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GCW Zero => General => Topic started by: cruelcynic on May 19, 2012, 12:58:41 am

Title: GCW Zero
Post by: cruelcynic on May 19, 2012, 12:58:41 am
http://game-consoles-worldwide.blogspot.com/
I have been reading about this one on a few other forums and thought I would post about it here. The specs on the site seem to be the current prototype but it was mentioned he was checking out the possibility of a 640x480 screen. For the $110 target price I think I would get it.
(http://3.bp.blogspot.com/-eovoxNwmyQE/T7W0h2Wd_vI/AAAAAAAAAAk/EnCKU4n65Cs/s320/test.jpg)
Title: Re: GCW Zero
Post by: samir on May 19, 2012, 02:34:14 am
Take a look here http://boards.dingoonity.org/dingoo-hardware-general/new-dingux-hadhelded/30/
Title: Re: GCW Zero
Post by: cruelcynic on May 19, 2012, 03:03:02 am
I started a thread here since it is not a dingoo.
Title: Re: GCW Zero
Post by: Frank_fjs on May 19, 2012, 03:23:45 am
$110 sounds a little expensive to me, given the new wave of Android based devices that are on the market. $70 to $80 sounds more reasonable.

I really can't be bothered with another Dingoo/Linux type device, unless it fully supports the range of software already available for the A320, which in this case isn't a possibility due to the hardware differences.
Title: Re: GCW Zero
Post by: emrextreme on May 19, 2012, 07:22:41 am
I wouldn't buy it unless N64 and PSX emulation is smooth, battery life is outstanding. If this device can do that, i'll be gladly buy it.
Title: Re: GCW Zero
Post by: zear on May 19, 2012, 08:25:13 am
I really can't be bothered with another Dingoo/Linux type device, unless it fully supports the range of software already available for the A320, which in this case isn't a possibility due to the hardware differences.
It does. Or at least it should be binary compatible because of hardware similarities. And even if it won't, what's the problem with recompiling everything you want? Notice how they mention open source community. I'm sure they will release a toolchain so everything can be ported.
Title: Re: GCW Zero
Post by: gibberish on May 19, 2012, 12:01:03 pm
This is Justin's (DDU) new device, for anyone wondering. I wish him the best of luck and will almost certainly be purchasing one when they're ready.
Title: Re: GCW Zero
Post by: K-77 on May 19, 2012, 12:16:51 pm
I really like the design and specs off course. I hope the prize will be rational :)

/// 110 dollaros americanos? So that will be ~ 330 PLN  ouch!
Title: Re: GCW Zero
Post by: robert2098 on May 19, 2012, 09:49:28 pm
It is maybe a bit limited compared to the Android devices, but it seems more interesting than Blaze's GameGadget which is underpowered (for today's standards) and looks to be a closed system.

But reading .pdf files on a 320*240 screen? Seems not very practical to me.

320*240 is OK for lots of retro systems except for CPS1/2. Those have a 384*224 resolution a don't look good scaled down on a Dingoo. Also other systems like Amiga, Atari ST, Atari XL can have over-scanned displays (wider than 320 pixels). So a screen with higher resolution would be nice.

Robert
Title: Re: GCW Zero
Post by: zear on May 19, 2012, 11:21:07 pm
Keep in mind that the GPU can be used for some more advanced scaling/smoothing methods. Additionally these games can be played on a higher resolution via HDMI-out.
Title: Re: GCW Zero
Post by: Pingouin on May 20, 2012, 12:58:55 am
$110? Yikes! :o
Well, I told the wife to hang onto her wallet for my next present as I was planning to go for the GCW, but I'll happily cough up an extra $35 for the YDPG18A.
Can't believe I only paid ?50 for my Dingoo more than 2 years ago, best gaming purchase ever that was.
Title: Re: GCW Zero
Post by: retrogamer on May 20, 2012, 06:31:46 am
Really like the look of it. Have not been impressed with the android devices, cheaply made forsure. The Yinlips I bought was a piece of junk. If the build quality is good I will be buying one forsure.
Title: Re: GCW Zero
Post by: CREATICA on May 20, 2012, 12:57:41 pm
$110 sounds a little expensive to me, given the new wave of Android based devices that are on the market. $70 to $80 sounds more reasonable.

I really can't be bothered with another Dingoo/Linux type device, unless it fully supports the range of software already available for the A320, which in this case isn't a possibility due to the hardware differences.


If we consider the existence of Android devices, yes it's damm expensive. I think that price range you've mentioned is right (70$-80$). I'll be glad if they reconsider to have a better screen (320x240 in 2011 D.C.? C'mon). There's a tight competition with android. I like dingux but if we have to be practical I think the future is Android, Dingux is a small nich?. Besides I can't imagine people waiting for years for small improvements in emulators. Not anymore. I've been there and I don't want to experience it again. Time equals money.

At the end of the day, everything is about the final price. Let's see the backlash from Jxd and Yinlips. Oh, by the way, cheap dual core tablets are on the make for less than 100$

I like the design and the size, though.
Title: Re: GCW Zero
Post by: cutterjohn on May 20, 2012, 01:28:19 pm
This is Justin's (DDU) new device, for anyone wondering. I wish him the best of luck and will almost certainly be purchasing one when they're ready.
I thought so, and I'm glad that he listened when I said it was a mistake not to go the the 4770 w/GPU v. the 4755(or was it 50?) that they had originally been planning on using...

I'll probably pickup one simply because I'm sure that they'll provide full source, which would also make an Android device from them interesting as well as long as it had gaming controls and wasn't ginormous, i.e. >7".

[EDIT]
Dingoo, only got it last year and pretty much only use it for it's FM radio now... which reminds me I need to start looking for a smalling radio that also has AM... ----tons of em with FM but none w/ AM that I've found yet or at least in a reasonable size...
[/EDIT]
Title: Re: GCW Zero
Post by: abhoriel on May 20, 2012, 02:07:05 pm
I'm in two minds about the android vs linux thing. Android gives us a massive basis of ready to use software, but it may or may not work on the device, but it doesnt require much development effort for it to be useful.

A linux based device needs massive development effort to port things over to it, but if this is done well, it could potentially outshine android devices, with more efficient emulators and software which is hand customised for the device.
Title: Re: GCW Zero
Post by: cutterjohn on May 20, 2012, 03:23:01 pm
I'm in two minds about the android vs linux thing. Android gives us a massive basis of ready to use software, but it may or may not work on the device, but it doesnt require much development effort for it to be useful.

A linux based device needs massive development effort to port things over to it, but if this is done well, it could potentially outshine android devices, with more efficient emulators and software which is hand customised for the device.
I mentioned Android as in a post on another forum they mentioned that they were thinking about an Android device for some point later in the future, i.e. it's just a thought ATM...
Title: Re: GCW Zero
Post by: pcercuei on May 20, 2012, 03:48:15 pm
If it was using Android, it'd be just yet another crappy chinese android device, and it would have little interest compared to JXD devices. Plus, don't expect the various emulators for android to work on a jz4770-based android device. The emulators are generally written in C, so they would need to be recompiled. Finally, Android requires a touchscreen.
Title: Re: GCW Zero
Post by: jimclarson on May 20, 2012, 07:59:58 pm
my personal thoughts on this is that when it comes out im pretty much certain im gonna get one. reason i say this is for starters, it can perfectly emulate yoshi's island for snes right outof the box, that in itself has me pretty much sold, that and the fact that it has a real dpad, something jxd and yinlips cant seem to understand is better then a seperated dpad, that in yinlips case isnt even connected underneath like a dpad should be >:( dpads are supposed to be one solid peice of plastic that tilts to press either one or two ruber contact pads [eeerrrrg frustration]

also bear in mind all the android consoles so far have some amount of sound lag with the emulators, which for me is unnacceptable. not to mention poor build quality where buttons tend to rattle, that to me is unnacceptable.

also seing the way the dingoo accelled in it's homebrew and userbase makes me want to get this even more. plus the fact that the code will be optimized specificly for this platform, and it has the power to do better emulation makes me want to buy this thing. plus when i think about all the hard work that ddu put into creating something for the community that we can all enjoy, it makes me want to buy it even more, outof apreciation for his efforts and consideration. but thats just me.
Title: Re: GCW Zero
Post by: SuperL on May 20, 2012, 09:33:17 pm
The screen is practically microscopic compared to the latest of the Android devices (the cheaper JXD5110 most damningly of all), and it's not even a touch screen. This is not a point in GCW's favor.

The real deal-breakers will be if it has real analog, and the ability to do N64 emulation. Failure will put the ball back in JXD and Yinlips' court.

Title: Re: GCW Zero
Post by: jimclarson on May 20, 2012, 10:47:02 pm
@ SuperL:
3.5 inches is microscopic? to me that seems a pretty decent size, plus have you ever noticed when your playing a handheld game system your eyes tend to zoom/focus in on the screen? i personaly feel 3.5 inches will be just fine :)
Title: Re: GCW Zero
Post by: CREATICA on May 20, 2012, 11:53:32 pm
The size of the screen is one of the strongest features. I can't put up with those huge monsters with 5 and 7 inches. It's waaaaaay to big for me. I can't understand why they're keep doing that. It's ok for tablets - even recommendable- but not for portable handhelds. As long it fits on your pocket is always OK.

I agree: flawless PSX and N64 emulation is the least you can ask for that price. Otherwise I hope they enhance the resolution - to watch movies or to play with SCUMM - that would be a great pro.

I don't like none of the android devices so far. They all look like prototypes, like something that is unfinished yet.
Title: Re: GCW Zero
Post by: SuperL on May 21, 2012, 12:31:18 am
I use a modded PSP phat for most of my emulation gaming. What put me off the Dingoo (which I have) is how much of a step down the screen was from the PSP, and the GCW's screen looks to be only a marginal step up from the Dingoo.

If JXD can pull off the 5-inch screen for a handheld with a touch screen (albeit a resistive one) for $99, what's stopping GCW from putting in one for a normal screen?

I'm also concerned about emulation. The Dingoo when I used it last had trouble running Super Mario World, much less Star Fox. And if this has similar problems, it's going to look really bad next to the Android devices that can run SNES games flawlessly.
Title: Re: GCW Zero
Post by: CREATICA on May 21, 2012, 08:12:50 am


If JXD can pull off the 5-inch screen for a handheld with a touch screen (albeit a resistive one) for $99, what's stopping GCW from putting in one for a normal screen?


+1

The 640x480 would be useful for Dosbox.

The screen should be top of the cream for that price (100$). There are no excuses to do it otherwise.
Title: Re: GCW Zero
Post by: CREATICA on May 21, 2012, 08:14:25 am
repeated
Title: Re: GCW Zero
Post by: Alien Grey on May 21, 2012, 08:18:32 am
It looks like it's going to be a more closed-source than open-source device.

Quote
The final goal is to have a gaming system with a Repository like Android app store where apps/games can be downloaded for free or purchased from developers on the repository. We are in development phase of this also with another group also called MyITKnowledge.com.

Source: http://game-consoles-worldwide.blogspot.com.ar/ (http://game-consoles-worldwide.blogspot.com.ar/)

I thought that the idea behind OpenDingux was that everyhting should be free. I guess that I was wrong.  ???
Title: Re: GCW Zero
Post by: qbertaddict on May 21, 2012, 09:00:05 am
I use a modded PSP phat for most of my emulation gaming. What put me off the Dingoo (which I have) is how much of a step down the screen was from the PSP, and the GCW's screen looks to be only a marginal step up from the Dingoo.

If JXD can pull off the 5-inch screen for a handheld with a touch screen (albeit a resistive one) for $99, what's stopping GCW from putting in one for a normal screen?

I'm also concerned about emulation. The Dingoo when I used it last had trouble running Super Mario World, much less Star Fox. And if this has similar problems, it's going to look really bad next to the Android devices that can run SNES games flawlessly.

YOu must have used a dingoo really long ago if it wasn't running super mario world full speed. If you watch the teaser video you will see it already runs starfox and yoshis island 100% with frameskip 0
Title: Re: GCW Zero
Post by: zear on May 21, 2012, 10:47:53 am
I thought that the idea behind OpenDingux was that everyhting should be free. I guess that I was wrong.  ???
And the kernel sources will be available. Same about source for GPL games/emus. I believe they mean that they will have a platform for indie/commercial games - but that has nothing to do with OpenDingux as an operating system.
Title: Re: GCW Zero
Post by: robert2098 on May 21, 2012, 12:15:48 pm
I thought that the idea behind OpenDingux was that everyhting should be free. I guess that I was wrong.  ???

That the platform (OpenDingux) is free and that everybody can develop for it, does not mean that applications for OpenDingux must be free and/or open source. Application authors can choose to release it for free or they can choose to distribute it commercially via an app store.

Just like with Linux. Linux is free but there are many Linux games that are commercial.

Robert
Title: Re: GCW Zero
Post by: pcercuei on May 21, 2012, 12:40:08 pm
I thought that the idea behind OpenDingux was that everyhting should be free. I guess that I was wrong.  ???

Not really no, where did you get that idea?
Title: Re: GCW Zero
Post by: K-77 on May 21, 2012, 03:11:35 pm
Yeah, better prepare your cash because OpenDingux will not be cheap.
Title: Re: GCW Zero
Post by: Alien Grey on May 21, 2012, 06:23:29 pm
Yeah, better prepare your cash because OpenDingux will not be cheap.

That's exactly what I'm thinking too. Why should anyone want to release something for free if you can ask money for it?  ;)
Title: Re: GCW Zero
Post by: cutterjohn on May 21, 2012, 06:39:42 pm
Probably be a nice idea to start a GCW Zero forum, and move that lonely open dingux handheld thread in the Dingoo hw forum there along with this one. Putting together some links a thread on other sites that is getting some traffic wrt to this device: (and direct GCW resp)
http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/

Also just note that GCW had a blog page with an offer to purchase a "special edition" (512MB RAM v. 256MB std).  Sire says only 100 offered target delivery of mid-July - August, deposit placed now(BUY button -> paypal $65), receipt for balance mailed 2w before launch, refund if not shipped within 3w of final payment.
http://game-consoles-worldwide.blogspot.com/

Strongly thinking of ordering it, just wish that they'd've gone 1GB RAM, plus I'd kind of like to know what the final cost of the "special edition" would be as they fail to mention a price range unless it's going to be the same price as "standard" edition and they just need a little upfront cash to get production rolling.

[EDIT]
Strike that.  I just went ahead with a pre-order of the special edition given that there are only 100(no idea how many have been ordered yet if any) and I'd kick myself if I missed it and they never offered 512MB again... OTOH if most of them will just be 256MB all the devs will target that spec...
[/EDIT]
Title: Re: GCW Zero
Post by: Frank_fjs on May 22, 2012, 02:39:56 am
So $65 deposit, I too wonder what the final cost is going to be?

I hate pre-ordering, I'd rather wait until the device is completed and tested and feedback is available.

Title: GCW Zero
Post by: raygan on May 22, 2012, 03:06:23 am
I agree; I'm excited about the device but I think this is a shady practice that smells of vaporware. I'd have felt more confident if they had used a more established process, like a Kickstarter or something. Or at least list a final definite price before asking for partial payment.
That said, once this device is out and being sold in a reliable manner I'm all over it.
Title: Re: GCW Zero
Post by: Frank_fjs on May 22, 2012, 03:21:14 am
Well I'm going to need to see the OS and emus in action before I part with my cash. I did watch a great video by QB but this only showed games being played, not the main menu or menus for any of the emus.

At the moment I'm doubting how well this is going to run anything beyond the 16-bit era. Price is also a concern, it would have to be under triple digits before I considered it.
Title: Re: GCW Zero
Post by: cruelcynic on May 22, 2012, 03:55:23 am
I decided to go ahead and pre order it. Looking forward to see how it turns out.
Title: Re: GCW Zero
Post by: Seph817 on May 22, 2012, 01:52:57 pm
I just preordered it, too. It's going to be $125 for the Special Edition. I can't wait.
Title: Re: GCW Zero
Post by: cutterjohn on May 22, 2012, 07:14:19 pm
I agree; I'm excited about the device but I think this is a shady practice that smells of vaporware. I'd have felt more confident if they had used a more established process, like a Kickstarter or something. Or at least list a final definite price before asking for partial payment.
That said, once this device is out and being sold in a reliable manner I'm all over it.
Might be too small for quickstarter or not meet some other criteria... [EDIT] Likely be good for publicity though... [/EDIT]

I'm just in it because we'll end up with source for just about everything with blobs for some of the ingenic stuff hopefully with a method that aloows rebuilding interfaces(modules) for newer kernels.

This is also why I'd kinda like em to eventually do an android device too, but it seems like android builds are a bit trickier unless they hijack CM into supporting it...  The CM builds are generally pretty good IMO, even the nightlies mostly or at they were for CM7...
Title: Re: GCW Zero
Post by: cutterjohn on May 22, 2012, 07:16:17 pm
Well I'm going to need to see the OS and emus in action before I part with my cash. I did watch a great video by QB but this only showed games being played, not the main menu or menus for any of the emus.

At the moment I'm doubting how well this is going to run anything beyond the 16-bit era. Price is also a concern, it would have to be under triple digits before I considered it.
You need to READ the thread at openpandora where they're(GCW) actually posting.  They attempting to build a custom menu but will fallback to gp2menu(or whatever it was) if they can't get their new one good enough before launch.
Title: Re: GCW Zero
Post by: CREATICA on May 23, 2012, 07:46:29 am
From http://game-consoles-worldwide.blogspot.fr/2012/05/couple-questions-have-been-asked-about.html#comment-form

What is final cost of GCW Zero Special Edition it will be between $110.00 to $120.00

So now we've increased the price a little bit further.

120$. Good luck with that.
Title: Re: GCW Zero
Post by: robert2098 on May 23, 2012, 08:12:54 am
What is final cost of GCW Zero Special Edition it will be between $110.00 to $120.00

So now we've increased the price a little bit further.

120$. Good luck with that.

That is the price for the 512MB version. The 256MB version will be a little cheaper but I don't think it will be much cheaper. I agree that if the price does not come down below the $100, it will be hard to compete with the Android devices out there which give more bang for the buck.

Also no mention of the shipping costs. If it is the same as DD-USA calculates then it is $25 more for regular shipping to the EU. Then an Andoid device from WillGoo with free or only $6 for registered shipping is even more attractive.

Robert
Title: Re: GCW Zero
Post by: CREATICA on May 23, 2012, 11:14:34 am
Oh yes, my wrong.

Title: Re: GCW Zero
Post by: cutterjohn on May 23, 2012, 02:28:35 pm
Oh yes, my wrong.
...and they're only having 100 of these made, so it's kind of a two edged sword as the rest will only have 256MB and that's the spec that most developers will target...

...impatiently waiting now...  I'll probably have forgotten by the time the mail me the bill for the remaining balance...
Title: Re: GCW Zero
Post by: cruelcynic on May 23, 2012, 04:46:36 pm
120$. Good luck with that.
The way I see it for the same price of a canoo I am getting a handheld with twice the power and eight times the ram. For a small batch built device the price seems reasonable to me.

Title: Re: GCW Zero
Post by: SuperL on May 24, 2012, 02:25:52 am
YOu must have used a dingoo really long ago if it wasn't running super mario world full speed. If you watch the teaser video you will see it already runs starfox and yoshis island 100% with frameskip 0

No, I've been running the latest and greatest Dingoo SNES emulators. Mario World chugs, and this is a game that the PSP phat can run without problems (even without being overclocked).

My guess is that one of the JXD and Yinlips devices will get true analog before GCW can do adequate SNES (or N64 or Mame at all)
Title: Re: GCW Zero
Post by: qbertaddict on May 24, 2012, 04:37:13 am
pocketsnes and the dingoosnes from the emulation pack runs super mario world and most other games full speed. Did you try either of those on the native os? If you did did you delete the sim and app from the old one first?
Title: Re: GCW Zero
Post by: qbertaddict on May 24, 2012, 04:39:06 am
Quote
My guess is that one of the JXD and Yinlips devices will get true analog before GCW can do adequate SNES (or N64 or Mame at all)

The gcw already does snes full speed even fx chip games like starfox and smw2. Quit trolling
Title: Re: GCW Zero
Post by: hi-ban on May 24, 2012, 08:23:45 am
What about Kirby's Dream Land 3? It has always been one of the slowest SNES games for emulating.

You should release another video (i already said this to you via PM some time ago)
Title: Re: GCW Zero
Post by: cutterjohn on May 24, 2012, 08:00:29 pm
Quote
My guess is that one of the JXD and Yinlips devices will get true analog before GCW can do adequate SNES (or N64 or Mame at all)

The gcw already does snes full speed even fx chip games like starfox and smw2. Quit trolling
Posts: 12?!
Banhammer time...
Title: Re: GCW Zero
Post by: SuperL on May 24, 2012, 10:35:06 pm
Sorry if I came off as a troll.
Maybe this GCW will shape up to be the game console to end them all. We shall see.
Title: Re: GCW Zero
Post by: retrodoodoo on May 25, 2012, 03:05:05 am
GCW Zero needs to collect people's suggestion here to improve itself.

At the same time, we needs the real console to check for more details.

Hope GCW Zero can bring us more surprise.
Title: Re: GCW Zero
Post by: darklight1138 on May 25, 2012, 04:01:26 am
Just registered to show my support and interest in the device. Haven't found a reason to replace my Caanoo yet but maybe this device is it.

Does this only have HDMI out or does it also have composite out?

Looking forward to following the development!
Title: Re: GCW Zero
Post by: Jutleys on May 25, 2012, 09:04:35 am
It has both it's going to be a great handheld my advice to anyone interested get your deposits down before there all gone 512mb versions one time only offer when there gone they are gone.
Title: Re: GCW Zero
Post by: cutterjohn on May 25, 2012, 03:38:01 pm
Uh oh... only 14 of the 100 have been reserved so far...
http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__260#entry150223
Title: Re: GCW Zero
Post by: emrextreme on May 25, 2012, 03:51:00 pm
Quote
"If not shipped three weeks after final payment you will receive a full refund of monies you have paid."

This one is pretty tricky. Who wants to pre pay a project which isn't even certain to be released or not? I mean who are these gcw guys? Really hard to trust anyone these days, sorry.
Title: Re: GCW Zero
Post by: Frank_fjs on May 25, 2012, 05:10:05 pm
I don't understand the reasoning behind releasing a limited run of 512MB consoles? Aside from bringing about the possibility of some software not utilising the extra RAM (kind of reminds me of the A320 32MB RAM / A330 64MB RAM scenario), it creates a division between the consumers.

If the intent is to encourage some pre-orders, I think a better way of doing this would be to:

- Offer a discount to the first 100 pre-orders.

- Show some additional videos/updates to the system.

