Author Topic: Abbaye des Morts 1.12  (Read 17853 times)

dmitry_smagin (OP)

  • Posts: 423
Abbaye des Morts 1.12
« on: October 28, 2013, 11:49:06 am »
Here's a quick port of 'L'Abbaye des Morts'

Changes from original game:
- jump is mapped on A button as well as on UP
- B is changing graphics zx/new style




Download opk: http://www.gcw-zero.com/file.php?file=abbaye.opk
Sources: https://github.com/dmitrysmagin/abbaye-des-morts

Original site and sources: http://code.google.com/p/abbaye-for-linux/
« Last Edit: February 02, 2016, 05:30:28 pm by dmitry_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

ruffnutts

  • Posts: 2648
Re: Abbaye des Morts 1.12
« Reply #1 on: October 28, 2013, 11:52:40 am »
Works very well thanks for this... Just needs a pause 8)

Gab1975

  • Posts: 1165
Re: Abbaye des Morts 1.12
« Reply #2 on: October 28, 2013, 01:03:15 pm »
Thanks a lot d_smagin! ;)

opt2not

  • Posts: 210
Re: Abbaye des Morts 1.12
« Reply #3 on: October 28, 2013, 01:59:17 pm »
Oh man, this is awesome! If this game can be ported, perhaps hydorah can be as well?

Thanks a lot for this!

Pingaloka

  • Posts: 12
Re: Abbaye des Morts 1.12
« Reply #4 on: October 28, 2013, 02:27:01 pm »
Wow!!! I thought Locomalito's games were impossible to port.
Really good work mate, keep it up!

Gab1975

  • Posts: 1165
Re: Abbaye des Morts 1.12
« Reply #5 on: October 28, 2013, 02:43:35 pm »
Oh man, this is awesome! If this game can be ported, perhaps hydorah can be as well?

Thanks a lot for this!

Yes, the source code is available online, so a porting it's possible (at least in theory)
https://code.google.com/p/hydorah-for-linux/

The "potential problem" with Hydorah is the screen ratio (16/9 while the GCW Zero has a 4/3 LCD)...

PS: Locomalito made very interesting freeware games, like Maldita Castilla and EFMB: http://www.locomalito.com/index.php
« Last Edit: October 28, 2013, 02:48:45 pm by Gab1975 »

ruffnutts

  • Posts: 2648
Re: Abbaye des Morts 1.12
« Reply #6 on: October 28, 2013, 05:26:22 pm »
Yeah man these games look cool I check he's site nice 8)

dmitry_smagin (OP)

  • Posts: 423
Re: Abbaye des Morts 1.12
« Reply #7 on: October 28, 2013, 05:55:11 pm »
Hydorah runs at 320x160 resolution, fairly easy to adapt for gcw-zero.
Though it seems more like an unfinished engine to me...
EDIT: Just checked, hydorah is not compilable, sources in SVN are either not complete or broken, sorry.
« Last Edit: October 28, 2013, 06:14:08 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Gab1975

  • Posts: 1165
Re: Abbaye des Morts 1.12
« Reply #8 on: October 28, 2013, 06:31:00 pm »
@ d_smagin: in "L'Abbaye des Morts" you should add the "key button" to enter in the "INFO SCREEN"... for example the X button... concerning this I prepared the modified intro pngs, I hope that they will be useful !
Thanks a lot! :)

dmitry_smagin (OP)

  • Posts: 423
Re: Abbaye des Morts 1.12
« Reply #9 on: October 28, 2013, 07:24:03 pm »
Thanks, updated.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

opt2not

  • Posts: 210
Re: Abbaye des Morts 1.12
« Reply #10 on: October 28, 2013, 08:01:43 pm »
EDIT: Just checked, hydorah is not compilable, sources in SVN are either not complete or broken, sorry.

oh poop.  :(

Thanks for checking it out anyway.

ruffnutts

  • Posts: 2648
Re: Abbaye des Morts 1.12
« Reply #11 on: October 28, 2013, 08:48:21 pm »
Can we have F set to x for full screen please :)

Gab1975

  • Posts: 1165
Re: Abbaye des Morts 1.12
« Reply #12 on: October 28, 2013, 08:56:32 pm »
Thanks, updated.

Thanks to you! :)
Just a little thing (not a real problem) the "info screen" is always in "8 bit ZX Spectrum mode" also if the 16 bit enhanced graphic mode is selected...

Losk

  • Posts: 107
Re: Abbaye des Morts 1.12
« Reply #13 on: October 28, 2013, 09:19:19 pm »
A cool game - thank you!!  :)

alyinsanfran

  • Posts: 439
Re: Abbaye des Morts 1.12
« Reply #14 on: October 31, 2013, 10:15:02 pm »
Great game that I've never seen before. Thank you!

qbertaddict

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Re: Abbaye des Morts 1.12
« Reply #15 on: November 01, 2013, 07:16:56 am »
Here is a video of it in action

<a href="https://web.archive.org/web/20221207033921/https://www.youtube.com/watch?v=iRr2EU_Qo3A" target="_blank">https://www.youtube.com/watch?v=iRr2EU_Qo3A</a>
« Last Edit: November 01, 2013, 07:18:49 am by qbertaddict »

TimeDevouncer

  • Posts: 231
Re: Abbaye des Morts 1.12
« Reply #16 on: November 05, 2013, 05:08:42 pm »
Hi, i have a problem: I don't know how to launch this game, i put the OPK in apps folder and when i launch the game returns to menu.

Do I need something else? And the patchs...How I can apply?

Thanks and sorry for my bad english.
Look behind you! A three-headed monkey!

dmitry_smagin (OP)

  • Posts: 423
Re: Abbaye des Morts 1.12
« Reply #17 on: November 05, 2013, 06:02:43 pm »
Patches are for original sources, you don't need them to run opk.
I can't reproduce the error - opk works for me. ANyway I reuploaded 100% working opk, see first post.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

TimeDevouncer

  • Posts: 231
Re: Abbaye des Morts 1.12
« Reply #18 on: November 05, 2013, 06:28:23 pm »
Thanks, but i think the problem is mine...i'm a noob with GCW Zero :-[.

I ONLY put the OPK en my SD... Do I have to use source zip? Where?

Thanks!

EDIT

It works! Thank you! I put the new OPK and the source in the same directory and now works. But Ghost and Goblins remix doesn't work for the same problem, black screen and return to menu, buf xD.
« Last Edit: November 05, 2013, 10:43:44 pm by TimeDevouncer »
Look behind you! A three-headed monkey!

alyinsanfran

  • Posts: 439
Re: Abbaye des Morts 1.12
« Reply #19 on: November 18, 2013, 10:36:27 pm »
I only just got around to playing this, and I love it! So many of these old Speccy platformers still hold up today. Thanks for porting it.

 

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