Author Topic: gngeo port (neogeo emulator)  (Read 53756 times)

pcercuei

  • Posts: 1634
    • My devblog
Re: gngeo port (neogeo emulator)
« Reply #40 on: September 28, 2013, 08:01:13 am »
home/.gmenu2x/gmenu2x.log

pepone (OP)

  • Posts: 16
Re: gngeo port (neogeo emulator)
« Reply #41 on: September 28, 2013, 08:23:40 am »
I'm just saying it isn't a problem that's exclusive to gngeo.
Sorry I was not clear. What I was saying is that neodroid is a port of gngeo, so I guess the bug is indeed exclusive to gngeo :)
Did you used the asm core with neodroid? If yes, then it means that the bug in not in the cpu core

goldenegg

  • Posts: 56
Re: gngeo port (neogeo emulator)
« Reply #42 on: September 29, 2013, 01:53:50 am »
WTH?  I enable logging to capture the error and it no longer crashes  :P

Honestly, I tried the emulator multiple times and it never worked for me.  I have no idea why it would suddenly start working.  Maybe it's a combination of other apps I was running prior to the emulator in the past.

I'll keep my eye on it and will provide logs if the problem happens again.

Fei

  • Posts: 18
    • Retre-gaming Connexion
Re: gngeo port (neogeo emulator)
« Reply #43 on: October 05, 2013, 05:50:31 pm »
Hey merci pepone pour ce portage :)
Thanks pepone for the port !

I just test it with 2-3 games and it works really fine :D
Do you plan to add joystick support (if not already done) ?

pepone (OP)

  • Posts: 16
Re: gngeo port (neogeo emulator)
« Reply #44 on: October 06, 2013, 04:29:45 pm »
Thanks :)
adding joystick support should be easy. I just have to modify the configuration file.
I just have to check how the joystick show up in SDL.

Fei

  • Posts: 18
    • Retre-gaming Connexion
Re: gngeo port (neogeo emulator)
« Reply #45 on: October 06, 2013, 07:18:55 pm »
It would be so cool to use the USB adapter get with the console for Neogeo games :)

zephyrus

  • Posts: 76
Re: gngeo port (neogeo emulator)
« Reply #46 on: October 06, 2013, 07:40:50 pm »
i think he means the analog joystick on the console, usb otg is not implemented in the firmware by now. You can't use any usb equipment, same with hdmi and tv out.

Fei

  • Posts: 18
    • Retre-gaming Connexion
Re: gngeo port (neogeo emulator)
« Reply #47 on: October 06, 2013, 10:14:05 pm »
Oh yes sorry, I talked about gamepad via usb :(

pepone (OP)

  • Posts: 16
Re: gngeo port (neogeo emulator)
« Reply #48 on: October 07, 2013, 01:00:27 pm »
Indeed, I was speaking about the analog nub, sorry.
For joystick support, the good news is: as soon as the gcw0 support it, it will be available in gngeo. The bad news is : it's not straightforward to configure.

Fei

  • Posts: 18
    • Retre-gaming Connexion
Re: gngeo port (neogeo emulator)
« Reply #49 on: October 07, 2013, 01:21:33 pm »
For joystick support, the good news is: as soon as the gcw0 support it, it will be available in gngeo.

Cool :)

The bad news is : it's not straightforward to configure.

Oh ok. But I think that nothing is too easy to configure with this kind of console ;)
I hope to have this feature (with TV-OUT) in the maximum of games and emulators for the GCW-0 !

Thanks for your answers.

flaps

  • Posts: 9
Re: gngeo port (neogeo emulator)
« Reply #50 on: October 08, 2013, 09:01:43 am »
Can somebody please upload a clrmame dat file for this? Having a working rom set would be handy.

pepone (OP)

  • Posts: 16
Re: gngeo port (neogeo emulator)
« Reply #51 on: October 08, 2013, 02:38:51 pm »
I'm not familiar with clrmamepro  but I think yoshi41 posted one (Post #17)
And the link is in the first post ;)

flaps

  • Posts: 9
Re: gngeo port (neogeo emulator)
« Reply #52 on: October 08, 2013, 05:12:53 pm »
Ah yes. Thank you for pointing that out, I could just see the compatability list at first.

trisoret

  • Posts: 27
Re: gngeo port (neogeo emulator)
« Reply #53 on: October 09, 2013, 12:01:55 am »
I'm seriously loving everything about this emulator, I just tried Sengoku 3 and there seems to be some missing graphics like in the main menu and the life bar during gameplay, any fix available?

flaps

  • Posts: 9
Re: gngeo port (neogeo emulator)
« Reply #54 on: October 09, 2013, 09:31:50 am »
I cant get that dat file working with clrmame. Can somebody provide one that works?

Atlantis_Risen

  • Posts: 535
Re: gngeo port (neogeo emulator)
« Reply #55 on: October 09, 2013, 08:22:29 pm »
What does clrmame with a dat file do exactly?  I've never used it.

flaps

  • Posts: 9
Re: gngeo port (neogeo emulator)
« Reply #56 on: October 09, 2013, 08:56:56 pm »
DAT files enable you to check you have a working rom set based on the crc's of the correct roms.

yoshi41

  • Posts: 474
Re: gngeo port (neogeo emulator)
« Reply #57 on: October 10, 2013, 10:40:05 am »
I cant get that dat file working with clrmame. Can somebody provide one that works?

Google Docs has some limitations and funny behavior. Downloading the spreadsheet deleted the DAT information and copy/paste replaced quotes with doublequotes. That's the reason you couldn't get it to work.

However, I created an XML DAT file and added the link to the spreadsheet...

http://boards.dingoonity.org/gcw-releases/gngeo-port-(neogeo-emulator)/msg79564/#msg79564

Sorry for the confusion.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

flaps

  • Posts: 9
Re: gngeo port (neogeo emulator)
« Reply #58 on: October 10, 2013, 10:56:55 pm »
It looks like somebody is uploading the rom set to alt.binaries.emulators.misc on usenet.

Atlantis_Risen

  • Posts: 535
Re: gngeo port (neogeo emulator)
« Reply #59 on: October 11, 2013, 04:24:05 am »
It looks like somebody is uploading the rom set to alt.binaries.emulators.misc on usenet.

Cool.  Thanks!
« Last Edit: October 11, 2013, 04:39:03 am by Atlantis_Risen »