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Author Topic: Blockling  (Read 5537 times)

andmatand (OP)

  • Posts: 11
Blockling
« on: December 06, 2013, 03:01:21 am »


This is a port of an open-source puzzle game I made several years ago when I was learning C++ (so the code is bad, please don't look at it :P). It's inspired by a 1993 DOS shareware game called BLOCK-MAN 1 but I added some new mechanics to it and took it in a different direction.

As an homage, the original levels are actually included; you can see them by choosing the "BLOCK-MAN 1" level-set.
EDIT: I have removed the BLOCK-MAN 1 levels from this version (they can still be found in the PC version, and of course in the original game, since DOSBox is a thing)

It's also possible to make your own levels, which is detailed here...btw does anyone know if there's a better way to include documentation-type stuff with an OPK?
EDIT: The readme is now visible in the app's context menu, thanks to Nebuleon :)

blockling.opk

Enjoy!
« Last Edit: December 08, 2013, 02:16:45 am by andmatand »

Nebuleon

  • Guest
Re: Blockling
« Reply #1 on: December 06, 2013, 03:33:42 am »
[...] It's also possible to make your own levels, which is detailed here...btw does anyone know if there's a better way to include documentation-type stuff with an OPK?
There's a way to have a file's contents displayed whenever the user presses Select with your application selected in the menu, then chooses "Show manual of Blockling".

You add the X-OD-Manual key in the OPK's file default.gcw0.desktop, and its value is the name of a file immediately beside it in the OPK. That file gets displayed as the manual. Its name is case-sensitive.

Code: [Select]
X-OD-Manual=readme.txt

andmatand (OP)

  • Posts: 11
Re: Blockling
« Reply #2 on: December 06, 2013, 08:55:06 pm »
You add the X-OD-Manual key in the OPK's file default.gcw0.desktop, and its value is the name of a file immediately beside it in the OPK. That file gets displayed as the manual. Its name is case-sensitive.

Code: [Select]
X-OD-Manual=readme.txt
Awesome, thanks! I was hoping there was a way. Unfortunately it looks like it doesn't use a fixed-width font, so the level format (which is essentially ASCII art) looks all broken :\

I don't suppose there's a way to make it use a fixed-width font...oh well, it's better than nothing!

Anyway, I have updated the OPK; not only did I add the readme, but I also fixed a bug where replays didn't work on "BLOCK-MAN 1" levels.

theweirdn8

  • Posts: 115
Re: Blockling
« Reply #3 on: December 07, 2013, 06:13:49 pm »
Got my message ole' sport?

andmatand (OP)

  • Posts: 11
Re: Blockling
« Reply #4 on: December 08, 2013, 11:21:50 pm »
Got my message ole' sport?
Yep, just replied!

pcercuei

  • Posts: 1704
    • My devblog
Re: Blockling
« Reply #5 on: December 21, 2013, 09:20:41 pm »
That game is great! Good job  ;D

andmatand (OP)

  • Posts: 11
Re: Blockling
« Reply #6 on: December 23, 2013, 12:42:51 am »
That game is great! Good job  ;D

Thanks! I'm glad you like it :)

I actually just now uploaded a new version of the .opk that has a couple small changes to a couple of the levels, in an attempt to make the levels better progress in order of difficulty. I had some people play it on the Zero (everyone I have shown it to thinks it is a neat little device!) and they all had a lot of trouble figuring out a certain part in level 5, so I decided to split it out into its own level, and move it to later in the game.

I am also thinking of creating some more levels soon, now that I find myself working with this project again, since I always envisioned the game having like 100 levels, but never got around to making that many :P

pcercuei

  • Posts: 1704
    • My devblog
Re: Blockling
« Reply #7 on: December 23, 2013, 01:00:17 am »
Oh nooo, how can you do this, when I finally got past level 5 xD (I didn't realize you could push blocks...).
I find the block character quite fun. You could add him some more funny sentences ;)
What I find especially missing is music.

I'll test your new OPK ASAP!

andmatand (OP)

  • Posts: 11
Re: Blockling
« Reply #8 on: December 30, 2013, 10:11:30 pm »
What I find especially missing is music.
Yeah, I have been wanting to make some .MOD tracker-style music for it for a long time, but I've never gotten around to it...

Anyway, I just updated the OPK again, with a new level! It's the new last level (if anyone has even gotten that far). Enjoy!

masteries

  • Posts: 34
Re: Blockling
« Reply #9 on: February 02, 2016, 09:43:35 am »
.OPK file can?t be downloaded, I encounter a page not found error.

pcercuei

  • Posts: 1704
    • My devblog
Re: Blockling
« Reply #10 on: February 02, 2016, 11:01:21 am »
It is in the main repo:
http://www.gcw-zero.com/downloads

 

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