At this stage, from what I can gather from the small amount of info available, the hardware isn't even finalised (this concerns me, nothing will ever get done if things keep changing or requests for new/different things are taken too heavily into consideration). The proprietary OS (if one exists) isn't up to speed and more challenging accomplishments like successful N64 emulation etc are far from being met.

So as a consumer I have to draw some conclusions as to what this device is about, as it doesn't seem it will come to fruition unless enough pre-orders are met. So, all I can come up with is:

- It's being produced by Justin from DDUSA (possibly under contract from Dingoo Technology)
- It will most likely end up running Open Dingux
- The simplest way of summing up this device is to say that it will be a Dingoo A320 with a faster CPU but not compatible with native A320 software
- The creator(s) don't have the financial backing to get this off the ground. It's not completed, in productions or ready to buy and won't be unless enough people pre-order, and even then there's no guarantees.

So running all of the above through my head, there's not much incentive for me to lay down $125 plus shipping.

I'm not trying to be negative, just offering you an insight into what many potential consumers seem to be thinking.

My advice would be to:

- Lower the cost; get it under triple digits (say $95) and it will have a better chance of selling well.

- Keep the specs simple and cost effective. Quit changing things around unless absolutely necessary. If you keep looking into faster CPU's, better screens, more features etc it will never end. Technology improves and cheapens at an alarming rate, you can't keep up with it, sometimes you just need to be content with what you have and as long as everything is working as it should, finalise and release it.

- Finalise the hardware, churn out the software, test extensively (something you can't do until everything is finalised) and show us the results.
Title: Re: GCW Zero
Post by: cruelcynic on May 25, 2012, 05:24:43 pm
I am sure that once he gets the new site up and running with some new videos it will be easier to push the product. You are diffinately right about needing to finalize the product. They changed the screen to a resistive touch screen.  :-\
Title: Re: GCW Zero
Post by: cutterjohn on May 25, 2012, 07:02:00 pm
I don't understand the reasoning behind releasing a limited run of 512MB consoles? Aside from bringing about the possibility of some software not utilising the extra RAM (kind of reminds me of the A320 32MB RAM / A330 64MB RAM scenario), it creates a division between the consumers.

If the intent is to encourage some pre-orders, I think a better way of doing this would be to:

- Offer a discount to the first 100 pre-orders.

- Show some additional videos/updates to the system.

At this stage, from what I can gather from the small amount of info available, the hardware isn't even finalised (this concerns me, nothing will ever get done if things keep changing or requests for new/different things are taken too heavily into consideration). The proprietary OS (if one exists) isn't up to speed and more challenging accomplishments like successful N64 emulation etc are far from being met.

So as a consumer I have to draw some conclusions as to what this device is about, as it doesn't seem it will come to fruition unless enough pre-orders are met. So, all I can come up with is:

- It's being produced by Justin from DDUSA (possibly under contract from Dingoo Technology)
- It will most likely end up running Open Dingux
- The simplest way of summing up this device is to say that it will be a Dingoo A320 with a faster CPU but not compatible with native A320 software
- The creator(s) don't have the financial backing to get this off the ground. It's not completed, in productions or ready to buy and won't be unless enough people pre-order, and even then there's no guarantees.

So running all of the above through my head, there's not much incentive for me to lay down $125 plus shipping.

I'm not trying to be negative, just offering you an insight into what many potential consumers seem to be thinking.

My advice would be to:

- Lower the cost; get it under triple digits (say $95) and it will have a better chance of selling well.

- Keep the specs simple and cost effective. Quit changing things around unless absolutely necessary. If you keep looking into faster CPU's, better screens, more features etc it will never end. Technology improves and cheapens at an alarming rate, you can't keep up with it, sometimes you just need to be content with what you have and as long as everything is working as it should, finalise and release it.

- Finalise the hardware, churn out the software, test extensively (something you can't do until everything is finalised) and show us the results.
I serious doubt that Dingoo has anything at all to do with this.  In the openpandora thread they asked Ingenics to recommend potential partners and got 4, then they picked one of them.

Has Justin (of DDUSA) come right out anywhere and said this is his project?  If so, I missed that, but it does indeed sound like the project that he had the post about here before...

512MB version:  I'm sticking with my guess that they need some(or would find helpful) to have some extra funding and possibly(?) as a way of gauging interest in the Zero, but to be brutal honest there are a total phail in PR/hyping the thing.
Title: Re: GCW Zero
Post by: Alien Grey on May 25, 2012, 07:11:52 pm
I've lost all interest in this device.


I don't like the idea of running commercial games and applications on the what is supposed to be an open-source console. I think that this will only harm the open-source community.

I've got a Dingoo A-380 with a screen resolution of 400 x 240 pixels with 64GB storage space that runs almost all the games that I like at full speed.


Why would I want to buy a console with less storage space and a resolution of 320 x240?  ???
Title: Re: GCW Zero
Post by: zear on May 25, 2012, 07:15:27 pm
Why would I want to buy a console with less storage space and a resolution of 320 x240?  ???
Because 400x240 is pretty useless. Don't you guys have issues with all the SDL games rendering at the top-left corner? ;)
Title: Re: GCW Zero
Post by: Alien Grey on May 25, 2012, 07:27:38 pm
Why would I want to buy a console with less storage space and a resolution of 320 x240?  ???
Because 400x240 is pretty useless. Don't you guys have issues with all the SDL games rendering at the top-left corner? ;)

Yes but that doesnt mean that we've got to be stuck forever with resolution 320 x 240. It's going to be a powerfull device so why would you want to run PSX and N64 at this low resolution?
Title: Re: GCW Zero
Post by: pcercuei on May 25, 2012, 07:44:38 pm
Yes but that doesnt mean that we've got to be stuck forever with resolution 320 x 240. It's going to be a powerfull device so why would you want to run PSX and N64 at this low resolution?

The PSX/N64 games generally render in 320x240.
Title: Re: GCW Zero
Post by: Alien Grey on May 25, 2012, 08:02:44 pm
Yes but that doesnt mean that we've got to be stuck forever with resolution 320 x 240. It's going to be a powerfull device so why would you want to run PSX and N64 at this low resolution?

The PSX/N64 games generally render in 320x240.

The N64 can also render at 640 x 480. How much work would it take for a software developer to upscale the resolution from 320 x 240 to 640 x 480?
Title: Re: GCW Zero
Post by: CREATICA on May 25, 2012, 08:06:03 pm
Why would I want to buy a console with less storage space and a resolution of 320 x240?  ???
Because 400x240 is pretty useless. Don't you guys have issues with all the SDL games rendering at the top-left corner? ;)

ok. Maybe 400x240 but 640x480 is the least you can ask for in 2012. I mean, C'mon. We're talking about a a tiny screen... it can't be that expensive.
The Gwc is clearly overpriced and it comes too late (like one or two years late or so). That's my two cents.

I agree with Frank_fjs in everything (as always). This man has to be a genius or something, Hey Frank do you recommend me any of the current android devices? I'm not convinced with what we got so far but If you recommend me something I can mull over it. You're a trustworthy user.

My advice: Wait till december to buy a handheld console. The times are changing so fast in this turf war... and what is a brand new novelty one month is completely obsolete the next. Otherwise, The current psx and N64 emulation is far from straightforward.



I think this is going to be vaporware.

Title: Re: GCW Zero
Post by: Alien Grey on May 25, 2012, 08:13:30 pm
Resolution 400 x 240 is perfect for CPS2 that renders at 384 x 224. That's probably why DT wanted to use this resolution to "perfectly" emulate CPS2.
Title: Re: GCW Zero
Post by: hi-ban on May 25, 2012, 08:32:16 pm
CPS1/CPS2 are systems with a catalog of around 90 games (the sum of both catalogs). On the other side, NES, SNES, SMS, and SMD have thousands (probably tens of thousands) of games in their catalogs.

And if you use a good scaling, CPS games look flawless on a 320x240 screen (CPS games were always displayed in 4:3 screens, in arcade cabinets).
Title: Re: GCW Zero
Post by: Alien Grey on May 25, 2012, 08:47:15 pm
It doesn't matter if it looks flawless at 320 x 240. My point it that I don't want a new console with a lower resolution and I don't think that I'm the only one.   ;D

I'm not going to complain about the price because I think that's the price you pay for an open-source console.  ;)
Title: Re: GCW Zero
Post by: Frank_fjs on May 26, 2012, 02:24:53 am
Has Justin (of DDUSA) come right out anywhere and said this is his project?  If so, I missed that, but it does indeed sound like the project that he had the post about here before...

I'm pretty darn sure that this is his project, in fact I'd be willing to put money on it. If it is his project, I'd also be willing to wager that Dingoo Tech are involved somewhere along the line - why wouldn't they be, he's always had a relationship with them.

Also, if it is him, I find it odd that he hasn't come out with it from the start, but he did develop a bit of a bad reputation towards the end of DDUSA's life, so perhaps he just wants a fresh start.

I think this will be his 2nd or 3rd attempt at this, so I hope he takes some of the advice being offered here (drop the price, finalise the hardware, get the thing completed before trying to sell it on a pre-order basis) as thus far he seems to be making the same mistakes over and over again.
Title: Re: GCW Zero
Post by: Orion4874 on May 26, 2012, 03:16:19 am
Yeah, it's Justin, he came out about it on the Pandora forums. It does seem like he's trying to leave the whole DDUSA thing in the past though.
Title: Re: GCW Zero
Post by: quartercast on May 26, 2012, 05:23:28 am
We're having a little debate on screen choice for the Zero over at OP forums.

I created a poll in case anyone's interested in participating.
http://poll.pollcode.com/hecm

Only a few choices, but there's a big difference I suppose?
Title: Re: GCW Zero
Post by: Alien Grey on May 26, 2012, 08:07:37 am
We're having a little debate on screen choice for the Zero over at OP forums.

I created a poll in case anyone's interested in participating.
http://poll.pollcode.com/hecm

Only a few choices, but there's a big difference I suppose?

Thanks for letting us know about the poll. Looks like the 640 x 480 is the way to go. I think that it's also important to say that everyone can participate and that you don't have to be a member of the OP forum.  ;)

@Frank_fjs

Please stop comparing it with the Android devices. You've got to know that it's impossible to lower the price on an open-source console because all the money has to come from the hardware. This means of course that it should be an open-source console only because if it isn't than you're right and the new Android devices should be the better choice.
Title: Re: GCW Zero
Post by: gcw on May 26, 2012, 05:56:28 pm
The device is being made but not with Dingoo-Tech involved in any shape or form. They are not involved in this or any other attempt I have ever made to get a cosole made to include the 4755 which came to fruition but not a design I was pleased with.

Several people to include Harteex received the 4755 console with a psp look alike case
the design and software just never came together and I lost heart and desire for the project.

 I tried to influence the A330 and A380 they made without much success mind you and at that point made up my mind forward I would not attempt a venture for a new device with them or assist them with any new device as a retailer or otherwise.

As for distancing myself from DDUSA yes I'm moving from the retail side of things for numerous reasons for almost two years any spare time I had I dedicated it to the community as a retailer trying to help anyway I could.

In the last year I have had numerous fraud claims of people using other people?s credit cards to make purchases that caused a major hit. But any refunds that have been requested have been given to include the caanoo TV out cable debacle when I couldn't source them even from GPH.

I gave refunds to some people and even sent the TV out cable free of charge and I believe you got a refund and the cable Frank_fjs. Even Zear who ordered the cable and is a trusted porter/dev here received his cable so did all others that complained in forums about not getting it quickly.

Some refunds may have taken a little while but it was from personal funds not store funds as the fraud depleted almost all funds from store funds. But all refunds are made or are made in timely manner if a request is ever made for them I'm out here for the community as a supporter and always have been and always will be.

I love open source devices the community who support them and retro gaming and will support it in any way I can and I think with the GCW Zero I'm doing it in the best way I can.
Title: Re: GCW Zero
Post by: zear on May 26, 2012, 06:01:22 pm
I gave refunds to some people and even sent the TV out cable free of charge and I believe you got a refund and the cable Frank_fjs. Even Zear who ordered the cable and is a trusted porter/dev here received his cable so did all others that complained in forums about not getting it quickly.
Yes, this is true. It took a couple of months for DDUSA to deliver my caanoo tv-cable, but we were in contact all the time, with the ability to get a refund at any moment. However I decided to wait for the cable and I finally got it.
Title: Re: GCW Zero
Post by: cutterjohn on May 26, 2012, 06:21:07 pm
DDUSA: sorry to hear about the fraud problems, but yep that would be a VERY good reason to dump retail.

mid-July - August still looking likely?  (I'm one of the 14 who had put $65 for the 512MB model.)

Screen: yeah, I'm kind of in the I'd like a higher res screen camp, but you know 800x480 is probably easier to source as many phones use that res OTOH that might also make them difficult to source but I suspect not at this time as many phones are moving on to even higher res.

[EDIT]
...and just because some of you people are purely emulator phreaks, I'm not and wouldn't mind having a higher resolution to say possibly getting a tinyx server or something going and running various other linux games/apps... ost really should NOT be a problem, the JXD s5110(~$20 or so cheaper) came with an 800x480 resitivelike touch screen and the Yinlips YDP G18A comes with a 5pt. capacitive 800x480n touchscreen for about $20 more!

Since I'm not going to bother creating an openpandora(christ! I could buy a decent netbook or ultrabook for what they want for one of those) HDMI is clearly a better choice as most displays still only support HDMI, composite, and component.

uSD:  Toshiba IIRC came up with a way to "re-inforce" uSD ports making them as reliable as the larger xUSB ports.  No idea if they ever got into production, but... OTOH yeah miniUSB will take more abuse and general use than most uSD ports.
[/EDIT]
Title: Re: GCW Zero
Post by: cruelcynic on May 26, 2012, 06:46:22 pm
@GCW I think the zero will be perfect for the open console community. I can't wait to see more of it and get mine.
Title: Re: GCW Zero
Post by: jimclarson on May 26, 2012, 07:42:48 pm
to be perfectly honest i dont want a resistive touch screen or a touch screen period, the only stuff i do with this sortof thing anyways is retro gameing and none of those consoles use a touch screen for anything [except light gun games or mario paint but its not fun imo playing duck hunt with a mouse pointer] i actualy was thrilled to have a screen protector on the thing and knowing that there doing away with that saddens me [touch screen equals no screen protector] i agree with the person above who said if they keep tryna change it this thing will never get off the ground, and frankly i just want a game console that can emulate early 80s to mid 90s consoles perfectly and do it in a nice simple package that works, which seems to be what this gcw console is about, the idea of a dingoo with better controls/ergonomics, larger/better screen, good battery life, and more powerful than a pandora in my opinion is exactly what we as a console emulator and homebrew enthusiest comunity are asking for, i say we let justin do his thing  and we stop asking for alterations to what is being created so that the final product actualy comes to fruition. i fulkl hearedly concur with what someone earlier posted basicly stateing we are getting something better than the caanoo for less of the price. i personaly thought it was fine as it was except maybe some better speakers and make sure the anologue stick was true anologue [which has been clarified it will be]. i dont want this being like last time when everybody was demanding changes for better hardware and then the thing never finalised. and honestly wtf are we gonna use a touch screen for anyways, i want a plastic screen protector overtop my lcd :( [i hate exposed delicate hardware]

and as far as the size of the lcd goes, i held my frend's original game park 32 the other day with it's 3.5 inch diagonal lcd and honestly its a pretty decent sized lcd, and when you scale a 3:4 ratio screen to fit with side borders on a psp screen, its 3.5 inches as well, so for thos with hacked psps [i have one] load up a 3:4 ratio screen useing an emulator and thats how big the gcw zero's screen as well any other 3.5 inch 3:4 screen is. i frankly dont want anything to fowl up this console's development and id rather it be a dingoo with beefed up specs comparable to the pandora with the ability to all 90s games at perfect performance. i do not want a touch screen as i honestly dislike them and chances are if i had a caanoo id never use it anyways because  repeted touching damages and scuffs the lcd screen overtime as is evident by my nintendo ds. i say if you want to play touch games, buy an android device. also the reason i wont buy an android device for gameing is because i looked up gameplay of earthbound [snes] on the experia play and there were a bunch of screechy sound glitches, so thats out for me.

ok im done rambling now..
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on May 26, 2012, 07:57:45 pm
Interesting. I'll be keeping an eye on this. I'll get one if it comes out (and if reviews are good).
Title: Re: GCW Zero
Post by: Jutleys on May 26, 2012, 08:11:51 pm
I agree it's best to keep the screen we have already on proto type and get the device out on time why change the screen if its just fine and delay the release date by then people will loose interest it makes perfect sense.
Title: Re: GCW Zero
Post by: gcw on May 26, 2012, 09:22:51 pm
We will move forward with current screen and optimize the OS emulators/Apps/Games to there full potential and hopefully soon have another video with game play with games mention and video and audio playability.

As for special edition all will be labeled GCW-Zero Special addition on front and back of console and possible signature of all key devs on back.

Once website goes up in next week or so we will also have a sneak peak section with chat segments pictures and video of the progress for those that get the special edition.

To answer your question yes the console has an ear bud socket and console will come with very good quality ear buds...  Yes we are getting better quality speakers sourced right now so on release the analog nub will be separately mapped and the Zero will have better speakers.

None of this has come easy decision wise or been taken lightly my main goal is make a superb gaming console at a decent price with main features everyone has been wanting has and always will be. After alot of thought messing with what we already have minus the fine tuning would take time and money also drive up the cost to unacceptable level.
Title: Re: GCW Zero
Post by: Reesy on May 26, 2012, 11:06:49 pm
my main goal is make a superb gaming console at a decent price with main features everyone has been wanting has and always will be.

I like the sound of that, good luck.   Will it support LCD Vsync? Or will it suffer with video tearing like the Dingoo?
Title: Re: GCW Zero
Post by: zear on May 27, 2012, 12:23:22 am
I like the sound of that, good luck.   Will it support LCD Vsync? Or will it suffer with video tearing like the Dingoo?
Vsync is present and tearing highly reduced in OpenDingux (the unreleased builds), so that shouldn't be the issue with GCW Zero.
Title: Re: GCW Zero
Post by: pcercuei on May 27, 2012, 01:05:45 am
I like the sound of that, good luck.   Will it support LCD Vsync? Or will it suffer with video tearing like the Dingoo?

From the video, it looks like there's no tearing at all!
Title: Re: GCW Zero
Post by: SNESFAN on May 27, 2012, 04:58:59 am
Holding out till another video comes out that shows off what will more than likely be shipped with the device.

Even if beta I'd still like to see what I should expect. The qbertaddict video the performance seems very acceptable. Would like to see some more stuff that really pushes the console... lots of psx emulation demonstration.

Interested in final fantasy 7 demo particularly if possible

I'm obviously a snes fan boy so if I can make some game demo requests for the snes i find them to really push the limits of most available consoles. If it passes the test on these full speed no frame skip and decent sound, you'll have my money

Star fox
Star ocean
Secret of mana
Seiken densetsu 3 (w/ English patch)
Fzero
Super Mario RPG
Uniracers

If you need help finding copies for demo pm me
Title: Re: GCW Zero
Post by: jimclarson on May 27, 2012, 07:34:05 am
id like to add on to SNESfan's list of games to test [his list is the same as mine pretty much] Tales of Phantasia [english patched] for snes and play it up to the point where you enter your town and its burning after you go for a hunt in the south woods [lots of transparency with the smoke] that game even though it doesnt have any special chips is very graphic intensive and a very large game as well. ironicly i get better performance from star ocean on my psp than i do tales of phantasia : /

thats it for me, but i absolutely love tales of phantasia for snes and wanna play it on the go in accurate, non glitchy, fullspeed 0 frameskip glory and would also love and apreciate a video demo of these titles. hope the gcw group and qbertaddict do so. thanks
Title: Re: GCW Zero
Post by: K-77 on May 27, 2012, 10:17:16 am
With that powerful device that emus don't even have to be perfectly optimized to run SNES smoothly even with no frameskip, So it's kinda funny what you writing down here people ;) but  you have right as future customers to have some requests obviously.
Title: Re: GCW Zero
Post by: qbertaddict on May 27, 2012, 05:26:27 pm
Holding out till another video comes out that shows off what will more than likely be shipped with the device.

Even if beta I'd still like to see what I should expect. The qbertaddict video the performance seems very acceptable. Would like to see some more stuff that really pushes the console... lots of psx emulation demonstration.

Interested in final fantasy 7 demo particularly if possible

I'm obviously a snes fan boy so if I can make some game demo requests for the snes i find them to really push the limits of most available consoles. If it passes the test on these full speed no frame skip and decent sound, you'll have my money

Star fox
Star ocean
Secret of mana
Seiken densetsu 3 (w/ English patch)
Fzero
Super Mario RPG
Uniracers

If you need help finding copies for demo pm me
I am tracking down the roms now. Which tales of phantasia the uppercase lowercase and is the djap translation ok?
Title: Re: GCW Zero
Post by: hi-ban on May 27, 2012, 06:56:39 pm
could you also test "Kirby's Dream land 3 (U)" for the SNES? It's one of the slowest roms when emulating.

In Caanoo Pocketsnes 7.2.0 (very optimized emu), at 720MHz, it runs at 40-45 fps with frameskip 0, and about 12 fps with frameskip Auto.
Title: Re: GCW Zero
Post by: jimclarson on May 27, 2012, 07:47:10 pm
@qbertaddict

Tales of Phantasia (J) [T+Eng1.2LowCase_DeJap] is the one i use so do that one :) and btw thankyou so much for testing these!!!
Title: Re: GCW Zero
Post by: qbertaddict on May 27, 2012, 08:03:14 pm
@qbertaddict

Tales of Phantasia (J) [T+Eng1.2LowCase_DeJap] is the one i use so do that one :) and btw thankyou so much for testing these!!!
OK i used that one do you have a save game that starts at the burning city? I hate doing videos for rpg games. It takes forever to get into gameplay which makes it a very long video  ;D BTW this video has a lot of sarcasm in it and is not my usual standard but it does show the games requested. I am very tired I just got back from comicon in phoenix and need to encode this and upload it before I got back to work tonight. I might have to upload it tomorrow morning if it doesn't encode fast enough
Title: Re: GCW Zero
Post by: jimclarson on May 27, 2012, 09:05:15 pm
hi qbertaddict, i have the srm for it and the rom itself, can i send you an email with the two files attached? it starts in the forrest, just go to the left and up to get out of the forest, then once on the world map go north to the town also besides the burning villiage i wanted a video of the opening sequence demo with the song playing and the opening battle against dhaos and a few seconds of the time travel thing that comes right after that uses alot of mode 7, that and the srm up to the point where you enter the burning villiage and are able to walk around, all those parts will let me know if the gcw can handle this game, thanks!
Title: Re: GCW Zero
Post by: cutterjohn on May 28, 2012, 04:10:02 am
WTF would ANY of you want to buy a 200+ MHz based CPU system to play basic SNES games?! The freaking dingoos already do that just fine bas it's not very hard to emulated a 16MHz 8/16 bit CPU.

