Author Topic: FreeBlocks (Tetris Attack clone)  (Read 7048 times)

congusbongus (OP)

  • Posts: 80
    • congusbongusgames
FreeBlocks (Tetris Attack clone)
« on: February 01, 2015, 10:14:26 am »
Releasing FreeBlocks, an open source Tetris Attack clone!

.opk (v0.5): https://github.com/dorkster/freeblocks/releases/download/v0.5/freeblocks.opk
Notes: https://github.com/dorkster/freeblocks/releases/tag/v0.5

Older versions



Repository
https://github.com/dorkster/freeblocks

The game is a Tetris Attack / Panel de Pon clone written in C / SDL 1.2. There is also a Bejeweled clone as a separate game mode.

Building
Under pkg/gcw-zero, run make_opk.sh; this will both compile using the GCW-Zero toolchain and make the opk.
« Last Edit: March 10, 2015, 08:10:47 am by congusbongus »

zear

  • * Moderator
  • Posts: 2381
Re: FreeBlocks (Tetris Attack clone)
« Reply #1 on: February 01, 2015, 11:04:04 am »
Wow, this game plays great! Thanks for writing it :)

Looks like rendering of the text in the hi-score menu is off. The first score is 1.2115 and the 5 is outside the dark border:


Also, could you perhaps make the colors of the blocks more vivid? I sometimes end up confusing the colors, since they're so faded.

Let me know if you would like the game uploaded to repo.gcw-zero.com :)

ruffnutts

  • Posts: 2653
Re: FreeBlocks (Tetris Attack clone)
« Reply #2 on: February 01, 2015, 11:43:01 am »
What a cool game thanks for your work... love to see the gcw0 still going along nicely :)

dorkster

  • Posts: 4
Re: FreeBlocks (Tetris Attack clone)
« Reply #3 on: February 01, 2015, 08:32:38 pm »
Hello, I am the original author of this game. I made it a while back (before SDL 2 was stable) for a game jam, so I'm happy to see this port.

One of the problems I see here is that only some of the assets are scaled down to fit 320x240. The blocks are too big, so there's not a lot of room (especially vertically) in the playing field. I'll work on making it easier to switch between half-scale and full-scale graphics. I should be able to fix the high-score screen rendering as a result.

BAFelton

  • Posts: 276
    • Open Consoles
Re: FreeBlocks (Tetris Attack clone)
« Reply #4 on: February 01, 2015, 09:39:19 pm »
If you want to see more (don't care about my poor gaming skills ^^ )

https://www.youtube.com/watch?v=ARM0KPaD7sQ

dorkster

  • Posts: 4
Re: FreeBlocks (Tetris Attack clone)
« Reply #5 on: February 02, 2015, 10:59:29 am »
I have fixed some code and added proper 320x240 graphics so that the game is consistent between builds. In addition, I've added some shapes to the block graphics to make them easier to tell apart.


congusbongus (OP)

  • Posts: 80
    • congusbongusgames
Re: FreeBlocks (Tetris Attack clone)
« Reply #6 on: February 03, 2015, 12:50:45 pm »
FYI the game was updated to version 0.3, changeset here: https://github.com/dorkster/freeblocks/releases/tag/v0.3

The download link is the same (my dropbox for now).

Please add to the GCW Zero repo with the following info:

Name FreeBlocks
Original Author Justin "dorkster" Jacobs
Port Author congusbongus

For bug reports, ideas and feedback please visit https://github.com/dorkster/freeblocks/issues

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: FreeBlocks (Tetris Attack clone)
« Reply #7 on: February 03, 2015, 11:35:46 pm »
FYI the game was updated to version 0.3, changeset here: https://github.com/dorkster/freeblocks/releases/tag/v0.3

The download link is the same (my dropbox for now).

Please add to the GCW Zero repo with the following info:

Name FreeBlocks
Original Author Justin "dorkster" Jacobs
Port Author congusbongus

For bug reports, ideas and feedback please visit https://github.com/dorkster/freeblocks/issues

Congratulations, congus. This is very well made.
Zear has invited me to become a repo manager as of today, so give me a little bit of time here and I will upload it for you.

---

Edit: Uploaded! It should be visible soon.
« Last Edit: February 03, 2015, 11:57:40 pm by xXFrostXx »
Dingoonity is the place to be!

Kouen Hasuki

  • Posts: 155
Re: FreeBlocks (Tetris Attack clone)
« Reply #8 on: February 08, 2015, 12:47:24 pm »
Checking this out ASAP I have been kinda wanting some Tetris Attack style stuff!

dorkster

  • Posts: 4
Re: FreeBlocks (Tetris Attack clone)
« Reply #9 on: February 10, 2015, 06:43:32 pm »
I've put together a new release that improves some things for the GCW-Zero build, among other improvements. I've also attempted to include an OPK this time. You can grab it here: https://github.com/dorkster/freeblocks/releases/tag/v0.4

Gab1975

  • Posts: 1165
Re: FreeBlocks (Tetris Attack clone)
« Reply #10 on: February 11, 2015, 07:04:19 am »
The latest release (v0.4) doesn't run... I tried to edit the "default.gcw0.desktop" and to rebuilt the opk, but nothing has changed...

congusbongus (OP)

  • Posts: 80
    • congusbongusgames
Re: FreeBlocks (Tetris Attack clone)
« Reply #11 on: February 11, 2015, 01:48:47 pm »
The latest release (v0.4) doesn't run... I tried to edit the "default.gcw0.desktop" and to rebuilt the opk, but nothing has changed...
Perhaps the build is bad; try this one, works for me: https://dl.dropboxusercontent.com/u/44100433/freeblocks_0.4.opk

Gab1975

  • Posts: 1165
Re: FreeBlocks (Tetris Attack clone)
« Reply #12 on: February 11, 2015, 05:03:20 pm »

dorkster

  • Posts: 4
Re: FreeBlocks (Tetris Attack clone)
« Reply #13 on: March 09, 2015, 01:12:46 pm »
Woohoo, another release! A whole new game mode, re-mappable keys/buttons, and larger blocks that are easier to see on the GCW-Zero's screen.
Get it here: https://github.com/dorkster/freeblocks/releases/tag/v0.5

Hopefully the opk is good this time around. When I ran the build script before, it actually packaged a desktop build instead.

 

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