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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 170009 times)

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #340 on: October 29, 2014, 04:42:44 pm »
OK, understood.

I'm not interested in CPS games with the GCW because of the resolution of these games.

Jimmytrius

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #341 on: October 29, 2014, 05:31:01 pm »
Hi there, I recently received my GCW Zero and I'm currently having some problems loading games for the FBA (version 2.97.29). According to what I read in previous pages of this thread, the problem seems to be the folder in which the roms are stored... it seems that it should be inside "/mnt/FBA" but I can't access that folder through the FTP and if I try to change the rom path to the SDcard (as I do with the other emulators) the system doesn't detect any rom at all. What can I do? :(

zear

  • * Moderator
  • Posts: 2381
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #342 on: October 29, 2014, 05:59:32 pm »
It certainly cannot be anything in /mnt/, because that's a mount point of OPKs (which are read-only).

I checked this emulator and that's how you set a ROM path for it:
1) While in the emulator's main screen, press START
2) Select "ROMs paths":

3) Point to the location of your rom directory:

Jimmytrius

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #343 on: October 29, 2014, 06:32:32 pm »
It certainly cannot be anything in /mnt/, because that's a mount point of OPKs (which are read-only).

I checked this emulator and that's how you set a ROM path for it:
1) While in the emulator's main screen, press START
2) Select "ROMs paths":

3) Point to the location of your rom directory:


Yep. That's what I do, select the "roms" folder (as well as the consequent sub-folders) at my SD card, but FBA doesn't detect the rom. If the path is correct, maybe the problem is that I am not using the proper format for the games? The path I'm trying to use is "/media/sdcard/roms/arcade/King of Fighters" and this is how the game is stored:

« Last Edit: October 29, 2014, 06:34:32 pm by Jimmytrius »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #344 on: October 29, 2014, 06:40:54 pm »
All Roms of a game need to be in a single zipped file... moreover the file needs to be compatible with the FBA ROMset (in your case 0.2.97.29)*

* I suggest you to use the latest release, 0.2.97.31 (you can find it in the OP)... and I hope that d_smagin will make the new release (0.2.97.33) soon ! :P

Jimmytrius

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #345 on: October 29, 2014, 06:45:11 pm »
All Roms of a game need to be in a single zipped file... moreover the file needs to be compatible with the FBA ROMset (in your case 0.2.97.29)*

* I suggest you to use the latest release, 0.2.97.31 (you can find it in the OP)... and I hope that d_smagin will make the new release (0.2.97.33) soon ! :P

Thanks for the help, I really suck at using emulators that require more than clicking "Load ROM" :-*

I'll download the newest version right now and look for the proper MAME romset  ;)

EDIT: OK, now it detects the rom, but it fails at loading, giving an error message that states that "sm1.sm1" is missing... I downloaded "The King of Fighters '94 (NGM-055)(NGH-055)" according to the compatibility list. I don't know what is wrong :(
« Last Edit: October 29, 2014, 07:08:25 pm by Jimmytrius »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #346 on: October 29, 2014, 07:43:17 pm »
EDIT: OK, now it detects the rom, but it fails at loading, giving an error message that states that "sm1.sm1" is missing... I downloaded "The King of Fighters '94 (NGM-055)(NGH-055)" according to the compatibility list. I don't know what is wrong :(

Probably your Rom is wrong/incomplete... (you have a PM ;) )

Jimmytrius

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #347 on: October 29, 2014, 09:32:52 pm »
So far I've been able to play games such as OutRun and Three Wonders, but others like The King of Fighters 94, The Last Blade and Garou: Mark of the Wolves don't run at all. Whenever I try to load these games I get the error message I mentioned earlier:

"Error loading rom (not found):

Loading sm1.sm1... (not found)"


Tomorrow I'll upload a picture of my game list, hoping that it will help to locate the problem. I'm currently using the latest version of FBA, the roms are .zipped and come from the same FBA romset and the path leading to them is the same  :o

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #348 on: October 29, 2014, 10:01:44 pm »
So far I've been able to play games such as OutRun and Three Wonders, but others like The King of Fighters 94, The Last Blade and Garou: Mark of the Wolves don't run at all. Whenever I try to load these games I get the error message I mentioned earlier:

"Error loading rom (not found):

Loading sm1.sm1... (not found)"


Tomorrow I'll upload a picture of my game list, hoping that it will help to locate the problem. I'm currently using the latest version of FBA, the roms are .zipped and come from the same FBA romset and the path leading to them is the same  :o

Did you remember to put the "Neo Geo bios" in the ROMs folder (neogeo.zip) ?