Anyways how about some psx games footage and let's let the dross whinge away until they pony up(or not)...
Title: Re: GCW Zero
Post by: cruelcynic on May 28, 2012, 04:33:10 am
WTF would ANY of you want to buy a 200+ MHz based CPU system to play basic SNES games?! The freaking dingoos already do that just fine bas it's not very hard to emulated a 16MHz 8/16 bit CPU.

Anyways how about some psx games footage and let's let the dross whinge away until they pony up(or not)...
Maybe you should ease up on the red bull huh?

No point in more psx footage until they get some optimizations done really.
Title: Re: GCW Zero
Post by: qbertaddict on May 28, 2012, 04:47:18 am
WTF would ANY of you want to buy a 200+ MHz based CPU system to play basic SNES games?! The freaking dingoos already do that just fine bas it's not very hard to emulated a 16MHz 8/16 bit CPU.

Anyways how about some psx games footage and let's let the dross whinge away until they pony up(or not)...
what does dross whinge mean?
Title: Re: GCW Zero
Post by: gcw on May 28, 2012, 05:13:17 am
WTF would ANY of you want to buy a 200+ MHz based CPU system to play basic SNES games?! The freaking dingoos already do that just fine bas it's not very hard to emulated a 16MHz 8/16 bit CPU.

Anyways how about some psx games footage and let's let the dross whinge away until they pony up(or not)...


I don't get where the part of a 200+ Mhz CPU came into play with the comment? All I can see so far is a request for more footage was made by a couple community members and qbertaddict was kind enough to comply with the request.

Some of the games requested don't play well on any system to date as it was stated by community members and they want to see how GCW-Zero handles the same games.  As stated also the the PS1 emulator is being optimized and use of the GPU for 3D games is being implemented.

This after all is a prototype and in development stages and takes time and dedication by our skilled developers/porters. At this point the PS1 is not perfect but for being unoptimized I think it works pretty darn well

Here is a break down of what dross and whinge mean...

Definition of DROSS

1: the scum that forms on the surface of molten metal

2: waste or foreign matter : impurity

3: something that is base, trivial, or inferior

Definition of WHINGE

intransitive verb British

1: to complain fretfully : whine
Title: Re: GCW Zero
Post by: qbertaddict on May 28, 2012, 05:40:32 am
ok so that makes him seem like he's being a dick right?
Title: Re: GCW Zero
Post by: Jutleys on May 28, 2012, 11:57:55 am
Cutterjohn your not related to cotten eye joe where did he come from where did he go cutterjohn joe.
Title: Re: GCW Zero
Post by: darklight1138 on May 28, 2012, 04:15:46 pm
I'm trying to keep up with this device but I may have missed something. So....question:

If PSX emulation  is going to be focused on, how will the back shoulder buttons be implemented if there is no touchscreen? Or is touchscreen inclusion still up for debate?
Title: Re: GCW Zero
Post by: gcw on May 28, 2012, 04:46:09 pm
r2 l2 are not implemented on the console just as a second nub is not i know it is a flaw but to go back now would cause too much cost and delay
Title: Re: GCW Zero
Post by: darklight1138 on May 28, 2012, 06:50:04 pm
Gotcha. Makes sense.

Thanks for the reply. I wish you good luck on your progress!
Title: Re: GCW Zero
Post by: jimclarson on May 28, 2012, 07:31:15 pm
https://www.youtube.com/watch?v=wCM1kLh-9fI

gcw, you have my money   ;D
Title: Re: GCW Zero
Post by: SNESFAN on May 28, 2012, 08:00:39 pm
wow that's Pandora quality snes emulation... count me in ;)

EDIT: what emualtor is that a port of?
Title: Re: GCW Zero
Post by: Orion4874 on May 28, 2012, 08:22:05 pm
Hey qb, could you let me know if in can handle the Starfox 2 rom? That is if  the emulator will even support it.
Title: Re: GCW Zero
Post by: darklight1138 on May 28, 2012, 10:16:45 pm
Great vid, thanks jim.

How is GBA emulation?

I'm having a tough time deciding if its worth getting this considering I already have a Caanoo. So far though, it's looking likely.
Title: Re: GCW Zero
Post by: Jutleys on May 28, 2012, 10:27:05 pm
I have had a Caanoo three times and sold it nice but just a tad too big besides this can clock way over 1ghz that's a lot of potential and as the software gets streamlined over time what you will have in the end is a untouchable retro handheld that will be hard to beat.
Title: Re: GCW Zero
Post by: qbertaddict on May 29, 2012, 03:33:38 am
I have had a Caanoo three times and sold it nice but just a tad too big besides this can clock way over 1ghz that's a lot of potential and as the software gets streamlined over time what you will have in the end is a untouchable retro handheld that will be hard to beat.
Right now it is only running at 800mhz. I don't know about untouchable but I hope it turns out as great as it can be. I am asking to have things change that need to be changed and hopefully everything that can be changed will. It is not just me giving input there are others that are working on this as well. I'm just a tester the other people are very very talented.
Title: Re: GCW Zero
Post by: qbertaddict on May 29, 2012, 03:34:18 am
Great vid, thanks jim.

How is GBA emulation?

I'm having a tough time deciding if its worth getting this considering I already have a Caanoo. So far though, it's looking likely.
I haven't tested it yet what games would you like demoed
Title: Re: GCW Zero
Post by: qbertaddict on May 29, 2012, 03:51:40 am
Hey qb, could you let me know if in can handle the Starfox 2 rom? That is if  the emulator will even support it.
Starfox 2 runs it has a lot of graphics glitches but it runs. It flickers a lot. That just might be a buffering issue though Im not sure.
Title: Re: GCW Zero
Post by: samir on May 29, 2012, 04:14:18 am
Is linux 2.6 or Opendingux? Can you upload a video testing CPS 2 (X-men vs SF, Marvel SH vs SF, Marvel vs Capcom 1 and 2, Street Fighter alpha 3, please?  ;D
Title: Re: GCW Zero
Post by: qbertaddict on May 29, 2012, 05:22:41 am
Is linux 2.6 or Opendingux? Can you upload a video testing CPS 2 (X-men vs SF, Marvel SH vs SF, Marvel vs Capcom 1 and 2, Street Fighter alpha 3, please?  ;D

HMMM I just might have a video for that laying around. Some neogeo and gba as well.
Title: Re: GCW Zero
Post by: cruelcynic on May 29, 2012, 06:26:13 am
Does the genesis emulator support sega cd?

Thanks for the info and vids.
Title: Re: GCW Zero
Post by: jimclarson on May 29, 2012, 08:57:07 am
this whole thing is awsome!!! im extatic!! im jumping in and out of my boots with pure delight, WOOHOO!!! on the test list for gba can you test out gunstar heroes for gba? that game kicks ass and i wanna see this thing playing it, thankyou qbert for these videos, they make me so happy i feel like bread popping out of a toaster with JOY!! =^u^=
Title: Re: GCW Zero
Post by: emrextreme on May 29, 2012, 09:09:46 am
Thanks for the video qbertaddict. I guess the final version will be the next big thing after dingoo. I wonder if this will be sold on Willgoo or not.
Title: Re: GCW Zero
Post by: qbertaddict on May 29, 2012, 02:11:51 pm
Does the genesis emulator support sega cd?

Thanks for the info and vids.
Havent tested it yet will try today
Title: Re: GCW Zero
Post by: K-77 on May 29, 2012, 03:01:48 pm
Do they add some games of their development? :P
Title: Re: GCW Zero
Post by: Jutleys on May 29, 2012, 06:41:52 pm
Great news GCW is upping the internal storage from 4gb to 8gb for limited edition preorders only not only do you ger 512mb ram but now 8gb storage as well nows a great time to get that order in before they are all gone with these specs.
Title: Re: GCW Zero
Post by: gibberish on May 29, 2012, 06:50:18 pm
I'm all for this device! GCW team, I just pre-ordered. Take my money and I hope everything goes well between now and August. Cheers.
Title: Re: GCW Zero
Post by: raygan on May 30, 2012, 12:14:32 am
Great vid, thanks jim.

How is GBA emulation?

I'm having a tough time deciding if its worth getting this considering I already have a Caanoo. So far though, it's looking likely.
I haven't tested it yet what games would you like demoed

There are two GBA games I'd love to see tested. Final Fantasy VI Advance (http://en.wikipedia.org/wiki/Final_Fantasy_VI#Game_Boy_Advance) has transparency/sprite layering issues from the very start of the game on Ayla's otherwise awesome port of gpSP for OD, and Mario Tennis Power Tour (http://en.wikipedia.org/wiki/Mario_Tennis:_Power_Tour) has extreme speed issues on the A320 regardless of over clocking.
Title: Re: GCW Zero
Post by: darklight1138 on May 30, 2012, 03:56:17 am
Great vid, thanks jim.

How is GBA emulation?

I'm having a tough time deciding if its worth getting this considering I already have a Caanoo. So far though, it's looking likely.
I haven't tested it yet what games would you like demoed

There's quite a few GBA games I can't get to work at all, like Grand Theft Auto, Tony Hawk, etc.

Could you test Gradius Galaxies and Phalanx? Both have really stuttery sound. Trying to think of games that are slow but can't at the moment of course lol.
Title: Re: GCW Zero
Post by: the_gama on May 30, 2012, 04:22:28 am
I'm quite interested in preordering this console, but I have one question, will gcw handle international shipping?
UPS would be nice since I live in M?xico.  If so, count me in ;).
Title: Re: GCW Zero
Post by: Jutleys on May 30, 2012, 04:59:25 am
They will ship worldwide.
Title: Re: GCW Zero
Post by: Rumpelkammer on May 30, 2012, 04:06:56 pm
Quote
Decided to up the incentive on special editions 512MB Ram 16GB Internal Storage and sneak peek section exclusively for the people who get the GCW-Zero Special Edition. Status of orders so far for the GCW-Zero Special Edition 20 out of 100...

Source: http://game-consoles-worldwide.blogspot.de/ (http://game-consoles-worldwide.blogspot.de/)

I preorderd my GCW yesterday when I saw a post on this thread that they stocked up the internal storage to 8GB (special edition). Now I am more than lucky that the internal memory is in fact 16GB :)
The 512MB RAM are nice but I guess that most apps/games/whatever will be optimized for 256MB. So there is no real advantage.
But whats the sneak peek section? I preorderd, so where is it? ;)
Hey, 80 to go!
Cheers,
Rumpelkammer
Title: Re: GCW Zero
Post by: Jutleys on May 30, 2012, 04:48:35 pm
There is a advantage when it runs on open dingux it can read and use the internal storage as well.
Title: Re: GCW Zero
Post by: zear on May 30, 2012, 07:55:01 pm
There is a advantage when it runs on open dingux it can read and use the internal storage as well.
That was only a limit on A320, caused by the filesystem nativeOS was using.
GCW Zero runs linux by default, and the internal storage works already. OpenDingux will also run from the internal storage, because it would be weird if it didn't, while being the official OS preinstalled on the device.
Title: Re: GCW Zero
Post by: Alien Grey on May 30, 2012, 08:51:17 pm
Only 79 to go.

I've ordered my GCW Zero Special Edition.  ;D
Title: Re: GCW Zero
Post by: darklight1138 on May 30, 2012, 10:55:28 pm
A few more questions:

Will TV-out cables be included? Also, will the TV-out be reliable, unlike the one for the Caanoo, or is that entirely software-dependent (like will programs, apps, etc have to include support individually)?

Can we get a video demoing TV-out?

Will internet be available for this device or is that something that also depends on software?

I think that's all for now  ;D
Title: Re: GCW Zero
Post by: pcercuei on May 31, 2012, 01:01:31 am
Will internet be available for this device or is that something that also depends on software?

If by "internet" you mean google, facebook, skype and stuff like that, then no.
I believe it will be useful for updating the device or the apps :)
Title: Re: GCW Zero
Post by: btnheazy03 on May 31, 2012, 09:44:25 am
78 to go, preorder placed.

Funny.. The Dingoo A320 I ordered a couple weeks ago hasn't even arrived yet and here I am buying another portable handheld gaming device... Eh, it's cool. I always wanted an A320, though this one's probably unpawed with the new LCD (ordered from DX-HK)
Title: Re: GCW Zero
Post by: Jutleys on May 31, 2012, 01:05:21 pm
I just got mine from dx Hk last week it's pawed unit quality is amazing LCD is 338 dingux installed perfect will do up till I receive my GCW.
Title: Re: GCW Zero
Post by: k0en on May 31, 2012, 01:06:19 pm
Pre-ordered too ! Still waiting now !
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 01:08:45 pm
Will internet be available for this device or is that something that also depends on software?

If by "internet" you mean google, facebook, skype and stuff like that, then no.
I believe it will be useful for updating the device or the apps :)

That's too bad.
Title: Re: GCW Zero
Post by: gibberish on May 31, 2012, 01:46:59 pm
Will internet be available for this device or is that something that also depends on software?

If by "internet" you mean google, facebook, skype and stuff like that, then no.
I believe it will be useful for updating the device or the apps :)

That's too bad.

i duno what internetting you would choose to do on a 320x240 screen with no keyboard or touchscreen anyway. this is a gaming handheld, not a tablet.
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 02:30:55 pm
For that money there should be some small optimized browser so they at least pretend to care
Title: Re: GCW Zero
Post by: pcercuei on May 31, 2012, 02:56:49 pm
For that money there should be some small optimized browser so they at least pretend to care

That would be throwing out money on the window.
And seriously, who cares about web browsing on that? Don't you have already a PC or smartphone?
Title: Re: GCW Zero
Post by: cutterjohn on May 31, 2012, 02:58:02 pm
DX: if you're in the US or most of western Europe DX has had "local" warehouses(London & California) for about a year now where they stock some items.  Most items will show a green (IIRC) line if an item is available from a "local" 'warehouse", or you can prepend a number to SKU, e.g. 40 for US IIRC and if it comes up it's there.

I ordered my A320 from DX that way, they mailed by USPS and I had it before DX even sent me a shipping notification... (about 2 business days, technically would usually be 3 business days for me from west coast via USPS but the days cut across a weekend and USPS keeps there stuff moving until it ends up at the local post office for regular delivery, so I generally like USPS shipping 3d from west coast, 2d from east coast, 1d from nearby(actually I managed to have a SPU returned to newegg NY in less than a day by parcel post, shipped friday afternoon there Saturday morning, but of course newegg shipped the replacement back by pokey ol' UPS ground(8d FFS!) instead of the fedex next day that they were supposed to have used) and free saturday delivery(for now).)

I'd presume that western european postal services would be similarly efficient.

Liking the 16GB onboard... On the openpandora thread they've already decided to stay with the current screen.

(I swear UPS must just randomly send packages on a tour around the country before bothering to move them near to their actual destination, but I guess that's to make their 2d and such look like good options...)
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 03:27:23 pm
For that money there should be some small optimized browser so they at least pretend to care

That would be throwing out money on the window.
And seriously, who cares about web browsing on that? Don't you have already a PC or smartphone?

Nope
Title: Re: GCW Zero
Post by: emrextreme on May 31, 2012, 04:06:14 pm
A browser on a little handheld would be really pointless. For me the important points are;

- N64, PSX, Arcade Smooth Emulation
- Long battery life
- A real analog

That'd be the ultimate console for me. Playing video and audio files, touchscreen or online capabilities are not really important for me.
Title: Re: GCW Zero
Post by: bamboori on May 31, 2012, 04:36:38 pm
i wonder how the n64 and ps1 emulators will cope with the missing buttons?
Title: Re: GCW Zero
Post by: Pingouin on May 31, 2012, 04:41:50 pm
For that money there should be some small optimized browser so they at least pretend to care

That would be throwing out money on the window.

Sorry to be the party pooper again, but I paid ?47 including shipping for my Dingoo 2.5 years ago, that's about $70.

2.5 years later, if I almost double ($120) my money, and I get what: same screen resolution, a bit bigger, a bit quicker CPU? Now THAT sounds like a waste of money.
So as I said earlier, colour me unimpressed with the GCW because of its price, and even though I don't need all the Android devices features, they feel like much better value for money, may it only be for the larger/higher res screens.
I hear people say "320x240 is fine, who needs higher res". Oh, hum, N64? PSX? CPS2? "Yeah, but apart those". True, apart from those that need it, none do. Besides, even for low res emulation, I'd gladly take an Android device screen with some Eagle/SaI scaling.
Title: Re: GCW Zero
Post by: emrextreme on May 31, 2012, 04:45:20 pm
i wonder how the n64 and ps1 emulators will cope with the missing buttons?

Like PSP does. Not every PSX or N64 games need 8 buttons.
Title: Re: GCW Zero
Post by: CREATICA on May 31, 2012, 05:07:24 pm
I'm sorry to say this but the future is Android.
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 05:14:33 pm
I'm sorry to say this but the future is Android.

Sorry, but reported as trolling.
Title: Re: GCW Zero
Post by: darklight1138 on May 31, 2012, 05:19:16 pm
As far as the internet on these devices, the same kind of people probably asked why anyone would want to use the internet on their phones, and now look at it.

No one said anything about using the internet exclusively. It's an extra feature, meaning it would be something nice but NOT ESSENTIAL or even necessary. If you don't want to use the internet on a device such as this, fine, but obviously some people do.

Quote
And seriously, who cares about web browsing on that? Don't you have already a PC or smartphone?

I have a PC but not a smartphone, so being able to check emails or something similar while out and about would be nice on a small device, not a PC to lug around. Hopefully you can understand that some people do care even if you don't. We're all different with different needs and wants.

That being said, not having internet won't really affect my purchase, but it would have been a nice extra capability
Title: Re: GCW Zero
Post by: cruelcynic on May 31, 2012, 05:28:15 pm
Well the nice thing about it being an open platform system someone could make any tool they wanted theoretically including email checker, etc.
Title: Re: Re: GCW Zero
Post by: SNESFAN on May 31, 2012, 06:07:15 pm
I'm sorry to say this but the future is Android.

Normally I would agree with this, but for stuff like n64oid and fpse they will not work as desired. This is not a ARM based system it works similar and similar performance, but it's not an ARM based system, it's a MIPS based system. Most emulators on android use the ndk and are written with certain types of arm assembly (arm v7 architecture as the vast majority of android devices are cortex a7's or higher) and things like n64oid use large amounts of neon assembly (also not present in MIPS Xburst) so if you were to run android the emulators would need rewritten to support this mips processor or at a very minimum run completely in java and feel very unoptimized.

If they went with a cortex a8, a9, or a15 then absolutely android would be preferred. You can work around the hardware limitations such as lack of touchscreen etc by making a hardware button optimized interface and side load emulators and non touch games but with what amounts to a very large amount of work for what would turn out to be very little benefit I would very much recommend Linux/dingux on this device.

Other benefits of android like Netflix, media players, flash etc would not be useable due to them also being written with arm based ndk coding and also not having an external network connection.

I'm a huge supporter of android but this target audience and hardware, they are doing the right thing as it is right now.
Title: Re: Re: GCW Zero
Post by: SNESFAN on May 31, 2012, 06:08:40 pm
EDIT: doublepost
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 06:54:59 pm
Android have basic optimization problems if you do not believe go google.
Title: Re: GCW Zero
Post by: SNESFAN on May 31, 2012, 07:13:09 pm
Android have basic optimization problems if you do not believe go google.
for what android's intent was "multi-platform operating system" it's performance and optimization is ideal. It's the closest thing to x86 windows or linux level of compatibility on embeded platforms. Most apps run flawlessly without being ported to a new device. No current open operating system can do that at the level android does it. Applications scale to multiple screen sizes and speeds and manufacturers auto-magically without the app dev getting involved.

Things that run optimized for a particular device build are what makes them not compatible with other devices. Stripping off layers of fat (ie compatiblity layers) make them incompatible with other devices as I mentioned above.

Anyway.. not going to feed this one anymore. I can tell you're not a fan of android, lets leave this at that, and not derail any further. I really think android has no place or purpose on this device.
Title: Re: GCW Zero
Post by: doglush on May 31, 2012, 07:24:27 pm
I think Opendingux is lightweight in front of Android. (And uCos on Dingoo was even more speed)
We need a fast OS on handheld... that's all.
Title: Re: GCW Zero
Post by: Alien Grey on May 31, 2012, 07:28:40 pm
Is it possible to use wireless controllers to play 2 player games on the GCW Zero?

It would be awesome if I could use my Dingoo F-16 Wireless Game Controllers on the GCW Zero.  ;)
Title: Re: GCW Zero
Post by: zear on May 31, 2012, 07:42:29 pm
Is it possible to use wireless controllers to play 2 player games on the GCW Zero?

It would be awesome if I could use my Dingoo F-16 Wireless Game Controllers on the GCW Zero.  ;)
GCW Zero is not Dingoo Tech, I doubt they will support the same wireless as in DT handhelds. AFAIK GCW Zero will have only wifi + usb otg. You should be able to hook up controllers to the usb otg port.
Title: Re: GCW Zero
Post by: K-77 on May 31, 2012, 09:54:28 pm
Android have basic optimization problems if you do not believe go google.
for what android's intent was "multi-platform operating system" it's performance and optimization is ideal. It's the closest thing to x86 windows or linux level of compatibility on embeded platforms. Most apps run flawlessly without being ported to a new device. No current open operating system can do that at the level android does it. Applications scale to multiple screen sizes and speeds and manufacturers auto-magically without the app dev getting involved.

Things that run optimized for a particular device build are what makes them not compatible with other devices. Stripping off layers of fat (ie compatiblity layers) make them incompatible with other devices as I mentioned above.

Anyway.. not going to feed this one anymore. I can tell you're not a fan of android, lets leave this at that, and not derail any further. I really think android has no place or purpose on this device.

I just say what i read

Code: [Select]
http://www.appleinsider.com/articles/11/12/07/former_google_intern_explains_why_ui_lag_occurs_more_often_in_android_than_ios.html
Title: Re: GCW Zero
Post by: cruelcynic on June 01, 2012, 02:55:56 am
Quote from: GCW
I made one more incentive to the pot once all 100 units sell which are 39 of 100 sold right now one lucky person will win from a random drawing a prototype console whatever stage it is in development besides the final model special edition.
Sounding good to me.
Title: Re: GCW Zero
Post by: qbertaddict on June 01, 2012, 03:44:04 am
Here is a video of GBA on the GCW.

https://www.youtube.com/watch?v=0_IXRT3rxQk
Title: Re: GCW Zero
Post by: btnheazy03 on June 01, 2012, 05:35:08 am
I'm sorry to say this but the future is Android.

