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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 172702 times)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #320 on: August 12, 2014, 10:18:44 pm »
Thanks for the reply. Do these games run flawlessly on the mame4all?


These are the results with the GCW Zero MAME4all:
- Bowl-o-rama runs at full speed (57/57 fps), but it has some sound glitch;
- Capcom Bowling works perfectly (57/57 fps);
- Contra/Gryzor and Devastators work perfectly (60/60 fps);
- Devil World works slow (better than FBA, about 21/60 fps);
- In Konami GT the d-pad works well, but the game has a lot of graphic glitches and it's unplayable;

... as far as I know, Best of Best, Double Axle, Continental Circuit and Cyber Tank aren't supported by MAME ROMset 0.37b5.


Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #321 on: August 17, 2014, 06:35:29 pm »
I found other probable issues:
- in Hit the Ice (hitice.zip) with "START" you select the "player 3" while the buttons mapping is dedicated to the "player 1";
- in Hyper Crash (hcrash.zip) the directional inputs don't work;
- Igmo (igmo.zip) doesn't run (you come back to the Capex GUI);
- Laser Ghost (lghost.zip) doesn't run (black screen).

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #322 on: August 17, 2014, 06:47:23 pm »
Gab1975,
thanks for your reports.
I think most compatibility issues belong to main FBA itself, so they may be fixed only in next versions. However, I'll try to compare.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #323 on: August 17, 2014, 07:08:57 pm »
Gab1975,
thanks for your reports.
I think most compatibility issues belong to main FBA itself, so they may be fixed only in next versions. However, I'll try to compare.

Maybe it will be possible to fix the games which have the issues with the inputs setting (e.g. Esp.Ra.De and Konami GT)... in any case, thanks for your work! :)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #324 on: August 22, 2014, 01:25:56 pm »
My tests go ahead... maybe some issue can be fixed...
- in Lord of Gun (lordgun.zip) and Mars (mars.zip) the fire button doesn't work;
- in Mighty Warriors (mwarr.zip) and Mustache Boy (mustache.zip) the video is corrupted;
- in Ponpoko (ponpoko.zip) the jump button doesn't work;
- in Power Spikes (pspikes.zip) the video is corrupted;
- D-pad commands are partially wrong in Racing Beat (racingb.zip)... the vehicle turns left also if you press d-pad right (differently the analog nub works fine).


SubElement

  • Posts: 6
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #325 on: August 24, 2014, 05:10:22 pm »
Is there a way to change the Start 2 combination (Start + Select), it interferes with other commands.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #326 on: August 31, 2014, 12:06:48 am »
I have a request/suggestion:
Is it possible to add in the individual game settings menu the options to select the stereo/mono audio output and to adjust the volume?
- To increase a little the fps it could be useful to have a switch to set the audio output from stereo to mono.
- In some games the default volume is too high or very low, so an option to adjust the "dB" should be useful.
« Last Edit: August 31, 2014, 06:41:38 am by Gab1975 »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #327 on: August 31, 2014, 09:45:13 am »
I have a request/suggestion:
Is it possible to add in the individual game settings menu the options to select the stereo/mono audio output and to adjust the volume?
- To increase a little the fps it could be useful to have a switch to set the audio output from stereo to mono.
- In some games the default volume is too high or very low, so an option to adjust the "dB" should be useful.

Sorry, mono is impossible without a massive rewrite of sound emulation. Stereo is hardcoded.
Still, there's quite possible to tweak sound volume of each emulated sound chip like in Mame, though an access from gui should be added.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #328 on: August 31, 2014, 11:38:35 am »
Sorry, mono is impossible without a massive rewrite of sound emulation. Stereo is hardcoded.

Obviously a massive rewrite of sound emulation is unthinkable... as a proverb says: "the game isn't worth the candle" ;)

Still, there's quite possible to tweak sound volume of each emulated sound chip like in Mame, though an access from gui should be added.

