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GCW Zero => Releases => Topic started by: pepone on August 31, 2013, 02:02:53 pm

Title: gngeo port (neogeo emulator)
Post by: pepone on August 31, 2013, 02:02:53 pm
Hello

I've done a quick port of gngeo, my neogeo emulator. It run surprisingly well without any optimization at all. I didn't test it very much, so please report any issue here.
Use Start+Select to quit, Select to insert coin and Start to start. You need a neogeo bios (neogeo.zip) inside your rom folder.

Opk available here
http://code.google.com/p/gngeo/downloads/list

The compatibility list can be found here, you must look at the gen68K column (pink mean it's not tested, might work or not)
https://docs.google.com/spreadsheet/ccc?key=0AuNKTLRzlFiKdGg5TnQteU9tb2NTUVF6d1c2dHdDRmc&usp=sharing&authkey=CKL2moEK

PS: It can be a little complicated to found a good romset for gngeo, but roms that work with fba shoud be ok.

Edit:
Thanks to Yoshi41, here is a .dat file for gngeo. It can be useful :)

Here's the DAT file with corresponding test results for the Pandora version 0.8.4.

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydEFaUlZzMW5rc3Q2UWlnYXhlaFNRSVE

Should be the same for the GCW0.
Title: Re: gngeo port (neogeo emulator)
Post by: fosamax on August 31, 2013, 04:12:16 pm
Nice work !

Hopefully I could try it soon (need to get my zero first...)
Title: Re: gngeo port (neogeo emulator)
Post by: GhostWarrior on August 31, 2013, 04:19:50 pm
PS: It can be a little complicated to found a good romset for gngeo, but roms that work with fba shoud be ok.

That seems to be an understatement.  No matter what I try, I keep getting an error saying, "Mabe the romset you're using is too old."  I'm starting to think this emulator is from the future since everything is too old.
Title: Re: gngeo port (neogeo emulator)
Post by: fosamax on August 31, 2013, 05:03:07 pm
Maybe searching for Caanoo GnGeo 0.7 ROM Pack but i can't tell for sure.  :-*
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on August 31, 2013, 05:07:29 pm
I forgot to say, this is a port of gngeo 0.8, which is really different from gngeo 0.7

gngeo 0.7 is really outdated, and the romset used for it will not work with gngeo 0.8

You need a romset made for a moderately recent mame version, or as I said, fba.
Title: Re: gngeo port (neogeo emulator)
Post by: 318197 on August 31, 2013, 05:08:28 pm
PS: It can be a little complicated to found a good romset for gngeo, but roms that work with fba shoud be ok.

That seems to be an understatement.  No matter what I try, I keep getting an error saying, "Mabe the romset you're using is too old."  I'm starting to think this emulator is from the future since everything is too old.

Same issue, Unless i'm putting roms/opk's/BIOS etc in the wrong folder's.

Ok 2nd attempt got stuck on decrypting then crashed back to emulator screen
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on August 31, 2013, 05:17:11 pm
Same issue, Unless i'm putting roms/opk's/BIOS etc in the wrong folder's.

Maybe a wrong bios. Could you paste the content of you neogeo.zip, with CRC32 for each file (it's easy under linux, don't know how you can do it on win)? Can you do the same with the rom you try?

Title: Re: gngeo port (neogeo emulator)
Post by: 318197 on August 31, 2013, 05:29:09 pm
Same issue, Unless i'm putting roms/opk's/BIOS etc in the wrong folder's.

Maybe a wrong bios. Could you paste the content of you neogeo.zip, with CRC32 for each file (it's easy under linux, don't know how you can do it on win)? Can you do the same with the rom you try?

Not sure if this is what you mean, these are the files within the zip... sorry i am kind of new to all this, i have only ever used Caanoo and played roms on PC

sm1.sm1
sp-j2.rom
usa_2slt.bin
000-lo.lo
sp1.jipan.1024
sp-s.sp1
vs-bios.rom
asia-s3.rom
sfix.sfx
sp-e.sp1
sp-s2sp1
Title: Re: gngeo port (neogeo emulator)
Post by: Hylian on August 31, 2013, 05:36:02 pm
So far it has played a good chunk of the games I have tried on it. I do like the fact that I can load a new game without exiting out of the emulator but FBA can play more games n general. That being said I think I will still keep gngeo installed for the moment so I can play a few games that FBA doesn't play correctly.
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on August 31, 2013, 05:46:33 pm
So far it has played a good chunk of the games I have tried on it. I do like the fact that I can load a new game without exiting out of the emulator but FBA can play more games n general. That being said I think I will still keep gngeo installed for the moment so I can play a few games that FBA doesn't play correctly.

Which games does FBA not play correctly?
Title: Re: gngeo port (neogeo emulator)
Post by: Hylian on August 31, 2013, 05:52:30 pm
So far it has played a good chunk of the games I have tried on it. I do like the fact that I can load a new game without exiting out of the emulator but FBA can play more games n general. That being said I think I will still keep gngeo installed for the moment so I can play a few games that FBA doesn't play correctly.

Which games does FBA not play correctly?

The only one I have found so far is Garou - Mark of the Wolves. With FBA it starts to load up but than just crashes (and I have tried multiple versions) but with gngeo it plays just fine. There may be some other games but so far that is the only one that I have found that FBA doesn't play but gngeo does play. (and I am using the smae neogeo bios zip for both emulators)
Title: Re: gngeo port (neogeo emulator)
Post by: Juan on August 31, 2013, 06:08:58 pm
Good release, gngeo is a lovely neogeo emulator ;)
Title: Re: gngeo port (neogeo emulator)
Post by: 318197 on August 31, 2013, 06:13:03 pm
Ok think it was the game that was not loading correctly, tried king of fighters 2002 loads with sound during menu & options but no sound during actual game play.
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on August 31, 2013, 06:26:38 pm
i have kof2002 and kof2003 and they run without issues in FBA.
However, the Kof2003 version which works in FBA is "kf2k3bla.zip" (bootleg set 2)
Title: Re: gngeo port (neogeo emulator)
Post by: pcercuei on August 31, 2013, 06:31:59 pm
Nice, many thanks for the release! I'll test it ASAP.
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on August 31, 2013, 06:53:41 pm
Just tested Neo Turf Masters and Super Sidekicks 3. Both have graphic bugs.

EDIT: graphic bugs are fixed when enabling raster effects.
Title: Re: gngeo port (neogeo emulator)
Post by: GhostWarrior on September 01, 2013, 03:16:39 am
Well, I did finally get it working and so far it works great.  The error about the romset being too old was misleading.  The problem was partially fixed by moving everything to the /data/local/home/.gngeo directory.  Once I did that, I started getting a different error dealing with the bios.  So same roms, but different directory and different bios and now it works.
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on September 01, 2013, 09:35:41 am
Thanks Pepone.  8)

Here's the DAT file with corresponding test results for the Pandora version 0.8.4.

