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Author Topic: [RC] Hexen II: Hammer of Thyrion (uHexen2)  (Read 8266 times)

johnnyonflame (OP)

  • Posts: 219
[RC] Hexen II: Hammer of Thyrion (uHexen2)
« on: December 17, 2014, 09:43:52 pm »
Hexen II: Hammer of Thyrion

Download Link
Source Code (uHexen 2)
Source Code (visual_err)

COPY THE data1 FOLDER OF EITHER THE FULL GAME OR DEMO INTO:
$home/.hexen2/

MAKE SURE ALL FILES IN data1 FOLDER ARE >lowercase<
MAKE SURE TO DELETE THE hexen.rc FILE FROM THE FOLDER data1!


Quote from: wikipedia, 19:40 17/12/2014
Hexen II is a dark fantasy first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007.[1] Using a modified Quake engine, it featured single-player and multi-player game modes, as well as four character classes to choose from, each with different abilities. These included the offensive Paladin, the defensive Crusader, the spell-casting Necromancer, and the stealthy Assassin.

changelog:

Quote from: revision five
-Added icon authored by hi-ban
Quote from: revision four
-Removed MP3 dependencies
-Workaround for LAN discovery broadcast, fixes local area network gaming
Quote from: revision three
-First public release

known issues:

Quote
-None known yet.
« Last Edit: May 30, 2015, 10:21:54 am by johnnyonflame »

Kouen Hasuki

  • Posts: 155
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #1 on: December 17, 2014, 10:15:31 pm »
Can't wait to give this a shot!

opt2not

  • Posts: 204
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #2 on: December 17, 2014, 10:31:49 pm »
YES!!!  Excellent release.  Thank you!!

Greetdeath

  • Posts: 26
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #3 on: December 17, 2014, 11:02:26 pm »
Great, trying it right now, ty!

Gab1975

  • Posts: 1165
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #4 on: December 17, 2014, 11:45:43 pm »
Thanks, the game seems to run very well ! :) Just one "issue" (not a big problem), the $HOME/.hexen2 folder must be created manually...

AtariHERO

  • Posts: 351
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #5 on: December 18, 2014, 05:16:20 pm »
Is adding pak1.pak enough to have the full version?

johnnyonflame (OP)

  • Posts: 219
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #6 on: December 18, 2014, 07:19:01 pm »
Is adding pak1.pak enough to have the full version?

Please read the instructions in OP. Copy the whole data1 folder.

kami1357

  • Posts: 15
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #7 on: December 18, 2014, 07:29:54 pm »
Excellent ! Good work :)

Scoobysnaxx

  • Posts: 128
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #8 on: December 18, 2014, 09:54:24 pm »
Yes!!!!!

Thank you very much.

Koren

  • Posts: 2
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #9 on: December 29, 2014, 09:51:22 am »
Works well, had a lot a fun :D Thanks.

masteries

  • Posts: 34
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #10 on: February 02, 2015, 11:12:19 am »
Thank you soo much!

I have a question, it is a software rendered or an OpenGL version?

Gab1975

  • Posts: 1165
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #11 on: February 02, 2015, 12:55:25 pm »
Thank you soo much!

I have a question, it is a software rendered or an OpenGL version?

I tested this game engine and I'm pretty sure that it uses a software rendering...

masteries

  • Posts: 34
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #12 on: February 02, 2015, 06:32:32 pm »
Yes, it is software based.

We can try to write an "autoexec.cfg" and write to it  "r_picmip 0" in order to bring more detailed textures.

EDIT:

Probably I located a minor problem in this release of Hexen 2 for GCW Zero.

At gameplay there are some sounds that are loaded on demand (the first time you pick up a quartz flask, some enemies sounds...) the game stops working and rendering while the sound is being loaded; but after half-hour of good gameplay; at "Barbican" stage, I drop into castle moat, where there is a small octopus, I hit it... and the game stops (probably loading a sound) but the engine never recovers from this on demand loading, GCW Zero crashes to black...

