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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 169710 times)

alyinsanfran

  • Posts: 439
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #160 on: January 12, 2014, 10:08:39 pm »
I'm just preparing FBA for my Zero - I've got every other emulator running beautifully.

I have a question though: the .149 rom set is huge, over 34Gb. What are people here doing to get it down to a manageable size?Mame4All does a nice job so I'd only be using FBA for NeoGeo and CPS etc.
 It seems like a big time-consuming job picking NeoGeo and CPS titles out of 18,000 roms to move to FBA. I am up for it though, unless there's some blindingly simple answer I haven't figured out!

What did you guys do? Am I missing something?

Edit: I'm half way though... the miracle of coffee!

You should download directly the 0.2.97.29 FBA Romset (about 8.7 GB)... :)

Bugger - wish I'd seen that before I started lol! I'm done now anyway, I have only NeoGeo, CPS1 and CPS2 english titles, no clones. 196 roms, 2.9Gb. Previews look great!

« Last Edit: January 12, 2014, 10:36:08 pm by alyinsanfran »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #161 on: January 13, 2014, 08:39:55 am »
Bugger - wish I'd seen that before I started lol! I'm done now anyway, I have only NeoGeo, CPS1 and CPS2 english titles, no clones. 196 roms, 2.9Gb. Previews look great!

Also the Toaplan games are emulated very well ! ;)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #162 on: January 15, 2014, 09:32:54 am »
@ d_smagin: as we know the next GCW Zero firmware will add the triple buffer support... will you achieve a new FBA version which take advantage of this feature?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #163 on: January 15, 2014, 12:08:39 pm »
@ d_smagin: as we know the next GCW Zero firmware will add the triple buffer support... will you achieve a new FBA version which take advantage of this feature?
Yes, sure, it's a matter of altering one line.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #164 on: January 15, 2014, 01:48:45 pm »
Yes, sure, it's a matter of altering one line.

Great...  then I suppose that some games (like those based on System16/18 hardware) will have an fps increase!

yoshi41

  • Posts: 474
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #165 on: January 18, 2014, 04:03:47 pm »
Here's a complete FBA 0.2.97.29 PNG screenshot package (made from MAME extras)...

http://www.mediafire.com/download/tmb4q99fxvt8bad/fba_029729_previews_gcw0.zip

Those images have the correct aspect ratio. Easier to determine whether a game runs in vertical or horizontal screen mode.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #166 on: January 18, 2014, 06:46:19 pm »
Here's a complete FBA 0.2.97.29 PNG screenshot package (made from MAME extras)...

http://www.mediafire.com/download/tmb4q99fxvt8bad/fba_029729_previews_gcw0.zip

Those images have the correct aspect ratio. Easier to determine whether a game runs in vertical or horizontal screen mode.

Thanks a lot! :)

alyinsanfran

  • Posts: 439
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #167 on: January 18, 2014, 08:59:01 pm »
Thank you!

glimmer

  • Posts: 119
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #168 on: January 20, 2014, 07:43:12 pm »
Here are the same previews, recompressed with optipng.

Mediafire: fba_029724_previews_optipng.zip (70.11MB)

alyinsanfran

  • Posts: 439
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #169 on: January 20, 2014, 10:06:34 pm »
I'd like to see 2 things implemented in a future release. They've both been mentioned.

1. Show only parent roms. They're already shown in a different colour so I presume that wouldn't be difficult.

2. Rotate screen. Mame4All does this beautifully (for the most part). I must be an unco, because I can't play games sideways to save my life. Mind you, I can barely play them vertically either.. ;D

Other than these issues I'm enjoying FBA immensely!

yonif

  • Posts: 25
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #170 on: February 14, 2014, 04:59:35 pm »
I'd like to see 2 things implemented in a future release. They've both been mentioned.

1. Show only parent roms. They're already shown in a different colour so I presume that wouldn't be difficult.

2. Rotate screen. Mame4All does this beautifully (for the most part). I must be an unco, because I can't play games sideways to save my life. Mind you, I can barely play them vertically either.. ;D

Other than these issues I'm enjoying FBA immensely!

