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Author Topic: ColecOD V1.0  (Read 7249 times)

alekmaul (OP)

  • Posts: 330
    • Portabledev
ColecOD V1.0
« on: June 15, 2013, 08:27:38 am »
Hello all,
Here is a new emulator for GCW-ZERO, it is ColecOD, a Colecovision emulator :)

Picture (from Windows SDL version, the source code is compatible) :


You can download here :
- colecOD v1.0 : ColecOD opk executables

Source code will be available soon on  my github

Enjoy :) !

Skelton-retired

  • Posts: 6894
Re: ColecOD V1.0
« Reply #1 on: June 15, 2013, 08:42:43 am »
Good! I will try it as soon as my GCW arrives. Thanks for the effort :D
Retired

davidmt

  • Posts: 5
Re: ColecOD V1.0
« Reply #2 on: August 15, 2013, 12:53:12 am »
I saw on qbert1's youtube channel that there were an update to this emulator, but I cant find it anywhere.  Has it been officially released?

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: ColecOD V1.0
« Reply #3 on: August 16, 2013, 07:25:11 am »
No, it is not released. WIll try to release it next week.

atari5200fanatic

  • Posts: 2
Re: ColecOD V1.0
« Reply #4 on: January 21, 2014, 03:53:09 am »
Hi -- I saw the You Tube video -- was the update to 1.0 released? Thanks!

Atlantis_Risen

  • Posts: 535
Re: ColecOD V1.0
« Reply #5 on: January 21, 2014, 01:14:11 pm »
As an aside, a great Colecovision game I just discovered is artillery duel.  I never had it for my coleco back in the day.  it's kind of a scorched tanks / worms kind of thing.  A lot of fun.

MightyJAK

  • Posts: 538
    • My tumblr
Re: ColecOD V1.0
« Reply #6 on: January 21, 2014, 05:05:50 pm »
I had that game. It's 2-player hotseat, right? Even though the attract mode shows 2 computer players taking potshots at each other, I never found the option to play 1 player vs. an A.I. opponent.

One thing that impressed me was the way the hills were drawn and dotted with trees, it gives the impression that they are procedurally generated. It looks like this game was originally released for the Atari 2600, and also ported to the Commodore 64 and VIC-20. There is also a remake being developed for Pygame.
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

Atlantis_Risen

  • Posts: 535
Re: ColecOD V1.0
« Reply #7 on: January 21, 2014, 06:19:41 pm »
I had that game. It's 2-player hotseat, right? Even though the attract mode shows 2 computer players taking potshots at each other, I never found the option to play 1 player vs. an A.I. opponent.

One thing that impressed me was the way the hills were drawn and dotted with trees, it gives the impression that they are procedurally generated. It looks like this game was originally released for the Atari 2600, and also ported to the Commodore 64 and VIC-20. There is also a remake being developed for Pygame.

That's the one.  I can't figure out how to do 1 player vs AI either, I don't think you can, I've just been playing both sides.

 

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