Sorry, but reported as trolling.

Imagine a graveyard digger taking an arm and a leg here and there and random assorted bodyparts from freshly dug-up corpses and then duct-taping it together. That is Android.

Different ecosystem for Nook, different ecosystem for Kindle Fire, another completely separate environs for blackberry playbook and galaxy tabs and the THOUSANDS of android devices from a multitude of manufacturers out there-- yeesh.

Android is a horribly disorganized mess. Even if Android has majority market share, iOS is under the umbrella of ONE hardware and ONE software manufacturer, even better that hardware and software manufacturer are one and the same entity.

Not to mention the Play Store is full of grey-market apps (emulators and root apps, etc.) Frankly it is hard to take it seriously as a legitimate marketfront, tbh.
Title: Re: GCW Zero
Post by: lemmywinks on June 01, 2012, 09:16:29 am
Imagine a graveyard digger taking an arm and a leg here and there and random assorted bodyparts from freshly dug-up corpses and then duct-taping it together. That is Android.

Different ecosystem for Nook, different ecosystem for Kindle Fire, another completely separate environs for blackberry playbook and galaxy tabs and the THOUSANDS of android devices from a multitude of manufacturers out there-- yeesh.

Android is a horribly disorganized mess. Even if Android has majority market share, iOS is under the umbrella of ONE hardware and ONE software manufacturer, even better that hardware and software manufacturer are one and the same entity.

Not to mention the Play Store is full of grey-market apps (emulators and root apps, etc.) Frankly it is hard to take it seriously as a legitimate marketfront, tbh.


Wow, you really don't like Android do you?
Title: Re: GCW Zero
Post by: darth_llamah on June 01, 2012, 11:14:27 am
Not to mention the Play Store is full of grey-market apps (emulators and root apps, etc.) Frankly it is hard to take it seriously as a legitimate marketfront, tbh.
And AppStore is not?
Why do you call root apps as "grey-market apps"? I want to control my device in a way I want, not the way manufacturer wants
Title: Re: GCW Zero
Post by: SNESFAN on June 01, 2012, 01:16:27 pm
I think the android hate spawned off of the idea of porting android to this thing.

I tried my best to give a very rational detailed technical explanation on why you don't want android on this particular device. Not just give superficial reasons why android is not a good alternative, or link to an apple fanboy site, but really explain why you wouldn't want it even if you had it. Did I come off as android fanboy/hater? I don't think I did?

But even after that point of discussion, the thing that remains or really even commented on is how android is fundamentally worse than iOS (I smell a troll) So for those that think it's better, go ahead and port iOS to the GCW... let me know how far you get. I'll be more than happy to beta test for ya. (spoiler, not possible)

Please don't turn this thread about an very excellent community based open source handheld into a ios vs android pissing match.

if it continues I would like to request this thread be split to remove all the android/ios nonsense

kthxbai
Title: Re: GCW Zero
Post by: cutterjohn on June 01, 2012, 03:26:37 pm
Code: [Select]
http://www.appleinsider.com/articles/11/12/07/former_google_intern_explains_why_ui_lag_occurs_more_often_in_android_than_ios.html
Given the apple fanboi site that this information comes from, I'm highly sceptical.

I hope that the Zero's special edition get finished more quickly than expected, but I'm kind of thinking that part of the problem is getting their version of opendingux all nicely setup... I wonder if they'll be adding in some of the other opensource games and apps that are available for the A320 opendingux...

[EDIT]
Oh, and if I were a fanboi like you, that post would've been reported as trolling...
[/EDIT]
Title: Re: GCW Zero
Post by: cutterjohn on June 01, 2012, 03:28:38 pm
I think the android hate spawned off of the idea of porting android to this thing.

I tried my best to give a very rational detailed technical explanation on why you don't want android on this particular device. Not just give superficial reasons why android is not a good alternative, or link to an apple fanboy site, but really explain why you wouldn't want it even if you had it. Did I come off as android fanboy/hater? I don't think I did?

But even after that point of discussion, the thing that remains or really even commented on is how android is fundamentally worse than iOS (I smell a troll) So for those that think it's better, go ahead and port iOS to the GCW... let me know how far you get. I'll be more than happy to beta test for ya. (spoiler, not possible)

Please don't turn this thread about an very excellent community based open source handheld into a ios vs android pissing match.

if it continues I would like to request this thread be split to remove all the android/ios nonsense

kthxbai
Nah, I think that the apple fantards have arrived.  next thing you know they'll want a subforum dedicated to the blessed stevey...
Title: Re: GCW Zero
Post by: Alien Grey on June 01, 2012, 04:57:13 pm
GCW Zero is not Dingoo Tech, I doubt they will support the same wireless as in DT handhelds. AFAIK GCW Zero will have only wifi + usb otg. You should be able to hook up controllers to the usb otg port.

That's pitty. They could've sold their own wireless controllers for the GCW Zero. But it doesn't matter. I'm going to keep my Dingoo A-380 so I can still use my wireless controllers to play 2 player games on TV.
Title: Re: GCW Zero
Post by: Alien Grey on June 01, 2012, 05:01:18 pm
Here is a video of GBA on the GCW.

Thanks qbertaddict. The games run really smooth. Could you do me a favor and test a GBA Crash Bandicoot game to see if it runs without sound issues. It doesn't matter what Crash Bandicoot game you test because they all have sound issues on the Dingoo A-380.
Title: Re: GCW Zero
Post by: Pingouin on June 01, 2012, 10:15:06 pm
I just say what i read

Oh, wow, if someone on the internet says it, it must be true. Apple Insider? Strange, I would have expected this site to praise a competing operating system.

Quote from: SNESFAN
Imagine a graveyard digger taking an arm and a leg here and there and random assorted bodyparts from freshly dug-up corpses and then duct-taping it together. That is Android.

References?
Nope, ok, fair enough, my turn: drinking bleach cures cancer.

I'm not an Android fanboy, and not a GCW hater, but it annoys me that while I'm trying to collect strong reliable evidence to select my next gaming system, people just keep throwing half baked unsupported statements out of their back side. Up to now, the only helpful guy has been qbertaddict, showing (not just stating) how Android devices have a sound lag issue. And he's been honest enough to admit that JXD and Yinlips Android devices are otherwise nice. So if the sound lag issue is getting solved, I'll jump on the Android device bandwagon. If it doesn't, then I'll wait for the GCW release to see if it's worth the price tag. And with it's comparatively low specs for the price tag, it will have to blow my mind (which is not impossible from what qbertaddict has been showing in his preview videos).

*EDIT* some people also reported input lag on Android, anyone with first hand experience can confirm? In which case, I'd need that fixed too before buying an Android device.
Title: Re: GCW Zero
Post by: pcercuei on June 01, 2012, 11:14:23 pm
Maybe they'll sell rebranded ps2 controllers and a bluetooth adapter for the device?
Title: Re: GCW Zero
Post by: SNESFAN on June 01, 2012, 11:52:07 pm
@pingouin I didn't say that garbage, please take my name off it
Title: Re: GCW Zero
Post by: darklight1138 on June 02, 2012, 02:19:54 am
Here is a video of GBA on the GCW.

Thanks a lot, man!  ;D

It looks and sounds pretty dang good.
Title: Re: GCW Zero
Post by: btnheazy03 on June 02, 2012, 07:48:30 am
Not to mention the Play Store is full of grey-market apps (emulators and root apps, etc.) Frankly it is hard to take it seriously as a legitimate marketfront, tbh.
And AppStore is not?
Why do you call root apps as "grey-market apps"? I want to control my device in a way I want, not the way manufacturer wants

True, the power user will always find it desirable to have his device free of limitations (I should know, my iphones and ipad 2 are jailbroken. in fact, had i not had the ability to jailbreak my ipad 2, i would not have made the purchase. if it werent for absinthe and the super-hacker dream team, i would not have an ipad 2 today.)

i just think apple has the superior ecosystem and user interface because they don't have to accommodate so many tech manufacturers-- they call the shots.

But in my country (USA) there are several legal restrictions which the big players have to live by (copyright most especially), and emulators are such grey-market apps which are freely available on the droid store (but not the apple store. cydia does not count, it's not sanctioned by apple)

that's why to me the devices such as A320 and GCW Zero are so damn intriguing. china does not play by anybody's rules, that's why they have the freedom to bring to market a dedicated emulation machine from several teams (K-Team, dingoo digital, GCW etc), same with the flash cart market with EZ-team, Acekard, and the multitude of R4 clones etc.
Title: Re: GCW Zero
Post by: btnheazy03 on June 02, 2012, 07:55:47 am
Imagine a graveyard digger taking an arm and a leg here and there and random assorted bodyparts from freshly dug-up corpses and then duct-taping it together. That is Android.

Different ecosystem for Nook, different ecosystem for Kindle Fire, another completely separate environs for blackberry playbook and galaxy tabs and the THOUSANDS of android devices from a multitude of manufacturers out there-- yeesh.

Android is a horribly disorganized mess. Even if Android has majority market share, iOS is under the umbrella of ONE hardware and ONE software manufacturer, even better that hardware and software manufacturer are one and the same entity.

Not to mention the Play Store is full of grey-market apps (emulators and root apps, etc.) Frankly it is hard to take it seriously as a legitimate marketfront, tbh.


Wow, you really don't like Android do you?

no i like android, right now i have my eyes on the sony tablet s, i'm just waiting for a listing that has a price i like. i have tremendous respect for android actually, but my above statements were just a brutally honest personal opinion as to why it's not #1 in my book.

ninja edit: additionally, a friend of mine asked me to setup their vizio v-tab android tablet (running a heavily modified gingerbread, which i then upgraded to vizio's flavor of honeycomb that they released a few days before.) mostly he requested D&D books to be put on there that he read when he was younger (i selected aldiko as reader of choice for his VTAB.) but i went ahead and installed genesis, nes, and snes emulators (from the excellent *.emu set of emulators) and some droid apps. very fun times indeed. that was the first time i had a chance to sit-down with a droid tablet and i left very impressed. best of all, no jailbreak required. a breath of fresh air coming from someone that's jailbroken countless iOS devices from friends and family. soon the sony tablet s will be mine! muahaha.
Title: Re: GCW Zero
Post by: btnheazy03 on June 02, 2012, 08:03:15 am
oh and thanks to qbertaddict for the demonstration videos, very interesting. keep em coming

@!#[email protected]!
Title: Re: GCW Zero
Post by: pcercuei on June 02, 2012, 08:24:12 am
But in my country (USA) there are several legal restrictions which the big players have to live by (copyright most especially), and emulators are such grey-market apps which are freely available on the droid store (but not the apple store. cydia does not count, it's not sanctioned by apple)

Emulators don't break copyrights; they contain no already copyrighted code. So they are not "grey-market apps" (they would be if they were providing the bios files or roms).

The only law issue related to emulators is the illegality of reverse-engineering existing consoles / games, which is a requirement to create a new emulator. But that's a law issue only in USA, reverse-engineering is legal in Europe.
Title: Re: GCW Zero
Post by: btnheazy03 on June 02, 2012, 08:27:33 am
But in my country (USA) there are several legal restrictions which the big players have to live by (copyright most especially), and emulators are such grey-market apps which are freely available on the droid store (but not the apple store. cydia does not count, it's not sanctioned by apple)

Emulators don't break copyrights; they contain no already copyrighted code. So they are not "grey-market apps" (they would be if they were providing the bios files or roms).

The only law issue related to emulators is the illegality of reverse-engineering existing consoles / games, which is a requirement to create a new emulator. But that's a law issue only in USA, reverse-engineering is legal in Europe.

it's true that emulators themselves are completely legal, and although the emulator itself does not break copyright laws, it enables the end-user to do so, which is why emulators in general are categorized as grey-market.
Title: Re: GCW Zero
Post by: Alien Grey on June 02, 2012, 11:24:45 am
Emulators don't break copyrights; they contain no already copyrighted code. So they are not "grey-market apps" (they would be if they were providing the bios files or roms).

The only law issue related to emulators is the illegality of reverse-engineering existing consoles / games, which is a requirement to create a new emulator. But that's a law issue only in USA, reverse-engineering is legal in Europe.

The only thing illegal in Europe is storing copyrighted game ROMs on the device. I'm not sure about the BIOS files. I don't think that this is illegal in Europe but I could be wrong.
Title: Re: GCW Zero
Post by: pcercuei on June 02, 2012, 12:03:42 pm
The BIOS are copyrighted as well. So I believe the GCW won't come with BIOS files pre-installed (for GBA, NeoGeo and PSX emus).
Title: Re: GCW Zero
Post by: darth_llamah on June 02, 2012, 12:05:14 pm
The BIOS are copyrighted as well. So I believe the GCW won't come with a BIOS pre-installed.
Well, a320 had NeoGeo bios onboard by default (I know where does a320 come from)
Fortunately most of emulators don't require bios to operate :)
Title: Re: GCW Zero
Post by: jimclarson on June 02, 2012, 08:30:27 pm
ready to place my order for the gcw zero specialadition, wheres the buy button located?
Title: Re: GCW Zero
Post by: Alien Grey on June 02, 2012, 09:16:45 pm
ready to place my order for the gcw zero specialadition, wheres the buy button located?

You'll find it here: http://game-consoles-worldwide.blogspot.com/ (http://game-consoles-worldwide.blogspot.com/)
Title: Re: GCW Zero
Post by: jimclarson on June 02, 2012, 09:56:55 pm
HAZZAH!!! I AM THE PROUD FUTURE OWNER OF A GCW ZERO SPECIAL EDITION!!! ~woot!~
Now where is the special edition members section at? I wanna see the developments...
Title: Re: GCW Zero
Post by: raygan on June 02, 2012, 10:11:52 pm
...yeah... I went ahead and pre-ordered one too. :P

I still feel a little uneasy about this pre-sale thing, but I like the direction the console is going and I decided to take the gamble. I look forward to receiving my special edition Zero. I have high hopes that the console, once it becomes widely available, will become a worthy successor to the Dingoo a320.

And if not... well I ordered a YDPG18A as well.  8)
Title: Re: GCW Zero
Post by: K-77 on June 02, 2012, 10:26:07 pm
You must order this via blogspot...

Seems legit.
Title: Re: GCW Zero
Post by: cruelcynic on June 02, 2012, 11:13:01 pm
You must order this via blogspot...

Seems legit.
Not that it effects you since you don't want one and are just trolling but it is through paypal with a guy here in America. If things went south for some reason you could file for refund through paypal. It is not a big deal.
Title: Re: GCW Zero
Post by: K-77 on June 02, 2012, 11:15:28 pm
You must order this via blogspot...

Seems legit.
Not that it effects you since you don't want one and are just trolling but it is through paypal with a guy here in America. If things went south for some reason you could file for refund through paypal. It is not a big deal.

Trolling is a serious business sir and that was just a joke, please know difference  ;)
Title: Re: GCW Zero
Post by: cruelcynic on June 02, 2012, 11:28:19 pm
Ah. Tone is hard to interpret through text.
Title: Re: GCW Zero
Post by: CREATICA on June 02, 2012, 11:50:58 pm
Kowkar is really into trolling. Any time. Every forum needs his troll so somewhat it comes with the territory. Don't take him seriously. Ever.
Title: Re: GCW Zero
Post by: gcw on June 03, 2012, 01:35:34 am
http://game-consoles-worldwide.com

It's basic word-press model right now until commercial site is completed dunno why it is delayed probably because of animation etc being done....
Title: Re: GCW Zero
Post by: gcw on June 03, 2012, 01:43:47 am
Ok Ok break it up break it up back on topic sheesh hehehehe.... The GCW-Zero will not have a touch screen or Android. A model sometime after that based on MIPS or ARM which ever is more feasible will have Android ;)
Title: Re: GCW Zero
Post by: jimclarson on June 03, 2012, 02:48:54 am
@gcw:

quick question on something ive been wondering, will the same devs that worked on the software and emulators of the gcw continue to provide updates and improvement after the consoles is out and in the hands of the people or will it cease developement there and turn things over to the homebrew comonity? personal i think it'd be nice to have both, and i understand its a little early to ask this but will all video glitches, sound glitches and speed isues be resolved on the emulators such as snes, gba, and and any of the other more [pixelated] game consoles? im sure they will by then but id like to have i guess some reasurence that all the glitches will be worked out by then, and f not hopefully atleastr know that the devs who made the emus will keep improveing them, gcw whatis your response?

oh yeah, and how long estimated till the gcw site is functionaly active?

thanks btw
~jim~
Title: Re: GCW Zero
Post by: gcw on June 03, 2012, 03:13:37 am
Estimate I got so far is about two weeks but sneak peek should be up by wednesday next week. As for dev team I think they are in for the long haul this is going to be a joint effort as this is open source and we hope everyone jumps in. I wouldn't vouch for every dev because at the end of the day things change in peoples lives but ya we are a pretty tight group ;)
Title: Re: GCW Zero
Post by: eltehero on June 03, 2012, 10:32:31 am
@qbertaddict. The d-pad looks good in the video, but does it compare to the Pandora one when playing? and how does it compare to the ones in the official SNES and megadrive joypads?
Title: Re: GCW Zero
Post by: qbertaddict on June 03, 2012, 10:47:41 am
@qbertaddict. The d-pad looks good in the video, but does it compare to the Pandora one when playing? and how does it compare to the ones in the official SNES and megadrive joypads?
I do not have a pandora(and never will) to compare but it reminds me of the old genesis controller. It is like a floating dpad and is very comfortable once it is broken in.
Title: Re: GCW Zero
Post by: btnheazy03 on June 03, 2012, 04:16:52 pm
@qbertaddict. The d-pad looks good in the video, but does it compare to the Pandora one when playing? and how does it compare to the ones in the official SNES and megadrive joypads?
I do not have a pandora(and never will) to compare but it reminds me of the old genesis controller. It is like a floating dpad and is very comfortable once it is broken in.
maybe you should take a 2nd mortgage off of your house, or ask your bank for a loan. pandora... what a joke!  ::)
Title: Re: GCW Zero
Post by: K-77 on June 03, 2012, 04:43:54 pm
Hey this console gonna have usb host right? So it's gonna be possible to connect Zero to Dingoo and play ? :D

@CREATICA, I believe you talkin' about yourself.

Regards.
Title: Re: GCW Zero
Post by: CREATICA on June 03, 2012, 05:42:29 pm
Hey this console gonna have usb host right? So it's gonna be possible to connect Zero to Dingoo and play ? :D

@CREATICA, I believe you talkin' about yourself.

Regards.

What a modest man.
Title: Re: GCW Zero
Post by: K-77 on June 03, 2012, 05:54:28 pm
Yes, and in most cases helpful what i can't say about you.
what a shame that forum doesn't have a "warnings" system, 3 warnings and ban, that would do the trick.

@topic, so are those consoles gonna be available in some internet shops? After premiere of course :D
Title: Re: GCW Zero
Post by: cutterjohn on June 03, 2012, 06:14:47 pm
Ok Ok break it up break it up back on topic sheesh hehehehe.... The GCW-Zero will not have a touch screen or Android. A model sometime after that based on MIPS or ARM which ever is more feasible will have Android ;)
I tried to explain that to them, but some just wouldn't/couldn't understand english...

ARM: there aren't many Android devices with MIPS SoCs, so I'd hazard that most devs won't bother compiling for MIPS so any NDK app will be a no go... Same problem with x86 ATM...
Title: Re: GCW Zero
Post by: CREATICA on June 03, 2012, 06:33:24 pm
Yes, and in most cases helpful what i can't say about you.
what a shame that forum doesn't have a "warnings" system, 3 warnings and ban, that would do the trick.

@topic, so are those consoles gonna be available in some internet shops? After premiere of course :D

Oh yes, you have been a great help for everybody. You're a sage man, indeed.

Title: Re: GCW Zero
Post by: pcercuei on June 03, 2012, 06:46:40 pm
Okay, please stop the war now, or go to MP.
Back to the topic please.
Title: Re: GCW Zero
Post by: gcw on June 03, 2012, 07:30:49 pm
Had a good question asked today....OpenDingux, will I be able to build an app that was ported to OpenDingux (for the Dingoo A320) and install it on the GCW Zero?

Even though this is running Open Dingux you will have to use the new tool chain we are developing and recompile the source to make it run on the GCW-Zero. But we are working on porting most of the items on Open Dingux for you so it might already be on console when you get it.
Title: Re: GCW Zero
Post by: hi-ban on June 03, 2012, 08:13:41 pm
Will you release the source code for the emus bundled with the GCW-Zero?

That way, the community can improve them.
Title: Re: GCW Zero
Post by: Alien Grey on June 03, 2012, 08:19:19 pm
Had a good question asked today....OpenDingux, will I be able to build an app that was ported to OpenDingux (for the Dingoo A320) and install it on the GCW Zero?

Even though this is running Open Dingux you will have to use the new tool chain we are developing and recompile the source to make it run on the GCW-Zero. But we are working on porting most of the items on Open Dingux for you so it might already be on console when you get it.

 8) I like it very much.  ;D
Title: Re: GCW Zero
Post by: pcercuei on June 03, 2012, 08:41:30 pm
Will you release the source code for the emus bundled with the GCW-Zero?

That way, the community can improve them.

Yes, I'd like to know that too.
Title: Re: GCW Zero
Post by: pcercuei on June 03, 2012, 08:45:48 pm
Even though this is running Open Dingux you will have to use the new tool chain we are developing and recompile the source to make it run on the GCW-Zero. But we are working on porting most of the items on Open Dingux for you so it might already be on console when you get it.

No, you should be able to run the current OpenDingux apps directly on the GCW without any need to recompile them.
However, recompiling them can lead to a performance increase.
Title: Re: GCW Zero
Post by: Surkow on June 03, 2012, 10:58:46 pm
Even though this is running Open Dingux you will have to use the new tool chain we are developing and recompile the source to make it run on the GCW-Zero. But we are working on porting most of the items on Open Dingux for you so it might already be on console when you get it.

No, you should be able to run the current OpenDingux apps directly on the GCW without any need to recompile them.
However, recompiling them can lead to a performance increase.
You can also write that in response to this (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__420#entry153714) post from Exophase.
Title: Re: Re: GCW Zero
Post by: pcercuei on June 04, 2012, 12:21:31 am
You can also write that in response to this (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__420#entry153714) post from Exophase.

I'm not registered there :-)
Title: Re: GCW Zero
Post by: Alien Grey on June 04, 2012, 07:02:56 am
Will you release the source code for the emus bundled with the GCW-Zero?

That way, the community can improve them.

Yes, I'd like to know that too.

