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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 172731 times)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #300 on: July 30, 2014, 06:31:06 am »
Thanks for pointing, I'll check it out.

Thanks to you for your work! :)

surfi80

  • Posts: 252
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #301 on: July 30, 2014, 10:12:49 am »
The FBA 0.2.97.30 is out (Win x86/x64 version)... and it seems to have various improvements!
http://www.barryharris.me.uk/article_view.php?id=198

Thanks for pointing, I'll check it out.

you are the master and we your slaves jajajaja
Could say the difference in this version?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #302 on: July 30, 2014, 06:18:49 pm »
Could say the difference in this version?

In addition to various bug fixes/improvements, many new games are supported... like Atomic Robokid, City Bomber, Exizus, Konami GT, Mikie, Nemesis/Gradius, Salamander/Life Force, Solar Warrior/Xain'd Sleena, Twinbee, etc...
it's all explained in the "barryharry" website! ;)
« Last Edit: July 30, 2014, 06:21:14 pm by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #303 on: July 31, 2014, 10:19:05 am »
The FBA 0.2.97.31 is out! (obviously a minor update than the 0.2.97.30)...
http://www.barryharris.me.uk/article_view.php?id=200

... nothing for about a year and now two releases in less than a week ! ;)

surfi80

  • Posts: 252
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #304 on: August 01, 2014, 06:23:47 am »
d_smagin looks possible to port that version?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #305 on: August 03, 2014, 02:25:57 pm »
Upgraded to FBA 0.2.97.31

Download opk: https://www.sendspace.com/file/s4gkfa

What's new in brief:
- Romset synchronized to MAME 0.154
- A lot of new bootlegs and clones were added
- A lot of fixes for savestated for some hardware
 
For details refer to original FBA:
0.2.97.30 http://barryharris.me.uk/article_view.php?id=198
0.2.97.31 http://barryharris.me.uk/article_view.php?id=200

I didn't have much time to check if there were speed improvements, so please test and report.
First post updated as well.
« Last Edit: August 03, 2014, 02:50:57 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #306 on: August 03, 2014, 03:01:06 pm »
What's new in brief:
- Romset synchronized to MAME 0.154

did i just read that correctly?  thank you for the update!  will be testing

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #307 on: August 03, 2014, 06:24:54 pm »
@ d_smagin: Thanks a lot for the update! :)

I made a preliminary test... the emulation speed seems to be the same as the previous version... Salamander and Solar Warrior work at full speed (60 "unmovable" fps) ! ;)

EDIT: the d-pad and/or the analog stick don't work in Konami GT/Red Fighter (konamigt.zip, rf2.zip).
« Last Edit: August 03, 2014, 08:18:57 pm by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #308 on: August 03, 2014, 09:27:57 pm »
I noticed that in the UPL games (Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special) the default audio volume is low, it should be increased (at least a little).

PS: I don't know if it's "pretty easy" to put into practice, but it would be good to add an option to change the default audio volume in the specific setting menu of each game.

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #309 on: August 04, 2014, 02:14:53 am »

this game is now supported woo!  :-* another new game which works is mutant night.  punch-out!! and super punch-out!! have screen issues but thats to be expected

oh yea, finally got karnov to work.  a while back the game wouldn't allow credits to be added to start the game.  you wanna set the 68k Emu Core to M68k then it works.  i'm sure its been like this for a while but just never messed with it

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #310 on: August 05, 2014, 07:06:11 am »
For now these are the issues which I found:
- Alien Storm and his clones still don't work (black screen at startup, as in the previous FBA release);
- Aztarac (aztarac.zip) doesn't work (the screen freezes at startup with various glitches);
- Dynamite Dux runs very slow (much more than the other SEGA System16 games), the bootleg version (dduxbl.zip) runs better (about 45-50 fps), but it has various graphic glitches (these issues trouble also the previous FBA release);
- the d-pad/analog stick don't work in Arkanoid and his clones (this issue is also in the previous FBA release);
- the d-pad/analog stick don't work in KonamiGT and Red Fighter (konamigt.zip ; rf2.zip);
- the default audio volume is very low in UPL Atomic Robokid, Mutant Knight and Ninja Kid II.

PS: the emulation speed is almost the same of the previous release.
« Last Edit: August 05, 2014, 08:30:43 am by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #311 on: August 05, 2014, 08:26:33 am »
I'm sorry... double post!
« Last Edit: August 05, 2014, 08:28:31 am by Gab1975 »

chevette

  • Posts: 256
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #312 on: August 05, 2014, 11:30:51 pm »
I removed previous version of FBA, downloaded + installed newest 2.97.31, yet my version is still 2.97.29. How can that be? Downloaded new OPK from here: https://www.sendspace.com/file/s4gkfa.......What am I doing wrong??

chevette

  • Posts: 256
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #313 on: August 05, 2014, 11:58:21 pm »
Edit------rebooted the Zero a few times and now the version is OK.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #314 on: August 06, 2014, 06:23:21 am »
Edit------rebooted the Zero a few times and now the version is OK.

Yes, everytime that you launch a new FBA version you need to check all settings and after to reboot it for a full workability! ;)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #315 on: August 08, 2014, 07:53:12 am »
I found other issues:
- In Best of Best (bestbest.zip) there is a continuous annoying noise;
- Bowl-O-Rama (bowlrama.zip) doesn't work (the screen image is corrupted);
- In SEGA Bullet (bullet.zip) the fire/action buttons don't work;
- Capcom Bowling (capbowl.zip) and his clones don't work (the screen image is corrupted).

PS: The Data East BackFire! is a dual-screen game (the image is refitted and squeezed) , I don't know if it's possible change the graphic setting to display only one of the two screens.
« Last Edit: August 08, 2014, 07:54:56 am by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #316 on: August 11, 2014, 01:53:46 pm »
My "testing session" goes ahead... ;)
- the D-pad commands are partially wrong in Continental Circuit (contcirc.zip), Cyber Tank (cybertnk.zip) and Double Axle (dbaxle.zip)... the vehicle turns left also if you press d-pad right (differently the analog stick works fine);
- Konami Contra/Gryzor (contra.zip), Devastator (devstors.zip) and Devil World (devilw.zip) run very slow (about 7-9 fps), probably the issue is related to the rendering method;
- Dock Man (dockman.zip) doesn't run (FBA crashes);
- in Esp. Ra. De. (esprade.zip) there is a wrong setting, with "START" you select the "player 2" while,  obviously, the buttons mapping is dedicated to the "player 1".

PS: Is it possible to add an option to switch the sound output from stereo to mono? It should be useful to give a little fps boost in some games (like Irem M72 games).
« Last Edit: August 11, 2014, 01:56:46 pm by Gab1975 »

eltehero

  • Posts: 339
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #317 on: August 11, 2014, 08:31:38 pm »
Gab1975, Are these issues only with this new update of finalburn? Do the games run perfect in the previous versions?
« Last Edit: August 11, 2014, 08:33:46 pm by vampire8bit »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #318 on: August 11, 2014, 08:38:06 pm »
Gab1975, Are these issues only with this new update of finalburn? Do the games run perfect in the previous versions?

I'm not sure, but if I remember well most of these issues were also in the previous FBA release!

eltehero

  • Posts: 339
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-08-03)
« Reply #319 on: August 12, 2014, 08:44:13 pm »
Gab1975, Are these issues only with this new update of finalburn? Do the games run perfect in the previous versions?

I'm not sure, but if I remember well most of these issues were also in the previous FBA release!

Thanks for the reply. Do these games run flawlessly on the mame4all?

 

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