance you could try to manage the sound emulation (if possible), stereo/mono output and the sample rate...

David Knight

  • Posts: 577
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #38 on: January 20, 2015, 07:43:54 pm »
Already done, switched from dual mono(!?) to mono. Yes, it currently takes the mono channel and emulates stereo!
Currently at 22kHz, may get a small performance boost by going down further but I don't think this is causing the delays.

David Knight

  • Posts: 577
Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #39 on: January 20, 2015, 10:34:41 pm »
It's running at 240fps now with the throttle off ;D
That's 0-60 in around 2 seconds, around the same as a real F1 car!

It's the throttle code causing the slowdowns.
It's now just a case of getting the correct throttle settings.
DOUBLEBUF and TRIPLEBUF settings also causing significant slowdowns.

EDIT
Now we're hitting 290fps with IPU, HWSURFACE with throttle off!
« Last Edit: January 20, 2015, 11:09:20 pm by David Knight »