Author Topic: Final Burn Alpha SDL for GCW-Zero (UPDATE 2015-03-11)  (Read 158669 times)

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #20 on: November 09, 2013, 02:28:32 pm »
I want to try the FBA with FBA-Capex release but dont have a clue on how to mnual install games on the GCW, is there a guide about at all?

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #21 on: November 09, 2013, 02:42:16 pm »
I want to try the FBA with FBA-Capex release but dont have a clue on how to mnual install games on the GCW, is there a guide about at all?

Here the video tutorial! ;)
https://www.youtube.com/watch?v=FYK67N8Bwrc
« Last Edit: November 09, 2013, 02:44:06 pm by Gab1975 »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #22 on: November 09, 2013, 02:42:25 pm »
I want to try the FBA with FBA-Capex release but dont have a clue on how to mnual install games on the GCW, is there a guide about at all?

https://www.youtube.com/watch?v=FYK67N8Bwrc
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #23 on: November 09, 2013, 04:15:42 pm »
Excellent Stuff, thanks!!

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #24 on: November 09, 2013, 04:33:21 pm »
Ok i have followed the youtube guide and now i see the FBA CAPEX icon in my emulators tab, and have setup the rom directory but whenever i load a rom it just resets back to the GCW menu screen, any ideas?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #25 on: November 09, 2013, 05:39:32 pm »
Ok i have followed the youtube guide and now i see the FBA CAPEX icon in my emulators tab, and have setup the rom directory but whenever i load a rom it just resets back to the GCW menu screen, any ideas?

You have to change file attributes for both fbacapex.dge and fbasdl.dge, as, I presume, you are running from internal memory. Linux filesystems have a special flag for executables.

chmod +x fbacapex.dge fbasdl.dge

But you have to telnet to your gcw0.

The other way is to run from external sd-card with fat, in this case this attribute won't matter.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #26 on: November 09, 2013, 06:15:27 pm »
Ok so i have:

Copied the fba-gcw0 over the apps folder on the internal memory
Press Select and selected Scan For Applications and Games
Then another tab appears called 'Found dge'
Inside 'Found dge' is fbacapex and fbasdl
I then press select on fbacapex and select 'edit fbacapex' and select the directory where my rom files are found
I then repeat the same for 'fbasdl' but roms still dont load

what do i need to do next?

hi-ban

  • Posts: 886
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #27 on: November 09, 2013, 06:21:26 pm »
read the post above yours.

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #28 on: November 09, 2013, 06:44:46 pm »
Yeah i read it but not sure how to change the file aatributes?

SuperMarcoVer

  • Posts: 121
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #29 on: November 09, 2013, 06:47:27 pm »
If you put it on an external sd it runs without any handling.

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #30 on: November 09, 2013, 07:42:13 pm »
Yeah i read it but not sure how to change the file aatributes?

You can try to change the access permissions following this "tutorial":
http://boards.dingoonity.org/gcw-general/(howto)-terminal-access-to-gcw0-using-telnet/msg75670/#msg75670

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #31 on: November 09, 2013, 08:43:37 pm »
Thanks followed the guide, now when i load Capex FBA, it still shows me the rom list and doesnt go straight into the Frontend, but if i select any rom from the rom list then it does load the frontend but the it doesnt show any roms and i cant load anything!
« Last Edit: November 09, 2013, 08:45:38 pm by BlockABoots »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #32 on: November 09, 2013, 10:35:32 pm »
Did you change chmod of both files, fbacapex.dge and fbasdl.dge, or only of fbacapex.dge?
For a direct access to the Capex frontend you need to disabilitate the "Selector Browser" option:
1) highlight the FBA-Capex icon and press select;
2) from the window menu choose "modify fbacapex" and press A;
3) find the option "Selector Browser" and set up "off";
4) press start to come back to the Gmenu2X.
... Now the Capex FrontEnd should start directly! ;)
« Last Edit: November 09, 2013, 10:40:42 pm by Gab1975 »

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #33 on: November 10, 2013, 01:19:00 am »
Yeah i did, i copied the guide here

http://boards.dingoonity.org/gcw-general/%28howto%29-terminal-access-to-gcw0-using-telnet/msg75670/#msg75670

Have turned Selector Browser to off and it doesnt change a think still loads up the rom list and then any rom i click on it brings up the Capex FBA frontend with no roms in the list

hi-ban

  • Posts: 886
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #34 on: November 10, 2013, 02:47:43 am »
where did you put your roms? FBA requires the roms to be placed in a specific folder.

BlockABoots

  • Posts: 131
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #35 on: November 10, 2013, 04:31:21 pm »
I placed them in media/ROMs, where do they need to be placed??

hi-ban

  • Posts: 886
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #36 on: November 10, 2013, 04:50:12 pm »
In the roms folder inside the FBA folder. Just like in MAME for PC.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #37 on: November 12, 2013, 04:14:12 am »
Please, test new beta.
OPK: http://www.sendspace.com/file/ns99qr

What's new compared to first post:
- Force all games to 60fps (hardcoded).
   Some games try to sync to some weird framerates like 59fps or 57 fps, now force them to do always 60. This adds some more smoothness
- Added preliminary sound settings menu to the gui. Now you are able to choose between libao, SDL with mutexes ans simple SDL; and choose between wider range of samplerates (11025, 16000, 22050, 32000 and 44100); also default samplerate is now 32000 which is more convenient for 60 fps, however, some games will play digital samples with distortion (it's the emulation engine drawback)

Attention, changing sound settings will reset the game; FBA emulation core can't change samplerate of the fly, that's why it has to be reset totally.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #38 on: November 12, 2013, 09:29:14 am »
I did a quick test...
the CPS1 and CPS2 games seem to work very well, full speed and without glitches (the horizontal resolution has a little resizing, but it's normal because the original arcade resolution is 384x224 pixels).
The SEGA System16 games have many issues and slow down, for example in Altered Beast, when the player defeats the first enemies, they don't disappear from the screen and the background stops to scroll.
I tried some SEGA "Pre" and X Board games: Outrun and Super Hang On work pretty well, After Burner works but it's slow, Enduro Racer doesn't work (after the title screen the game freezes).
I tried also Gunbird and I was glad to verify that it works well (without slow down and/or glitches)... if I remember well this game uses a Psikyo 68020 hardware which should be more powerful than a CPS2 hardware !

UPDATE (I tried some other games)
Irem M72 games (like Hammerin' Harry and R-type) works, but they run very slow (probably the emulation of CPU V30 needs a big optimization).
Taito Arkanoid, Bubble Bobble and Rastan work well (full speed and without glitches), Taito Chase HQ works a bit slow, but it's fully playable.
Capcom Ghosts'n Goblins and Ghouls'n Ghost work well.
Wonderboy and Pitfall II (SEGA System 1 hardware) work well.
« Last Edit: November 13, 2013, 08:26:13 am by Gab1975 »

Gab1975

  • Posts: 1165
Re: Final Burn Alpha SDL for GCW-Zero (BETA)
« Reply #39 on: November 12, 2013, 10:04:17 am »
PS: to test the emulator I used the ROMset 0.2.97.24...