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Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 174791 times)

Eliwood_san

  • Posts: 255
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #280 on: June 03, 2014, 02:23:14 am »
Quote
Thanks for the reply in which directory do i need to put  the neogeo bios on the FBA GCW Zero Version?

Obviously, put it into your FBA games folder.

If you don't want to see the bios in FBA Emulator game select menu,
you can copy all of file from neogeo.zip to ever single rom zip, it works (also IGS games with pgm bios) as well, and then, these roms don't need bios anymore, cause the bios within themself.

Thanks to you and Gab solved my problem....Thank you so much :)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #281 on: June 03, 2014, 09:24:59 am »
Thanks to you and Gab solved my problem....Thank you so much :)

...and  you don't forget to try also other NeoGeo beat'em ups... like Breakers, Kabuki Klash, Last Blade I&II, Ninja Master's, Voltage Fighters, Waku Waku 7 etc... ;)

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #282 on: June 03, 2014, 10:28:35 am »
...and  you don't forget to try also other NeoGeo beat'em ups... like Breakers, Kabuki Klash, Last Blade I&II, Ninja Master's, Voltage Fighters, Waku Waku 7 etc... ;)

and Burning Fight  :D

Game Dude

  • Posts: 88
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #283 on: June 03, 2014, 10:09:54 pm »
What is the main difference between FBA and mame? Before I heard about the Zero, I only knew about mame. Does FBA have better compatibility than mame? Also, can FBA just auto detect games I have installed, meaning that can I just go to the directory in which a particular game is and launch it? Or do I have to cycle through a long alphabetical list of games and choose the games I have? I have no experience with FBA so please help me out.


spinmaster

  • Posts: 24
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #284 on: June 07, 2014, 07:09:59 pm »
I'm struggling as well (see post from alexei_gp) getting any games to run in regarding to the BIOS (neogeo.zip). However, I thought that the BIOS is not needed for CPS1/2 games - and these don't run as well.

My rom paths look as follows:



/media/data/roms/neogeo contains the neogeo.zip with the following BIOS files:

000-lo.lo
271-biosd.bin
aes-bios.bin
asia-s3.rom
japan-j3.bin
neocd.bin
neodebug.bin
neodebug.rom
neo-epo.bin
neo-geo.rom
neo-po.bin
sfix.sfix
sfix.sfx
sm1.sm1
sp1.jipan.1024
sp-1v1_3db8c.bin
sp-45.sp1
sp-e.sp1
sp-j2.rom
sp-j2.sp1
sp-s.sp1
sp-s2.sp1
uni-bios.10
uni-bios.11
uni-bios.20
uni-bios.21
uni-bios.rom
uni-bios_1_0.rom
uni-bios_1_1.rom
uni-bios_1_2.rom
uni-bios_1_2o.rom
uni-bios_1_3.rom
uni-bios_2_0.rom
uni-bios_2_1.rom
uni-bios_2_2.rom
uni-bios_2_3.rom
uni-bios_2_3o.rom
uni-bios_3_0.rom
usa_2slt.bin
vs-bios.rom

FBA does recognize the roms after a reboot, but when I run the game, I get the following error:



Is this related to the neogeo.zip BIOS file? As apparently quite some users are struggling with the BIOS file path (and where to put the file), maybe it's worth putting a note in the initial post on the first page of this thread.

