Author Topic: ECWolf Engine (Wolfenstein 3D, ...)  (Read 23337 times)

Gab1975

  • Posts: 1165
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #20 on: July 11, 2014, 11:04:06 am »
@iames85: you're welcome! :)

@johnnyonflame: you made a very good work, thanks! :) As far as I have been able to observe, just the "key/button" labels need to be renamed for a "perfect" release ! ;)

zear

  • * Moderator
  • Posts: 2381
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #21 on: July 11, 2014, 11:05:25 am »
@iames85: you're welcome! :)

@johnnyonflame: you made a very good work, thanks! :) As far as I have been able to observe, just the "key/button" labels need to be renamed for a "perfect" release ! ;)
More than that, actually. Most of the game options are redundant and some (like resolution change) can freeze the visuals.

Gab1975

  • Posts: 1165
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #22 on: July 11, 2014, 11:12:36 am »
More than that, actually. Most of the game options are redundant and some (like resolution change) can freeze the visuals.

Therefore I was too optimist! :P In any case, the engine seems to work very well...

JRRacing64

  • Posts: 10
Re: [RC] ECWolf Engine (Wolfenstein 3D, ...)
« Reply #23 on: July 20, 2014, 04:27:11 pm »
I solved the "issue"... my .wl6 files must have been updated to the last version... to make it I used the "patch utility" on the Original Website.
What's original website? Having the same issue.

Gab1975

  • Posts: 1165
Re: [RC] ECWolf Engine (Wolfenstein 3D, ...)
« Reply #24 on: July 20, 2014, 04:43:51 pm »
What's original website? Having the same issue.

Here ... the section is "Patch Utility" ! ;)

JRRacing64

  • Posts: 10
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #25 on: July 24, 2014, 03:26:19 pm »
I'm still kinda new to linux.  I don't under stand "Open a terminal and use cd to change to that directory" What do I type exactly? It's in downloads/wolf3d. Sorry if I'm being a noob at this.

Gab1975

  • Posts: 1165
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #26 on: July 24, 2014, 04:23:50 pm »
I'm still kinda new to linux.  I don't under stand "Open a terminal and use cd to change to that directory" What do I type exactly? It's in downloads/wolf3d. Sorry if I'm being a noob at this.

You need to put the "patchutil.exe" in the same folder where you put the ".wl6" files (Wolfenstein 3d data files)... then it's enough to run the patchutil.exe and automatically the files will be updated.

PS: obviously, if you use Windows OS, you need to download "Wolf3D Patch for Windows"  (and run the patch with the "administrative permissions").

JRRacing64

  • Posts: 10
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #27 on: July 25, 2014, 03:48:15 pm »
Thanks you! works great. Thanks for being patient with me with all the questions. :-)

AskaLangly

  • Posts: 106
Re: ECWolf Engine (Wolfenstein 3D, ...)
« Reply #28 on: November 27, 2017, 07:06:41 am »
Any word on updates?
Specifically ones involving the analog Y-axis remap issue, and allowing slower movement with analog?
Also any word on mod support? I'm not looking to modify it with HQ graphic packs, but the 3DO music, the Mac version weapons, as well as the ability to have 199 ammo.
But now I have been wondering... how to get at the debug features?!?

 

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