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydEFaUlZzMW5rc3Q2UWlnYXhlaFNRSVE

Should be the same for the GCW0.

Title: Re: gngeo port (neogeo emulator)
Post by: pepone on September 01, 2013, 01:29:48 pm
Thanks Pepone.  8)

Here's the DAT file with corresponding test results for the Pandora version 0.8.4.

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydEFaUlZzMW5rc3Q2UWlnYXhlaFNRSVE

Should be the same for the GCW0.
Thanks Yoshi! Very good work, especially the .dat
The result is almost the same between the pandora and the gcw0, but since there is some bug in the 68K core used by gngeo on the gcw, there is still some difference (viewpoint dont work for example :( )

I'll edit the first post and add your link to it, if you don't mind of course :)
Title: Re: gngeo port (neogeo emulator)
Post by: pcercuei on September 01, 2013, 01:40:13 pm
What 68k core does it use? FAME?
Title: Re: gngeo port (neogeo emulator)
Post by: segakiki on September 01, 2013, 01:56:30 pm
Amazing release thank you for your hard work pepone!
Is it possible to implement the test switch and also can I use unibios with this release?
Most games I have tried so far run amazing!
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on September 01, 2013, 01:57:56 pm
I'll edit the first post and add your link to it, if you don't mind of course :)

Sure. I'm glad if it helps.

For those who are not familiar with clrmamepro (it's not really intuitive  ;), but very useful), here's a little tutorial...

http://boards.dingoonity.org/dingux-releases/final-burn-alpha-for-opendingux-(pre-release)/msg59033/#msg59033
Title: Re: gngeo port (neogeo emulator)
Post by: fosamax on September 01, 2013, 02:33:57 pm
From browsing the readme on the source :

  cyclone is written in arm assembler (default on arm target)
    starscream is written in x86 assembler (default on x86 target if nasm is found)
    gen68k is written in portable C (default in every other case)
   
    drz80 is written in arm assembler (default on arm target)
    raze is written in x86 assembler (default on x86 target if nasm is found)
    mamez80 is written in portable C  (default in every other case)

so it must be gen68k and mamez80 for sound.
Title: Re: gngeo port (neogeo emulator)
Post by: doglush on September 01, 2013, 09:45:38 pm
Many thanks for this release Pepone. (Viewpoint is working... That's enough :) )
Great emulator with a beautifull frontend.

Their is no 68K or Z80 cpu emulation "asm coded" for MIPS Cpu ?

Title: Re: gngeo port (neogeo emulator)
Post by: pcercuei on September 02, 2013, 12:52:40 am
The great thing about having a MIPS CPU, is that it's much more compiler-friendly than ARM; so there is no need for "asm coded" cores to get a good performance.
Title: Re: gngeo port (neogeo emulator)
Post by: neilgeox on September 03, 2013, 11:02:50 am
Great Release! I tried Neo Turf Masters last night though, and it seemed to have a glitch where the aiming and power are off. When you tee off, the shot is way overpowered and it clears the course! is there a setting or is it the rom at fault. Has anyone else experienced this? Other than that, it works brilliantly.   
Title: Re: gngeo port (neogeo emulator)
Post by: trisoret on September 04, 2013, 01:16:43 am
This is a great emulator as far as I tried, will future releases include analogue stick support?
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on September 13, 2013, 02:34:25 am
This is a fantastic emulator! 

I do still get that neo turfmasters bug where the ball goes crazy and flies off the screen with every hit. :( It does this whether I have raster effects on or off.
Title: Re: gngeo port (neogeo emulator)
Post by: qbertaddict on September 17, 2013, 09:34:46 am
This runs great. A few bugs here and there but hopefully they will be worked out.
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on September 19, 2013, 07:12:48 pm
My (Fba romset) View point's load, I get the neo geo logo, then when the samy logo must appear -> go back to dingux.
Somebody can tell me wich viewpoint romset I must use?
THX :)
Very great debut for this cool emulator :)
Title: Re: gngeo port (neogeo emulator)
Post by: Scoobysnaxx on September 27, 2013, 03:25:18 am
Finally got around to trying this. Everything i throw at it runs beautifully. Thank you for this wonderful port. I very much enjoy the front end too!  ;D

I too was getting errors about the romset being too old (even after having successfully running them a first time). Once I moved everything to the home directory the problem disappeared. Thank you for the suggestion GhostWarrior
Title: Re: gngeo port (neogeo emulator)
Post by: goldenegg on September 27, 2013, 06:57:12 am
I'm having trouble with this one.   Every time I try to load a game, the emulator crashes.   I'm using the same rom set that I use on the Pandora, which checks out fine with the DAT.  I'm running the emulator from an external card.

Any ideas?
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on September 27, 2013, 09:32:06 am
Strange.
Can you enable output logging in gmenu, and copy/paste the output here?
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on September 27, 2013, 01:20:10 pm
Finally got around to trying this. Everything i throw at it runs beautifully. Thank you for this wonderful port. I very much enjoy the front end too!  ;D

I too was getting errors about the romset being too old (even after having successfully running them a first time). Once I moved everything to the home directory the problem disappeared. Thank you for the suggestion GhostWarrior

Do you play Neo Turfmasters?  I get a weird bug where every hit is 1000 times too powerful and the ball flies into orbit with every shot.  Adjusting various settings, like raster effects, hasn't helped.  It's my favorite Neo Geo game too. :(
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on September 27, 2013, 02:35:28 pm
Do you play Neo Turfmasters?  I get a weird bug where every hit is 1000 times too powerful and the ball flies into orbit with every shot.  Adjusting various settings, like raster effects, hasn't helped.  It's my favorite Neo Geo game too. :(

I also get this bug. It does not happen always, though.
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on September 27, 2013, 04:48:59 pm
I've never heard of this bug, so congrats to find a new one :) Looks like a integer over/underflow or something like that. I'll look into It.
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on September 27, 2013, 06:07:09 pm
I've never heard of this bug, so congrats to find a new one :) Looks like a integer over/underflow or something like that. I'll look into It.

Thanks! :)  I had the same bug using neodroid for android.
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on September 27, 2013, 07:38:13 pm
it's a port of gngeo, so...
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on September 27, 2013, 08:14:01 pm
I'm just saying it isn't a problem that's exclusive to gngeo.
Title: Re: gngeo port (neogeo emulator)
Post by: goldenegg on September 28, 2013, 05:09:26 am
Strange.
Can you enable output logging in gmenu, and copy/paste the output here?

