Fixed load game not correctly playing level musicFixed load/save menu causing a crash on multiple instances of savegameDisabled networking button, since that feature is not complete
Added a crosshair to help guide aiming
Fixed lighting on resolution 320x240 (improved graphics!)
Improved analog shooting mechanics (far more precise!)Fixed 'button translation' issue with death hintsFixed save/load menu not exiting upon receiving the B button event
Fixed asserts due toupper/lower with 'int c" > 255 Added joystick init codeAdded analog aiming codeMenu additions and rewrites in order to make it usable without a mouseChanged menu buttons (ie enter->a, etc)Other possibly forgotten changes
sweet, thanks! I loved this game, too good to see it working here.I could not find the save/load menu, what's the shortcut?
Nice! Framerate could be a bit smoother but it's playable in its current state.
The framerate seems to be fixed at that :/
Quote from: johnnyonflame on December 13, 2013, 01:59:16 pmThe framerate seems to be fixed at that :/Yeah, I was going to ask that. I suppose asking if there was a way to change that would be a stupid question.
Quote from: Reds on December 13, 2013, 03:08:07 pmQuote from: johnnyonflame on December 13, 2013, 01:59:16 pmThe framerate seems to be fixed at that :/Yeah, I was going to ask that. I suppose asking if there was a way to change that would be a stupid question.That's a valid question, but depending on the game engine, the results could be disastrous Look at this, for example: http://www.youtube.com/watch?v=ju9de_wYlIc "INglorious Gameplay - Need For Speed Rivals @ 60fps" Someone unlocked 60 FPS in that game and found that the entire game ran twice too fast!
Another update! Check OP for the changelog.
Two bugs fixed, depending on how it goes tomorrow I'll update the package.Nite.(crash on loading && music not changing upon loading game)