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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 182326 times)

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #440 on: February 24, 2017, 10:51:11 am »
Hey guys!  I am pretty new to FBA.  I went through and downloaded some CPS1, CPS2 and CPS3 games.  A few of them work but the majority of them say error loading.  Is there perhaps a parent ROM that they are missing?  I noticed a lot of them are very small(like 56 KB) and I thought that was a bit odd, but didn't put much thought into it because older games are usually really small.  Can anyone help with this so I can get these games up and running?  Thanks!

Check the game list here: https://www.sendspace.com/file/tuooid (btw, this link is in the first post)
It references correct rom names and parent rom if needed.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

davidgilmour

  • Posts: 342
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #441 on: August 09, 2017, 12:11:53 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #442 on: August 09, 2017, 02:14:42 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

davidgilmour

  • Posts: 342
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #443 on: August 15, 2017, 11:32:59 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.
It's ok, thanks for your awesome work dude! FBA and your PSX emulator are excellent!

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #444 on: February 13, 2018, 03:25:10 am »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.
« Last Edit: February 13, 2018, 04:49:05 pm by hi-ban »

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #445 on: February 13, 2018, 04:46:59 pm »
Sorry, i clicked "quote" instead of "edit"...

superfenix2020

  • Posts: 248
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #446 on: February 14, 2018, 12:32:00 pm »
Thanks hi-ban  ;)

tackro

  • Posts: 54
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #447 on: February 15, 2018, 02:10:32 am »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #448 on: February 15, 2018, 03:16:30 pm »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

As far as i know, most emulators from the GCWZero/Dingoo are already being ported by Steward.
About HW scaling itself, which is the only feature i added to FBA, i don't know if the Coolboy supports IPU scaling at all.

kapster

  • Posts: 108
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #449 on: February 23, 2018, 07:23:27 pm »
I have added support for hardware scaling using the IPU. If anyone wants to try it, here is a link:

https://app.box.com/s/i3qncvgfh5x5yuvnf6gr24qursjvnqt5

There is a new "Hardware Scaling" option, you can set it to 3 different values:

Off: Use the current software scalers.
Aspect: Use HW scaling and keep the original aspect ratio.
Fullscr: Use HW scaling and scale the image to fit the entire screen.

You can combine this with the rotation of vertical games.

NOTE: On some situations using HW scaling may not be the best-looking option.

P.S: @dmitry_smagin you got a pull request on your github repo

EDIT: Small bug fixed, link updated. EDIT2: First fix created a new bug. fixed now, link updated.

@hi-ban would be great to see your emulators on Retro Game RS-97 too

As far as i know, most emulators from the GCWZero/Dingoo are already being ported by Steward.
About HW scaling itself, which is the only feature i added to FBA, i don't know if the Coolboy supports IPU scaling at all.

According to this site https://www.rockbox.org/wiki/IngenicJz47xx the JZ4760 does have an IPU, the question is if it?s the same as the one in the 4770.

?Image Processing Unit

The Jz4740 also has an IPU which has the following features:
Video frame resize
Color space conversion: 420/444/422 YUV to RGB convert?

Is the source for your update available?

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #450 on: February 23, 2018, 09:50:16 pm »
https://github.com/hi-ban/fba-sdl

i forked the fba source from d-smagin's repo: https://github.com/dmitrysmagin/fba-sdl

You might want to wait for d-smagin to review the code, as he might want to review the code and maybe improve/clean up/correct it...
« Last Edit: February 23, 2018, 09:53:17 pm by hi-ban »

bL4sT

  • Posts: 18
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #451 on: May 10, 2018, 04:19:38 am »
I love this emulator, been using it since the first version. But would it be possible to syncronize it to FBA 0.2.97.42? That would be absolutely fantastic.

Drem

  • Posts: 855
    • Russian Android/Dingo/GCW/gaming gadgets blog
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #452 on: May 10, 2018, 05:48:16 am »
I love this emulator, been using it since the first version. But would it be possible to syncronize it to FBA 0.2.97.42? That would be absolutely fantastic.
+1.000.000

Derpdiherp

  • Posts: 4
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #453 on: June 14, 2018, 01:37:29 am »
Is there any way to turn off the save state L+R combinations? It makes playing some fighting games really annoying - I end up loading states by accident.

dgtao

  • Posts: 12
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #454 on: October 19, 2019, 09:00:16 am »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.

have you aslo got rg350?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #455 on: October 19, 2019, 08:36:55 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.

have you aslo got rg350?

Hi.
No, but I'm going to buy one soon. It seems almost hardware compatible to gcw0, which is very fortunate.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

eltehero

  • Posts: 339
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #456 on: October 20, 2019, 11:17:58 am »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.

have you aslo got rg350?

Hi.
No, but I'm going to buy one soon. It seems almost hardware compatible to gcw0, which is very fortunate.

That's great news for the RG350 community, very nice to see you back dmitry as you are one of the best devs and hope you can further improve your awesome fba on the RG350.

If you contact Jutleys,  he may get you a unit for devs
« Last Edit: October 20, 2019, 11:20:19 am by eltehero »

elea

  • Posts: 63
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #457 on: October 20, 2019, 04:42:36 pm »
Hi.
No, but I'm going to buy one soon. It seems almost hardware compatible to gcw0, which is very fortunate.


Dmitry: in case you weren't already contacted, Jutleys is offering to help you get a free RG350 - a bunch of the CGW devs have been sent RG350's by Anbernic.

Join the discord for more info https://discordapp.com/invite/5vY7cDx


Gcw34ohda

  • Posts: 14
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #458 on: December 29, 2019, 01:23:20 pm »
Does anyone know if FBA on our GCW has an option to go into the dipswitches ? Just like Mame?
Actually, no. Sorry for that, never had time to implement this.
However, some games have their own service menu (L+R+Select) with access to dip switches.

have you aslo got rg350?

Hi.
No, but I'm going to buy one soon. It seems almost hardware compatible to gcw0, which is very fortunate.

Does this mean gcw won't see the new fba? I've seen fba ux running cps3 games

a330boy

  • Posts: 186
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #459 on: January 24, 2020, 02:39:33 am »
Can I use hi-ban's previews on the RG350?

 

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