Sure.  Where will the log be output?  Is it on the internet SD or with the app on the external?
Title: Re: gngeo port (neogeo emulator)
Post by: pcercuei on September 28, 2013, 08:01:13 am
home/.gmenu2x/gmenu2x.log
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on September 28, 2013, 08:23:40 am
I'm just saying it isn't a problem that's exclusive to gngeo.
Sorry I was not clear. What I was saying is that neodroid is a port of gngeo, so I guess the bug is indeed exclusive to gngeo :)
Did you used the asm core with neodroid? If yes, then it means that the bug in not in the cpu core
Title: Re: gngeo port (neogeo emulator)
Post by: goldenegg on September 29, 2013, 01:53:50 am
WTH?  I enable logging to capture the error and it no longer crashes  :P

Honestly, I tried the emulator multiple times and it never worked for me.  I have no idea why it would suddenly start working.  Maybe it's a combination of other apps I was running prior to the emulator in the past.

I'll keep my eye on it and will provide logs if the problem happens again.
Title: Re: gngeo port (neogeo emulator)
Post by: Fei on October 05, 2013, 05:50:31 pm
Hey merci pepone pour ce portage :)
Thanks pepone for the port !

I just test it with 2-3 games and it works really fine :D
Do you plan to add joystick support (if not already done) ?
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on October 06, 2013, 04:29:45 pm
Thanks :)
adding joystick support should be easy. I just have to modify the configuration file.
I just have to check how the joystick show up in SDL.
Title: Re: gngeo port (neogeo emulator)
Post by: Fei on October 06, 2013, 07:18:55 pm
It would be so cool to use the USB adapter get with the console for Neogeo games :)
Title: Re: gngeo port (neogeo emulator)
Post by: zephyrus on October 06, 2013, 07:40:50 pm
i think he means the analog joystick on the console, usb otg is not implemented in the firmware by now. You can't use any usb equipment, same with hdmi and tv out.
Title: Re: gngeo port (neogeo emulator)
Post by: Fei on October 06, 2013, 10:14:05 pm
Oh yes sorry, I talked about gamepad via usb :(
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on October 07, 2013, 01:00:27 pm
Indeed, I was speaking about the analog nub, sorry.
For joystick support, the good news is: as soon as the gcw0 support it, it will be available in gngeo. The bad news is : it's not straightforward to configure.
Title: Re: gngeo port (neogeo emulator)
Post by: Fei on October 07, 2013, 01:21:33 pm
For joystick support, the good news is: as soon as the gcw0 support it, it will be available in gngeo.

Cool :)

The bad news is : it's not straightforward to configure.

Oh ok. But I think that nothing is too easy to configure with this kind of console ;)
I hope to have this feature (with TV-OUT) in the maximum of games and emulators for the GCW-0 !

Thanks for your answers.
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 08, 2013, 09:01:43 am
Can somebody please upload a clrmame dat file for this? Having a working rom set would be handy.
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on October 08, 2013, 02:38:51 pm
I'm not familiar with clrmamepro  but I think yoshi41 posted one (Post #17)
And the link is in the first post ;)
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 08, 2013, 05:12:53 pm
Ah yes. Thank you for pointing that out, I could just see the compatability list at first.
Title: Re: gngeo port (neogeo emulator)
Post by: trisoret on October 09, 2013, 12:01:55 am
I'm seriously loving everything about this emulator, I just tried Sengoku 3 and there seems to be some missing graphics like in the main menu and the life bar during gameplay, any fix available?
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 09, 2013, 09:31:50 am
I cant get that dat file working with clrmame. Can somebody provide one that works?
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on October 09, 2013, 08:22:29 pm
What does clrmame with a dat file do exactly?  I've never used it.
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 09, 2013, 08:56:56 pm
DAT files enable you to check you have a working rom set based on the crc's of the correct roms.
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on October 10, 2013, 10:40:05 am
I cant get that dat file working with clrmame. Can somebody provide one that works?

Google Docs has some limitations and funny behavior. Downloading the spreadsheet deleted the DAT information and copy/paste replaced quotes with doublequotes. That's the reason you couldn't get it to work.

However, I created an XML DAT file and added the link to the spreadsheet...

http://boards.dingoonity.org/gcw-releases/gngeo-port-(neogeo-emulator)/msg79564/#msg79564

Sorry for the confusion.
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 10, 2013, 10:56:55 pm
It looks like somebody is uploading the rom set to alt.binaries.emulators.misc on usenet.
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on October 11, 2013, 04:24:05 am
It looks like somebody is uploading the rom set to alt.binaries.emulators.misc on usenet.

Cool.  Thanks!
Title: Re: gngeo port (neogeo emulator)
Post by: MacDonals on October 11, 2013, 03:01:43 pm
Does this support NEOGEO-CD?
Title: Re: gngeo port (neogeo emulator)
Post by: flaps on October 11, 2013, 09:37:12 pm
With a good rom set, this emulator is really good. Has great potential.
Title: Re: gngeo port (neogeo emulator)
Post by: eltehero on October 11, 2013, 11:18:41 pm
Do all the metal slugs work arcade perfect?
Title: Re: gngeo port (neogeo emulator)
Post by: qbertaddict on October 12, 2013, 11:55:22 am
Do all the metal slugs work arcade perfect?
They work great for me. I cant tell if its arcade perfect.
Title: Re: gngeo port (neogeo emulator)
Post by: 8bitforlife on October 13, 2013, 09:32:07 pm
is there a way to get unibios to work so i can cheat and change the blood?
Title: Re: gngeo port (neogeo emulator)
Post by: Thraka on October 20, 2013, 04:52:42 am
Tested some roms from MAME 0.148. Noting these for your spreadsheet

maglord - perfect (do not get the parent problem)
ssideki3 - field is wrong texture (looks like the stands with the crowd) (or lack of texture)
ssideki4 - field is wrong texture (looks like the stands with the crowd) (or lack of texture)
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 20, 2013, 06:09:00 am
Hi there! I have a little question... what is the combo to enter in the neogeo "service mode menu"?
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 20, 2013, 06:13:43 am
Tested some roms from MAME 0.148. Noting these for your spreadsheet

maglord - perfect (do not get the parent problem)
ssideki3 - field is wrong texture (looks like the stands with the crowd) (or lack of texture)
ssideki4 - field is wrong texture (looks like the stands with the crowd) (or lack of texture)

I'm not sure... probably for SuperSideKick 3 & 4 you need to activate "raster effect" in the options...
Title: Re: gngeo port (neogeo emulator)
Post by: Thraka on October 20, 2013, 06:24:43 am
That did it. Thanks!
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 20, 2013, 07:33:37 pm
That did it. Thanks!

