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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 170018 times)

gijoke69

  • Posts: 16
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #100 on: December 18, 2013, 02:08:42 pm »
I downloaded romset 0.151 and none of the games even show up in yellow. So, what is up with that?
Any help?

zear

  • * Moderator
  • Posts: 2381
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #101 on: December 18, 2013, 02:36:27 pm »
I downloaded romset 0.151 and none of the games even show up in yellow. So, what is up with that?
Any help?
Where did you put them? You need to point Final Burn Alpha to the location of your ROMs directory.

gijoke69

  • Posts: 16
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #102 on: December 18, 2013, 03:41:53 pm »
I downloaded romset 0.151 and none of the games even show up in yellow. So, what is up with that?
Any help?
Where did you put them? You need to point Final Burn Alpha to the location of your ROMs directory.
I made a FBA roms folder in my roms folder. ( Roms/FBA) Every rom i have put in does not show up.

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #103 on: December 18, 2013, 04:33:44 pm »
as zear said, you need to specify the rom folder in FBA.

-Launch FBA
-Press "Start"
-select any of the "rom paths"
-navigate to your rom folder and press "Start"
-You will now see your rom folder listed in the rom paths list. Press Select to return to the romlist.
-If needed, restart FBA for it to refresh the rom list.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #104 on: December 18, 2013, 04:34:19 pm »
I downloaded romset 0.151 and none of the games even show up in yellow. So, what is up with that?
Any help?
Where did you put them? You need to point Final Burn Alpha to the location of your ROMs directory.
I made a FBA roms folder in my roms folder. ( Roms/FBA) Every rom i have put in does not show up.

Press start, choose the folder, exit FBA and run it again. If no luck, you definitely did smth wrong.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

gijoke69

  • Posts: 16
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #105 on: December 18, 2013, 09:46:24 pm »
I downloaded romset 0.151 and none of the games even show up in yellow. So, what is up with that?
Any help?
Where did you put them? You need to point Final Burn Alpha to the location of your ROMs directory.
I made a FBA roms folder in my roms folder. ( Roms/FBA) Every rom i have put in does not show up.

Press start, choose the folder, exit FBA and run it again. If no luck, you definitely did smth wrong.
YAY! GOt it! Thanks so much. So, what about all the roms that arent on the list? Do I have to wait for a MAME4ALL to play those?

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #106 on: December 18, 2013, 10:18:36 pm »
- Namco Dragon Buster seems to have a glitch... the music playback is too fast.
- Data East Dream Soccer 94 doesn't run... I tried with all three 68k core emulators.
- Tecmo Eight Forces has a screen orientation similar to the Mazinger... in other words, the vertical screen orientation is inverted (from right to left) while the d-pad inputs are set to work with a standard orientation (from left to right).
« Last Edit: December 19, 2013, 07:34:44 am by Gab1975 »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #107 on: December 19, 2013, 11:53:26 am »
- Namco Dragon Buster seems to have a glitch... the music playback is too fast.
- Data East Dream Soccer 94 doesn't run... I tried with all three 68k core emulators.
- Tecmo Eight Forces has a screen orientation similar to the Mazinger... in other words, the vertical screen orientation is inverted (from right to left) while the d-pad inputs are set to work with a standard orientation (from left to right).

Dragon Buster (drgnbstr) behaves exactly the same on official FBA and there's a note 'Missing sounds'
Dream Soccer 94 (dsoccr94) has it's parent rom marked as 'non working' in official FBA, but the clone dsoccr94j works in fact. And there's a note 'Imperfect sound and graphics'. It runs very slow as most other irem games.

As for Eight Forces I'll fix it asap.
« Last Edit: December 19, 2013, 02:21:12 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #108 on: December 19, 2013, 12:01:15 pm »
Dragon Buster (drgnbstr) behaves exactly the same on official FBA and there's a note 'Missing sounds'
Dream Soccer 94 (drsoccr94) has it's parent rom marked as 'non working' in official FBA, but the clone drsoccr94j works in fact. And there's a note 'Imperfect sound and graphics'.

As for Eight Forces I'll fix it asap.

Thanks! Your FBA porting is a big gift for the GCW Zero users! :)

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #109 on: December 19, 2013, 02:14:32 pm »
Fixed 'Eight Forces' (eightfrc) screen orientation: http://www.sendspace.com/file/auv0jg
Link in first post updated as well.
« Last Edit: December 19, 2013, 02:20:28 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #110 on: December 19, 2013, 02:43:38 pm »
Fixed 'Eight Forces' (eightfrc) screen orientation: http://www.sendspace.com/file/auv0jg
Link in first post updated as well.

