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GCW Zero => Releases => Topic started by: gameblabla on January 21, 2016, 12:17:36 pm

Title: Ganbare! Natsuki-San!
Post by: gameblabla on January 21, 2016, 12:17:36 pm
(http://speeddemosarchive.com/gfx/GanbareNatsukiSan_1.jpg)
Nobody complained about bugs so i think it's ready for release.

Ganbare Natsuki-san is a puzzle platformer by Alpha Secret Base based on the Umihara Kawase Shun series.
It was officially for Windows, Mac and Xbox 360 and had unofficial ports for GP2X, Caanoo, Dingoo and Pandora.
It's now available for GCW Zero too and it fixes one small issue from the unofficial ports :
it is not using 8-bits colored backgrounds.

Enjoy this little gem !
(It was open-sourced under a MIT-like license btw so no worries about copyright nazis)

Download link (https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk)
Sauce repo (https://github.com/gameblabla/Ganbare-Natsuki-San)
Title: Re: Ganbare! Natsuki-San!
Post by: care16la20 on January 21, 2016, 12:41:03 pm
Tnks, great release as usual =)
Title: Re: Ganbare! Natsuki-San!
Post by: com64 on February 13, 2017, 05:51:47 am
Link is down. Tried building from source code, but it didn't seem to run (black screen).
Title: Re: Ganbare! Natsuki-San!
Post by: gameblabla on February 13, 2017, 08:04:53 am
Sorry for the dead link, here's a new one :
https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk (https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk)

I was able to compile it (do make -f Makefile.gcw0 and put it in the opk folder) and the game works properly.
I must say, it is still very fun to play !
Title: Re: Ganbare! Natsuki-San!
Post by: com64 on February 13, 2017, 11:51:16 pm
Sorry for the dead link, here's a new one :
https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk (https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk)

I was able to compile it (do make -f Makefile.gcw0 and put it in the opk folder) and the game works properly.
I must say, it is still very fun to play !

Thanks for the quick reply!

Oh, I think I was just missing the extra data files... only the binary ended up in my opk.

Anyway, I did make a few fixes to the code, so I might send you a pull request on github (removed some unused variables, fixed some invalid array iteration bounds). Probably not worth a re-release, but it might fix some undefined behaviour if there is any.