it's a pleasure! :)
Some other game that uses the raster effect it's: Galaxy Fight (the floor during gameplay), Last Blade 2 (burning house stage), Riding Hero (the road during gameplay) and Zed Blade (the parallax scrolling during gameplay)...
I tested Galaxy Fight with the raster effect enabled and it has some slow down (I think that with a code optimization the "problem" can be solve)...
Title: Re: gngeo port (neogeo emulator)
Post by: goldenegg on October 21, 2013, 02:36:08 am
Has anyone been able to get Metal Slug 5 working?  It just seems to go to a black screen.  My roms have been verified with the DAT that was posted.
Title: Re: gngeo port (neogeo emulator)
Post by: Vato on October 21, 2013, 03:29:30 am
Hadn't tried till now, but metal slug 5 wont launch properly for me either on GNGeo, however the same file does work on the FBA emulator.
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 21, 2013, 09:02:23 am
I found this spreadsheet for compatibility list of GnGEO 0.8.3 (Pandora version)... maybe it can be usefull...
https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydDRhTVAzZDc5azFiMV92RG5yVnNUdFE#gid=0
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on October 21, 2013, 12:06:25 pm
The latest test result spreadsheet (Pandora 0.8.4) can be found here...

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydEFaUlZzMW5rc3Q2UWlnYXhlaFNRSVE#gid=0

AFAIK, the GCW version is based on that (I have no zero to test right now). There is also a link to the DAT file and Pepone's original spreadsheet. I tested every single ROM on the Pandora. MS5 is not supported btw.
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 21, 2013, 02:10:51 pm
Thanks for the latest spreadsheet! :)

PS: "Fatal Fury 3" works fine (I found on web a compatible romset) while "Top Hunter" runs with a fatal graphic glitch, the floors are invisible (I tried with various romset).
Title: Re: gngeo port (neogeo emulator)
Post by: Thraka on October 21, 2013, 04:42:22 pm
Neo Turf Masters (one of may favorite NeoGeo games) is some weird problem where no matter the club I use, and the power I use to hit the ball, it just sails across the entire coarse, around 500-600 yards.
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 22, 2013, 08:58:43 am
I renew my question... anyone knows what's the combo to enter in the Neo Geo "service mode menu" ? Thanks! :)
Title: Re: gngeo port (neogeo emulator)
Post by: Teruro on October 22, 2013, 09:34:05 am
I renew my question... anyone knows what's the combo to enter in the Neo Geo "service mode menu" ? Thanks! :)
You can't access the service mode menu in GNgeo at the moment.
If you need to, try using Final Burn Alpha (L+R+select).
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on October 22, 2013, 11:31:02 am
You can't access the service mode menu in GNgeo at the moment.
If you need to, try using Final Burn Alpha (L+R+select).

Thanks for answer! :) I hope that this function will be added in the next version of GnGeo!
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on October 23, 2013, 04:40:05 am
Neo Turf Masters (one of may favorite NeoGeo games) is some weird problem where no matter the club I use, and the power I use to hit the ball, it just sails across the entire coarse, around 500-600 yards.

This happens to me too, I haven't found a fix yet.  It's also one of my favorite games.
Title: Re: gngeo port (neogeo emulator)
Post by: FreddyBoubil on November 26, 2013, 09:05:29 am
Hi all,

I have a problem with two games :
- Viewpoint : the games launches but crashes at the menu, the emulator stops and the Zero comes back to its menu
- Rage Of The Dragons : I've some graphics glitches, some elements are missing like the life bar of the characters

Does anyone have thes problems too ?

Thx
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on November 26, 2013, 01:13:15 pm
I corfirm... Viewpoint crashes after the Sammy logo animation and Rage of Dragons has some graphic glitches (like the lack of the life-bar)

PS: I tried various ROMs.
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on November 27, 2013, 08:19:57 pm
I have tried various set of view point on GNGEO and FBA and none are working, does someone success in launching viewpoint?
(the far I get is the sammy logo, then back to the OS)
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on November 27, 2013, 11:48:09 pm
I have tried various set of view point on GNGEO and FBA and none are working, does someone success in launching viewpoint?
(the far I get is the sammy logo, then back to the OS)

I can run it without problem, using FBA with Capex UI.
You have to set the 68K Emu Core to "M68K" for it to run properly.
Title: Re: gngeo port (neogeo emulator)
Post by: boelze on November 28, 2013, 01:28:29 am
I have tried various set of view point on GNGEO and FBA and none are working, does someone success in launching viewpoint?
(the far I get is the sammy logo, then back to the OS)

I can run it without problem, using FBA with Capex UI.
You have to set the 68K Emu Core to "M68K" for it to run properly.

Viewpoint does not even load for me on FBA with Capex UI  ??? (tried M68K setting too). The same rom loads fine on GNGEO and FBA without Capex but crashes after the sammy logo or when i insert a coin.
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on November 28, 2013, 01:34:40 am
Maybe you have a bad BIOS... I'm using the Universe BIOS 3.0 (renamed to asia-s3.rom for FBA to recognice it)
Title: Re: gngeo port (neogeo emulator)
Post by: boelze on November 28, 2013, 01:49:28 am
Maybe you have a bad BIOS... I'm using the Universe BIOS 3.0 (renamed to asia-s3.rom for FBA to recognice it)

I did use the same BIOS, but I did not know I have to rename it for FBA to recognize it. It still does not work though, do I have to put it in a specific folder?
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on November 28, 2013, 01:57:36 am
If the rom loads without a "missing file" message, then it's fine.
Title: Re: gngeo port (neogeo emulator)
Post by: boelze on November 28, 2013, 02:03:40 am
When I try to load it says "Error loading rom (not found)" so I guess it actually is missing something. Any ideas what could be the issue?
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on November 28, 2013, 02:13:59 am
in your neogeo.zip, there should be 4 files:

asia-s3.rom (the BIOS of your choice, i use the UniBios 3.0 for obvious reasons)
000-lo.lo (CRC32: 5A86CFF2)
sfix.sfix (CRC32: C2EA0CFD)
sm1.sm1 (CRC32: 94416D67)

As i initially had problems making FBA to detect my neogeo.zip, i just skipped that and manually added the above mentioned files inside each neo-geo rom.
Title: Re: gngeo port (neogeo emulator)
Post by: boelze on November 28, 2013, 02:27:50 am
Found the error: my sfix.sfix was named sfix.sfx. renamed it and now View Point works like a charm. Thanks alot!
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on November 28, 2013, 12:33:30 pm
You just need those 4 files in the bios???? (or you must absolutely have these files and the rest of them? :))
also I have checked the crc's of my viewpoint romset and some aren't good, there's even roms that aren't the same at all.
My fba romset is recent, I tried with the last mame romset too (0.151) they are the same.
I guess the gngeo romset is way older than my roms.
Is there a place to get a working romset for gcw fba/gngeo?
THX :)
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on November 28, 2013, 01:03:49 pm
Problem solved with the fba m68k core trick!
thanks Hi-ban, the bad crc weren't the problem.
viewpoint works with fba (not on gngeo here but, don't care as long as it works somewhere^^)
stranglery the dip switches aren't working on viewpoint with unibios 3.0 (you can't move the red arrow)
it work on other games I have tested so far, but not on viewpoint.
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on November 28, 2013, 04:05:34 pm
Yes, with FBA you only need those 4 files in the neogeo BIOS.

