Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 158670 times)

Chiba3010

  • Posts: 127
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #40 on: November 16, 2013, 02:21:13 am »
For the Sega System 16 super-scaler titles, using the .dge version of FBA and Capex front-end is the way to go. In Capex, setting the frame skip to auto and lowering the audio bitrate makes a huge difference for games like Afterburner, Galaxy Force 2, Space Harrier or Thunderblade. I don't think the frame skip can be adjusted in the SDL version of FBA, though I could be wrong.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #41 on: November 16, 2013, 05:52:14 am »
Thanks for the advices! :)
The SEGA X Board hardware (AfterBurner and Thunderblade) uses two CPU MC68k, then it's rather difficult to emulate... but I think that with the appropriate optimization the GCW Zero has the ability for a full speed emulation...

PS: if I'm not wrong the Galaxy Force 2 hardware should be a SEGA Y Board (an evolution of X board with three CPU MC68k instead of two) !

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #42 on: November 16, 2013, 12:57:07 pm »
For the Sega System 16 super-scaler titles, using the .dge version of FBA and Capex front-end is the way to go. In Capex, setting the frame skip to auto and lowering the audio bitrate makes a huge difference for games like Afterburner, Galaxy Force 2, Space Harrier or Thunderblade. I don't think the frame skip can be adjusted in the SDL version of FBA, though I could be wrong.

d_smagin, could you add frame skip option into your next opk release, as i notice you added the audio sample option in the latest version, just wondered if you could add frame skip in the next??

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #43 on: November 16, 2013, 03:09:55 pm »
d_smagin, could you add frame skip option into your next opk release, as i notice you added the audio sample option in the latest version, just wondered if you could add frame skip in the next??

... if possible a V-sync option too... in some games could be a good remedy to the "visual problem" of screen tearing! Thanks! :)

hi-ban

  • Posts: 886
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #44 on: November 16, 2013, 04:50:28 pm »
i have an FBA build with forced v-sync, and i can say that it runs all neo-geo, CPS1 and CPS2 games flawlessly without a single frame drop, and without screen tearing.

d_smagin told me that the plan was to make v-sync optional, so yes, you can expect it for a future release.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #45 on: November 16, 2013, 05:57:02 pm »
i have an FBA build with forced v-sync, and i can say that it runs all neo-geo, CPS1 and CPS2 games flawlessly without a single frame drop, and without screen tearing.

d_smagin told me that the plan was to make v-sync optional, so yes, you can expect it for a future release.

Thanks for the explanation! :)

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero\
« Reply #46 on: December 14, 2013, 07:17:56 pm »
Major update, see first post for instructions.




Download opk: http://www.sendspace.com/file/34hddv
What's new:
- Frontend and FBA are merged in one application
- You can set up to 8 paths to search for roms
- New skin from Hi-ban
- Vsync setting is supported (SDL_HWSURFACE|SDL_DOUBLEBUF) for perfect scrolling
- New a68k emulation core adapted from fba4psp
- New sound outputs: libao, SDL with mutexes, SDL simple
- Added missing downscalers:
  512x224 => 320x240 - galpinbl, hotpinbl
  376x240 => 320x240 - myangel2
  368x224 => 320x240 - zerozone, lvgirl94
  380x224 => 320x240 - silkroad
  336x240 => 320x240 - gauntlet
  224x256 => 320x240 - bombjack
- Fixed crash for cps1 games on exit
- Force syncronizing to 60Hz
« Last Edit: December 14, 2013, 08:14:15 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Frenzis

  • Posts: 17
Re: Final Burn Alpha SDL for GCW-Zero\
« Reply #47 on: December 14, 2013, 07:41:53 pm »
WoW Thanks, I'll get it in a few minutes!

toto

  • Posts: 147
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #48 on: December 14, 2013, 09:04:12 pm »
Won't work for me, maybe because I use an FBA romset?

Frenzis

  • Posts: 17
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #49 on: December 14, 2013, 09:37:16 pm »
Won't work for me, maybe because I use an FBA romset?

