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Author Topic: Coppergreen for the GCW0  (Read 3941 times)

xturrican (OP)

  • Posts: 16
Coppergreen for the GCW0
« on: February 13, 2015, 08:19:43 pm »
Hello,
now I'm proudly peresent you my project coppergreen for the gcw0. Now tested and ready. All bugs were cleared and the game
has licenced music.

Here's the link on Google Drive : https://drive.google.com/file/d/0B4DtPkHRd9eVSU9vUEdXYlZtVjg/view?usp=sharing

Here are some screenshots.
https://drive.google.com/file/d/0B4DtPkHRd9eVWlFLZ2tQTFRiZ0U/view?usp=sharing
https://drive.google.com/file/d/0B4DtPkHRd9eVVWNaaGFIaE9kdFU/view?usp=sharing
https://drive.google.com/file/d/0B4DtPkHRd9eVSVVZOG5IY2dzMFE/view?usp=sharing

musiclicence:
8bit Dungeon Level, Ambler, Black Vortex, Blue Scorpion, Call to Adventure, Chipper Doodle v2, Cut and Run, Cut Trance, Electro Cabello, Electrodoodle, Go Cart, How it Begins, Odyssey, Ropocolypse 2, Secrets of the Schoolyard, Space Fighter Loop: Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http...creativecommons.org.licenses.by.3.0.

This is also shown in the menue.


Please make a comment.

I hope i fullfill all conditions to spread this game over a official Rep.
Please take this game in a Rep. :-)

xturrican
« Last Edit: February 17, 2015, 08:35:21 pm by xturrican »

ruffnutts

  • Posts: 2654
Re: Coppergreen for the GCW0
« Reply #1 on: February 13, 2015, 09:11:43 pm »
Just played it cool game thanks ;)

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Coppergreen for the GCW0
« Reply #2 on: February 13, 2015, 10:53:41 pm »
Hello,
now I'm proudly peresent you my project coppergreen for the gcw0. Now tested and ready. All bugs were cleared and the licence for the sound is the modarchivelicence.
If you're referring to this license, then it's not one that you can bundle with games without written permission from the authors.

xturrican (OP)

  • Posts: 16
Re: Coppergreen for the GCW0
« Reply #3 on: February 14, 2015, 07:42:23 am »
You're right. I removed the game for download. The modarchive licence say I can spread the mod-files, but not bundled with a game etc.  :'( This I haven't read. sorry. I think I will upload this game in the evening with http://incompetech.com/music/royalty-free/licenses/

I promised to upload the game in the evening. Now here it is.
Now with licenced music.

https://drive.google.com/file/d/0B4DtPkHRd9eVSU9vUEdXYlZtVjg/view?usp=sharing
« Last Edit: February 14, 2015, 08:08:32 pm by xturrican »

hakmanplayer

  • Posts: 38
Re: Coppergreen for the GCW0
« Reply #4 on: February 14, 2015, 09:48:56 pm »
 :( :o i do not know why but this game will not load on my GCW Zero.

zear

  • * Moderator
  • Posts: 2381
Re: Coppergreen for the GCW0
« Reply #5 on: February 14, 2015, 10:44:16 pm »
:( :o i do not know why but this game will not load on my GCW Zero.
It works for me. Maybe you ran out of free space?

xturrican (OP)

  • Posts: 16
Re: Coppergreen for the GCW0
« Reply #6 on: February 15, 2015, 07:14:10 am »
If the game doesn't load, make sure you have the latest Firmware for the GCW0. The game needs ogg Support.
I've tested the game on an Gamegadget with 64 Megs of RAM. Tested on DEBIAN Linux on an x86, tested on an openpandora. The compiled executeables are in the opk too.

coppergreendebian => file for DEBIAN Linux
coppergreen.dge => file for the GameGadget
coppergreen => file for the GCW0

The ogg files are made with audacity.

 

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