Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 196805 times)

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #380 on: March 12, 2015, 07:48:29 am »
Would it be possible to adapt FBA to work with super a'can ROMs? Both use a m68k CPU
Hello. I think nobody's working on this at the moment.
Super A'can is an obscure console and not much is known about its hardware. Though Mess emulator has some preliminary suport for it, but the number of games is too small to spark an interest to finish it properly.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

zhongtiao1

  • Posts: 249
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #381 on: March 12, 2015, 04:11:24 pm »
Would it be possible to adapt FBA to work with super a'can ROMs? Both use a m68k CPU
Hello. I think nobody's working on this at the moment.
Super A'can is an obscure console and not much is known about its hardware. Though Mess emulator has some preliminary suport for it, but the number of games is too small to spark an interest to finish it properly.
I realize that. I know that mess will not get ported any time in the near future, if ever. Even if there was no sound, playing super a'can games from my childhood would be great. Son of evil is really fun. I'm just wondering if it would be possible to adapt FBA to support super a'can ROMs. Yes you would have to add a secondary mos 6502 emulator to work in conjunction with one of the m68k emulators, but it should be possible.

xdplus fanatic-oopsy

  • Posts: 1314
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #382 on: March 13, 2015, 08:04:42 pm »
Quick question for everyone... how well would STREET FIGHTER 3: 3rd STRIKE play on FBA, 3/11/15 release?? How about MARVEL vs. CAPCOM 2: NEW AGE OF HEROES??

Those are probably two of my favorite fighting games ever... haven't gotten around to testing them on the GCW Zero yet... any thoughts would be helpful... thanks everyone!

See ya!   8)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #383 on: March 14, 2015, 06:32:56 am »
Quick question for everyone... how well would STREET FIGHTER 3: 3rd STRIKE play on FBA, 3/11/15 release?? How about MARVEL vs. CAPCOM 2: NEW AGE OF HEROES??

FBA can start up the Street Fighter 3 "saga" (CPS3 hardware), but the emulation speed is too low to be playable (on the GCW Zero)... the original Marvel vs Capcom 2 runs on a Naomi board and the FBA doesn't emulate this hardware (in any case the GCW Zero hasn't got the enough processing power for an adequate emulation)...

xdplus fanatic-oopsy

  • Posts: 1314
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #384 on: March 14, 2015, 08:06:02 am »
Oh, I see...  thanks 4 the heads-up!

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #385 on: March 14, 2015, 08:18:58 am »
I have isolated these games that are not listed by FBA in my GCW Zero. Aren't they supported or is it that they are not correctly named or belong to a wrong version?

aligator.zip
aligatorun.zip
arabianm.zip
arkretrn.zip
bublbob2.zip
dariusg.zip
fantjour.zip
finehour.zip
ga2.zip
gratia.zip
gunmast.zip
hvysmsh.zip
lightbr.zip
machbrkr.zip
metamrph.zip
mosaicf2.zip
mrdig.zip
mystwarr.zip
nslasher.zip
penfan.zip
prikura.zip
recalh.zip
salmndr2.zip
swcourt.zip

Finally, another question: does selecting a different emu core help with performance or is it only useful in case a game doesn't work. It has helped me with the latter case but not the former. I have tested several games which don't reach 60/60 and the results do not differ.
« Last Edit: March 14, 2015, 08:52:34 am by Elaphe »

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #386 on: March 14, 2015, 11:08:51 am »
just by looking at the list, i can tell you that ga2.zip is not supported by FBA. So i guess the other games on the list will be in the same situation. But you can try XMAME. At least ga2.zip is supported there (although it's quite frameskippy)

About the different FBA cores, i have found the M68k core to be useful both when a game doesn't work, or when it's glitchy. In some cases the A68k core has also helped with glitches or with performance (although the speedup was not very big, because the default C68k core is very fast already).
The general rule is: if the default core has any problem with a game, then try the other cores.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #387 on: March 14, 2015, 03:03:52 pm »
I have isolated these games that are not listed by FBA in my GCW Zero. Aren't they supported or is it that they are not correctly named or belong to a wrong version?

....

Finally, another question: does selecting a different emu core help with performance or is it only useful in case a game doesn't work. It has helped me with the latter case but not the former. I have tested several games which don't reach 60/60 and the results do not differ.

Please, before trying any games, consult the supported gamelist: https://www.sendspace.com/file/tuooid
Btw, the link is in the first post. If the game is not there (rom name without .zip), then the game is not supported.