Me too. It's an easy question but nobody wants to answer it.
Title: Re: GCW Zero
Post by: cruelcynic on June 04, 2012, 02:24:57 pm
From what I can tell this system is not shipping with china made emulators but community built dingux ones.
Title: Re: GCW Zero
Post by: pcercuei on June 04, 2012, 02:43:58 pm
There is no such thing as a "china made emulator", they are only community built emulators. The emus you find on chinese devices, even the A320, are open-source emulators (snes9x, gpSP...).
But they modified them, so they have to provide the sources to whoever asks for it.
Title: Re: GCW Zero
Post by: gcw on June 04, 2012, 05:08:44 pm
All licenses and gpl will be honored and source code we develop will be provided and posted a couple weeks after release
Title: Re: GCW Zero
Post by: samir on June 04, 2012, 05:32:59 pm
All licenses and gpl will be honored and source code we develop will be provided and posted a couple weeks after release

Excellent!
Title: Re: GCW Zero
Post by: hi-ban on June 04, 2012, 07:44:21 pm
All licenses and gpl will be honored and source code we develop will be provided and posted a couple weeks after release

Good news! :D
Title: Re: GCW Zero
Post by: cruelcynic on June 04, 2012, 08:26:19 pm
There is no such thing as a "china made emulator", they are only community built emulators. The emus you find on chinese devices, even the A320, are open-source emulators (snes9x, gpSP...).
But they modified them, so they have to provide the sources to whoever asks for it.
My bad. Last time I bought a handheld from china ages ago it came with a few emulators in Chinese that were of poor quality. I never made the connection that they were just butchering open source programs.
Title: Re: GCW Zero
Post by: doglush on June 04, 2012, 08:41:32 pm
I ordered one. Who's next...  ;D
Title: Re: GCW Zero
Post by: Alien Grey on June 04, 2012, 09:41:25 pm
All licenses and gpl will be honored and source code we develop will be provided and posted a couple weeks after release

Thanks.

Now we can only hope that the GCW Zero users won't allow anymore to make GPL licensed stuff available without the source codes.  ;)
Title: Re: GCW Zero
Post by: theonyxphoenix on June 05, 2012, 01:30:14 am
I've been looking into a variety of handhelds for emulation and I need something compact. This looks promising.  I have a psp 2000 but it is dying and I'm looking to replace it.  My main interests are SNES, GBA, N64 and PSX emulation.  I've watched countless videos on JXDs, Yinlips, Caanoos, Wizs, Pandoras and almost pulled the trigger on a Yinlips YDPG16 until I read through this thread and the talk of the quality of that product along with the issues with the Android OS cast a bit of doubt.  The specs on the Special Edition GCW Zero look great and seem to be a great deal for the money.  The PSP can't emulate Kirby, Yoshi's Island, SMRPG, or Chrono Trigger without stuttering.  Golden Sun has horrible sound problems. OOT and the N64 runs without sound and only a few titles.  FFVII and other PSX games run well so that is a plus. Will this have more capability to emulate these as well as PSX smoothly?  This community seems to be very knowledgable so...any advice on which way I should go here?
Title: Re: GCW Zero
Post by: Jutleys on June 05, 2012, 06:40:57 am
@GCW can we have a update on the preorder total  now can't be many left now itching to buy another.
Title: Re: GCW Zero
Post by: quartercast on June 05, 2012, 07:10:24 am
Here's the results from the screen poll so far. We're polling a significant majority towards a higher res screen, vs touchscreen option and vs the cheaper "no change" option.

(http://i.imgur.com/6KM3q.png)

I wonder if this'll influence any decision making or if the screen specs have been locked in already :D
Title: Re: GCW Zero
Post by: Alien Grey on June 05, 2012, 08:06:27 am
Here's the results from the screen poll so far. We're polling a significant majority towards a higher res screen, vs touchscreen option and vs the cheaper "no change" option.

I would also liked a higher res screen but I think Zear is right. We don't really need a higher res screen because only a small percentage of the games can use it and those games can easily be scaled down.
Title: Re: GCW Zero
Post by: k0en on June 05, 2012, 08:30:27 am
Here's the results from the screen poll so far. We're polling a significant majority towards a higher res screen, vs touchscreen option and vs the cheaper "no change" option.

I would also liked a higher res screen but I think Zear is right. We don't really need a higher res screen because only a small percentage of the games can use it and those games can easily be scaled down.

Yes i'm agree too !
Title: Re: GCW Zero
Post by: Jutleys on June 05, 2012, 02:41:30 pm
GCW has a new game handheld called the zero
Its smart, it's powerfull, it's the new gaming hero.
Preorder one now and your get upgraded specs
It's full of surprises the best hardware and techs.
It's generally aimed at the reto gamer in mind
But is open to the whole wide world to find.
With 512mb ram and 1ghz CPU roaring like BMW
Be prepared to be blown away I give you the GCW.
Title: Re: GCW Zero
Post by: pcercuei on June 05, 2012, 04:45:24 pm
Resolution isn't everything. If you put a 800x480 screen on the device, but that screen has a blueish display like in some dingoos, or diagonal tearing like in all dingoos, the picture is high-def but ugly. Just try to play Rad Racer in 3D on any Android phone, you'll see what I mean.
Title: Re: GCW Zero
Post by: raygan on June 05, 2012, 04:52:20 pm
I would also liked a higher res screen but I think Zear is right. We don't really need a higher res screen because only a small percentage of the games can use it and those games can easily be scaled down.

I agree. I'm currently playing Castlevania: SOTN on a YDPG18a, and frankly I'm wishing it had a lower resolution screen. Scaling low res games up invariably leads to a slightly muddy, unsharp look. And I think 3.5" is a good size, about the same as an iPhone.

I do think a touchscreen might be nice but only for menu navigation and the possibility of an on screen keyboard. However I can see that this might not be feasible for this first generation device.
Title: Re: GCW Zero
Post by: SuperL on June 05, 2012, 09:50:18 pm
Even at the lower resolution, a larger screen (AT LEAST PSP-size) would be nice, especially if there's no touch screen and if N64 or MAME emulation won't be available at launch.
Title: Re: GCW Zero
Post by: jimclarson on June 05, 2012, 10:21:18 pm
@superL

by "atleast psp size" do you mean a 4.3 inch widescreen like the psp, or a 4.3 inch 4:3 ratio screen? cuz if you want a screen thats a 4.3 inch widescreen just like the psp has, a 4:3 ratio 3.5" screen fits exactly within those borders verticly and has leftover black screen on the left and right side, which for my hacked psp 1001 when im playing 3:4 screen ratio emulators on it, the actual game emulated screen turns out to be 3.5 inches fitting the psp screen [with black side borders] so unless your talking about a 4:3 ration 4.3 inch screen, the psp's screen vs the current gcw zero's screen are the same [with emulators that use a 4:3 ratio screen resolution: tv moniter]
Title: Re: GCW Zero
Post by: gcw on June 05, 2012, 10:48:03 pm
Current count is 66 of 100 sold a couple of the payments are under review by paypal so not sure what that means if they are approved we will be at 70 of 100.
Title: Re: GCW Zero
Post by: hi-ban on June 05, 2012, 10:56:30 pm
Would it be a big price difference if the "normal" units had 8GB of storage instead of only 4GB?

Just curious...
Title: Re: GCW Zero
Post by: K-77 on June 05, 2012, 10:58:17 pm
Would it be a big price difference if the "normal" units had 8GB of storage instead of only 4GB?

Just curious...

Good question sir, I also would like to know.
Title: Re: GCW Zero
Post by: cruelcynic on June 06, 2012, 12:09:17 am
I would prefer if the base units kept the same amount of ram and decreased storage instead personally. From a development standpoint it will make things easier.
Title: Re: GCW Zero
Post by: hi-ban on June 06, 2012, 12:53:13 am
decreased storage?

lol, nice joke.
Title: Re: GCW Zero
Post by: cruelcynic on June 06, 2012, 01:36:10 am
decreased storage?

lol, nice joke.
Storage can be bought. System ram can not.
Title: Re: GCW Zero
Post by: theonyxphoenix on June 06, 2012, 01:39:48 am
I don't mean to be a bother, but any suggestions regarding purchasing this as a preorder or should I go with a Yinlips YDPG16 or JXD s601. I'm trying to stay close to the $100 range but I want something that emulates N64 and demanding SNES games better than my PSP 2000 without sacrificing too much in the way of PSX emulation. Any suggestions?
Title: Re: GCW Zero
Post by: hi-ban on June 06, 2012, 01:45:55 am
Storage can be bought. System ram can not.

True, but the GCW already have 256MB of RAM and 4GB of storage. You stated in your post that you prefer it to have 256MB of RAM (the same amount) but why less than 4GB of storage...?

Oh, wait... you were referring to the "special edition units" (512MB), didn't you?
Title: Re: GCW Zero
Post by: cruelcynic on June 06, 2012, 02:19:18 am
Storage can be bought. System ram can not.

True, but the GCW already have 256MB of RAM and 4GB of storage. You stated in your post that you prefer it to have 256MB of RAM (the same amount) but why less than 4GB of storage...?

Oh, wait... you were referring to the "special edition units" (512MB), didn't you?
No. I was saying that I would rather see the base units have 512MB of and 4GB of storage than 256MB of ram and 8GB of storage all things being equal.
Title: Re: GCW Zero
Post by: cruelcynic on June 06, 2012, 02:26:00 am
I don't mean to be a bother, but any suggestions regarding purchasing this as a preorder or should I go with a Yinlips YDPG16 or JXD s601. I'm trying to stay close to the $100 range but I want something that emulates N64 and demanding SNES games better than my PSP 2000 without sacrificing too much in the way of PSX emulation. Any suggestions?
Tough to say since we have not seen the optimized psx emulator for the zero yet. I would say check out the videos http://game-consoles-worldwide.com/?page_id=11 (http://game-consoles-worldwide.com/?page_id=11) to see what things look like in the current beta. That should give you a decent idea of what it could be at least.
Title: Re: GCW Zero
Post by: Orion4874 on June 06, 2012, 05:20:35 am
Just joined the 100 club baby, welcome me aboard! ;D
Title: Re: GCW Zero
Post by: cruelcynic on June 06, 2012, 05:41:39 am
Just joined the 100 club baby, welcome me aboard! ;D
Welcome to the club.  8) Less than 30 left now.
Title: Re: GCW Zero
Post by: qbertaddict on June 06, 2012, 05:57:45 am
I don't mean to be a bother, but any suggestions regarding purchasing this as a preorder or should I go with a Yinlips YDPG16 or JXD s601. I'm trying to stay close to the $100 range but I want something that emulates N64 and demanding SNES games better than my PSP 2000 without sacrificing too much in the way of PSX emulation. Any suggestions?
Tough to say since we have not seen the optimized psx emulator for the zero yet. I would say check out the videos http://game-consoles-worldwide.com/?page_id=11 (http://game-consoles-worldwide.com/?page_id=11) to see what things look like in the current beta. That should give you a decent idea of what it could be at least.
Or check them out on my youtube channel or site  ;D
Title: Re: GCW Zero
Post by: pcercuei on June 06, 2012, 06:25:51 am
128MB of RAM would make the thing fly. 512MB is clearly overkill and a waste of money. It's not Android, guys.
Title: Re: GCW Zero
Post by: theonyxphoenix on June 06, 2012, 07:40:26 am
I liked the videos so I figured I would pull the trigger.  I went to http://game-consoles-worldwide.blogspot.com/ (http://game-consoles-worldwide.blogspot.com/) and pre-ordered mine.
Title: Re: GCW Zero
Post by: Alien Grey on June 06, 2012, 07:54:49 am
128MB of RAM would make the thing fly. 512MB is clearly overkill and a waste of money. It's not Android, guys.

I agree. I think it would've been better to keep the 256MB memory and increase the internal storage to the maximum for the special edition.  ;)
Title: Re: GCW Zero
Post by: btnheazy03 on June 06, 2012, 09:02:45 am
i don't know about you, but i would like the opportunity to run 100 instances of CZDoom all at once on my special edition GCW Zero
Title: Re: GCW Zero
Post by: emrextreme on June 06, 2012, 09:11:37 am
Will the emulators in GCW support compressed files like .zip, .rar or even .7z?
Title: Re: GCW Zero
Post by: hi-ban on June 06, 2012, 09:38:49 am
128MB of RAM would make the thing fly. 512MB is clearly overkill and a waste of money. It's not Android, guys.
^Agree. 256MB is already enough for everything and anything (it is 4x the memory of Caanoo).
Title: Re: GCW Zero
Post by: Alien Grey on June 06, 2012, 09:53:24 am
The only reason that I can think of why they would use 512MB memory in the Special Edition is because it's faster than the 256MB but in most cases larger memory is slower.  ???

It would be nice if someone could explain what the advantages are having 512MB memory on the special edition.
Title: Re: GCW Zero
Post by: Jutleys on June 06, 2012, 11:02:57 am
Playing large games like in openbor some games are huge and will fail to open if you don't have enough ram but with 512ram it will open fine.
Title: Re: GCW Zero
Post by: Alien Grey on June 06, 2012, 11:22:42 am
From all the OpenBOR games I could find there were only a few that I couldn't play on my Dingoo A-380. It's probably because I didn't have enough memory but I think that 256MB should be more than enough.
Title: Re: GCW Zero
Post by: jimclarson on June 06, 2012, 03:36:35 pm
quick question for gcw, when i get my gcw zero special addition, how do i choose what color i get? i want the black one, will there be some means of making a choice?
Title: GCW Zero
Post by: btnheazy03 on June 06, 2012, 04:21:56 pm
quick question for gcw, when i get my gcw zero special addition, how do i choose what color i get? i want the black one, will there be some means of making a choice?
i would assume when you finalize your GCW Zero purchase with the additional $45, that is when you pick the color you want
Title: Re: GCW Zero
Post by: SuperL on June 06, 2012, 11:56:42 pm
@superL

by "atleast psp size" do you mean a 4.3 inch widescreen like the psp, or a 4.3 inch 4:3 ratio screen? cuz if you want a screen thats a 4.3 inch widescreen just like the psp has, a 4:3 ratio 3.5" screen fits exactly within those borders verticly and has leftover black screen on the left and right side, which for my hacked psp 1001 when im playing 3:4 screen ratio emulators on it, the actual game emulated screen turns out to be 3.5 inches fitting the psp screen [with black side borders] so unless your talking about a 4:3 ration 4.3 inch screen, the psp's screen vs the current gcw zero's screen are the same [with emulators that use a 4:3 ratio screen resolution: tv moniter]

I mean 4.3 inch widescreen. After using the PSP as my default emulation machine for many years, going smaller than that is a downgrade.
Title: Re: GCW Zero
Post by: hi-ban on June 07, 2012, 12:52:36 am
I mean 4.3 inch widescreen. After using the PSP as my default emulation machine for many years, going smaller than that is a downgrade.

the psp's screen vs the current gcw zero's screen are the same [with emulators that use a 4:3 ratio screen resolution: tv moniter]
Title: Re: GCW Zero
Post by: SuperL on June 07, 2012, 02:29:23 am
Yes, but the GCW's current screen is almost an inch narrower than the PSP. GBA, Sega Genesis, CPS 1 & 2 and several miscellaneous arcade games benefit from the wider screen.
Title: Re: GCW Zero
Post by: Jutleys on June 07, 2012, 09:17:32 am
I can see there was a question about whether .zip formats will be supported I too would like to know this as it saves time and space come to think of it it saves money too.
Title: Re: GCW Zero
Post by: jimclarson on June 07, 2012, 03:27:00 pm
@superL as far as i know all those systems you listed [gba, genesis, cps1&2] all use a 4:3 ratio screen size, so if you have a psp sized/shaped screen and you wanted to fill the whole thing up [full screen - no black side borders] you'd end up with an all stretched out picture, which to me doesnt look as nice, like i said iwhen you veiw an emulator that uses a 4:3 ratio video output size, and you keep it at 4:3 ratio [unstretched] it ends up being 3.5 inches video display on the psp's screen so imo haveing a widescreen on a console that is emulating systems that primarily use a 4:3 ration [90s tv screen] seems pointless to me, cuz either you make the 4:3 emulated picture fit the screen with black side borders, or you stretch it out horizontaly and the picture gets distorted.
Title: Re: GCW Zero
Post by: Kryptofacist on June 07, 2012, 03:33:49 pm
@superL as far as i know all those systems you listed [gba, genesis, cps1&2] all use a 4:3 ratio screen size, so if you have a psp sized/shaped screen and you wanted to fill the whole thing up [full screen - no black side borders] you'd end up with an all stretched out picture, which to me doesnt look as nice, like i said iwhen you veiw an emulator that uses a 4:3 ratio video output size, and you keep it at 4:3 ratio [unstretched] it ends up being 3.5 inches video display on the psp's screen so imo haveing a widescreen on a console that is emulating systems that primarily use a 4:3 ration [90s tv screen] seems pointless to me, cuz either you make the 4:3 emulated picture fit the screen with black side borders, or you stretch it out horizontaly and the picture gets distorted.

Not to mention that a 4.3 inch widescreen would require a complete redesign of the case and PCB. Costing a large amount of time and money and possibly killing the console altogether.
Title: Re: GCW Zero
Post by: doglush on June 07, 2012, 03:57:08 pm
I hope the definitive screen size,will not impact the global size of the GCW Zero.
I want to put it in my pocket and I don't want to wear "Penguin" trousers for that.
(you know, the kind of trousers that young people buy oversized for letting us contemplate their underpants...) :)
Title: Re: GCW Zero
Post by: jimclarson on June 07, 2012, 04:07:22 pm
@superL as far as i know all those systems you listed [gba, genesis, cps1&2] all use a 4:3 ratio screen size, so if you have a psp sized/shaped screen and you wanted to fill the whole thing up [full screen - no black side borders] you'd end up with an all stretched out picture, which to me doesnt look as nice, like i said iwhen you veiw an emulator that uses a 4:3 ratio video output size, and you keep it at 4:3 ratio [unstretched] it ends up being 3.5 inches video display on the psp's screen so imo haveing a widescreen on a console that is emulating systems that primarily use a 4:3 ration [90s tv screen] seems pointless to me, cuz either you make the 4:3 emulated picture fit the screen with black side borders, or you stretch it out horizontaly and the picture gets distorted.

Not to mention that a 4.3 inch widescreen would require a complete redesign of the case and PCB. Costing a large amount of time and money and possibly killing the console altogether.

exactly, and personaly i absolutely love this thing as is, and i dont like veiwing 4:3 ratio emulators on a widscreen because personaly i think the blank side borders look tacky. im glad that gcw has firmly decided to keep the screen as is, because that would lead to not only hrdware delays but im sure alot of the software made for the 4:3 3.5 inch screen would need tweaking due to the altered screen, but then again im just guessing on that one.
Title: Re: GCW Zero
Post by: SuperL on June 08, 2012, 02:56:19 am
Oh and then there's qbertaddict's bombshell (that the GCW won't have true analog, but "will be mapped to something other than the d-pad"). So even if this thing gets N64 emulation and it's somehow on par with the Android devices in terms of compatbility and framerate, the games still won't be as fun to play.

If only someone could put opendingux innards into a PS Vita knockoff with proper analog. THAT would be the optimal console. If only someone could do that.
Title: Re: GCW Zero
Post by: cruelcynic on June 08, 2012, 03:05:08 am
As far as I know none of the android kirfs have true analog. Most if not all are mapped to the dpad also.
Title: Re: GCW Zero
Post by: SNESFAN on June 08, 2012, 03:50:48 am
Its still possible that it can do analog unlike some of those android handhelds and they actually shown a desire to get it real analog
Title: Re: GCW Zero
Post by: DiegoSLTS on June 08, 2012, 04:53:34 am
Oh and then there's qbertaddict's bombshell (that the GCW won't have true analog, but "will be mapped to something other than the d-pad"). So even if this thing gets N64 emulation and it's somehow on par with the Android devices in terms of compatbility and framerate, the games still won't be as fun to play.

If only someone could put opendingux innards into a PS Vita knockoff with proper analog. THAT would be the optimal console. If only someone could do that.
I've never read or heard him saying it WON'T have a true analog, in the first video (at 0:25) he sais that "right now" (in that prototype stage) it's not a real analog, but it's supposed to be a real one in the final product. Where did you read that?
Title: Re: GCW Zero
Post by: Seph817 on June 08, 2012, 05:37:07 am
Quote
I don't think it will be true analog but it will be mapped to something other than the dpad. So it will be useful for n64 emulation.
He said this in a comment on the SNES on the GCW video. I still want it as long as PSX stuff works well.
Title: Re: GCW Zero
Post by: qbertaddict on June 08, 2012, 09:14:22 am
Oh and then there's qbertaddict's bombshell (that the GCW won't have true analog, but "will be mapped to something other than the d-pad"). So even if this thing gets N64 emulation and it's somehow on par with the Android devices in terms of compatbility and framerate, the games still won't be as fun to play.

If only someone could put opendingux innards into a PS Vita knockoff with proper analog. THAT would be the optimal console. If only someone could do that.
Hardly a bombshell. ROFL OPENDINGUX INNARDS   ;D Anyone else find this funny? I have a psp 1000 and psp 3000 and the emulation on both of them don't even compete with the dingoo, caanoo, wiz, or the GCW. The only thing it is good for is psx emulation. Go somewhere else and buy a vita. I don't want to have to help you when you eventually jump the sony ship and can't figure something out.
Title: Re: GCW Zero
Post by: Seph817 on June 08, 2012, 09:24:56 am
Hey qbert, thanks for the videos. You got any more coming up? Maybe NES or some more PSX? And if the nub probably won't be true analog, do you think it'll still work with diagonals? I don't know anything about analog. Haha.
Title: Re: GCW Zero
Post by: DisgruntleElf on June 08, 2012, 05:15:56 pm
I hope the final firmware will allow the joystick to switch between analog and digital.  A digital joystick would be much better for older arcade games and at some point all analog joysticks suffer from drifting.
Title: Re: GCW Zero
Post by: SuperL on June 08, 2012, 06:20:10 pm
Hardly a bombshell. ROFL OPENDINGUX INNARDS   ;D Anyone else find this funny? I have a psp 1000 and psp 3000 and the emulation on both of them don't even compete with the dingoo, caanoo, wiz, or the GCW. The only thing it is good for is psx emulation. Go somewhere else and buy a vita. I don't want to have to help you when you eventually jump the sony ship and can't figure something out.

What are you talking about? Except for SNES, N64 and MAME, every emulator is tip top on the PSP.
Title: Re: GCW Zero
Post by: btnheazy03 on June 09, 2012, 12:09:26 am
I have a request for qbertaddict as well. Place the GCW Zero prototype on your cat (if you have one. if not, some other furry animal will suffice,) and take a picture.