Asking for roms is not allowed in this forum, so you may have to look for them in the internet.
Title: Re: gngeo port (neogeo emulator)
Post by: kingoffighters on December 01, 2013, 07:42:53 am
I am having trouble getting this to work.  I tried KoF 98-02 and Metal Slug X but all of them says my rom is too old or something of that nature.  I read all 7 pages and noticed they were fixed mentioned but unfortunately I don't understand how it was fixed since I never really done this kind of stuff except on Windows, i don't understand the infastructure of this OS.  Can someone give me a dummies guy step-by-step after installing this emulator?
Title: Re: gngeo port (neogeo emulator)
Post by: microchipmatt on December 29, 2013, 06:12:54 pm
Okay, I can Help:

1.  You have to make sure you have the right negeo geo bios in the same directory as you roms (It can probably go somewhere else, but for me thats the easiest)  It's around 1.28 MB, and called neogeo.zip, keep it zipped, google is your friend

2.  The version of the ROM must be the right one, I believe any rom set from the mame .149 version will work, If you need some help PM me, But here's a hint, google Youtube Metal Slug Final Burn Neo Geo rom...you'll find the version you need...its all about proper searching

3.  If you get these peoper roms and bio's gngeo and final burn will work like a hot damn, and the emulation smoothness is AWESOME!  I joyfully payed through Metal slug 1 last night!!  AWESOME!!
Title: Re: gngeo port (neogeo emulator)
Post by: microchipmatt on December 29, 2013, 06:14:38 pm
On that note, I can't see with my blind eye, but what emulator do you guys think emulates neo geo best?  gngeo or finl burn...I love them both, and of course there is one metal slug I can only play on final burn Metal Slug 5...I think.. ;)
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on December 29, 2013, 07:39:48 pm
Both emulators are very good for Neo Geo games... but Final Burn Alpha is a little bit better (IMHO)...
Here some examples of why I consider FBA a little bit better:
- the titles that use the raster effects run at full speed (while in the GnGEO they have slowdown);
- Top Hunter, Spin Master and Viewpoint work fine on FBA;
- the service menu is available on FBA, on GnGEO it doesn't.
Title: Re: gngeo port (neogeo emulator)
Post by: GuyInDogSuit on January 11, 2014, 05:39:11 am
Would this work with NeoGeo CD games like Samurai Spirits RPG?
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on January 11, 2014, 07:00:08 am
Would this work with NeoGeo CD games like Samurai Spirits RPG?

The GnGEO is an AES/MVS Neo Geo emulator and not a Neo Geo CD emulator! ;)
Title: Re: gngeo port (neogeo emulator)
Post by: GuyInDogSuit on January 11, 2014, 08:58:40 am
The GnGEO is an AES/MVS Neo Geo emulator and not a Neo Geo CD emulator! ;)
Ah, OK. So it will just play games like Samurai Shodown and Metal Slug. What is the difference between MVS and AES? I've only heard of MVS.

Can you recommend any good NGeo games?
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on January 11, 2014, 11:13:56 am
Ah, OK. So it will just play games like Samurai Shodown and Metal Slug. What is the difference between MVS and AES? I've only heard of MVS.

The MVS is the Arcade cabinet version, while the AES is the home console. The main difference between them is the way they run the games: The MVS asks for credits, while the AES offers a limited number of continues.

Can you recommend any good NGeo games?

All of them. Really.
Title: Re: gngeo port (neogeo emulator)
Post by: GuyInDogSuit on January 11, 2014, 11:30:34 am
The MVS is the Arcade cabinet version, while the AES is the home console. The main difference between them is the way they run the games: The MVS asks for credits, while the AES offers a limited number of continues.
I see. Good to know.
All of them. Really.
Well I know a few, but no particular gems come to mind?
Title: Re: gngeo port (neogeo emulator)
Post by: hi-ban on January 11, 2014, 11:48:45 am
Metal Slug (all of them), The King of Fighters (all of them), Shock troopers, Blazing Star, Pulstar, Super Sidekicks (2 onwards), Puzzle Bobble... Those are some of the most popular ones, but you really have to try all the NeoGeo games.
Title: Re: gngeo port (neogeo emulator)
Post by: GuyInDogSuit on January 11, 2014, 11:55:43 am
I have played most of those. I fondly remember playing Last Blade and Garou as well. Well, that's a good start down nostalgia lane.
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on January 11, 2014, 12:37:42 pm
Metal Slug (all of them), The King of Fighters (all of them), Shock troopers, Blazing Star, Pulstar, Super Sidekicks (2 onwards), Puzzle Bobble... Those are some of the most popular ones, but you really have to try all the NeoGeo games.

I agree, the Neo Geo has a lot of well made games!
Other examples of really interesting games are Aero Fighters 2-3, Kabuki Klash, Nightmare in the Dark, Neo Turf Master, Top Hunter, Waku Waku 7 and Windjammers... ;)
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on January 12, 2014, 02:36:34 am
Neo Turfmasters is my fav golf game.  A ton of fun!  Sadly, it doesn't work with gnGeo...   :-\
Title: Re: gngeo port (neogeo emulator)
Post by: Gab1975 on January 12, 2014, 02:49:07 am
Neo Turfmasters is my fav golf game.  A ton of fun!  Sadly, it doesn't work with gnGeo...   :-\

Neo Turf Master should work fine on Final Burn Alpha... ;)
Title: Re: gngeo port (neogeo emulator)
Post by: Atlantis_Risen on January 13, 2014, 01:11:28 pm
cool.  thanks! :)
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 12, 2014, 04:30:15 pm
Hello.

I have some troubles while trying to make the unibios work.

I renamed the unibios.rom file to asia-s3.rom and then replaced the old file in my working neogeo.zip bios file.

Then, I was able to load games but impossible to access the menu by pushing A+B+C (so X + B + A on the GCW) at load screen.

Actually, I cannot see any loading screen where I shoud push those buttons.
I only see the green screen then the Neo Geo Logo and finally the game.
Whenever I push simultaneously on A, B and C, I never have any menu screen.

I got the same results on gngeo and FBA.

Can someone help me with this issue ?
Perhaps by sending me a working bios for the both emulators ?

