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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 169892 times)

Sneakers8b

  • Posts: 19
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #360 on: December 27, 2014, 04:38:44 am »
I wanted this emulator almost specifically for crossed swords, and I got the rom up and running, but it has no music. Is there any way I can procure the missing file? I only one site I can get Neo Geo roms from, or else I would just redownload another rom and hope it was there.

AskaLangly

  • Posts: 106
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #361 on: December 27, 2014, 09:51:03 am »
We can't discuss that around here, Sneakers...

Sneakers8b

  • Posts: 19
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #362 on: December 28, 2014, 07:02:56 am »
How bout then, is there truly no support for the gcw's analog stick? I am rubbish with half, and quarter circles on a d-pad. actually i am just rubbish in general with fighting games but I can at least get lucky occasionally if i have an analog stick.

marvito

  • Posts: 29
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #363 on: January 15, 2015, 12:06:20 am »
hey guys, want to get my roms working, I have all working for the other emulators just not for this one, once i download the roms i want what do i do from there?

I am a complete noob with all this.

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #364 on: January 15, 2015, 02:38:39 am »
FBA setup:



step 1: press start - go to options then "ROMs Paths -->"



step 2: on "Rom path 1:" choose your rom path



step 3: exit FBA and reopen it. you should see your games now



marvito

  • Posts: 29
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #365 on: January 17, 2015, 04:32:43 pm »
This didn't work for me

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #366 on: January 17, 2015, 07:58:00 pm »
This didn't work for me

Are you sure to use compatible ROMs? (FBA ROMset 0.2.97.31 or MAME ROMset 0.154)

sandhead47

  • Posts: 4
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #367 on: February 10, 2015, 02:16:16 am »
im having a hard time figuring out how to put FBA roms on my gcw. can someone help me out?

fiver

  • Posts: 84
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #368 on: February 10, 2015, 06:04:13 am »
im having a hard time figuring out how to put FBA roms on my gcw. can someone help me out?

You have to set the path to your ROM folder in the app. On the main screen, hit START, and then go to ROMs Paths. There you can set the path to your ROM folder(s). For example, I have mine in /media/data/roms/arcade. You have to navigate to the folder, and the hit START to select it. If you want to erase a path, select it and then hit Y.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #369 on: March 10, 2015, 10:37:45 am »
Hello.

Long time, no update... Until now.

- Emulation core updated to FBA 0.2.97.35
- Synchronized to MAME romset 0.159
- Many bugs fixed, some new games added, refer to FBA official page: http://www.barryharris.me.uk/article_view.php?id=218
- Now about 3835 roms supported

- No new changes for GCW-Zero frontend, sorry about it :(

FBA opk download (fixed): https://www.sendspace.com/file/6ws77v

Attention, this version doesn't use triple buffering because I compiled it with cygwin toolchain. I'll replace it with proper one when I get back to linux machine. Fixed.
« Last Edit: March 10, 2015, 06:56:22 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #370 on: March 10, 2015, 01:16:51 pm »
 0.2.97.35 yes!  can almost taste the new car smell :D thank you very much for the update d_smagin :) fba remains my go-to for pac-man hacks, donkey kong II, shmup's etc.  looking forward to checking out the new rom support

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #371 on: March 10, 2015, 01:42:21 pm »
Does this emulator supports Neogeo roms such as Gunlord, Fast Striker and Razion?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #372 on: March 10, 2015, 08:27:31 pm »
Does this emulator supports Neogeo roms such as Gunlord, Fast Striker and Razion?

No, these games are relatively new. Most probably, fba core doesn't have all needed features for these games to be enabled.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

xdplus fanatic-oopsy

  • Posts: 1338
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #373 on: March 10, 2015, 11:13:17 pm »
hey everyone... could someone explain to me what this emulator emulates exactly? I imagine it emulates arcade ROMs similar to Mame4All or XMame correct?

If someone could kindly clarify, that would be great. Thanks!


 :'(

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #374 on: March 11, 2015, 12:25:03 am »
hey everyone... could someone explain to me what this emulator emulates exactly? I imagine it emulates arcade ROMs similar to Mame4All or XMame correct?

If someone could kindly clarify, that would be great. Thanks!


 :'(
yep, arcade games ;) its similar to mame with a heavy focus on japanese titles is how i would basically describe it

xdplus fanatic-oopsy

  • Posts: 1338
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #375 on: March 11, 2015, 02:16:31 am »
Perfect, thanks for clarifying... 'preciate it.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #376 on: March 11, 2015, 06:03:11 am »
hey everyone... could someone explain to me what this emulator emulates exactly? I imagine it emulates arcade ROMs similar to Mame4All or XMame correct?