... for example, various UPL games have the default volume very low and be able to adjust the dB level from the "individual game settings menu" should be very useful... if this feature isn't too difficult to implement, it would be a good addition! :)

Erik Twice

  • Posts: 46
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #329 on: September 21, 2014, 08:28:48 pm »
Hey guys, I have a question: Do you know how I can change the game's region? Magical Drop III is kind of awful on the default American region and lacks the hard mode of the Japanese release.

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #330 on: September 21, 2014, 08:35:02 pm »
Hey guys, I have a question: Do you know how I can change the game's region? Magical Drop III is kind of awful on the default American region and lacks the hard mode of the Japanese release.

I suppose you're talking about Neo-Geo games. Replace the asia-s3 bios with the unibios, and use it to change the region.
I don't know if the default region can be changed, but if not, you can just save a savestate with that region enabled and use that.

Binarynova

  • Posts: 5
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #331 on: September 25, 2014, 06:04:54 pm »
I apologize if this has been mentioned earlier in the thread (I can't seem to find a way to only search this thread), but I'm having trouble with games like Teenage Mutant Ninja Turtles and The Simpsons where I am forced to use one character because character selection is tied to either which coin slot is used, or which Start button is pressed.

Is there a way around this problem on the GCW-Zero?

Thank you!

surfi80

  • Posts: 252
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #332 on: September 26, 2014, 07:56:58 pm »
I apologize if this has been mentioned earlier in the thread (I can't seem to find a way to only search this thread), but I'm having trouble with games like Teenage Mutant Ninja Turtles and The Simpsons where I am forced to use one character because character selection is tied to either which coin slot is used, or which Start button is pressed.

Is there a way around this problem on the GCW-Zero?

Thank you!
Yes! roms there are two player and four other players, the two can be chosen character, sorry mi English
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #333 on: October 03, 2014, 03:14:07 pm »
bumping this just to say that it would be great to have a hardware scaling option in this emulator.  :)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #334 on: October 22, 2014, 10:19:05 pm »
A new release of FBA (0.2.97.32) is out! ;)
http://www.barryharris.me.uk/article_view.php?id=213

ace9094

  • Posts: 766
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #335 on: October 22, 2014, 11:42:40 pm »
Hi Folks,

Does anyone know if the Mortal Kombat series runs on this version of MAME, and if so how well / fast does it play?

(on the Dingoo it really slow / unplayable)

Cheers
ace
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #336 on: October 23, 2014, 06:40:02 am »
Hi Folks,

Does anyone know if the Mortal Kombat series runs on this version of MAME, and if so how well / fast does it play?

(on the Dingoo it really slow / unplayable)

Cheers
ace

If I remember well the current MAME4All version supports MK 1, 2 and 3, but they run rather slow... I feel confident in the coming MAME4All release (by Slaanesh) ! ;)

Ehm... in any case this topic is related to the Final Burn Alpha... and this emulator doesn't support the Midway/Williams "TMS34010" coin-ops, so no Mortal Kombat series for now!

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #337 on: October 25, 2014, 07:57:53 am »
FBA release 0.2.97.33 is out... basically this is a "quick bug fix release" !
http://www.barryharris.me.uk/article_view.php?id=214

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #338 on: October 29, 2014, 07:02:34 am »
Is there a list of arcade games that run at 60/60 all the time with FBA on the GCW-Zero, so that we don't have to try them one by one? I know, for instance, that all Neogeo games run at full speed, but I'd also like to make a collection of other games at 320x240, 320x236 and 320x240 that run with no frame loss.

Apart from this, any chance of having gamma control per game with this emulator? Some games such as many System16 titles do really need lower gamma to look nice, at least in MAME.

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #339 on: October 29, 2014, 02:27:51 pm »
Is there a list of arcade games that run at 60/60 all the time with FBA on the GCW-Zero, so that we don't have to try them one by one?

There isn't such list. Mostly because for doing that list, someone needs to try all the games one by one.

All NeoGeo, CPS1 and CPS2 games run fullspeed. The others, it depends on the game/platform.