Author Topic: Löve & The Release Index  (Read 2343 times)

DeusDormouse (OP)

  • Posts: 99
Löve & The Release Index
« on: May 07, 2014, 09:07:27 pm »
The post announcing the L?ve Framework will not be included in the GCW Zero Release Index as it does not satisfy the principles of the Index.

Discuss.

Nebuleon

  • Guest
Re: Löve & The Release Index
« Reply #1 on: May 07, 2014, 11:34:31 pm »
L?ve has an apparent inability to maintain its API, which breaks games. The discussion thread may be, or become, as important as the release itself, if someone wants to make a compatibility list on it. Releases of games made with L?ve should probably get their own separate release threads, though.

Beerman1138

  • Posts: 160
Re: Löve & The Release Index
« Reply #2 on: May 08, 2014, 02:51:28 pm »
I'd lean towards not listing the framework, until there's some stability.  However, listing releases of games that work with the framework that are tested would be a good comprimise, IMHO. 

slapstick

  • Posts: 27
Re: Löve & The Release Index
« Reply #3 on: May 08, 2014, 07:53:29 pm »
Personally, I think that love should exist in the index, but perhaps not as its own entry. Maybe link to love as a dependency next to released games that use it? As for the API breaking, new major api-breaking releases of love only come out about once a year. In the community there are different "waves" of love games, but a lot of people update their larger games, or distribute the correct version of love in the zip. The API breaking is mostly fun (at least for me, as a hobbyist) because it usually adds tons of new features and makes things more consistent! Mostly the API changes involve renaming functions, so updating is not generally that hard.

vonzippenstein

  • Posts: 49
    • vonzippenstein.com
Re: Löve & The Release Index
« Reply #4 on: May 08, 2014, 08:26:39 pm »
The L?ve games that are properly configured for the Zero will most likely be packaged into stand alone opks on release. love.opk seems like more a development tool. Weighing in at less than 1mb it would hardly save any space to keep your games in .zips and run them through L?ve. It would be just an extra step and they wouldn't have shiney icons.

PJOttCan

  • Posts: 4
Re: Löve & The Release Index
« Reply #5 on: May 09, 2014, 02:51:42 am »
Okay, so this looked cool.  I went to the Love site, figured out how to make a simple test app (confirmed it worked on windows 7 and made it 320x240), zipped it and .loved it, copied the game.love file to my Zero's home folder, ran the Zero's Love app, browsed to the folder where I put game.love and it doesn't show up?!!!?  Am I supposed to do something else?

vonzippenstein

  • Posts: 49
    • vonzippenstein.com
Re: Löve & The Release Index
« Reply #6 on: May 09, 2014, 05:04:17 am »
Keep them as zip not love. But at the moment there's an SDL2 issue keeping button presses from being recognized. Until then you can try out some non-interactive demos like this one: http://www.mediafire.com/download/fvq8dlmkfdvq10v/passingclouds.zip

PJOttCan

  • Posts: 4
Re: Löve & The Release Index
« Reply #7 on: May 12, 2014, 07:21:54 pm »
Thanks.  So, there's no official way to Escape/exit from a Love app or this particular Love.opk interpreter?  I've only been able to power off the Zero.

vonzippenstein

  • Posts: 49
    • vonzippenstein.com
Re: Löve & The Release Index
« Reply #8 on: May 12, 2014, 08:19:59 pm »
Slide the Power up and hit Select to exit any program as alternative to a full restart.

 

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