If someone could kindly clarify, that would be great. Thanks!


 :'(

Originally FBA was coded for Windows platform and had emphasis on CPS1/2/Neogeo games with some major speed optimizations for x86 (later arm and mips emulation cores were added for GP2X and PSP versions). In the same manner Raine is oriented on Taito and Jaleco titles and dos/linux/windows platform.

Starting from some point this concept was broken and now FBA contains general portable emulation core and is more or less a MAME clone with a simpler internal design. This makes it more portable in particular, as the latest FBA version can be easily used for GCW-Zero while this is not the case for Mame which has turned monstrous lately (See Slaanesh struggling with XMame which is a mix of some older Mame versions - no offense here :) ).
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

xdplus fanatic-oopsy

  • Posts: 1338
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #377 on: March 11, 2015, 09:48:47 am »
Alright, perfect. So another emu for all of us to enjoy... sounds good! Thanks again.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-10)
« Reply #378 on: March 11, 2015, 08:02:00 pm »
Small update.

m68k core was broken in last build, here's the fix:

Download: https://www.sendspace.com/file/e5z49v

Games added since 0.2.97.31:
Quote
v0.2.97.35

Added driver for SunA 8-bit games: Hard Head, Hard Head 2, Super Ranger, Sparkman and Star Fighter [iq_132]
Added driver for Tecmo Bowl [iq_132]
Added driver for Zaxxon, Super Zaxxon and Congo Bongo [vbt, iq_132]
Added driver for Gulf Storm, The Last Day, Pollux, Blue Hawk, Sadari, Flying Tiger, Gun Dealer '94, Super-X, R-Shark and Pop Bingo on Dooyong hardware [iq_132]
Added driver for Konami's Finalizer [iq_132]
Added driver for Konami's Rock 'n Rage [iq_132]
Added driver for Konami's Blades of Steel [iq_132]
Added driver for Konami's Jail Break [iq_132]
Added driver for Konami's Battlantis [iq_132]
Added driver for Konami's Labyrinth Runner / Trick Trap [iq_132]
Added driver for Konami's Iron Horse [iq_132]
Added driver for Konami's Circus Charlie [iq_132]
Added driver for Konami's Tutanham [iq_132]
Added driver for Roc 'n Rope [iq_132]
Added driver for MegaZone [iq_132]
Added driver for Time Pilot/Space Pilot [iq_132]
Added driver for Time Pilot '84 [iq_132]
Added driver for Legend of Makai, P-47, Kick Off, Takeda Shingen, Ninja Kazan, Astyanax, Hachoo!, Jitsuryoku!! Pro Yakyoo, Plus Alpha, Saint Dragon, RodLand, Phantasm, Avenging Spirit, Earth Defense Force, 64th Street, Soldam, Big Striker, Chimera Beast, Cybattler, Hayaoshi Quiz Ouza Ketteisen and Peek-a-Boo! on Jaleco Megasys1 hardware [iq_132]
Added driver for Sega Master System and Game Gear [dink]
Added driver for Pandora's Palace on Konami GX328 hardware [iq_132]

v0.2.97.34

Added driver for Alien Invader [iq_132]
Added driver for Knuckle Joe [iq_132]
Added driver for Mario Bros. [iq_132]
Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
Added driver for Space Invaders [iq_132]
Added driver for Tetris Pro. 2 [iq_132]
Added driver for XX Mission by UPL [iq_132]

v0.2.97.33

Added driver for Sand Scorpion (this was actually in last release but missed the what's new) [iq_132]

v0.2.97.32

Added driver for DJ Boy [iq_132]
Added driver for Konami's Asterix [iq_132]
Added driver for Konami's Bishi Bashi and Super Bishi Bashi Championship Minigames[iq_132]
Added driver for Konami's Dragonball Z and Dragonball Z 2 - Super Battle hardware [iq_132]
Added driver for Konami's G.I. Joe [iq_132]
Added driver for Konami's Lethal Enforcers [iq_132]
Added driver for Konami's Mystic Warriors (and other games on the hardware) [iq_132]
Added driver for Konami's Shaolins Road [iq_132]
Added driver for Konami's Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare [iq_132]
Added driver for Konami's Yie-Ar Kung Fu [iq_132]
Added driver for Konami's Xexex [iq_132]
Added driver for Raiden II, Raiden DX, X Se Dae Quiz and Zero Team [iq_132]
« Last Edit: March 20, 2015, 04:22:16 am by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

zhongtiao1

  • Posts: 249
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #379 on: March 11, 2015, 09:26:53 pm »
Would it be possible to adapt FBA to work with super a'can ROMs? Both use a m68k CPU

 

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