Yes, I said it.
Title: Re: GCW Zero
Post by: qbertaddict on June 09, 2012, 03:27:30 am
Hardly a bombshell. ROFL OPENDINGUX INNARDS   ;D Anyone else find this funny? I have a psp 1000 and psp 3000 and the emulation on both of them don't even compete with the dingoo, caanoo, wiz, or the GCW. The only thing it is good for is psx emulation. Go somewhere else and buy a vita. I don't want to have to help you when you eventually jump the sony ship and can't figure something out.

What are you talking about? Except for SNES, N64 and MAME, every emulator is tip top on the PSP.
Snes, Mame, tg16, atari(all systems), amiga, and countless others are better on the opensource handhelds. Only thing that is great but still doesnt beat the dingoo is C64. Enough though lets not derail the thread
Title: Re: GCW Zero
Post by: qbertaddict on June 09, 2012, 03:39:19 am
I have a request for qbertaddict as well. Place the GCW Zero prototype on your cat (if you have one. if not, some other furry animal will suffice,) and take a picture.

Yes, I said it.

(http://farm8.staticflickr.com/7073/7353205336_1b5064ac50.jpg) (http://www.flickr.com/photos/[email protected]/7353205336/)
Title: Re: GCW Zero
Post by: Articus on June 09, 2012, 04:32:32 am
Hahaha!! We where hoping for a cat, but that will do! 

I pre-ordered a Zero and wondering how many are left till the 100 sold goal is met?

@QBert -  the analog nub is interesting!  Hows it feel? Does it have rubber top? Can u post zoom shots of the nub? Reason i ask is ive modded a few items in the past and planning on changing out that nub for another of my liking.  Other than that the Zero looks great and full of promise!!

I see some pc games have been ported to OD.  With the Zero having better specs, what kind of PC games might be ported over?
Title: Re: GCW Zero
Post by: qbertaddict on June 09, 2012, 05:12:56 am
Hahaha!! We where hoping for a cat, but that will do! 

I pre-ordered a Zero and wondering how many are left till the 100 sold goal is met?

@QBert -  the analog nub is interesting!  Hows it feel? Does it have rubber top? Can u post zoom shots of the nub? Reason i ask is ive modded a few items in the past and planning on changing out that nub for another of my liking.  Other than that the Zero looks great and full of promise!!

I see some pc games have been ported to OD.  With the Zero having better specs, what kind of PC games might be ported over?
I don't have a cat so I had to make do  ;D Nub is ok better than on the yinlips and jxd. As for how many were sold I don't know I am only a tester not a dev or anything like that. I am not an owner either. I'm just lucky that someone wanted me to test it.
Title: Re: GCW Zero
Post by: Articus on June 09, 2012, 05:52:53 am
Analog better than those, thats good to know!  Well youve been doing a good job keeping us posted.
So now that youve been testing the Zero, are you gna buy it?
Title: Re: GCW Zero
Post by: btnheazy03 on June 09, 2012, 05:59:11 am
I have a request for qbertaddict as well. Place the GCW Zero prototype on your cat (if you have one. if not, some other furry animal will suffice,) and take a picture.

Yes, I said it.

(http://farm8.staticflickr.com/7073/7353205336_1b5064ac50.jpg) (http://www.flickr.com/photos/[email protected]/7353205336/)


A dog is fine too!

WOW

I like playing with puppies, but right now I'd rather play with my GCW Zero, thank you very much. :D
Title: Re: GCW Zero
Post by: cruelcynic on June 09, 2012, 06:05:54 am
+internets to qbertaddict.  8)

What a cute puppy wuppy dingy doggy!

Ahem..anyway ya, good picture. Starving for new info.
Title: Re: GCW Zero
Post by: gcw on June 09, 2012, 06:28:52 am
Sorry for delay in replys will be in true form and back to my old self hopefully by tomorrow was hospitalized due to a blood clot the size of a half dollar in my right calf muscle which caused an infection in my blood. No fun and hurt like hell but out of hospital and recovering now.

Even in current state the analog stick allows for great movement in all directions even diags and will work like an analog stick once remapped to a new IC
Title: Re: GCW Zero
Post by: btnheazy03 on June 09, 2012, 06:31:03 am
Sorry for delay in replys will be in true form and back to my old self hopefully by tomorrow was hospitalized due to a blood clot the size of a half dollar in my right calf muscle which caused an infection in my blood. No fun and hurt like hell but out of hospital and recovering now.

Even in current state the analog stick allows for great movement in all directions even diags and will work like an analog stick once remapped to a new IC

Better than no analog nub at all. get well soon, and don't die yet until GCW Zero is released.

When it's released, then you can die. lol j/k  ;D
Title: Re: GCW Zero
Post by: btnheazy03 on June 09, 2012, 06:41:10 am
+internets to qbertaddict.  8)

What a cute puppy wuppy dingy doggy!

Ahem..anyway ya, good picture. Starving for new info.

nvm, canceling my GCW Zero preorder

preordering a puppy instead

lol
Title: Re: GCW Zero
Post by: jimclarson on June 10, 2012, 04:15:22 am
i find myself checking this thread every 10 minits to a half hour throughout the days ive been watching it, cuz im so on the edge of my seat waiting to see what new things may arise with this console, seriously im extatic...

[edit]

P.S. qbertaddict, your puppy is super adorable ^u^
Title: Re: GCW Zero
Post by: btnheazy03 on June 10, 2012, 04:31:44 am
i find myself checking this thread every 10 minits to a half hour throughout the days ive been watching it, cuz im so on the edge of my seat waiting to see what new things may arise with this console, seriously im extatic...

[edit]

P.S. qbertaddict, your puppy is super adorable ^u^

why do you think i asked him to put the prototype on his dog? lol

we need to pass the time while we wait for more info from gcw / demonstration videos from qbertaddict
Title: Re: GCW Zero
Post by: cruelcynic on June 10, 2012, 05:47:02 am
I check this and the pandora boards many times a day as well. I am overly enthusiastic about this device for some reason.
Title: Re: GCW Zero
Post by: Articus on June 10, 2012, 07:52:23 am
Me too!  Im really hoping for a working N64 emu, that would be totally kick a$$!  Ive Played a few PS One, but i bet this console, with this community, and these talented developers, would handle all this farely well!

I wonder if XBMC would be a cool option for front end?  Is it even possible?
Title: Re: GCW Zero
Post by: Articus on June 10, 2012, 08:10:27 am
Well this looks promising:

http://forum.xbmc.org/showthread.php?tid=90254&page=2
Title: Re: GCW Zero
Post by: cutterjohn on June 10, 2012, 06:48:49 pm
I kind of wish that they'd've kept the FM radio receiver in the Zero(I'm sure that it must still support it as Ingenics just seems to toss in a few 100MHz, extra core, e.g. VPU/GPU to provide variations between SoCs...

(My A320 crapped out yesterday evening while listening to a baseball game(dead batt)... but I guess that it's an incentive to try to find a reasonable, small, ext. ant, AM/FM radio WITH at least one speaker.  When I looked I could find all sorts of small FM only receivers(earbuds), or relatively GINORMOUS FM w/speaker or even MORE GINORMOUS with AM.  I remember seeing some of the early transistor AM/FM radios from the 60s that ran on 9V that were MUCH smaller... kind of wishing that I had one right now... garage sale/thrift store time maybe...)
Title: Re: GCW Zero
Post by: gcw on June 10, 2012, 08:30:13 pm
It's not stated in the specs but it does have an FM radio
Title: Re: GCW Zero
Post by: cruelcynic on June 10, 2012, 09:04:55 pm
It's not stated in the specs but it does have an FM radio
Not something I would use often but cool non the less.
Title: Re: GCW Zero
Post by: theonyxphoenix on June 10, 2012, 09:28:54 pm
i find myself checking this thread every 10 minits to a half hour throughout the days ive been watching it, cuz im so on the edge of my seat waiting to see what new things may arise with this console, seriously im extatic...

Agreed.  So excited about this. I check here a couple of times a day for hopes of seeing new information, particularly about the N64.  Currently I use a PSP for emulation which can't handle later SNES games like Yoshi's Island or even Chrono Trigger.  The final boss battle music is so poor.  Daedalusx64 runs OOT but without sound and at a merely playable framerate in dungeons.  Hylia Field and Kokiri Forest are sluggish.  Hopefully the N64 emulator on this will impress.

FM radio...also a nice surprise.
Title: Re: GCW Zero
Post by: Articus on June 10, 2012, 09:52:32 pm
FM radio . . . I guess some folks would use that option, i would just load it with mp3's.  16gb on board is plenty of space for games, music, and more.  Thats not including the removable mem card.  Thats why it be cool if it could double as a portable Media Center.

Some one mentioned Qemu,  thats an excellent idea for emulating other non MIPS architectures (ie x86, ARM, . . )  PC games on the Zero!

Title: Re: GCW Zero
Post by: theonyxphoenix on June 10, 2012, 10:06:57 pm
FM radio . . . I guess some folks would use that option, i would just load it with mp3's.  16gb on board is plenty of space for games, music, and more.  Thats not including the removable mem card.  Thats why it be cool if it could double as a portable Media Center.

Some one mentioned Qemu,  thats an excellent idea for emulating other non MIPS architectures (ie x86, ARM, . . )  PC games on the Zero!

I haven't seen much info on this, but will this support .avi, .mp4, .mp3, and/or other media formats?
Title: Re: Re: GCW Zero
Post by: pcercuei on June 10, 2012, 10:36:00 pm
It's not stated in the specs but it does have an FM radio
RDS compatible? What's the chipset used? Keep in mind you'll need a driver for it...
Title: Re: GCW Zero
Post by: Articus on June 11, 2012, 12:00:37 am
XBMC supports many audio/video formats.  It was originally made to run on the original xbox (733 mhz P3, 64mb DDR SDRAM @ 200 mhz, 233mhz Nvidia chip).
Title: Re: GCW Zero
Post by: gcw on June 11, 2012, 02:23:47 am
It plays most audio and video formats xbmc does so I don't really see a need for that as a front end.
Title: Re: GCW Zero
Post by: Articus on June 11, 2012, 03:03:49 am
Yes, maybe overkill, but a cool option.  A mobile Media Center without the need of a pc!

I think focus on current OS is critical to this project.  PSX and N64 emulation is a must.  PC gaming emulation using Qemu is working on Pandora and maybe one day on Zero!  This console is truly exciting stuff!
Title: Re: GCW Zero
Post by: l4d on June 11, 2012, 05:40:58 am
Pre-ordered one as well. Can't wait!!!

Hopefully it won't be too much longer before it goes into production.

I was going to order a Dingoo A320 but decided to hold off and go with this bad boy instead.

Also thanks to qbertaddict for his great videos and being so helpful by answering my questions via PM.
Title: Re: GCW Zero
Post by: Articus on June 11, 2012, 05:55:57 am
What is the pre-order count at?  Special edition goal is 100, and once goal is reached, one prototype will be raffled out!  Awesome!! 
Title: Re: GCW Zero
Post by: cruelcynic on June 11, 2012, 06:37:43 am
I would go ape if I won that prototype.
Title: Re: GCW Zero
Post by: Articus on June 11, 2012, 07:27:27 am
I just purchased a Dingoo Tech A330 for $35 on Ebay.  Seller says the right bumper is stuck, sounds like an easy fix.

This will be my first dingoo.  It will get my feet wet while i wait for Zero.
Title: Re: GCW Zero
Post by: Skelton-retired on June 11, 2012, 08:43:37 am

I just pre ordered one. It seems a really nice system. :)
Title: Re: GCW Zero
Post by: naxeras on June 11, 2012, 05:29:59 pm
It is possible view games with poor performance and problematic in dingoo like doom1, doom2, NFS, Golden Sun, Duke Nukem etc...?

Any news in PSX and N64 emulation?
Title: Re: GCW Zero
Post by: btnheazy03 on June 13, 2012, 01:48:54 am
bomp for great justice / new info / new videos / furry animals / anything at all
Title: Re: GCW Zero
Post by: DaggyMAC on June 13, 2012, 08:52:44 am
What is the pre-order count at?

Very interesting information also for me, so where is count at?
Title: Re: GCW Zero
Post by: Jutleys on June 13, 2012, 08:57:25 am
The count is 83
Title: Re: GCW Zero
Post by: yoshi41 on June 13, 2012, 12:08:23 pm
bomp for great justice / new info / new videos / furry animals / anything at all
Can't provide any infos or news. But I have two furry animals...  :)

Pasha

(http://img27.imageshack.us/img27/2558/paschan.jpg)

Yoshi

(http://img515.imageshack.us/img515/5562/yoshiu.jpg)

Yoshi and Pasha as kitten

(http://img710.imageshack.us/img710/3344/yoshipascha.jpg)
Title: Re: GCW Zero
Post by: naxeras on June 13, 2012, 01:58:43 pm
I need more videos with menu system, PSX, N64 and MAME.
Title: Re: GCW Zero
Post by: btnheazy03 on June 13, 2012, 03:39:10 pm
CATGOO MEOW320
Title: Re: GCW Zero
Post by: btnheazy03 on June 13, 2012, 03:43:53 pm
The count is 83
do a kickstarter jutleys, "Last 18 (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__500#entry157237)"

buy all the remaining Zeros so we can start production  ;D ;D ;D
Title: Re: GCW Zero
Post by: qbertaddict on June 13, 2012, 04:33:14 pm
I need more videos with menu system, PSX, N64 and MAME.
Mame and n64 emulators are not on the system yet and the menu system will be gmenu2x or some variation so no need to see the current menus
Title: Re: GCW Zero
Post by: Articus on June 13, 2012, 07:29:03 pm
The mere possibility of N64 is what sucked me in!  :)

Qbert - thanks for the videos provided, they made the difference between hovering over the "buy now" button and actually clicking it!

Im very new to this forum but as I read through, i cant but notice that this is a very productive little community.  I only wish i can contribute in some way.  Some of you have been working on Dingux/OD for a long time.  I am a person that values my free time and i truly appreciate that you choose to work on this in your free time.  I wish i knew how to code, but If you guys need testers i will gladly volunteer.   Thanks again
Title: Re: GCW Zero
Post by: Jutleys on June 13, 2012, 07:50:16 pm
Welcome on board glad you got one.
Title: Re: GCW Zero
Post by: Articus on June 13, 2012, 11:04:42 pm
Thanks for having me! 

A while back i started portibalizing an N64 with the help of everyone at the ModdedByBacteria forums.  I was near completion, but then life took over!  One day i will complete the project, but even in a completed state, it would be way bigger than the Zero.  Also, it goes without mention, that it can only play N64. 

When i researched handheld emmulation devices and read about Zero, i was really interested, saw some killer vids by Qbert, and pre-ordered.  Then i read about Dingoo, liked progress of the project, and decided to get one a few days ago.  I got a DT-a330 w/ f-16 remote for dirt cheap ($34).  Eventually i will give to girlfriend.  If she lets me, im thinking of permenantly modding it into a psx gamepad ive got laying around.

Sorry, now im just rambling on and on!  I just havent been this excited for a gadget in a very long time!
Title: Re: GCW Zero
Post by: gcw on June 14, 2012, 04:01:32 am
Working on pictures and such for sneak peak will have them up this weekend... Here are some answers to questions

what is the battery life is expected to be of actual use at 800mhz? 6 to 9 hours according to what you are doing

- how long does it take to boot currently? About 10 to 15 seconds on boot about 20 on shutdown

- can it be charged via USB and external power connection? Yes it can be charged via usb or the charging adapter

- can you confirm no ghoasting or visual tearing of motion on screen at 60fps? There is minumal tearing on some games but for most part no and it is being worked on not a hardware issue.

- what is the maximum simultaneous button presses for combo buttons? Uknown answer on this one but have been told combos seem to work

- what is the discharge rate when the device is off? % per day(s) Not tested but will test


- how rugged is this compared to say the a320/a330? Same plastics/mold being used? The plastic is of higher quality then the A320 or A330

Another good piece of news in discussion with some homebrew developers of different consoles to bundle there past work on the console and they might be interested in selling there new work on the commercial end of repository/store.
Title: Re: GCW Zero
Post by: theonyxphoenix on June 14, 2012, 04:26:26 am
Awesome stuff!  Always hungry for more info and looking forward to seeing more this weekend. 
Title: Re: GCW Zero
Post by: cutterjohn on June 14, 2012, 05:40:28 am
The count is 83
do a kickstarter jutleys, "Last 18 (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__500#entry157237)"

buy all the remaining Zeros so we can start production  ;D ;D ;D
Seems to me that they're WELL BEYOND a KS project, and it would delay them.  I'd retract my pre-prder INSTANTLY IF they did it for any other reason than increasing screen res to something useful, e.g. 800x480 or better.

[EDIT]
KS MIGHT be an idea for the theorized android tablet/console... having actually produced the Zero would likely make them more viable for funding although the fw/OS would be MUCH more difficult to do, SoC BS binary blobs/f'ing around with their GPL code access, etc.  They'd have to go to a mainstream SoC producer, e.g. TI(bleh)/Qualcomm(my pref since they actually implement their OWN CPU core instead of plunking down ARM's halfassed version that they license)/nVidia(better than TI)/etc. to have half a chance...
Title: Re: GCW Zero
Post by: cutterjohn on June 14, 2012, 05:41:28 am
The mere possibility of N64 is what sucked me in!  :)
No smart phone?
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 06:12:50 am
CutterJohn-  Ive got a smartphone, but it does not have a physical analog nub or buttons.  Im not a fan of playing old skool games on a touch screen, except point and click adventure games.

Delays happen and its understandable (Pandora was way too long), but Im very happy with the no-touch, better quality, 320x240 screen.
 - DOSBOX and QEMU would benefit from higher rez screens, but not a necessity for this project (unless not that much more in price).  All this has been ironed out and discussed already, but maybe a screen upgrade could be an option in the future.  Being GCW's first device, if any future devices pop up with higher rez screens, it be cool if screen is compatible with Zero.  Then it be up to devs to make better use of upgrade screen on Zero.

Great news, sneek peek this weekend!  Im very stoked to see the team's progress. ;D
Title: Re: GCW Zero
Post by: yoshi41 on June 14, 2012, 11:04:41 am
Ordered mine today. Even though I already have an insane number of handhelds, just want to support this project.

Best wishes to the GCW team.  8)
Title: Re: GCW Zero
Post by: j_talbain on June 14, 2012, 01:09:44 pm
Maybe I've missed a post on this, but, since this is not going to be a touch screen, how are they going to emulate the R2/L2 buttons for the playstation?
Title: Re: GCW Zero
Post by: Skelton-retired on June 14, 2012, 01:14:19 pm
Maybe I've missed a post on this, but, since this is not going to be a touch screen, how are they going to emulate the R2/L2 buttons for the playstation?

I suppose there won't be L2 and R2 buttons. Emulation will be like in PSP I assume.
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 01:26:00 pm
Any possibility of usb gamepad support?  For example: Xbox360 gamepad, logitech rumblepad2, or n64 controller through usb adapter?  It be awesome to play emulators with its corresponding usb gamepad or one you simply like best!
Or is all this already possible?
Title: Re: GCW Zero
Post by: Jutleys on June 14, 2012, 01:43:22 pm
Latest count my guess is 13 left hurry before they are gone forever.
Title: Re: GCW Zero
Post by: pcercuei on June 14, 2012, 03:24:09 pm
USB gamepads should be working just fine, as the device supports USB Host. But you will probably need a powered USB hub.

As soon as I get mine, I'll try to plug my x360 adapter on it and write some software to demo it.
Title: GCW Zero
Post by: raygan on June 14, 2012, 06:09:39 pm
That's good to hear; I've been hoping To hook up my USB SNES controller for some two player over HDMI.
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 07:16:46 pm
Yeeeessssss!  This little guy is truly full of possibilities!  ;D

The repository app store thing sounds cool too!  Ive purchased many games on IOS and if priced well, i do see myself doing so here!

Maybe someday, the repository will allow for easy software and firmware updates.
Title: Re: GCW Zero
Post by: theonyxphoenix on June 14, 2012, 09:54:57 pm
I'm new to open source handhelds.  My previous experience in handhold emulation being a hacked psp and a DS supercard. Finding out that this will support USB controllers...this keeps getting better and better.

That's good to hear; I've been hoping To hook up my USB SNES controller for some two player over HDMI.

Apologies for my inexperience in the USB host area, but how would one go about 2 player capabilities with such a handheld?
Title: Re: GCW Zero
Post by: zear on June 14, 2012, 10:50:54 pm
Apologies for my inexperience in the USB host area, but how would one go about 2 player capabilities with such a handheld?
TV-out :)
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 10:57:43 pm
Hdmi on device to tv for audio/video
USB on device to Powered usb hub to connect several gamepads or mouse&keyboard
Title: Re: GCW Zero
Post by: cruelcynic on June 14, 2012, 10:59:36 pm
I wonder if the system can boot strait to hdmi out. If so a neat future product may be a cheaper box version with no screen or controls. Would be neat for small arcade builds.
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 11:04:58 pm
Great idea!  Small board can be placed inside tv,  and tv can handle anything Dingux handles.  Usb ports installed in tv, connect usb gamepad for input, Very nice!
Title: Re: GCW Zero
Post by: pcercuei on June 14, 2012, 11:24:28 pm
But then it wouldn't have any real advantage over things like the raspberry pi...
Title: Re: GCW Zero
Post by: Articus on June 14, 2012, 11:34:09 pm
I just did a very quick search on Rasberry Pi, very cool!
Title: Re: GCW Zero
Post by: cruelcynic on June 14, 2012, 11:39:52 pm
If I knew the Pi could hold up as an emulation box I would grab one. I have an old dead dreamcast that would make a nice shell.
Title: Re: Re: GCW Zero
Post by: SNESFAN on June 14, 2012, 11:43:07 pm
I wonder if the system can boot strait to hdmi out. If so a neat future product may be a cheaper box version with no screen or controls. Would be neat for small arcade builds.

While the feature would be good along with screen blanking so the device looks off while on hdmi and plug in controllers. I don't see the appeal over a raspi or android set top box, both are way more competitively priced for that use case as a separate product.

Being able to set TV out menu options like that will be pretty important and should be easy to configure. One question would be is if HDMI will be able to detect if slave device is connected and if so just have auto run features based off that detection.

Its Linux so most of that should be completely probable if supported by hardware.