I would add :
3 - Add a filter to see the games by platform:

 - All,
 - Capcom CPS-1,
 - Capcom CPS-2,
 - Capcom CPS-3,
 - Cave,
 - Data East DEC-0, DEC-8 and DECO IC16 based games,
 - Galaxian based hardware,
 - Irem M62, M63, M72, M90 and M92 hardware,
 - Kaneko 16,
 - Konami,
 - Neo-Geo,
 - Pacman based hardware,
 - PGM,
 - Psikyo 68EC020 and SH-2 based hardware,
 - Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board,
 - Toaplan 1,
 - Toaplan 2,
 - Taito F2, X, Z and others,
 - Others.

Or a reduced list but at least Neo geo, CPS1, CPS2, Cave and System 16 ...

falconthefearless

  • Posts: 52
can someone explain how to proper add roms to this?
« Reply #171 on: February 25, 2014, 05:08:59 am »
i am new to the open source gaming scene and FBA is not picking up on any of my roms can someone specify on how to get them to be recognized and playable?

Exo 401

  • Posts: 3
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #172 on: March 04, 2014, 06:12:21 am »
Finally got the right Roms and the parents, which was what I was missing. Awesome emulator  8)
« Last Edit: March 04, 2014, 10:18:24 am by Exo 401 »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #173 on: March 04, 2014, 07:21:32 am »
Hello I'm using the latest version of FBA and I downloaded a rom set called MAME0.148-0.149, there was 262 files in the zip, only 57 available roms when I load up FBA, I checked the names in the gamelist and made sure the file names matched, which they do, and none of them work.

When I try to run a rom, I get this "Error loading rom (not found) Loading (will say graphics or sound) (random letters n numbers here) (not found)

Edit: I did get one game to work

I'm not in the process of downloading another, rather larger rom set called MAME_0.149_ROMS which is 42.6GB  :o :o :o

You downloaded an upgrade (or diff) romset from 0.148 to 0.149, no wonder that it doesn't work. The real romset is very big (yes, 42 Gb), but not all games are supported.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

spaznick

  • Posts: 2
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #174 on: April 06, 2014, 07:34:01 am »
Can someone help me find a source for the compatible set or individual roms?  I have only found a few that work and all the ones I am after just error out with a loading can't load rom error.

zear

  • * Moderator
  • Posts: 2381
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #175 on: April 06, 2014, 09:30:42 am »
Unfortunatelly, sharing ROMs is not allowed on these boards.

Prophet

  • Posts: 200
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #176 on: April 10, 2014, 05:00:15 am »
1. Show only parent roms. They're already shown in a different colour so I presume that wouldn't be difficult.

2. Rotate screen. Mame4All does this beautifully (for the most part). I must be an unco, because I can't play games sideways to save my life. Mind you, I can barely play them vertically either.. ;D

Those would be good to have.

Also saw someone else request autofire and analog option for all games. I would love those as well, especially autofire.

I'm not so young anymore, and rapidly hitting little buttons on a tiny device cramps my thumbs up pretty bad. Especially on SHMUPs. I can't really play certain games more than a couple of minutes because if this. :-/


Otherwise FBA is superb on GCW and love it!
« Last Edit: April 10, 2014, 05:03:35 am by Prophet »

finalmix

  • Posts: 42
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #177 on: April 17, 2014, 04:35:19 am »
Hi all,
there is some display issue in KOF 2003 Emulating with latest FBA version,
anyone give me some help?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #178 on: April 17, 2014, 05:34:56 am »
Hi all,
there is some display issue in KOF 2003 Emulating with latest FBA version,
anyone give me some help?

It may be the problem of imperfect emulation (check how kof2003 behaves on official FBA).
Check clones as well, they may be better emulated.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

doglush

  • Posts: 102
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-26)
« Reply #179 on: April 17, 2014, 08:59:07 am »
Here are the same previews, recompressed with optipng.

Mediafire: fba_029724_previews_optipng.zip (70.11MB)

I converted all pictures to 8bit depth and used optiPNG.
The whole directory (2840 files) is now only 26,1Mb...

I hope I didn't corrupt anything , everything seem correct. :)

http://dl.free.fr/gSiINyEyf

 

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