Did not work for me neither. I change the rom directory to my mane folder and did not work.

I deleted the line where to look for and now it works! It shows me all games and highlights the one I have... Strange

toto

  • Posts: 147
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #50 on: December 14, 2013, 09:57:08 pm »
Now it's working and I haven't done anything.... maybe it takes time to load... Is it posible to rotate the screen? And do we store the preview images? Thanks for your hard work!

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #51 on: December 14, 2013, 10:42:27 pm »
Nice release thanks. Can i use the 'snaps' folder from mame so i get the game screen shot when selecting a rom. Where do i need to place this folder and what to name it please?. Or what button do you press in game to take a screen grab?

Also is Elevator Action returns or Rolling Thunder available for this emulator?

Dolbie

  • Posts: 8
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #52 on: December 15, 2013, 12:33:16 am »
Merry Early Christmas to me! I just played Frogger on my Zero!! Woohoo!!
Thanks for all the hard work on this release!
-----
Dolbie

Hey, remember the 80's?
- Goatboy

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #53 on: December 15, 2013, 07:59:14 am »
Thanks a lot for this update! :) I tried all Cave, pre-CPS1, CPS1 and CPS2 games and they run very well (full speed and without glitches)

PS: I used the following settings: Sound SDL 22050 Hz, vertical sync ON, 68K emu core C68K
« Last Edit: December 15, 2013, 09:27:50 am by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #54 on: December 15, 2013, 08:05:07 am »
The Irem M72/M92 games are still unplayable (about 4-5 fps!), probably the V30 core emulation is very slow!

TimeDevouncer

  • Posts: 231
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #55 on: December 15, 2013, 08:25:39 am »
Thanks for the update!! Looks amazing! ;D

But one question: What's the folder for Screen shots previews? In the older version works, but I put mi sshots in :

/media/data/local/home/.fba/sshots

and

/media/data/local/home/.fba/previews

But doesn't works  :P
Look behind you! A three-headed monkey!

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #56 on: December 15, 2013, 09:42:58 am »
A "little issue": in the Banpresto Mazinger the vertical screen orientation is inverted (from right to left) while the d-pad inputs are set to work with a standard orientation (from left to right)... in any case not a big problem, just a little unconfortable to use! :)
« Last Edit: December 15, 2013, 09:49:33 am by Gab1975 »

yoshi41

  • Posts: 474
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #57 on: December 15, 2013, 10:36:00 am »
Here's a .zip with all FBA 0.2.97.24 previews in the correct format and size (same as for the Pandora)...

http://www.mediafire.com/download/2m75vdpiqd318yv/fba_029724_pandora_arcade_previews(2840).zip

Put them in this directory...

/media/data/local/home/.fba/previews

Note: The directory name on the Zero is previews not preview.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

TimeDevouncer

  • Posts: 231
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #58 on: December 15, 2013, 11:44:02 am »
Here's a .zip with all FBA 0.2.97.24 previews in the correct format and size (same as for the Pandora)...

http://www.mediafire.com/download/2m75vdpiqd318yv/fba_029724_pandora_arcade_previews(2840).zip

Put them in this directory...

/media/data/local/home/.fba/previews

Note: The directory name on the Zero is previews not preview.

Thank you! ;D
Look behind you! A three-headed monkey!

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2013-12-15)
« Reply #59 on: December 15, 2013, 11:49:20 am »
Here's a .zip with all FBA 0.2.97.24 previews in the correct format and size (same as for the Pandora)...

http://www.mediafire.com/download/2m75vdpiqd318yv/fba_029724_pandora_arcade_previews(2840).zip

Put them in this directory...

/media/data/local/home/.fba/previews

Note: The directory name on the Zero is previews not preview.

Thanks man!

Is there a torrent romset about for this version of FBA that has just the master roms and no clones??
« Last Edit: December 15, 2013, 11:59:03 am by BlockABoots »

 

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