I think a better feature would be start up a xwindows environment when HDMI is plugged in so you can take advantage of the higher resolution and possibly use this as a desktop replacement when "docked" while a xmb clone menu would be switched on when undocked as it would better suit the screen real estate and control scheme
Title: Re: GCW Zero
Post by: cruelcynic on June 15, 2012, 01:27:15 am
But then it wouldn't have any real advantage over things like the raspberry pi...
After some research it seems the Pi runs emulators like crap. It may get better but it is kinda worthless as an emulator box right now.
Title: Re: GCW Zero
Post by: pcercuei on June 15, 2012, 01:36:04 am
Because nobody tried to port emus on it.
Title: Re: GCW Zero
Post by: abhoriel on June 15, 2012, 10:27:32 am
yeah although people fuss about the Pi's old ARMv6 chip, I'm sure it could handle 16 bit emulation well. I forgot.. finally got the invite to buy the Pi.. maybe I should give it a go lol
Title: Re: GCW Zero
Post by: darth_llamah on June 15, 2012, 12:29:38 pm
yeah although people fuss about the Pi's old ARMv6 chip, I'm sure it could handle 16 bit emulation well. I forgot.. finally got the invite to buy the Pi.. maybe I should give it a go lol
It should handle also PSX emulation pretty well (Caanoo has 533MHz arm v5 cpu and PSX emulation works quite well)
Title: Re: GCW Zero
Post by: TheUltimateMan on June 15, 2012, 04:54:30 pm
I've been following this thread for a while eagerly reading updates about this device...

...and today I finally pre-ordered one for myself.  One more down and add me to the club!

 ;D    ;D    ;D    ;D    ;D    ;D    ;D    ;D    ;D    ;D
Title: Re: GCW Zero
Post by: Articus on June 15, 2012, 05:26:48 pm
Welcome aboard, UltMan! 

Its Friday, Sneak Peek Weekend!
Title: Re: GCW Zero
Post by: retrogamer on June 15, 2012, 07:42:48 pm
I just put in my preorder.  :)
Title: Re: GCW Zero
Post by: Articus on June 15, 2012, 08:35:24 pm
On page 10, reply #148, AlienGrey asks, "Is it possible to use wireless controllers to play 2 player games on the GCW Zero?"  answer was Zero does not support DT wireless gamepad

I would like to know if Zero is 2 player capable between 2 Zeros?  Some emus allow Netplay, will this work through WIFI? Or even wired kind of like Gameboy?  Is it possible?
Title: GCW Zero
Post by: btnheazy03 on June 15, 2012, 09:56:03 pm
New website HUUURRGGHHH

F5 F5 F5 F5 F5
Title: Re: GCW Zero
Post by: cruelcynic on June 15, 2012, 11:30:23 pm
New website HUUURRGGHHH

F5 F5 F5 F5 F5
I would not hold my breathe for anything today. The guy is in rough shape. Maybe by the end of the weekend.
Title: Re: GCW Zero
Post by: btnheazy03 on June 16, 2012, 01:23:31 am
New website HUUURRGGHHH

F5 F5 F5 F5 F5
I would not hold my breathe for anything today. The guy is in rough shape. Maybe by the end of the weekend.
yeah .. that blood infection must have been rough. how do you even contract a blood infection
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 01:28:25 am
Well let me tell you that back when i was a snake charmer in India . . .

LOL
J/K  ;)


Get Well Soon!
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 03:02:49 am
Brand new here, I actually just got a dingoo a330 ( the white gemei model , going to install opendingux soon )... Then I saw the gcw preview video and was blown away by the performance! I just placed a preorder, last count I heard was 83, and my PayPal purchase went through so I guess I must be one of the very very lucky few! Thank god! Can't wait for this! I'd easily drop $150 on this unit to be honest. In terms of screen types, I find the smaller screen nice, and definitely not a fan of the touch screen idea. No need for it, we have dpads (and iPhones) for that :)

July/August can't come soon enough!
Title: Re: GCW Zero
Post by: l4d on June 16, 2012, 03:07:36 am
July/August can't come soon enough!

Not to be a pessimist but I seriously doubt this project will be completed in August. First of all, the main dev was battling a serious health condition (glad he's feeling better now) and from my understanding, nothing goes into production until ALL 100 pre-order units are sold. Late September/early October seems like a more realistic timeline.

Again if I'm wrong with any of the info, then I apologize in advance. 
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on June 16, 2012, 03:09:59 am
Brand new here, I actually just got a dingoo a330 ( the white gemei model , going to install opendingux soon )...

The Gemei A330 is not compatible with the Dingoo A320 / Dingoo Tech A330.

Dingux will not work on it.
___________________________________________

I was really tempted to pre-order this GCW. But I've decided just to wait and see.
Title: Re: GCW Zero
Post by: crazyhorse2352 on June 16, 2012, 03:40:06 am
  I've just preorderd.My fave system is the C64 ,does anyone know if vice will be ported?
Title: Re: GCW Zero
Post by: gcw on June 16, 2012, 03:51:28 am
First pic for sneek peak is up
Title: Re: GCW Zero
Post by: btnheazy03 on June 16, 2012, 04:06:28 am
First pic for sneek peak is up
ONE OF THOSE IS MINE!

MUAHAHAHAHA!
Title: Re: GCW Zero
Post by: cruelcynic on June 16, 2012, 04:09:42 am
First pic for sneek peak is up
Hot damn those look good!
Title: Re: GCW Zero
Post by: theonyxphoenix on June 16, 2012, 04:27:11 am
First pic for sneek peak is up

Looking forward to the preview and the system.

Best. Father's Day. Present. Ever.
Title: Re: GCW Zero
Post by: btnheazy03 on June 16, 2012, 05:33:00 am
hey i just noticed

(http://game-consoles-worldwide.com/wp-content/uploads/2012/06/test.jpg)

that's starcraft 2 running on the GCW Zero

gcw, you better deliver on this LOL

 ;D ;D ;D
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 10:41:19 am
I was under the impression that opendingux, the second build, would work on the a330... Not dingux, but opendingux. You know, this whole dingoo/gemei/dingoo tech 3 devices that look similar with the same name thing is driving me insane... It's very hard to do any research on a device and what it supports when there is sooo much conflicting information and runaround stories and whatnot.. Whoever thought of this idea is an idiot haha

Brand new here, I actually just got a dingoo a330 ( the white gemei model , going to install opendingux soon )...

The Gemei A330 is not compatible with the Dingoo A320 / Dingoo Tech A330.

Dingux will not work on it.
___________________________________________

I was really tempted to pre-order this GCW. But I've decided just to wait and see.
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 10:43:27 am
July/August can't come soon enough!

Not to be a pessimist but I seriously doubt this project will be completed in August. First of all, the main dev was battling a serious health condition (glad he's feeling better now) and from my understanding, nothing goes into production until ALL 100 pre-order units are sold. Late September/early October seems like a more realistic timeline.

Again if I'm wrong with any of the info, then I apologize in advance.

Your glass is half empty. Enjoy what's left of your water. As for me, I have a device already that I enjoy, and therefore I can wait until this device arrives at my door, and by that time, most if not all the kinks will be worked out and I'll be the happiest guy in the city.
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 10:46:35 am
First pic for sneek peak is up

Forgive me, but where should I be looking? I can't seem to find it :(
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 10:59:10 am
Heres the website:  http://game-consoles-worldwide.com/
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 11:06:47 am
Oh, duh. Hahah thanks man!
Title: Re: GCW Zero
Post by: btnheazy03 on June 16, 2012, 02:20:22 pm
July/August can't come soon enough!

Not to be a pessimist but I seriously doubt this project will be completed in August. First of all, the main dev was battling a serious health condition (glad he's feeling better now) and from my understanding, nothing goes into production until ALL 100 pre-order units are sold. Late September/early October seems like a more realistic timeline.

Again if I'm wrong with any of the info, then I apologize in advance.

Your glass is half empty. Enjoy what's left of your water. As for me, I have a device already that I enjoy, and therefore I can wait until this device arrives at my door, and by that time, most if not all the kinks will be worked out and I'll be the happiest guy in the city.
yeah i think most people in this thread are more of a glass-half-full type of people. personally speaking, based on what i've seen, i'm incredibly optimistic about this device's potential. the A320 went on to sell more than one million units worldwide, and that's pretty impressive for a chinese-developed PMP. to think that i'm number 27 on a short list of 100 to own the limited edition, before it potentially sells 1 million units worldwide ... that is very exciting to me indeed.
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 02:24:28 pm
Is there only 27 preorders?!?! I'm actually debating ordering a second unit as a gift for a gamer friend of mine, I read somewhere that they are almost sold out...

Is it possible to get an up to date count? I've been spreading the word and whatnot, maybe we should tweet a hash tag of #GCW0 or something to get the ball rolling a bit?
Title: GCW Zero
Post by: btnheazy03 on June 16, 2012, 03:15:41 pm
Is there only 27 preorders?!?! I'm actually debating ordering a second unit as a gift for a gamer friend of mine, I read somewhere that they are almost sold out...

Is it possible to get an up to date count? I've been spreading the word and whatnot, maybe we should tweet a hash tag of #GCW0 or something to get the ball rolling a bit?
indeed the special editions are almost sold out, i'm just saying that i placed preorder number 27 lol

Last gcw posted a count update te preorders were around the low to mid 80's, i wouldn't be surprised if they were sold out right now because the people at openpandora have an on-going GCW Zero thread as well
Title: Re: GCW Zero
Post by: Dexidus on June 16, 2012, 03:30:27 pm
Ah yes, makes sense! Oh man I can't wait!
Title: Re: GCW Zero
Post by: gcw on June 16, 2012, 04:04:54 pm
Doing my best doing my best hehehe count is at 88 out of 100 we had to cancels and 2 that were under review and then denied for some reason no explaination.

My developers and testers should have these by next weeks end and continue to fine tune and tweak the console to give the best experience for all ;)

Health update also about 60% of what I was before the medical scare so will do my best to keep sneak peek going but get tired alot and now that I'm back to the day job that alone takes it out of me.

Surprise Surprise Surprise more pics up for the googling/oogling.....
Title: Re: GCW Zero
Post by: cruelcynic on June 16, 2012, 07:23:04 pm
Thanks for the new pictures. I think I want a white one now. Send me one and I will take some in focus pictures for you with my Nikon.  :P
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 07:28:05 pm
Website is looking much better!  ;)

So those 10 units are not in the hands of your development team?  Since I saw Qberts prototype videos, and since you said you are going to give one unit away at whatever stage its in at 100 sold, I mistakenly thought the team already had these.  If they dont have these, wont giving one unit away slow down progress at this stage?

Dont get me wrong i would LOVE to win the unit, but not if it will cause a delay.

Also, i did not see a volume wheel in Qberts prototype video.  Is there one?

Thank you for your hard work and for keeping us up to date on your progress.   

Looking forward to more oogling  :)
Title: GCW Zero
Post by: btnheazy03 on June 16, 2012, 07:34:11 pm
Moar picsss

http://game-consoles-worldwide.com/?page_id=15

So here's a theoretical question, I have $250 in my pocket, do I get a PSVita or 1 black & 1 white GCW Zero and two 16GB microSD cards? I think the answer is clear ;)
Title: Re: GCW Zero
Post by: gcw on June 16, 2012, 08:31:54 pm
Don't worry about the drawing prize I have enough to give to my developers and the winner who knows might do two.

Regretably there is no volume will it is controlled via menu settings
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 08:40:32 pm
Thank you for the reply.
No volume wheel.   :'(

How about 2 player capabilities between 2 Zeros?
Title: Re: GCW Zero
Post by: zear on June 16, 2012, 08:49:32 pm
Thank you for the reply.
No volume wheel.   :'(

How about 2 player capabilities between 2 Zeros?
It's got wifi, so it's all about the software (ie. emulators, games) supporting networking. Definitely it won't magically make two Zeros pair for games that lack networked multiplayer, ie. Liero.
Title: GCW Zero
Post by: btnheazy03 on June 16, 2012, 09:02:05 pm
No volume wheel.   :'(
i can live with hotkey-based volume control, no biggie
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 09:05:06 pm
Oh, man!  This thing does not work on magic???  I want a refund!   ;D.  Hehehe!

So you think its 2 player possible on emus that support networking?  Woohoo!!

I might get me a second Zero
Title: Re: GCW Zero
Post by: zear on June 16, 2012, 09:31:51 pm
So you think its 2 player possible on emus that support networking?  Woohoo!!
If you have a wifi router at home, you just need to connect your Zeros to it, so they're in the same network. If you're in an area where there's no local network, you can pair two Zeros via ad-hoc (switch wifi mode to ad-hoc, set the same ESSID for both devices, then assign 10.1.0.1 for the first unit, 10.1.0.2 for the second unit), so they can see eachother.

Regarding the first option (a router), as long as there's internet access in the local network and you can forward the right ports for the IP that Zero has assigned - you will be able to play with other Zero owners over the internet :)

Games like Quake, Duke Nukem 3D, Doom, Descent 1&2 should all be playable between two Zeros, or even Zero <-> different device. As for the emulators, they need to support networking.
Title: Re: GCW Zero
Post by: Zoidberg on June 16, 2012, 09:43:02 pm
Hi everyone, I have preordered the GCW zero special edition, but I haven't received any confirmation email, either from GCW nor Paypal. Is it the same for you guys ?
What I am looking forward to for GCW zero :
- a high quality screen, unlike the Dingoo A320
- a good TV out quality
- a good battery capacity
- flawless emulation for old system (pre PSX or N64)
- good emulation for PSX (FFVII !) and N64 (Mario 64, Zelda !)
- wifi multiplayer, or with USB host
- and also an active scene, with fequent updates !
Yes, I'm looking for the PERFECT open handheld !
Title: Re: GCW Zero
Post by: cruelcynic on June 16, 2012, 09:48:34 pm
I got a paypal receipt instantly. You may have an issue.
Title: Re: GCW Zero
Post by: Articus on June 16, 2012, 09:52:26 pm
I too got a paypal email, but not one from GCW.
Sounds like something went wrong with yours.
Title: Re: GCW Zero
Post by: Zoidberg on June 16, 2012, 10:07:27 pm
Thanks for your messages. I didn't receive anything from Paypal, but I have just checked my account and I can see the 65$ payment to GCW. Hope it's OK
Title: GCW Zero
Post by: btnheazy03 on June 16, 2012, 10:12:45 pm
Is your PP account setup so that it sends you a receipt whenever you make a payment? Because I received an email confirmation almost immediately after I preordered.
Title: Re: GCW Zero
Post by: Zoidberg on June 16, 2012, 10:18:21 pm
Is your PP account setup so that it sends you a receipt whenever you make a payment? Because I received an email confirmation almost immediately after I preordered.
Yes, usually I receive an email, but somehow for this transaction I didn't. Or maybe I deleted it by mistake ? Anyway the good news is that the transaction on Paypal seems OK.
Title: GCW Zero
Post by: btnheazy03 on June 16, 2012, 10:22:09 pm
Is your PP account setup so that it sends you a receipt whenever you make a payment? Because I received an email confirmation almost immediately after I preordered.
Yes, usually I receive an email, but somehow for this transaction I didn't. Or maybe I deleted it by mistake ? Anyway the good news is that the transaction on Paypal seems OK.
yeah as long a it shows up in your PP account history you're good
Title: Re: GCW Zero
Post by: Articus on June 17, 2012, 02:08:07 am
Very exciting times as a new member to this forum.  Not too long ago the GCW-Zero was announced for pre-order
and OpenDingux end-user release out today!   :)

Great signs of a community thats is active and well!  I look forward to see OD optimized emulators in action!
Title: Re: GCW Zero
Post by: gcw on June 17, 2012, 04:23:42 am
Yep truly great times ahead for this console and OD...
Title: Re: GCW Zero
Post by: Orion4874 on June 17, 2012, 05:54:05 am
Agreed, I was hoping something non-Android would come down the pipe considering the Caanoo/Wiz scene died before it's time. And the fact that I still won't be seeing my Pandora at any time in the near future makes this unit even better!
Title: Re: GCW Zero
Post by: crazyhorse2352 on June 17, 2012, 12:17:15 pm
   If qbertaddict or someone who has a prototype device is reading this can you let us know your opinion of the dpad. Cheers.
Title: Re: GCW Zero
Post by: flatmush on June 17, 2012, 03:15:26 pm
Seems I completely missed out on the project getting this far, I've pre-ordered mine cause it'd clearly be a crime not to.
Title: Re: GCW Zero
Post by: gcw on June 17, 2012, 04:33:53 pm
To All fathers everywhere from me and us at GCW

(http://wondrouspics.com/wp-content/uploads/2012/06/happy-fathers-day-20121-568x396.jpg)
Title: Re: GCW Zero
Post by: K-77 on June 17, 2012, 04:41:53 pm
To All fathers everywhere from me and us at GCW

(http://wondrouspics.com/wp-content/uploads/2012/06/happy-fathers-day-20121-568x396.jpg)

Thanks son  :o
Title: Re: GCW Zero
Post by: Articus on June 17, 2012, 06:09:30 pm
Hot Dog!!   :). GCW decided on giving away 2 Zeros afterall (update posted on website)!  This keeps getting better and better! 

A countdown for the final 10 preorders would be cool! 
Title: Re: GCW Zero
Post by: cruelcynic on June 17, 2012, 09:17:40 pm
That is exciting.  :o I will be crossing my fingers for sure.
Title: Re: GCW Zero
Post by: Pardue on June 17, 2012, 10:51:59 pm
i've been watching these discussions but decided to join the forum now. I pre-ordered a GCW in May and just pre-ordered another a few minutes ago because I'm a nutcase. Besides, they can use the help to reach their goal and I can either give the other special edition to a friend or just keep it new in box.

My old a320 died yesterday when it was dropped, so I'm hoping we don't get too many delays past August or I might have to order an Android handheld to fill in the void.
Title: Re: GCW Zero
Post by: cruelcynic on June 18, 2012, 12:08:12 am
Any word on if OpenDingux is running on the zero yet?
Title: Re: GCW Zero
Post by: gcw on June 18, 2012, 01:19:33 am
Not yet but hopefully in the next couple of weeks we have been focusing on hardware as the major priority...
Title: Re: GCW Zero
Post by: cruelcynic on June 18, 2012, 02:33:08 am
Thanks for the reply. I was curious after reading up on the release.
Title: Re: GCW Zero
Post by: raygan on June 18, 2012, 03:10:22 am
Not yet but hopefully in the next couple of weeks we have been focusing on hardware as the major priority...

This is great to hear. After experimenting with the general release of OpenDingux on my A320 I'm really impressed, and think it will be a great foundation for the Zero. Really eager to see a faster, more capable device based on something other than Android.

(Not that I have anything against Android; I love my YDPG18A. I just don't ever foresee Android giving developers the freedom that a Linux-based device does. Chinese Android console makers are never going to start releasing full sources for their Android installations, and we'll never be able to truly customize or optimize them. Even the A320 took some reverse engineering and difficult work to truly open it up to developers. The Zero, on the other hand, is a device designed for the western, open handheld community, and it's going to have an open source operating system and development toolchain from day one. This is a really good thing for the community.)
Title: Re: GCW Zero
Post by: gcw on June 18, 2012, 12:02:57 pm
4 left out of 100 units so not many to go we are almost there....
Title: Re: GCW Zero
Post by: DaggyMAC on June 18, 2012, 12:55:00 pm
Let?s do countdown :)
Title: Re: GCW Zero
Post by: cruelcynic on June 18, 2012, 04:08:36 pm
Oh yea!
https://www.youtube.com/watch?v=9jK-NcRmVcw
Title: Re: GCW Zero
Post by: flatmush on June 18, 2012, 05:42:28 pm
gcw: What's the status of GL ES 1.1/2.0 drivers for the vivante core?
I'm currently working on reverse engineering various graphics chips so I'd be happy to help but I'm wondering if at least a binary blob is available at the minute (with open kernel blob for open-dingux).
Title: Re: GCW Zero
Post by: Articus on June 18, 2012, 09:10:08 pm
GCW- is there a finalized list of accessories bundled with Zero (ie., headphones, mini-hdmi cable, carry case, screen protector, a/c adapter, memory card)?

I know ive got plenty of time, but would like to know if i need to make any additional purchases.
Title: Re: GCW Zero
Post by: btnheazy03 on June 18, 2012, 10:04:34 pm
GCW- is there a finalized list of accessories bundled with Zero (ie., headphones, mini-hdmi cable, carry case, screen protector, a/c adapter, memory card)?

I know ive got plenty of time, but would like to know if i need to make any additional purchases.
a GCW-developed  silicone casing is definitely a must
Title: Re: Re: GCW Zero
Post by: SNESFAN on June 18, 2012, 10:40:13 pm
a GCW-developed  silicone casing is definitely a must
+1

Maybe not bundled with it but a add on to the order. Also screen protectors cut to size would be desireable and a way to pull in some extra money.
Title: GCW Zero
Post by: raygan on June 18, 2012, 11:07:12 pm
a GCW-developed  silicone casing is definitely a must
Really? To each his own I guess!
I've never been a fan of silicone cases. I much prefer to use my consoles barehanded and stick them in some kind of padded, zippered case when not on use. Silicone always feels cheap to me. I'd love a carrying case with a Zero logo on it though!
Title: Re: Re: GCW Zero
Post by: hi-ban on June 18, 2012, 11:12:08 pm
Maybe not bundled with it but a add on to the order. Also screen protectors cut to size would be desireable and a way to pull in some extra money.

Screen protectors are not needed because the screen will be covered by the case. Like in the Dingoo, the GameBoy, or the Game Gear.
Title: Re: GCW Zero
Post by: btnheazy03 on June 19, 2012, 12:18:53 am
a GCW-developed  silicone casing is definitely a must
Really? To each his own I guess!
I've never been a fan of silicone cases. I much prefer to use my consoles barehanded and stick them in some kind of padded, zippered case when not on use. Silicone always feels cheap to me. I'd love a carrying case with a Zero logo on it though!
i would typically agree with you that silicone cases suck, but the reason for that is because they are poorly made, and are not a snug fit at all.

however, after getting an official silicone case for my A320, the build quality and tightness of the flush-fitting case has me converted into the pro-silicone case crowd. it just has to be built right
Title: Re: Re: GCW Zero
Post by: btnheazy03 on June 19, 2012, 12:20:20 am
Maybe not bundled with it but a add on to the order. Also screen protectors cut to size would be desireable and a way to pull in some extra money.

Screen protectors are not needed because the screen will be covered by the case. Like in the Dingoo, the GameBoy, or the Game Gear.
in addition, when i bought my A320 it came with a screen protector already applied. so it would be really nice if GCW did this too.
Title: Re: GCW Zero
Post by: Pardue on June 19, 2012, 07:16:39 am
@GCW: there has been a posting on dingoo-scene explaining the analog problem. What I found surprising is the claim that the YDPG18 does in fact have true analog, but the current version of Android and current emulator apps make it impossible to take advantage of it at this time.

