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Author Topic: Ghouls and Ghosts Remix 0.56  (Read 15336 times)

dmitry_smagin (OP)

  • Posts: 423
Ghouls and Ghosts Remix 0.56
« on: October 25, 2013, 05:40:09 pm »
Hello.

Here's the port of Ghouls and Ghosts Remix by http://www.valarsoft.com/





Video by qbertaddict:
https://www.youtube.com/watch?v=J6Iw-POyGhw

Download:
http://prizma.bmstu.ru/~exmortis/opk/ggr_056.opk

Windows version with sources (valarsoft link):
http://www.valarsoft.com/?stage=7&action=2&downloadID=84
« Last Edit: October 19, 2019, 08:38:57 pm by dmitry_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

MacDonals

  • Posts: 79
Re: Ghouls and Ghosts Remix 0.56
« Reply #1 on: October 25, 2013, 06:30:15 pm »
This looks great thanks d_smagin.  Homebrew ports are probably my favorite thing about the GCW.

toto

  • Posts: 147
Re: Ghouls and Ghosts Remix 0.56
« Reply #2 on: October 25, 2013, 09:19:57 pm »
Nice game but I messed around with the controls key and now  I can't set it back to default. It won't let me assign different keys for jump and fire. I uninstalled the .opk and put it back but it's the same... any idea?

dmitry_smagin (OP)

  • Posts: 423
Re: Ghouls and Ghosts Remix 0.56
« Reply #3 on: October 25, 2013, 09:22:50 pm »
Just remove /usr/local/home/.ggr/config.cfg with DinguxCommander
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Ghouls and Ghosts Remix 0.56
« Reply #4 on: October 25, 2013, 09:29:04 pm »
Nice game but I messed around with the controls key and now  I can't set it back to default. It won't let me assign different keys for jump and fire. I uninstalled the .opk and put it back but it's the same... any idea?

You need to delete the config file... it's located in a sub-directory (.ggr) of "home" folder (/media/data/local/home/.ggr)

Gab1975

  • Posts: 1165
Re: Ghouls and Ghosts Remix 0.56
« Reply #5 on: October 25, 2013, 09:36:30 pm »
Just remove /usr/local/home/.ggr/config.cfg with DinguxCommander

Ops... I'm sorry... I didn't read your post and I "duplicated" your answer ! :)

toto

  • Posts: 147
Re: Ghouls and Ghosts Remix 0.56
« Reply #6 on: October 25, 2013, 10:26:49 pm »
Done, Thanks!

Drem

  • Posts: 853
    • Russian Android/Dingo/GCW/gaming gadgets blog
Re: Ghouls and Ghosts Remix 0.56
« Reply #7 on: October 25, 2013, 10:27:27 pm »
This is brand new release, am I right? I mean, a lots of current Zero releases are previously known games/programs/emulators from OpenDingux scene, just recompiled or adopted to the Zero (which isn't that bad, but leaves something freshly new to be desired/released), but I cannot find this game amongst already existed ones for Dingoo.
But anyway, this game looks amazing, thank you for release!

retroman

  • Posts: 44
Re: Ghouls and Ghosts Remix 0.56
« Reply #8 on: October 26, 2013, 03:38:41 am »
Thanks for the Ghouls and Ghosts Remix 0.56 ;D

Gab1975

  • Posts: 1165
Re: Ghouls and Ghosts Remix 0.56
« Reply #9 on: October 26, 2013, 06:15:33 am »
This is brand new release, am I right? I mean, a lots of current Zero releases are previously known games/programs/emulators from OpenDingux scene, just recompiled or adopted to the Zero (which isn't that bad, but leaves something freshly new to be desired/released), but I cannot find this game amongst already existed ones for Dingoo.
But anyway, this game looks amazing, thank you for release!