Thank you.
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on February 12, 2014, 07:42:11 pm
pourquoi tu me demande pas sur openconsole :)
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 12, 2014, 10:03:06 pm
pourquoi tu me demande pas sur openconsole :)

Parce que j'?tais d'humeur ? ?crire en anglais :)
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 13, 2014, 08:13:41 am
Hello.

I have some troubles while trying to make the unibios work.

I renamed the unibios.rom file to asia-s3.rom and then replaced the old file in my working neogeo.zip bios file.

Then, I was able to load games but impossible to access the menu by pushing A+B+C (so X + B + A on the GCW) at load screen.

Actually, I cannot see any loading screen where I shoud push those buttons.
I only see the green screen then the Neo Geo Logo and finally the game.
Whenever I push simultaneously on A, B and C, I never have any menu screen.

I got the same results on gngeo and FBA.

Can someone help me with this issue ?
Perhaps by sending me a working bios for the both emulators ?

Thank you.

To complete my message above.
Here is a screenshot of the unibios menu that I am trying to access to.

(http://img855.imageshack.us/img855/7488/largex.jpg)
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on February 13, 2014, 11:31:02 am
I have some troubles while trying to make the unibios work.

I renamed the unibios.rom file to asia-s3.rom and then replaced the old file in my working neogeo.zip bios file.

I got the same results on gngeo and FBA.

GnGeo

GnGeo uses the 1-Slot Europe BIOS (sp-s2.sp1) by default.

You need to replace file this in order to switch the BIOS.

However, Universe and AES BIOS files do not work for me.

FBA

FBA uses the Asia BIOS (asia-s3.rom) by default.

You can use all different BIOS files on FBA, including Universe and AES BIOS.

PS1: Renaming to original file to "asia-s3.rom.orig" didn't work for me. It seems the emulator just looks for "asia-s3.rom*". I had to delete/replace the file.

PS2: The AES BIOS files (neo-epo.bin & neo-po.bin) work fine. However, it looks like the emulator doesn't support memory cards. I wasn't able to save the game.

Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on February 13, 2014, 12:52:29 pm
Abandonne GnGeo, franchement fba l'atomise :)
Si tu veux mon bios je te le passerai :)
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 13, 2014, 01:54:02 pm
I have some troubles while trying to make the unibios work.

I renamed the unibios.rom file to asia-s3.rom and then replaced the old file in my working neogeo.zip bios file.

I got the same results on gngeo and FBA.

GnGeo

GnGeo uses the 1-Slot Europe BIOS (sp-s2.sp1) by default.

You need to replace file this in order to switch the BIOS.

However, Universe and AES BIOS files do not work for me.

FBA

FBA uses the Asia BIOS (asia-s3.rom) by default.

You can use all different BIOS files on FBA, including Universe and AES BIOS.

PS1: Renaming to original file to "asia-s3.rom.orig" didn't work for me. It seems the emulator just looks for "asia-s3.rom*". I had to delete/replace the file.

PS2: The AES BIOS files (neo-epo.bin & neo-po.bin) work fine. However, it looks like the emulator doesn't support memory cards. I wasn't able to save the game.




Thanks for the clarification yoshi41 !!


Abandonne GnGeo, franchement fba l'atomise :)
Si tu veux mon bios je te le passerai :)

Avec plaisir pour le bios Inertia (tu peux me MP ici ou sur open-consoles).

Le pb de FBA c'est de naviguer dans une liste de milliers de jeux.
Impossible de filtrer les jeux par plateforme. En esp?rant que cela soit impl?ment? dans une future version.

---

The pb with FBA is that it is not possible to filter the list of games by platform (Neo Geo, CPS1, CPS2, System 16, etc.).
So we are forced to navigate through a list of thousands games to find the one we are looking for.
I really hope this kind of filtering feature will be added in a future release.
But I guess you are right Inertia; FBA seems to work better for Neo Geo games.
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on February 13, 2014, 02:40:20 pm
To use unibios with gngeo, just edit gngeorc (should be in $HOME/.gngeo/) and change the line
system arcade
to
system unibios

the file unibios.rom should be (unzipped) at the same place as your neogeo.zip

I never tested it on the gcw, but it should work.
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 13, 2014, 04:08:50 pm
To use unibios with gngeo, just edit gngeorc (should be in $HOME/.gngeo/) and change the line
system arcade
to
system unibios

the file unibios.rom should be (unzipped) at the same place as your neogeo.zip

I never tested it on the gcw, but it should work.

Yeeeees !!!!!!!

It works great  8)
Thanks a lot pepone !!!

EDIT : I was happy too fast.
Indeed, we can see the menu and change things like region, blood, etc.
Unfortunately, once the game is started, it is not possible to add coins using the select button like in the "arcade" mode !! :(
Do I miss something here ?


Pepone, do you know how to make it work for FBA too ?
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on February 13, 2014, 10:12:05 pm
Interesting stuff, pepone.  8)

UniBIOS works in console mode. As yonif already mentioned, it doesn't work in arcade mode. Insert coin (SELECT) is not recognized.

Btw. The file unibios.rom can also be in neogeo.zip. I have now two UniBIOS files in neogeo.zip, unibios.rom and uni-bios.rom.

@yonif: What's the issue with FBA? It works fine. You just have to replace asia-s3.rom with your UniBIOS file. And as I mentioned, remove the original asia-s3.rom, don't rename it.
Title: Re: gngeo port (neogeo emulator)
Post by: pepone on February 14, 2014, 07:56:21 am
I'll look at this select issue, it's strange, certainly a bug, I don't test unibios very often.
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 14, 2014, 08:40:44 am
I'll look at this select issue, it's strange, certainly a bug, I don't test unibios very often.

Indeed the Select button does not work so it's impossible to add a coin in arcade mode.
If you have a way to fix this, it would be very nice !

@yonif: What's the issue with FBA? It works fine. You just have to replace asia-s3.rom with your UniBIOS file. And as I mentioned, remove the original asia-s3.rom, don't rename it.

Ok you were right.
Finally thanks to Inertia who sent me a working neogeo bios, i am now able to play Neogeo games in FBA with the unibios.

Thank you all for your help.
It's very nice to have this forum :)
Title: Re: gngeo port (neogeo emulator)
Post by: gijoke69 on February 14, 2014, 09:17:12 am
Reading all of the problems and lengths i would have to go to get this emulator running, it just does not look worth the time. i'm not as computer savy as some on here, and figure I might as well wait for an improved version or simpler way of installing it.
Title: Re: gngeo port (neogeo emulator)
Post by: yonif on February 14, 2014, 11:12:22 am
Reading all of the problems and lengths i would have to go to get this emulator running, it just does not look worth the time. i'm not as computer savy as some on here, and figure I might as well wait for an improved version or simpler way of installing it.

Well finally what I think is that the best solution would be to add some features in FBA to filter the list of games by platform (Neogeo, CPS1, CPS2, System 16, etc.).