Jimmytrius

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #349 on: October 29, 2014, 10:33:13 pm »
Gab1975: No siree! And that was the problem! Again, I SUCK at this :o

Thanks a ton for all your valuable help! I'm off to enjoy some Garou goodness ;D

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #350 on: November 07, 2014, 11:40:01 am »
Everytime I start a new game I have to remember to set vsync on. Is there a way to make this change global and permanent for all games?

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #351 on: November 07, 2014, 01:41:54 pm »
Everytime I start a new game I have to remember to set vsync on. Is there a way to make this change global and permanent for all games?

As far as I know, there isn't a "global configuration" for the v-sync... but I could be wrong...

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #352 on: November 07, 2014, 02:08:09 pm »
Well, if the configuration is written in one file per game, I can quickly make a batch process to create files for all my games and trasnfer them to the console.

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #353 on: November 07, 2014, 02:12:53 pm »
if i recall correctly, when you start a game, the config for that game is saved and it's permanent (unless you change it again, of course).

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #354 on: November 30, 2014, 08:55:16 am »
FBA release 0.2.97.34 is out... various bug fixes ad some new games added ! ;)
http://www.barryharris.me.uk/fba_downloads.php

KuKrApOk

  • Posts: 2
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #355 on: December 20, 2014, 05:30:11 pm »

FBA 0.2.97.29
Download opk: http://www.sendspace.com/file/m5uu3a
Download opk (TRIPLE BUFFERING): http://www.sendspace.com/file/oraaj0

Game list (~3257): http://www.sendspace.com/file/u6ryao
Use romset from MAME 0.149

Just to participate, 2 of these 3 links are 404'd

OK : https://www.sendspace.com/file/m5uu3a
KO : https://www.sendspace.com/file/oraaj0
KO : https://www.sendspace.com/file/u6ryao

->
Sorry, the file you requested is not available.

This file has been deleted and it cannot be restored.
Please contact the sender and ask them to upload the file again.


PS : Thanks a lot for all the good work :)

tekkaman

  • Posts: 118
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #356 on: December 24, 2014, 05:06:47 pm »
Hi there,

I just got a Zero. I was able to transfer from my Caanoo SD all cps2 roms I had with no problem and most games work. But I can't get any Neo Geo game to work at all. I tried the ones I had and other from the internet and no luck. I mainly want Blastar and Pulstar and Metal Slug series to work.

Senor Quack

  • Posts: 225
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #357 on: December 24, 2014, 05:13:34 pm »
Hi there,

I just got a Zero. I was able to transfer from my Caanoo SD all cps2 roms I had with no problem and most games work. But I can't get any Neo Geo game to work at all. I tried the ones I had and other from the internet and no luck. I mainly want Blastar and Pulstar and Metal Slug series to work.

First, make sure you are including the neogeo BIOS file (neogeo.zip) in the same folder as your neogeo roms. If the ROMs still don't work, try using neogeo roms from the latest Mame romset.

tekkaman

  • Posts: 118
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #358 on: December 25, 2014, 03:16:14 pm »
Thanks for the prompt reply. I got it going thanks to you. Most games I had work. I'm having another problem now though. Sometimes when I stat playing it thinks I'm having two players. I'm only pressing select for the coins yet it thinks it's 2 players.

2huwman

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #359 on: December 26, 2014, 11:08:23 pm »
Does anyone know how to enter the service menu for battle bakraid and other raizing games? I just get a coin error when pressing L+R+Select. Also, how do you change the dip switch settings on older games like 1943 that only had physical switches and no soft dips? Thanks and sorry if this has been answered elsewhere.