Author Topic: [updated, rev5] ABUSE  (Read 9062 times)

johnnyonflame (OP)

  • Posts: 219
[updated, rev5] ABUSE
« on: December 13, 2013, 04:35:02 am »

<adapted from wikipedia>
   Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. Abuse resembles a side-scrolling platform game. The basic gameplay consists of fighting various enemies (mostly the various forms of mutants, who prefer to attack in huge swarms) and solving some simple puzzles, usually involving switches.

changelog:

Quote from: revision 5 (rc3)
Fixed load game not correctly playing level music
Fixed load/save menu causing a crash on multiple instances of savegame
Disabled networking button, since that feature is not complete

Quote from: revision 4 (rc2)
Added a crosshair to help guide aiming

Quote from: revision 3 (rc1)
Fixed lighting on resolution 320x240 (improved graphics!)

Quote from: revision 2
Improved analog shooting mechanics (far more precise!)
Fixed 'button translation' issue with death hints
Fixed save/load menu not exiting upon receiving the B button event


Quote from: first test release
Fixed asserts due toupper/lower with 'int c" > 255
Added joystick init code
Added analog aiming code
Menu additions and rewrites in order to make it usable without a mouse
Changed menu buttons (ie enter->a, etc)
Other possibly forgotten changes

known issues
Quote
(none yet)
« Last Edit: December 17, 2013, 10:21:40 am by johnnyonflame »

Frenzis

  • Posts: 17
Re: [beta?] ABUSE
« Reply #1 on: December 13, 2013, 08:45:58 am »
sweet, thanks! I loved this game, too good to see it working here.

I could not find the save/load menu, what's the shortcut?

Reds

  • Posts: 117
Re: [beta?] ABUSE
« Reply #2 on: December 13, 2013, 12:04:17 pm »
Nice! Framerate could be a bit smoother but it's playable in its current state.

Gab1975

  • Posts: 1165
Re: [beta?] ABUSE
« Reply #3 on: December 13, 2013, 01:20:27 pm »
sweet, thanks! I loved this game, too good to see it working here.

I could not find the save/load menu, what's the shortcut?

There are save-stations inside the levels, you need to place the character in front of them and press B button to enter in the save menu...

Gab1975

  • Posts: 1165
Re: [beta?] ABUSE
« Reply #4 on: December 13, 2013, 01:24:54 pm »
Nice! Framerate could be a bit smoother but it's playable in its current state.

I agree, nice work! :) With a smoother framerate the porting will be perfect! :) (I think that in the current version the game runs at about 20 fps)
« Last Edit: December 13, 2013, 01:26:55 pm by Gab1975 »

johnnyonflame (OP)

  • Posts: 219
Re: [beta?] ABUSE
« Reply #5 on: December 13, 2013, 01:59:16 pm »
The framerate seems to be fixed at that :/

Reds

  • Posts: 117
Re: [beta?] ABUSE
« Reply #6 on: December 13, 2013, 03:08:07 pm »
The framerate seems to be fixed at that :/

Yeah, I was going to ask that. I suppose asking if there was a way to change that would be a stupid question.

Nebuleon

  • Guest
Re: [beta?] ABUSE
« Reply #7 on: December 13, 2013, 03:42:51 pm »
The framerate seems to be fixed at that :/

Yeah, I was going to ask that. I suppose asking if there was a way to change that would be a stupid question.
That's a valid question, but depending on the game engine, the results could be disastrous ;)

Look at this, for example: http://www.youtube.com/watch?v=ju9de_wYlIc "INglorious Gameplay - Need For Speed Rivals @ 60fps" Someone unlocked 60 FPS in that game and found that the entire game ran twice too fast!

Reds

  • Posts: 117
Re: [beta?] ABUSE
« Reply #8 on: December 13, 2013, 04:00:24 pm »
The framerate seems to be fixed at that :/

Yeah, I was going to ask that. I suppose asking if there was a way to change that would be a stupid question.
That's a valid question, but depending on the game engine, the results could be disastrous ;)

Look at this, for example: http://www.youtube.com/watch?v=ju9de_wYlIc "INglorious Gameplay - Need For Speed Rivals @ 60fps" Someone unlocked 60 FPS in that game and found that the entire game ran twice too fast!

Hence "stupid question". I'm generally expecting the result to be the sped up outcome. But hey, it's playable so if the framerate can't be adjusted/would take too much effort then that's ok with me. It'd just make movement a bit more pleasant to control, that's all. If it could be done it would probably have been done already.
« Last Edit: December 13, 2013, 04:11:48 pm by Reds »

johnnyonflame (OP)

  • Posts: 219
Re: [beta?] ABUSE
« Reply #9 on: December 13, 2013, 04:21:38 pm »
Let's just say that unlocking the game's framerate lead me into near-instant demise by the hands of these infected by the abuse.

EDIT::


Updated to revision 2, changelog is on the original post.
« Last Edit: December 13, 2013, 05:23:58 pm by johnnyonflame »

retroman

  • Posts: 44
Re: [updated, rev2] ABUSE
« Reply #10 on: December 14, 2013, 02:19:06 am »
Thanks! I and we appreciate your hard work!

johnnyonflame (OP)

  • Posts: 219
Re: [updated, rev3] ABUSE
« Reply #11 on: December 14, 2013, 04:00:50 am »
Another update! Check OP for the changelog.

Gab1975

  • Posts: 1165
Re: [updated, rev3] ABUSE
« Reply #12 on: December 14, 2013, 05:38:16 am »
Another update! Check OP for the changelog.

Thanks! Fix the lighting effects it's a very nice visual/graphic addition! :)
« Last Edit: December 14, 2013, 05:43:13 am by Gab1975 »

johnnyonflame (OP)

  • Posts: 219
Re: [updated, rev4] ABUSE
« Reply #13 on: December 14, 2013, 10:20:19 pm »
Forgot to announce, another small patch- check OP for changelog.

TimeDevouncer

  • Posts: 231
Re: [updated, rev4] ABUSE
« Reply #14 on: December 16, 2013, 06:52:35 pm »
Awesome! I love this game, thank you so much for porting.

But I found one little bug/problem: In save terminals, if we try to change the save slot, the game crashes.

Look behind you! A three-headed monkey!

johnnyonflame (OP)

  • Posts: 219
Re: [updated, rev4] ABUSE
« Reply #15 on: December 16, 2013, 07:43:17 pm »
Alright, I managed to reproduce the issue, once I quit doing some other pet little project I'll have a look.

johnnyonflame (OP)

  • Posts: 219
Re: [updated, rev4] ABUSE
« Reply #16 on: December 17, 2013, 03:09:24 am »
Two bugs fixed, depending on how it goes tomorrow I'll update the package.
Nite.

(crash on loading && music not changing upon loading game)

TimeDevouncer

  • Posts: 231
Re: [updated, rev4] ABUSE
« Reply #17 on: December 17, 2013, 06:46:27 am »
Two bugs fixed, depending on how it goes tomorrow I'll update the package.
Nite.

(crash on loading && music not changing upon loading game)

Thank you so much! ;)
Look behind you! A three-headed monkey!

johnnyonflame (OP)

  • Posts: 219
Re: [updated, rev4] ABUSE
« Reply #18 on: December 17, 2013, 10:19:34 am »
Alright, updated. commits are on the github, changelog is on OP, and the download link has been updated.

iames85

  • Posts: 65
Re: [updated, rev5] ABUSE
« Reply #19 on: December 18, 2013, 12:14:13 am »
Neat game. Thanks Johnny.

 

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