Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 123655 times)

SilentRunner

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Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #435 on: January 31, 2017, 09:31:09 pm »
Does anyone know a guide I can use for setting up this emulator it is vastly different to any other I have used? for example setting the rom paths and the roms themselves come with like 20files? Im alittle lost can anyone point me in the right direction. Its my first time trying MAME games im intrigued to try them I have always used simple GBA roms. Thanks

dmitry_smagin (OP)

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  • Posts: 420
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #436 on: February 01, 2017, 05:47:41 am »
Does anyone know a guide I can use for setting up this emulator it is vastly different to any other I have used? for example setting the rom paths and the roms themselves come with like 20files? Im alittle lost can anyone point me in the right direction. Its my first time trying MAME games im intrigued to try them I have always used simple GBA roms. Thanks
Go to Config menu, set path to your romset, set showing roms (available only), then quit emulator and restart. You'll see the list of available games. Pay attention to romset version, it's important for some games!
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

SilentRunner

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  • Posts: 33
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #437 on: February 01, 2017, 10:00:42 pm »
Hi thanks for replying so quickly, I didn't realize you left the roms inside the zip file apologies still learning. I have the MAME 0.159 romset all of the roms show in the menu but every single game is not showing as playable some do launch and run fine however Is there something else I need to do.

Thanks
« Last Edit: February 01, 2017, 10:18:56 pm by SilentRunner »

Jonosborne

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Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #438 on: February 22, 2017, 05:53:23 pm »
Hey guys!  I am pretty new to FBA.  I went through and downloaded some CPS1, CPS2 and CPS3 games.  A few of them work but the majority of them say error loading.  Is there perhaps a parent ROM that they are missing?  I noticed a lot of them are very small(like 56 KB) and I thought that was a bit odd, but didn't put much thought into it because older games are usually really small.  Can anyone help with this so I can get these games up and running?  Thanks!

Senor Quack

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  • Posts: 209
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #439 on: February 23, 2017, 05:04:47 pm »
Hey guys!  I am pretty new to FBA.  I went through and downloaded some CPS1, CPS2 and CPS3 games.  A few of them work but the majority of them say error loading.  Is there perhaps a parent ROM that they are missing?  I noticed a lot of them are very small(like 56 KB) and I thought that was a bit odd, but didn't put much thought into it because older games are usually really small.  Can anyone help with this so I can get these games up and running?  Thanks!

I am not an expert at FBA, nor MAME roms.. but ROMs for MAME, compared to ROMs for let's say consoles, are unique in that there is a master ROM for each game and then it has related children ROMs that are just slightly different from the parent (like, different revisions or country releases). So, the children ROMs depend on the parents being present for the whole ROM to work. The children ROMs can be very small, as they represent merely the info that is different from the parent ROM.

If you mention specific games we can help you more.
« Last Edit: February 23, 2017, 05:06:39 pm by Senor Quack »

dmitry_smagin (OP)

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Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #440 on: February 24, 2017, 10:51:11 am »
Hey guys!  I am pretty new to FBA.  I went through and downloaded some CPS1, CPS2 and CPS3 games.  A few of them work but the majority of them say error loading.  Is there perhaps a parent ROM that they are missing?  I noticed a lot of them are very small(like 56 KB) and I thought that was a bit odd, but didn't put much thought into it because older games are usually really small.  Can anyone help with this so I can get these games up and running?  Thanks!

Check the game list here: https://www.sendspace.com/file/tuooid (btw, this link is in the first post)
It references correct rom names and parent rom if needed.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

davidgilmour

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  • Posts: 146
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #441 on: August 09, 2017, 12:11:53 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?

dmitry_smagin (OP)

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  • Posts: 420
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #442 on: August 09, 2017, 02:14:42 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

davidgilmour

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  • Posts: 146
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #443 on: August 15, 2017, 11:32:59 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.
It's ok, thanks for your awesome work dude! FBA and your PSX emulator are excellent!

hi-ban

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Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #444 on: February 13, 2018, 03:25:10 am »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.
« Last Edit: February 13, 2018, 04:49:05 pm by hi-ban »

hi-ban

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Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #445 on: February 13, 2018, 04:46:59 pm »
Sorry, i clicked "quote" instead of "edit"...

superfenix2020

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  • Posts: 218
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #446 on: February 14, 2018, 12:32:00 pm »
Thanks hi-ban  ;)

tackro

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  • Posts: 51
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #447 on: February 15, 2018, 02:10:32 am »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

hi-ban

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  • Posts: 852
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #448 on: February 15, 2018, 03:16:30 pm »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

As far as i know, most emulators from the GCWZero/Dingoo are already being ported by Steward.
About HW scaling itself, which is the only feature i added to FBA, i don't know if the Coolboy supports IPU scaling at all.

kapster

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  • Posts: 76
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #449 on: February 23, 2018, 07:23:27 pm »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

As far as i know, most emulators from the GCWZero/Dingoo are already being ported by Steward.
About HW scaling itself, which is the only feature i added to FBA, i don't know if the Coolboy supports IPU scaling at all.

According to this site https://www.rockbox.org/wiki/IngenicJz47xx the JZ4760 does have an IPU, the question is if it?s the same as the one in the 4770.

?Image Processing Unit

The Jz4740 also has an IPU which has the following features:
Video frame resize
Color space conversion: 420/444/422 YUV to RGB convert?

Is the source for your update available?

 

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