Yes, this game is a porting from a Windows release and not a Dingoo OD recompiled software... :)
The original screen ratio is about 16/10 (384x224 pixels) and not 4/3 (like a GCW Zero LCD), this produces some "visual flaw"... the screen can be refitted to 320x240 pixels (with a picture distortion) or it can be leaved in original ratio (with a portion of side borders which it's not visible)... in any case it's not a "big problem", thanks a lot for your work D_Smagin! :)

Eliwood_san

  • Posts: 255
Re: Ghouls and Ghosts Remix 0.56
« Reply #10 on: October 27, 2013, 01:35:45 am »
Iam reporting a bug in this app.No matter what part of the game if you raise the volume the app crash and restart the gcw zero.

dmitry_smagin (OP)

  • Posts: 423
Re: Ghouls and Ghosts Remix 0.56
« Reply #11 on: October 27, 2013, 06:33:57 pm »
Iam reporting a bug in this app.No matter what part of the game if you raise the volume the app crash and restart the gcw zero.

I can't reproduce it. POWER+UP/DOWN raises/lowers sound without a crash. Tweaking volume from game menu works just fine.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Eliwood_san

  • Posts: 255
Re: Ghouls and Ghosts Remix 0.56
« Reply #12 on: October 27, 2013, 06:39:23 pm »
Thanks d_smagin i wil see if i can reproduce again the bug and upload a video.

Edit:Weird i cant reproduce the bug,maybe if you install  the app and use it for the first time,you raise the volume and crash badly....
« Last Edit: October 27, 2013, 06:45:11 pm by alexei_gp »

Shin-NiL

  • Posts: 355
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: Ghouls and Ghosts Remix 0.56
« Reply #13 on: October 28, 2013, 09:10:21 pm »
Seems good! Thank you ;)

TimeDevouncer

  • Posts: 231
Re: Ghouls and Ghosts Remix 0.56
« Reply #14 on: November 06, 2013, 12:17:58 am »
Black screen and return to Zero's main menu, any help? :-[

EDIT

Ok, fixed ^^
« Last Edit: November 07, 2013, 07:37:40 am by TimeDevouncer »
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Inertia

  • Posts: 157
Re: Ghouls and Ghosts Remix 0.56
« Reply #15 on: November 12, 2013, 04:25:02 pm »
works well, but as the game don't allow to successfully remap buttons, the jump and fire are inverted, it's usually FIRE - JUMP and here the default is JUMP - FIRE, really annoying when you have played again and again to the original games with this type of controls.
Hope there will be a fix for that :)
Anyway good and refreshing take on the ghouls and ghost serie :)

MightyJAK

  • Posts: 538
    • My tumblr
Re: Ghouls and Ghosts Remix 0.56
« Reply #16 on: November 12, 2013, 05:02:47 pm »
Great game, thanks for the port! My only complaints are the unmappable buttons, and the long delay before you restart after dying.

I also found a bug; if you get hit by an enemy right after falling off the screen, it seems the hit registers after you die, when you start your next life you immediately lose your armor. This happened to me in the middle of the first stage when a wind ghost (sorry I don't know the enemies' names  :P) followed me off the screen when I fell.
My machines:
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Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

GuyInDogSuit

  • Posts: 65
Re: Ghouls and Ghosts Remix 0.56
« Reply #17 on: January 11, 2014, 06:20:51 am »
Wow, the opk is BIG. I'm looking forward to playing this!
"We are all searching for others whose demons play well with ours."

davidgilmour

  • Posts: 328
Re: Ghouls and Ghosts Remix 0.56
« Reply #18 on: September 23, 2016, 01:53:59 pm »
Nice game but I messed around with the controls key and now  I can't set it back to default. It won't let me assign different keys for jump and fire. I uninstalled the .opk and put it back but it's the same... any idea?
Yeah, same problem here. I hate it when the right button is shoot and left button is jump. One can't change that here.
So the opk goes into the bin!

Surkow

  • * Administrator
  • Posts: 678
Re: Ghouls and Ghosts Remix 0.56
« Reply #19 on: September 23, 2016, 07:30:20 pm »
Nice game but I messed around with the controls key and now  I can't set it back to default. It won't let me assign different keys for jump and fire. I uninstalled the .opk and put it back but it's the same... any idea?
Yeah, same problem here. I hate it when the right button is shoot and left button is jump. One can't change that here.
So the opk goes into the bin!
Remove the config files related to the opk file to reset the configuration.

 

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