...and a new rom flashing needed, hahaha, sincerely I don?t know how many times my Zero has been flashed.

I think these loading on demand can be avoided loading the entire game into RAM, we have 500+ MB and the entire game takes around 150 or 200

 
« Last Edit: February 03, 2015, 08:28:30 am by masteries »

johnnyonflame (OP)

  • Posts: 219
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #13 on: February 03, 2015, 09:03:57 am »
Yes, it is software based.

We can try to write an "autoexec.cfg" and write to it  "r_picmip 0" in order to bring more detailed textures.

EDIT:

Probably I located a minor problem in this release of Hexen 2 for GCW Zero.

At gameplay there are some sounds that are loaded on demand (the first time you pick up a quartz flask, some enemies sounds...) the game stops working and rendering while the sound is being loaded; but after half-hour of good gameplay; at "Barbican" stage, I drop into castle moat, where there is a small octopus, I hit it... and the game stops (probably loading a sound) but the engine never recovers from this on demand loading, GCW Zero crashes to black...

...and a new rom flashing needed, hahaha, sincerely I don?t know how many times my Zero has been flashed.

I think these loading on demand can be avoided loading the entire game into RAM, we have 500+ MB and the entire game takes around 150 or 200

Sounds like a dead SD Card. I have never experienced any of this. Please make sure you're running the absolute latest firmware since there are quite a few changes regarding data corruption.

To be honest, the game doesn't stop AT ALL when loading the sounds on demand.
« Last Edit: February 03, 2015, 09:07:54 am by johnnyonflame »

masteries

  • Posts: 34
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #14 on: February 03, 2015, 10:54:32 am »

I am also thinking that my internal 16 GB sd card is pretty bad or it is almost dead.

I have an unused 8 GB micro sd card. Can I replace the 16 GB internal with a 8 GB one in order to test if it is more stable?

Also I experienced slow file transfer via USB, usually data transfer stops each 3-4 seconds, and continues after 3-5 seconds... :P

Thanks for the tip,

P.S. I want to develop more things for GCW Zero (I am developing a succesful port of BennuGD for PlayStation 2 that uses my own implementation of hardware audio mixing and some hardware video features, and problably I can help with video hardware support for Zero), but these sort of failures retract me.

johnnyonflame (OP)

  • Posts: 219
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #15 on: February 10, 2015, 02:31:47 am »

I am also thinking that my internal 16 GB sd card is pretty bad or it is almost dead.

I have an unused 8 GB micro sd card. Can I replace the 16 GB internal with a 8 GB one in order to test if it is more stable?

Also I experienced slow file transfer via USB, usually data transfer stops each 3-4 seconds, and continues after 3-5 seconds... :P

Thanks for the tip,

P.S. I want to develop more things for GCW Zero (I am developing a succesful port of BennuGD for PlayStation 2 that uses my own implementation of hardware audio mixing and some hardware video features, and problably I can help with video hardware support for Zero), but these sort of failures retract me.

Yes, you can use it, the firmware will take 128mb tops, anything 2gb+ will give you enough headroom to run it. The process is pretty straightforward, you just need to put the new card and do a reflash, which will destroy any data on the SD-CARD. The system will run the "first boot" utils once you boot it for the first time, which will take care of resizing and whatnot.

If you're inclined, you can also generate the latest and newest images yourself.

Remember to visit us on #[email protected] or #[email protected] if you want to chat about development or if you have any further issues.

johnnyonflame (OP)

  • Posts: 219
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #16 on: May 30, 2015, 10:03:43 am »
Update ya'll! As always, link on the OP is updated. This one fixes previous issues where players weren't able to join local area network games.

johnnyonflame (OP)

  • Posts: 219
Re: [RC] Hexen II: Hammer of Thyrion (uHexen2)
« Reply #17 on: May 30, 2015, 10:21:55 am »
Ooops- Forgot to add the icon hi-ban made for this release, sorry!

 

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