Because Neogeo emulation is accurate in FBA but you always need to find the game you want to play with in a very big list of games.
Unless it is possible to install several instances of the same emulator with different path folders (I did not try) but I am not sure this could work as I suppose the different instances will share the same configuration folder (.fba).
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on February 14, 2014, 03:49:24 pm
Reading all of the problems and lengths i would have to go to get this emulator running, it just does not look worth the time. i'm not as computer savy as some on here, and figure I might as well wait for an improved version or simpler way of installing it.

GnGeo is a fast and lean Neo Geo emulator. There's nothing wrong with it. Just install the .opk and use the correct ROMs.

Switching BIOS files is a specific requirement by some users and not required at all.

Sure, getting the correct ROM and BIOS files might not be that easy. But this is not GnGeo's fault, it's the same for all arcade emulators.
Title: Re: gngeo port (neogeo emulator)
Post by: Inertia on February 18, 2014, 03:01:24 am
you can't play properly to big tournament golf with gngeo for exemple, and that's not a romset problem.
Gngeo is not perfect, fba is better.
Title: Re: gngeo port (neogeo emulator)
Post by: Juan on March 12, 2015, 01:55:14 am
Bumping this to say I've tried the emulator and it's great, go try it now if you wanna play some Neo Geo games. Even raster games work well!
Title: Re: gngeo port (neogeo emulator)
Post by: arovane on March 19, 2016, 02:47:27 pm
Just a quick word to say that I really like the emulator. Good work. Don't understand the criticism, I have all the NG Roms and each one I've tried so far worked flawlessly. And the interface is so much better than FBA which I think is very badly designed and doesn't work that well really. So kudos, good emulator.
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 07, 2016, 11:24:36 pm
Just a quick word to say that I really like the emulator. Good work. Don't understand the criticism, I have all the NG Roms and each one I've tried so far worked flawlessly. And the interface is so much better than FBA which I think is very badly designed and doesn't work that well really. So kudos, good emulator.
I tried this emulator today for the first time.

Pros: excellent speed, beautiful icon in the emulator menu, great frontend interface, save game option, nice to have a neogeo only emu.
Cons: no acces to the bios menu (change region, blood setting etc.), during the startup the fps fall back to 30 in the first 5 seconds, no way to change button settings.

Overall, a great emulator but FBA Does things better. Especially the fact that the button layout can't be changed (why isn't the button #1 the most left button on the gcw, just like the neogeo where button #1 is the left one) is a showstopper for me.

Hopefully we will see an update in the future but I think that will never happen.

Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 08, 2016, 04:28:59 pm
Reading all of the problems and lengths i would have to go to get this emulator running, it just does not look worth the time. i'm not as computer savy as some on here, and figure I might as well wait for an improved version or simpler way of installing it.

GnGeo is a fast and lean Neo Geo emulator. There's nothing wrong with it. Just install the .opk and use the correct ROMs.

Switching BIOS files is a specific requirement by some users and not required at all.

Sure, getting the correct ROM and BIOS files might not be that easy. But this is not GnGeo's fault, it's the same for all arcade emulators.
@yoshi41 I have a question about your rom list. You say that your maglord.zip is a custom made 119/138 ?
What do you mean by that? Do I have to mix them up? Which file from which maglord.zip has to be added or overwritten?
Title: Re: gngeo port (neogeo emulator)
Post by: yoshi41 on October 10, 2016, 08:02:29 pm
I have a question about your rom list. You say that your maglord.zip is a custom made 119/138 ?
What do you mean by that? Do I have to mix them up? Which file from which maglord.zip has to be added or overwritten?

I checked Magician Lord on my GCW and set 1 didn't work, only set 2. Btw, if you die in set 1, you have to restart from the beginning of the level. In set 2, you respawn where you died.

However, I found the missing file "005-pg1.bin" in an old HS set. Here the files you need for maglord.zip and maglordh.zip:

Code: [Select]
--------------------------------------
maglord.zip
--------------------------------------

Path = 005-c1.c1
Size = 524288
CRC = 806AEE34

Path = 005-c2.c2
Size = 524288
CRC = 34AA9A86

Path = 005-c3.c3
Size = 524288
CRC = C4C2B926

Path = 005-c4.c4
Size = 524288
CRC = 9C46DCF4

Path = 005-c5.c5
Size = 524288
CRC = 69086DEC

Path = 005-c6.c6
Size = 524288
CRC = AB7AC142

Path = 005-m1.m1
Size = 262144
CRC = 26259F0F

Path = 005-pg1.bin
Size = 524288
CRC = 599043C5

Path = 005-pg1.p1
Size = 524288
CRC = BD0A492D

Path = 005-s1.s1
Size = 131072
CRC = 1C5369A2

Path = 005-v11.v11
Size = 524288
CRC = CC0455FD

Path = 005-v21.v21
Size = 524288
CRC = F94AB5B7

Path = 005-v22.v22
Size = 524288
CRC = 232CFD04

--------------------------------------
maglordh.zip
--------------------------------------

Path = 005-p1.p1
Size = 524288
CRC = 599043C5


This file is missing in the DAT file linked here...

https://docs.google.com/spreadsheets/d/15Qra1dlRiHqxpYz9udhSf3et-0cm8kG65ZT0gVoYwQs/edit#gid=0
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 10, 2016, 10:03:08 pm
I have a question about your rom list. You say that your maglord.zip is a custom made 119/138 ?
What do you mean by that? Do I have to mix them up? Which file from which maglord.zip has to be added or overwritten?

I checked Magician Lord on my GCW and set 1 didn't work, only set 2. Btw, if you die in set 1, you have to restart from the beginning of the level. In set 2, you respawn where you died.

However, I found the missing file "005-pg1.bin" in an old HS set. Here the files you need for maglord.zip and maglordh.zip:

Code: [Select]
--------------------------------------
maglord.zip
--------------------------------------

Path = 005-c1.c1
Size = 524288
CRC = 806AEE34

Path = 005-c2.c2
Size = 524288
CRC = 34AA9A86

Path = 005-c3.c3
Size = 524288
CRC = C4C2B926

Path = 005-c4.c4
Size = 524288
CRC = 9C46DCF4

Path = 005-c5.c5
Size = 524288
CRC = 69086DEC

Path = 005-c6.c6
Size = 524288
CRC = AB7AC142

Path = 005-m1.m1
Size = 262144
CRC = 26259F0F

Path = 005-pg1.bin
Size = 524288
CRC = 599043C5

Path = 005-pg1.p1
Size = 524288
CRC = BD0A492D

Path = 005-s1.s1
Size = 131072
CRC = 1C5369A2

Path = 005-v11.v11
Size = 524288
CRC = CC0455FD

Path = 005-v21.v21
Size = 524288
CRC = F94AB5B7

Path = 005-v22.v22
Size = 524288
CRC = 232CFD04

--------------------------------------
maglordh.zip
--------------------------------------

Path = 005-p1.p1
Size = 524288
CRC = 599043C5


This file is missing in the DAT file linked here...

https://docs.google.com/spreadsheets/d/15Qra1dlRiHqxpYz9udhSf3et-0cm8kG65ZT0gVoYwQs/edit#gid=0
Thanks but this is too technical for me.
I want the correct maglordh.zip because that is the original Aes Version, the home version. It has an intro, unlike the arcade mvs version called maglord.zip.

