Is it possible to use the analogue stick, for digital input? I'd like to use it for some fighting games.
That's not yet possible. The whole input system should be rewritten fot that. Maybe in the next versions.
Thanks for the reply, I'm starting to get used to the dpad, also the emulator runs great!
One suggestion if I may, it would be really cool if you could choose which bios version you wanted to run for neogeo games. That way we could choose to use unibios. I see by default it appears to be using the asia-s3 bios. I guess you could just replace it in the zip with whichever other bios you preferred in the meantime.
I lied, I'm not getting used to the dpad. Its damn hard to pull off moves in just about any fighting game. LOL
EDIT: So I see that in the config file you can specify the button mapping, and I've already verified modifying it works by switching KEY_UP and KEY_DOWN. So can I easily just plug in the correct value for the analogue stick just to get me by? Or would I need to modify the source?
If I need to modify the source, I found the SDL event handler in sdl_input.cpp and "think" it handles the input by bitwise anding the appropriate defined KEYPAD_<BUTTON> with the keypad variable. If this is correct would you be so kind as too guide me in the right direction to determining correct values for the analogue input?
I know this wouldnt be the correct way to handle this for a release, but I'd like to be able to use it myself just to get me by.