Thanks! ;) Did you have time to examine the issue with SEGA Alien Storm? It doesn't run (black screen)... I tried all ROMs with all available settings...

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #111 on: December 19, 2013, 04:51:25 pm »
Fixed 'Eight Forces' (eightfrc) screen orientation: http://www.sendspace.com/file/auv0jg
Link in first post updated as well.

Thanks! ;) Did you have time to examine the issue with SEGA Alien Storm? It doesn't run (black screen)... I tried all ROMs with all available settings...

Something is strange with this particular game. Official FBA binary runs it well. However, if I compile FBA for windows from sources 0.2.97.29, this game doesn't work. There are two probable reasons:
1. Either official FBA binary is being compiled from later sources where this game is fixed
2. Or different compilers are causing this (VC for official version versus GNU C for me)

I can't help much here as I don't have VC and I don't want to deal with it.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Inertia

  • Posts: 157
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #112 on: December 19, 2013, 06:11:33 pm »
all the toki romsets have the music too slow, only the bootleg seem to be ok.

Superb work btw :)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #113 on: December 19, 2013, 08:44:55 pm »
Something is strange with this particular game. Official FBA binary runs it well. However, if I compile FBA for windows from sources 0.2.97.29, this game doesn't work. There are two probable reasons:
1. Either official FBA binary is being compiled from later sources where this game is fixed
2. Or different compilers are causing this (VC for official version versus GNU C for me)

I can't help much here as I don't have VC and I don't want to deal with it.

In any case, we "will survive" also without Alien Storm! :P Thanks again for your work! :)

PS: Sun Electronics Funky Fish (fnkyfish) and Comad Gals Pinball (galspnbl) have the same issue of Eight Forces and Mazinger (the screen orientation inverted).
« Last Edit: December 20, 2013, 02:09:54 pm by Gab1975 »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #114 on: December 20, 2013, 02:48:43 pm »
PS: Sun Electronics Funky Fish (fnkyfish) and Comad Gals Pinball (galspnbl) have the same issue of Eight Forces and Mazinger (the screen orientation inverted).

Fixed both: http://www.sendspace.com/file/nfs9m0
First post corrected as well.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #115 on: December 20, 2013, 03:05:47 pm »
Any ideas on the speeded up music on Metro Cross??

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #116 on: December 20, 2013, 04:54:02 pm »
Fixed both: http://www.sendspace.com/file/nfs9m0
First post corrected as well.

Thanks! Your efficiency is admirable! :)

yoshi41

  • Posts: 474
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #117 on: December 20, 2013, 07:56:21 pm »
Fixed both: http://www.sendspace.com/file/nfs9m0
First post corrected as well.

You're very quick, Dmitry. Thanks.

Some kind of versioning (for both .zip file names) would be nice. I already lost tracking of what I've downloaded.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #118 on: December 21, 2013, 01:46:14 am »
Dream Soccer 94 (dsoccr94) has it's parent rom marked as 'non working' in official FBA, but the clone dsoccr94j works in fact. And there's a note 'Imperfect sound and graphics'. It runs very slow as most other irem games.

Yes, while Irem M62/M63/M75/M77 run ok (60fps), M72/M81/M82/M84/M90/M92/M97/M107 run too slow (about 5fps).

I've done a little research http://www.system16.com/museum.php?id=4 and noticed that M62/M63/M75/M77 all use a Z80 as main CPU, while M72/M81/M82/M84/M90/M92/M97/M107 all use a V30 as main CPU (M92/M107 also use a V33 secondary? CPU). All the boards use the same sound chips (YM2151), so i guess that the main bottleneck here is the emulation of the V30 chip.

Btw: in these games (all share the same board) the game runs fine, but the sound is too slow: http://www.system16.com/hardware.php?id=945
« Last Edit: December 21, 2013, 02:07:02 am by hi-ban »

Kelleth

  • Posts: 13
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-17)
« Reply #119 on: December 21, 2013, 03:16:22 am »
I am using rom set 149. I have set the menu. Parodius Da! works perfectly. But Sexy Parodius and a whole lot of other games refuse to show up in the menu. Simply because they are not on that list for some reason. (out of the 20 I put in the filecase only have 5 that showed up.)

Now I found out that once I set that menu feature on and press the select button on the opk, I can't set it back to the normal file browsing feature any more. I am going to copy the opk in the menu and try to set that one in the normal file browser settings. I hope that works :P
« Last Edit: December 21, 2013, 03:18:12 am by Kelleth »

 

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