Author Topic: [24/12/13 BETA] Odamex (Doom port for Online Gaming)  (Read 6078 times)

johnnyonflame (OP)

  • Posts: 219
[24/12/13 BETA] Odamex (Doom port for Online Gaming)
« on: December 19, 2013, 04:00:58 am »
Odamex

Download Link
Source Code (Launcher)
Source Code (Client/Server)

WADS GO INTO ANY OF THESE FOLDERS:
/media/data/local/share/games/doom
/media/data/local/home/

MAKE SURE INSTALLED WADS ARE >lowercase<


There's no need to describe doom :)

changelog:

Quote from: revision two, hotfix one
-Fixed manual join menu

Quote from: revision two
-Included FreeDoom, FreeUDoom and FreeDM
-Fix for crashes caused by certain files in HOME (UTF8)
-Many Launcher UI improvements
-Fixed mouse cursor being displayed
-Many fixes from Upstream ODAMEX SVN (git svn fetch && rebase)

Quote from: revision one
-Adapted UI and Console for keyboard-less usage
-Assorted GCW0 Related changes
-Added custom launcher for Multiplayer Gaming

known issues:

Quote
-SDL cursor not hidden on Launcher
-Untested behavior in case no IWAD is found (?)
« Last Edit: December 24, 2013, 10:35:09 pm by johnnyonflame »

johnnyonflame (OP)

  • Posts: 219
Re: [BETA] Odamex (Doom port for Online Gaming)
« Reply #1 on: December 19, 2013, 04:01:44 pm »
snip

johnnyonflame (OP)

  • Posts: 219
Re: [BETA] Odamex (Doom port for Online Gaming)
« Reply #2 on: December 19, 2013, 04:11:11 pm »
snip

glimmer

  • Posts: 119
Re: [BETA] Odamex (Doom port for Online Gaming)
« Reply #3 on: December 23, 2013, 03:17:49 am »
How does one open the console? How do I pick from the various WAD files?
« Last Edit: December 23, 2013, 03:20:32 am by glimmer »

johnnyonflame (OP)

  • Posts: 219
Re: [BETA] Odamex (Doom port for Online Gaming)
« Reply #4 on: December 24, 2013, 04:18:12 pm »
Next update will allow for you to pick from iwads and pwads for singleplayer gaming, and you can access the console via the options menu. Next update is just pending a couple of fixes and some stability checks.

johnnyonflame (OP)

  • Posts: 219
Re: [24/12/13 BETA] Odamex (Doom port for Online Gaming)
« Reply #5 on: December 24, 2013, 11:37:38 pm »
Updated :)

zephyrus

  • Posts: 76
Re: [24/12/13 BETA] Odamex (Doom port for Online Gaming)
« Reply #6 on: December 25, 2013, 03:25:26 am »
Thank you very much! Plays also perfect with DoomII TNT+Plutonium  :)

KickingCooler

  • Posts: 79
    • YouTube Channel
Re: [24/12/13 BETA] Odamex (Doom port for Online Gaming)
« Reply #7 on: August 21, 2014, 03:35:26 am »
Since the rumble driver was added in todays OS update, is it possible that when you get hurt, the Zero shakes for a brief moment?
Also, can the g-sensor be used to aim the gun? Thanks.
« Last Edit: August 21, 2014, 06:10:31 am by KickingCooler »
I'm back. (for the third time) :P

lunar

  • Posts: 22
Re: [24/12/13 BETA] Odamex (Doom port for Online Gaming)
« Reply #8 on: February 26, 2016, 10:31:05 pm »
I've been using this lately and it's great, but I've come across and issue and want to know if anyone can help. For some reason, I can't save the game. Like I can, I save, it says there's a save, etc, but when I go to close out of the game and re-enter later, "Load Game" doesn't result in anything.

I'm using an official Ultimate Doom WAD.

 

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