I don't work with datfiles and clearmame etc.

The maglordH.zip
Which files does it exist of if I unzip it? Is it something that I should mix from several files?
Or is it just a single .bin file?
Title: Re: gngeo port (neogeo emulator)
Post by: gameblabla on October 10, 2016, 10:29:27 pm
Magical Lord from an old MAME set online should work on it.
Alternatively, you could try FBA and try to run your neo geo games on it.

Or you can cry in agony because arcade emulation is just a mess with lots of revisions to old games and different dumps etc...

(i might be a good idea to recompile retroarch on this thing with the mame cores)
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 10, 2016, 10:40:38 pm
Magical Lord from an old MAME set online should work on it.
Alternatively, you could try FBA and try to run your neo geo games on it.

Or you can cry in agony because arcade emulation is just a mess with lots of revisions to old games and different dumps etc...

(i might be a good idea to recompile retroarch on this thing with the mame cores)
Lol, I have magician lord working on the fba and xmame emu. But this emu is a very nice neogeo emu that also let you play the HOME versions of some neogeo games. In the arcade version one has unlimited continues and can cobtinue from where you left,
The home version (maglordh.zip) has a perfect playabilty because you can't just finish it with unlimited credits. When you die you have to start over again. That is why I am trying to get this version working.
I am not a technical guy , never work with dat files, clearmame etc.
I just google and try/error fir the correct rom. But this one is tough. It is a "custom" rom apparantly mixed.
That keeps me puzzled.
No hard feelings.
Title: Re: gngeo port (neogeo emulator)
Post by: gameblabla on October 10, 2016, 10:54:47 pm
Well, i was working on a fork of gngeo (before i gave up working  on it because it is awful)
and the one from coolrom.cum definitively work on it.
EDIT: Actually scratch that, i don't think they have a home version there.
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 10, 2016, 10:59:00 pm
Well, i was working on a fork of gngeo (before i gave up working  on it because it is awful)
and the one from coolrom.cum definitively work on it.
EDIT: Actually scratch that, i don't think they have a home version there.
Thanks, will try that one in the morning when I get up.
Why do you think gngeo is awful?
I like it. Very basic but it is working. Has a save function.
Title: Re: gngeo port (neogeo emulator)
Post by: gameblabla on October 10, 2016, 11:56:49 pm
Thanks, will try that one in the morning when I get up.
Why do you think gngeo is awful?
I like it. Very basic but it is working. Has a save function.
The code is cluterred with shit i could not care for.
Therefore, it is very difficult to work with.

doperums has a home version, maybe try that version ?
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on October 11, 2016, 03:16:57 pm
@gameblabla
I downloaded it from doperoms too, but no luck.
I agree with you about the mess , lol.

This is the history of the magician lord home rom:

---------------

0.142u5: Changed description to 'Magician Lord (NGM-005)' and clone to 'Magician Lord (NGH-005)'. Fixed rom names.

- 0.140u1: Johnboy fixed/mixed up crc's in Magician Lord and clone. Renamed (maglord) to (maglordh) and (maglordh) to (maglord).

- 0.130u1: NeoGeo update [Johnboy]: Changed Magician Lord (set 1) to clone (set 2) and (set 2) to parent (set 1). Corrected chip label of maincpu rom to 005-pg1.bin (MichaelNet) in Magician Lord (set 1). Renamed (maglord) to (maglordh) and (maglordh) to (maglord).

- 0.124u1: Added new cpu2 rom.

- 0.120: Johnboy fully redumped Magician Lord. Added correct 128k cpu2 m1 rom.

- 0.69: Jarek Burczynski fixed FM bug causing bad sounds in Magician Lord and other games which was introduced in the last release.

- 22nd May 2003: Jarek Burczynski fixed a bug in the YM2610 sound chip emulator that caused problems in the Magician Lord intro for example.

- 0.35: Changed description to 'Magician Lord (set 1)' and clone '(Home version)' to '(set 2)'.

- 0.35b2: Added clone Magician Lord (Home version).

- 0.34b1: Added Magician Lord (Alpha Denshi 1990).

- 26th January 1998: CaBBe dumped Magician Lord.

---------------------

I will never get it too work lol  :o




Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on May 23, 2020, 02:40:45 am
So here an update by me.
Yes, I have the magician lord home version now!
And yes, I found a way to change the button lay-out in gngeo!
This is a great neogeo emulator for the gcw zero. Only one problem is that Neo Turf Masters in unplayable.


Pros: excellent speed, beautiful icon in the emulator menu, great frontend interface, save game option, nice to have a neogeo only emu, there is a way to change button settings.

Cons: no acces to the bios menu (change region, blood setting etc.), during the startup the fps fall back to 30 in the first 5 seconds, neo turf masters unplayable.
Title: Re: gngeo port (neogeo emulator)
Post by: eltehero on May 24, 2020, 03:08:12 pm
So here an update by me.
Yes, I have the magician lord home version now!
And yes, I found a way to change the button lay-out in gngeo!
This is a great neogeo emulator for the gcw zero. Only one problem is that Neo Turf Masters in unplayable.


Pros: excellent speed, beautiful icon in the emulator menu, great frontend interface, save game option, nice to have a neogeo only emu, there is a way to change button settings.

Cons: no acces to the bios menu (change region, blood setting etc.), during the startup the fps fall back to 30 in the first 5 seconds, neo turf masters unplayable.

Is this emulator running exactly the same on the rg350?
Title: Re: gngeo port (neogeo emulator)
Post by: davidgilmour on November 18, 2020, 11:32:02 am
So here an update by me.
Yes, I have the magician lord home version now!
And yes, I found a way to change the button lay-out in gngeo!
This is a great neogeo emulator for the gcw zero. Only one problem is that Neo Turf Masters in unplayable.


Pros: excellent speed, beautiful icon in the emulator menu, great frontend interface, save game option, nice to have a neogeo only emu, there is a way to change button settings.

Cons: no acces to the bios menu (change region, blood setting etc.), during the startup the fps fall back to 30 in the first 5 seconds, neo turf masters unplayable.

Is this emulator running exactly the same on the rg350?
Yes