As for the cores:
a68k is written in mips assembler. It was a challenge for me to make it work right, the original one was written for psp (and its firmware has a slightly different architecture than OD). In fact there was not much sense in fixing it since the performance is roughly equal to c68k.
c68k is the fastest portable core but it supports 68000 processor without protection. It was dropped long ago in some old FBA version, but I brought it back. :)
m68k (Musashi) supports 68000 with protection and its derivatives: 68008, 68010, 68020, 68EC020 and 68040. It's the most feature-rich and stable core, but not so fast.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #388 on: March 14, 2015, 03:32:47 pm »
Thanx a lot for the list. The only games I've found there are Mystic Warriors (mystwarr) and Metamorphic Force (metamrph). Maybe the romsets I have (MAME 149) are not good for FBA. If you have them, could you please test them and tell me if they reach and keep 60/60 all the time?

xdplus fanatic-oopsy

  • Posts: 1314
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #389 on: March 14, 2015, 07:15:20 pm »
hey everyone... quick question... I have just checked over the gamelist.txt file... however, I was unable to find a title by the name of "Virtua Tennis" by Sega.

I used to love this game when it was originally released in arcades. Does anyone have any info. as to how/why it is NOT playable on FBA? If this is indeed the case, is there any way that I may be able to play it off of XMame?

Thanks for your help... 'preciate it.

 8)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #390 on: March 14, 2015, 07:26:21 pm »
hey everyone... quick question... I have just checked over the gamelist.txt file... however, I was unable to find a title by the name of "Virtua Tennis" by Sega.

I used to love this game when it was originally released in arcades. Does anyone have any info. as to how/why it is NOT playable on FBA? If this is indeed the case, is there any way that I may be able to play it off of XMame?

Thanks for your help... 'preciate it.

 8)

Do you mean this game ?

FBA doesn't support it and, in any case, its emulation is out of range for the GCW Zero (SEGA Naomi board)...
« Last Edit: March 14, 2015, 07:29:07 pm by Gab1975 »

xdplus fanatic-oopsy

  • Posts: 1314
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #391 on: March 14, 2015, 11:42:08 pm »
Oh, gotcha. Now I understand as to why the game is NOT compatible... yes, the game link you have is exactly the title that I referring to.

Thanks for the heads-up.   :P

Elaphe

  • Posts: 136
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #392 on: March 15, 2015, 12:15:58 am »
You can try Super World Court. It's not Virtua Tennis, but it's the best tennis game that can be played with MAME. Unluckly, FBA doesn't support it either. I tested it and worked fine with XMAME or MAMEforAll (I don't remember), achieving 60/60, although with sound problems.

Aeter

  • Posts: 329
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #393 on: March 15, 2015, 12:48:47 am »
There is a GBA version of the game, perhaps ReGBA can play it.
Don't know if it is anywhere near as good as the arcade version though.
~cucullus non facit monachum~

Eliwood_san

  • Posts: 258
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #394 on: March 21, 2015, 10:12:03 pm »
Can i use a old romset (mame 0.156) to play it on the new update fba (gcw zero version)?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #395 on: March 22, 2015, 05:10:45 am »
Can i use a old romset (mame 0.156) to play it on the new update fba (gcw zero version)?
Sure, even 0.149 romset, as most roms didn't change. Only few will fail to load.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

tekkaman

  • Posts: 118
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #396 on: March 22, 2015, 01:37:27 pm »
I have a question. I don't know which romset I have. The ones I have were for the Caanoo. If I update to this new version do I have to re-download all the games ?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #397 on: March 22, 2015, 07:14:38 pm »
I have a question. I don't know which romset I have. The ones I have were for the Caanoo. If I update to this new version do I have to re-download all the games ?
The answer is obvious: try to load whatever rom you have, if FBA displays loading error then redownload. :)
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

hi-ban

  • Posts: 889
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #398 on: March 22, 2015, 07:21:00 pm »
the only thing i'm missing in this emulator is a fullscreen IPU scaling option. (and maybe a build date in the credits screen, so we can diferentiate between different builds of the same FBA version)

By the way: sometimes, when returning to game from the ingame menu (L+R+Start) a frame from the menu remains flickering. This happens in games with "black bars" when Vsync is turned ON. The flickering frame can be seen in the black bars.

To reproduce the issue, just load any game with black bars, and turn vsync ON. Then enter and exit the menu until the flickering issue triggers. It happens randomly.

Maybe it has something to do with the triple buffer?
« Last Edit: March 22, 2015, 07:40:00 pm by hi-ban »

Eliwood_san

  • Posts: 258
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)
« Reply #399 on: March 23, 2015, 01:37:39 am »
Can i use a old romset (mame 0.156) to play it on the new update fba (gcw zero version)?
Sure, even 0.149 romset, as most roms didn't change. Only few will fail to load.
Thank you so much,in fact i found the romset 0.159 im very surprise for the improvements on this emulator for example the game snk vs capcom works perfect in this new release of the fba.Old versions on the fba emulator doesnt work snk vs capcom.

 

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