Any help is appreciated ...
« Last Edit: June 07, 2014, 07:12:59 pm by spinmaster »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #285 on: June 07, 2014, 07:34:46 pm »
@spinmaster: your issue is related to the ROMset version of the games (you must use the FBA 0.2.97.29 ROMset or the MAME 0.149 ROMset)
« Last Edit: June 07, 2014, 07:40:04 pm by Gab1975 »

spinmaster

  • Posts: 24
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #286 on: June 07, 2014, 08:38:44 pm »
@spinmaster: your issue is related to the ROMset version of the games (you must use the FBA 0.2.97.29 ROMset or the MAME 0.149 ROMset)

Thanks Gab1975! I was not using the correct romset. Tried a couple of roms from the FBA 0.2.97.29 ROMset and they work great. :)

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #287 on: June 21, 2014, 09:28:03 am »
I noticed that in the official repository it's finally available the FBA (15 jun 2014), is it a new revision or the same downloadable from this topic/forum?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #288 on: June 21, 2014, 11:59:20 am »
I noticed that in the official repository it's finally available the FBA (15 jun 2014), is it a new revision or the same downloadable from this topic/forum?

It's the same latest version from this thread. For some reasons I couldn't upload it to official repo earlier.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #289 on: June 21, 2014, 12:05:34 pm »
It's the same latest version from this thread. For some reasons I couldn't upload it to official repo earlier.

OK, thanks for the clarification! :)

Noisepurge

  • Posts: 14
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #290 on: July 01, 2014, 11:25:35 am »
thanks for Final Burn :)

Any updates on possibility of fixing Irem M-92 system hardware games like In the Hunt and Undercover Cops? Or is the Zero just too slow?
« Last Edit: July 01, 2014, 11:30:35 am by Noisepurge »

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #291 on: July 02, 2014, 05:42:35 am »
undercover cops works in mame though not sure how much an improvement it is over fba

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #292 on: July 02, 2014, 06:45:14 am »
Any updates on possibility of fixing Irem M-92 system hardware games like In the Hunt and Undercover Cops? Or is the Zero just too slow?

If I understand well, the problem with Irem M-72/92 "cores" it's that they use a scanline-perfect emulation... and this makes the emulation slow... probably, to improve the performance, change the rendering method should be a good solution, but I think that it requires a heavy coding work!
« Last Edit: July 02, 2014, 06:54:14 am by Gab1975 »

Noisepurge

  • Posts: 14
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #293 on: July 02, 2014, 09:09:14 am »
undercover cops works in mame though not sure how much an improvement it is over fba

gotta give it a try with Mame then.

If I understand well, the problem with Irem M-72/92 "cores" it's that they use a scanline-perfect emulation... and this makes the emulation slow... probably, to improve the performance, change the rendering method should be a good solution, but I think that it requires a heavy coding work!

This M-72/92 system emulation part of the program can't be ported over from any other dingux version? Does it work anywhere?

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #294 on: July 02, 2014, 10:13:47 am »
This M-72/92 system emulation part of the program can't be ported over from any other dingux version? Does it work anywhere?

In theory yes... but, often, translate and adjust a "rendering method" code from other apps it's not a simple task!

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #295 on: July 29, 2014, 08:41:40 pm »
The FBA 0.2.97.30 is out (Win x86/x64 version)... and it seems to have various improvements!
http://www.barryharris.me.uk/article_view.php?id=198

surfi80

  • Posts: 252
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #296 on: July 29, 2014, 09:30:13 pm »
The FBA 0.2.97.30 is out (Win x86/x64 version)... and it seems to have various improvements!
http://www.barryharris.me.uk/article_view.php?id=198
that version could be used in GCW Zero?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #297 on: July 29, 2014, 09:40:53 pm »
that version could be used in GCW Zero?

It needs to be ported, like the previous 0.2.97.29 release... I'm hoping in d_smagin's generosity! ;)

Xaijiqq

  • Posts: 450
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #298 on: July 29, 2014, 09:58:22 pm »
gab, thanks for letting us know about this FBA update i probably wouldn't have found out about it until maybe 6 months later  ;)

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (UPDATE 2014-05-06)
« Reply #299 on: July 30, 2014, 06:04:02 am »
The FBA 0.2.97.30 is out (Win x86/x64 version)... and it seems to have various improvements!
http://www.barryharris.me.uk/article_view.php?id=198

Thanks for pointing, I'll check it out.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

 

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