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Author Topic: [GCW Zero] BennuGD (r270)  (Read 2504 times)

Geca (OP)

  • Posts: 47
    • GECA soft
[GCW Zero] BennuGD (r270)
« on: July 16, 2014, 07:21:52 pm »

[GCW Zero] BennuGD (r270)

BennuGD runtime - Version r270

GCW Zero port by GECA soft (2014/07/16)



To identify the OS where BennuGD is running use 'os_id'.
In GCW Zero 'os_id' is: "os_id = 1020" or "os_id = OS_GCWZERO".


1 - Copy the BennuGD folder runtime to your game files folder.

2 - Create your 'MyGame.dge' script with the lines:

export PATH=$PWD/bgd-runtime:$PATH
bgdi MyGame.dcb

'MyGame.dcb' is your BennuGD game file name.
This will use this local BennuGD runtime instead of installed
GCW Zero BennuGD runtime.

This allow you to use your own BennuGD modules in your Game
(simply copy your module to BennuGD runtime folder).

It also include the BennuGD compiler if for some reason you need to
compile your game in the console.



Geca (OP)

  • Posts: 47
    • GECA soft
Re: [GCW Zero] BennuGD (r270)
« Reply #1 on: May 03, 2015, 12:38:09 pm »
I detect an internal error on BennuGD GCW Zero version included official firmware port, the r325 revision of bennu.

Using scale_y function we have some graphic glitches when modify graphic (a line at ther botton of the graphic).

With my port, r270 this don't happen. Here is the note for developers ;)


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