Qbertaddict1 said in a video (I think it was his teaser clip for the GCW, I could be wrong though) that the first handheld emulator to feature true analog will dominate the market. If the claim from dingoo-scene is correct, then in theory an update to the software on the YDPG18 could make it the first to support true analog. Is this going to affect the current development of the Zero?

P.S.- If I can be candid, this is very exciting news, but it doesn't get me excited enough to purchase the YDPG18 because 1) as far as I know, it still has the issue with the cheap d-pad; 2) STOP IMITATING PLAYSTATION HARDWARE!!!!; 3) battery life; and 4) I'm still drawn to the GCW since I was sold on the slick SNES/GBA emulation and would prefer Dingux over Andriod.

EDIT: hmmm... the article actually mentions the YDPG18 as the handheld with true analog, but the conclusion states that "Suddenly, devices like the JXD S5110 spring to the top of the list" i don't know if that's a typo or maybe both of them have hardware that can theoretically support true analog. Can anyone confirm? Are there any others that might have true analog (i.e.- YDPG16)?
Title: Re: GCW Zero
Post by: Alien Grey on June 19, 2012, 09:16:46 am
It looks like the discussion for a high res screen is still going on.

This is a post from GCW from the OpenPandora Boards.

Quote
Hi-Res would be a great thing but it would drive costs too high and we are too late in the game to make changes. I'm in talks with the manufacturer of our lcd to see if they can make use a higher res screen with same dimensions and connections as what we currently have for 640x800 or 800x600 no reply as to if we can get that yet or not.....



A screen resolution of 640 x 480 would be enough but I don't think that it's important anymore to have a higher res screen. I think it's more important to have OpenDingux on the GCW Zero.
Title: Re: GCW Zero
Post by: k0en on June 19, 2012, 09:47:13 am
It looks like the discussion for a high res screen is still going on.

This is a post from GCW from the OpenPandora Boards.

Quote
Hi-Res would be a great thing but it would drive costs too high and we are too late in the game to make changes. I'm in talks with the manufacturer of our lcd to see if they can make use a higher res screen with same dimensions and connections as what we currently have for 640x800 or 800x600 no reply as to if we can get that yet or not.....



A screen resolution of 640 x 480 would be enough but I don't think that it's important anymore to have a higher res screen. I think it's more important to have OpenDingux on the GCW Zero.

+1 i'm totally agree with that !
Title: Re: GCW Zero
Post by: Kryptofacist on June 19, 2012, 09:59:52 am
@GCW: there has been a posting on dingoo-scene explaining the analog problem. What I found surprising is the claim that the YDPG18 does in fact have true analog, but the current version of Android and current emulator apps make it impossible to take advantage of it at this time.

Qbertaddict1 said in a video (I think it was his teaser clip for the GCW, I could be wrong though) that the first handheld emulator to feature true analog will dominate the market. If the claim from dingoo-scene is correct, then in theory an update to the software on the YDPG18 could make it the first to support true analog. Is this going to affect the current development of the Zero?

P.S.- If I can be candid, this is very exciting news, but it doesn't get me excited enough to purchase the YDPG18 because 1) as far as I know, it still has the issue with the cheap d-pad; 2) STOP IMITATING PLAYSTATION HARDWARE!!!!; 3) battery life; and 4) I'm still drawn to the GCW since I was sold on the slick SNES/GBA emulation and would prefer Dingux over Andriod.

EDIT: hmmm... the article actually mentions the YDPG18 as the handheld with true analog, but the conclusion states that "Suddenly, devices like the JXD S5110 spring to the top of the list" i don't know if that's a typo or maybe both of them have hardware that can theoretically support true analog. Can anyone confirm? Are there any others that might have true analog (i.e.- YDPG16)?

As far as I've read, all those android devices you mention have actual analog nubs in them, but they are hardwired to the d-pad. Meaning that no amount of programming will make them work as analog. Also, questions like this belong in the "Android Devices" section.

Whether or not an android device gets true analog shouldn't affect the Zero, as the Zero is aimed at a different market and will offer different things.
Title: Re: GCW Zero
Post by: Alien Grey on June 19, 2012, 10:28:03 am
As far as I've read, all those android devices you mention have actual analog nubs in them, but they are hardwired to the d-pad. Meaning that no amount of programming will make them work as analog. Also, questions like this belong in the "Android Devices" section.

Whether or not an android device gets true analog shouldn't affect the Zero, as the Zero is aimed at a different market and will offer different things.

It's like comparing apples to oranges.
Title: Re: GCW Zero
Post by: gcw on June 19, 2012, 12:30:27 pm
Damn how do you say it without coming off as corny or over the top....? Well guys thanks to you all we met the goal of 100 Special Editions I will be picking two lucky winners from a hat and posting there handles in the next could of days.....

Wows love the support and enthusiasm everyone has for the GCW and its potential....
Title: GCW Zero
Post by: Dexidus on June 19, 2012, 12:42:24 pm
Damn how do you say it without coming off as corny or over the top....? Well guys thanks to you all we met the goal of 100 Special Editions I will be picking two lucky winners from a hat and posting there handles in the next could of days.....

Wows love the support and enthusiasm everyone has for the GCW and its potential....

Woohoo!!!! Amazing news! GCW! Super excited about this, you have no idea!

Congrats guys, way to go, keep us posted on progress!
Title: Re: GCW Zero
Post by: Seph817 on June 19, 2012, 01:01:49 pm
Damn how do you say it without coming off as corny or over the top....? Well guys thanks to you all we met the goal of 100 Special Editions I will be picking two lucky winners from a hat and posting there handles in the next could of days.....

Wows love the support and enthusiasm everyone has for the GCW and its potential....


Hey, we wouldn't have had the chance to show our enthusiasm if you hadn't shown yours by starting this project in the first place. So, thank you!
Title: Re: GCW Zero
Post by: cruelcynic on June 19, 2012, 03:14:01 pm
Woohoo! Glad to hear it!
Title: Re: GCW Zero
Post by: btnheazy03 on June 19, 2012, 03:30:19 pm
AW YISS, time to mass produce those babies!
Title: Re: GCW Zero
Post by: cruelcynic on June 19, 2012, 04:53:41 pm
Well I did not win one. I hope at least one of the people that did are active and post pictures.
Title: Re: GCW Zero
Post by: Articus on June 19, 2012, 05:44:27 pm
Did i miss something?  Where are the winners posted?
Title: Re: GCW Zero
Post by: gibberish on June 19, 2012, 05:59:13 pm
AW YISS, time to mass produce those babies!

I might be mistaken, but I don't think mass production was waiting for 100 pre-orders. They're still testing the hardware afaik.
Title: Re: GCW Zero
Post by: cruelcynic on June 19, 2012, 06:56:39 pm
Did i miss something?  Where are the winners posted?
Names were not posted but it was said on the Pandora boards that the emails were sent out to the winners.
Title: Re: GCW Zero
Post by: k0en on June 19, 2012, 07:46:34 pm
Oh Great, good news !

Title: Re: GCW Zero
Post by: Articus on June 19, 2012, 07:52:58 pm
Did i miss something?  Where are the winners posted?
Names were not posted but it was said on the Pandora boards that the emails were sent out to the winners.

Well congratulations to both winners!  Please stay active and Keep us posted on performance, thoughts and comments of the unit
Title: Re: GCW Zero
Post by: Pardue on June 19, 2012, 08:20:24 pm
@GCW: there has been a posting on dingoo-scene explaining the analog problem. What I found surprising is the claim that the YDPG18 does in fact have true analog, but the current version of Android and current emulator apps make it impossible to take advantage of it at this time.

Qbertaddict1 said in a video (I think it was his teaser clip for the GCW, I could be wrong though) that the first handheld emulator to feature true analog will dominate the market. If the claim from dingoo-scene is correct, then in theory an update to the software on the YDPG18 could make it the first to support true analog. Is this going to affect the current development of the Zero?

P.S.- If I can be candid, this is very exciting news, but it doesn't get me excited enough to purchase the YDPG18 because 1) as far as I know, it still has the issue with the cheap d-pad; 2) STOP IMITATING PLAYSTATION HARDWARE!!!!; 3) battery life; and 4) I'm still drawn to the GCW since I was sold on the slick SNES/GBA emulation and would prefer Dingux over Andriod.

EDIT: hmmm... the article actually mentions the YDPG18 as the handheld with true analog, but the conclusion states that "Suddenly, devices like the JXD S5110 spring to the top of the list" i don't know if that's a typo or maybe both of them have hardware that can theoretically support true analog. Can anyone confirm? Are there any others that might have true analog (i.e.- YDPG16)?

As far as I've read, all those android devices you mention have actual analog nubs in them, but they are hardwired to the d-pad. Meaning that no amount of programming will make them work as analog. Also, questions like this belong in the "Android Devices" section.

Whether or not an android device gets true analog shouldn't affect the Zero, as the Zero is aimed at a different market and will offer different things.


I wouldn't think it belongs in another section because I'm not asking "I have a Android, can I make it true analog..." I'm asking if the fact that another handheld on the market might have true analog in the near future might affect the development choices currently being made for the still-not-in-production GCW Zero.

Also, with all due respect, I don't think you understood what I was writing, see the article on dingoo-scene. Of course the analog nub is mapped to the d-pad, we know that but we all assumed they were just being lazy and trying to fake an analog stick. But now we have claims that the hardware itself is true analog, but the software does not allow it. Again, as the article states, if they were to make a version of Android that allows for the use of true analog combined with an updated emulator app that does the same, then the YDPG18 will be the first to have true analog. In other words- the article, if correct, would disprove your second sentence.

Lastly, I don't think it's a case of apples and oranges because the two handhelds are similarly priced and generally support the same major console emulators (including N64 and PS1). GCW isn't giving out the console for free, so obviously they intend to keep the business solvent but that scares me when, as Qbertaddict believes- the company with the first true analog will probably rule the market. (please don't think I'm trolling or trying to boost up the YDPG18. See my previous posts, I do not recommend anyone buy the Yinlips, plus I've already pre-ordered two GCW Zero's). I'm sure games that were designed for analog would still be playable on the Zero, but it would be much more enjoyable with true analog and that might weigh heavily when it comes to the consumer's choice. After all- the cheap d-pad is a big reason why I stay away from the current Android handhelds so controls might be a factor when others buy too.
Title: Re: GCW Zero
Post by: cruelcynic on June 19, 2012, 09:20:37 pm
Hey nnillo, not sure if you caught it but the new prototypes have the analog nub on it's own IC. Seems like true analog should not be a problem now.
Title: Re: GCW Zero
Post by: Alien Grey on June 19, 2012, 10:18:11 pm
I wouldn't think it belongs in another section because I'm not asking "I have a Android, can I make it true analog..." I'm asking if the fact that another handheld on the market might have true analog in the near future might affect the development choices currently being made for the still-not-in-production GCW Zero.

Also, with all due respect, I don't think you understood what I was writing, see the article on dingoo-scene. Of course the analog nub is mapped to the d-pad, we know that but we all assumed they were just being lazy and trying to fake an analog stick. But now we have claims that the hardware itself is true analog, but the software does not allow it. Again, as the article states, if they were to make a version of Android that allows for the use of true analog combined with an updated emulator app that does the same, then the YDPG18 will be the first to have true analog. In other words- the article, if correct, would disprove your second sentence.

Lastly, I don't think it's a case of apples and oranges because the two handhelds are similarly priced and generally support the same major console emulators (including N64 and PS1). GCW isn't giving out the console for free, so obviously they intend to keep the business solvent but that scares me when, as Qbertaddict believes- the company with the first true analog will probably rule the market. (please don't think I'm trolling or trying to boost up the YDPG18. See my previous posts, I do not recommend anyone buy the Yinlips, plus I've already pre-ordered two GCW Zero's). I'm sure games that were designed for analog would still be playable on the Zero, but it would be much more enjoyable with true analog and that might weigh heavily when it comes to the consumer's choice. After all- the cheap d-pad is a big reason why I stay away from the current Android handhelds so controls might be a factor when others buy too.

For me there's a big difference between the GCW Zero and the Android devices. The GCW Zero is an Open-Source console and the Android devices are ... I don't know what they are but I know that I don't want any of them true analog or not. For me it's a case of apples and oranges.  ;)
Title: Re: GCW Zero
Post by: cutterjohn on June 20, 2012, 12:03:20 am
It looks like the discussion for a high res screen is still going on.

This is a post from GCW from the OpenPandora Boards.

Quote
Hi-Res would be a great thing but it would drive costs too high and we are too late in the game to make changes. I'm in talks with the manufacturer of our lcd to see if they can make use a higher res screen with same dimensions and connections as what we currently have for 640x800 or 800x600 no reply as to if we can get that yet or not.....



A screen resolution of 640 x 480 would be enough but I don't think that it's important anymore to have a higher res screen. I think it's more important to have OpenDingux on the GCW Zero.
Sweet! I'd LOVE at LEAST 640x480... ...and here I thought that they had given up on changing screen res a while back... hope it comes to pass...

[EDIT]
DARN! No email, so I didn't get mine for "free"...  I wonder what number my order actually was?  Had to've been pretty low as I pre-ordered before they listed how many orders they had received for the first time and that was <10 IIRC...
(I lurk on the openpandora thread but haven't bothered with an acct as it's mostly pandora stuff which I don't care at all about given it's price & what you get, i.e. I could buy a quite nice net/ultrabook for their price.)
[/EDIT]
Title: Re: GCW Zero
Post by: Pardue on June 20, 2012, 01:45:46 am
Hey nnillo, not sure if you caught it but the new prototypes have the analog nub on it's own IC. Seems like true analog should not be a problem now.

I've heard that before, but it's probably not what you think because three weeks ago I had asked Qbertaddict about it in the comments on the GCW snes video, he responded with: "I don't think it will be true analog but it will be mapped to something other than the dpad. So it will be useful for n64 emulation."

So in other words, having the nub on it's own IC is probably not any indication that it's analog, more than likely it might just be used for the C-buttons on the N64. He didn't seem definite at the time he wrote the response, so maybe things have changed, or will change in light of the new information from dingoo-scene, that's why I hope I can get a response from them on this.
Title: Re: GCW Zero
Post by: SNESFAN on June 20, 2012, 02:45:51 am
I'm betting its capable of full analog in hardware. Some of the android devices even though they may have had some of the parts that do full analog they were wired to be only digital. Writing a fully analog driver correctly and having it map to something intelligent that can be standardized between multiple apps I'm sure will take some time if its not done on release.

But them confirming this is electronically capable of full analog is all I need for confirmation that this will be enabled in the future either officially or community patch to official firmware.

The s601 for example is not electronically possible to make full analog without some sort of physical modification.
Title: Re: GCW Zero
Post by: gcw on June 20, 2012, 03:30:51 am
We have our two winners from Dingoonity Forums L4D and from both Open Pandora and Dingoonity forums Orion4874 in about a week to week and a half they will be proud owners of the prototype GCW-Zero
Title: Re: GCW Zero
Post by: cruelcynic on June 20, 2012, 04:00:20 am
And the painful wait for my Zero continues.  ;)
Title: Re: GCW Zero
Post by: Jutleys on June 20, 2012, 04:52:31 am
Snap
Title: Re: GCW Zero
Post by: btnheazy03 on June 20, 2012, 06:58:49 am
Aw
Title: Re: GCW Zero
Post by: Pardue on June 21, 2012, 12:38:53 am
@GCW: What's the furthest or most obscure part of the world someone has pre-order a special edition? I remember seeing on another website that someone from the UK pre-ordered, so I know they're going at least that far.
Title: GCW Zero
Post by: Dexidus on June 21, 2012, 01:37:01 am
On that note, can we pay extra to get it stupid fast shipping? :)
Title: Re: GCW Zero
Post by: Articus on June 21, 2012, 02:10:08 am
Or we can choose the faster more expensive, "ludacris speed" option!   :)
Title: Re: GCW Zero
Post by: GeneralJefe on June 21, 2012, 07:00:30 am
So there is no way to get one with 512MB of ram or 16GB of internal mem? After those 100 went there are no more? Is it possible that you could have some but at a higher price?
Title: Re: GCW Zero
Post by: Alien Grey on June 21, 2012, 07:03:11 am
@GCW: What's the furthest or most obscure part of the world someone has pre-order a special edition? I remember seeing on another website that someone from the UK pre-ordered, so I know they're going at least that far.

The most obscure part of the world is probably Belgium.  ;D
Title: Re: GCW Zero
Post by: darkvaan on June 21, 2012, 10:12:43 am
I will buy the GCW zero when it will come out , and I'm in Italy  ;D
Title: Re: GCW Zero
Post by: flatmush on June 21, 2012, 10:21:22 am
I pre-ordered to the UK, but I'm guessing a few did, that kind of stuff is popular here clearly because we have all the best programmers obviously :)
Title: Re: GCW Zero
Post by: robert2098 on June 21, 2012, 01:43:55 pm
The most obscure part of the world is probably Belgium.  ;D

As a Dutch guy who pre-ordered one, I can't beat Belgium as most obscure part of the world to find a GCW  :P

Robert
Title: GCW Zero
Post by: quartercast on June 21, 2012, 03:07:52 pm
What about Australia? ;)
Title: Re: GCW Zero
Post by: Gman on June 21, 2012, 03:21:14 pm
IT SHALL NEVER DEFEAT THE DINGOO!!!  >:(
Title: Re: GCW Zero
Post by: K-77 on June 21, 2012, 04:04:56 pm
IT SHALL NEVER DEFEAT THE DINGOO!!!  >:(

Hey it's not an opponent, rather successor :)

Regards.
Title: Re: GCW Zero
Post by: Gman on June 21, 2012, 04:24:08 pm
Not true... how many "Successors" have appeared? They just were no good! If I see some near perfect psx and n64 gameplay, i'll shuddup now and join ya guys on the hype train.
Title: Re: GCW Zero
Post by: zear on June 21, 2012, 04:26:13 pm
Not true... how many "Successors" have appeared?
None of them had scene support. This one has a good chance of gaining it.
Title: Re: GCW Zero
Post by: darkvaan on June 21, 2012, 04:44:17 pm
Two questions :
Is there any official relase date?
what about the shipping in Europe ?

Thanks  :)
Title: Re: GCW Zero
Post by: btnheazy03 on June 21, 2012, 04:45:52 pm
I'm as big of a fan as the next guy (this is Dingoonity after all), but nowadays the A320 just doesn't cut it. It's time for a machine that is capable of PSX and N64 emulation (and SNES at that)
Title: Re: GCW Zero
Post by: GeneralJefe on June 21, 2012, 05:45:50 pm
Blah! I want a special edition! Do any of you know how the GCW Zero will compare to the YDPG18A? I mean when it comes to running PSX/N64 emus.
Oh and also, will that 512mb of ram really improve its performance that much compared to the normal 256mb?
Title: Re: GCW Zero
Post by: Jutleys on June 21, 2012, 11:14:09 pm
It's going to be awesome like no other retro handheld.
Title: Re: GCW Zero
Post by: Alien Grey on June 22, 2012, 08:39:43 am
Not true... how many "Successors" have appeared? They just were no good! If I see some near perfect psx and n64 gameplay, i'll shuddup now and join ya guys on the hype train.

Have you ever tried to run Star Fox on your Dingoo A-320?

Try it out and compare it with the video form qbertaddict playing Starfox on the GCW Zero. If you can't see the performance difference than you must be blind. It doesn't matter for me that it doesn't run PSX or N64 without problems from day one.

The GCW Zero is going to be a powerful little console and with some decent support it's going to wipe the floor with the Dingoo A-320.
Title: Re: GCW Zero
Post by: Frank_fjs on June 22, 2012, 09:23:13 am
I think this is looking to be a great device but I'm not on the hype train due to the fact that I don't like Linux (too much overhead, no unified approach in software design), I have high doubts about it successfully emulating N64, the price is too high for my liking and I hate the whole pre-order concept.

I might reconsider once it's in mainstream production and I can actually see a definitive list of emulators and their performance, as well as the smoothness of the main interface.

If it takes off really well, hopefully there will be the possibility of having multiple distributors for people outside of the US.
Title: Re: GCW Zero
Post by: CREATICA on June 22, 2012, 09:59:11 am
I think this is looking to be a great device but I'm not on the hype train due to the fact that I don't like Linux (too much overhead, no unified approach in software design), I have high doubts about it successfully emulating N64, the price is too high for my liking and I hate the whole pre-order concept.

I might reconsider once it's in mainstream production and I can actually see a definitive list of emulators and their performance, as well as the smoothness of the main interface.

If it takes off really well, hopefully there will be the possibility of having multiple distributors for people outside of the US.


My thoughts about the whole thing, exactly.

I can't see this handheld in the same level of Dingoo due it costs as twice the price of the Dingoo so it would fit in another segment. Apples and oranges.
The preorder system is always a leap of faith to put it gently.
We'll see about the N64 emulation but chinese and cheap dual core tablets are around the corner (and for less than 100 $).
Title: Re: GCW Zero
Post by: Alien Grey on June 22, 2012, 10:08:41 am
I think this is looking to be a great device but I'm not on the hype train due to the fact that I don't like Linux (too much overhead, no unified approach in software design), I have high doubts about it successfully emulating N64, the price is too high for my liking and I hate the whole pre-order concept

I think that the pre-order concept is a very smart move from GCW. Succes depends on the first buyers. That's why I think that GCW wants to sell 100 special editions.  ;)

I don't know why you're saying that you don't like Linux. Isn't Android based on Linux or do you mean that you like the MiniOS more than OpenDingux?
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on June 22, 2012, 10:43:27 am
it costs as twice the price of the Dingoo

Uuuuuh, no it doesn't.
Title: Re: GCW Zero
Post by: hi-ban on June 22, 2012, 11:07:48 am
It is in the same price range as Wiz and Caanoo, and it is almost as powerful as the Pandora. What else do you want?
Title: GCW Zero
Post by: Dexidus on June 22, 2012, 11:23:00 am
Dingoo / gemei a330 costs $95 with shipping (just got mine not too long ago). Cheaper for a 'fashion' edition with no multiplayer or anything... But those are for kids.

GCW Zero is ~$120

My math might be off, but that isn't double the price.

Also the difference in price is completely fine when you see the difference in quality and gameplay.

Running linux/opendingux is a plus in my book. It's actually open, which means the community will get it's hands dirty and start pumping out some great stuff soon enough.

As far as psx/n64 emulation, the sneak peek video shows some psx play, albeit a bit slow but he clearly states that it is in prototype, not optimized at all and frameskip 0. Personally I don't care THAT much, but the ability to play psx would be a nice-to-have in my books.

I'm excited for this unit to arrive at my door, and i'm sure i'll love it. In the meantime i am stuck with my ga330, which i am loving but it has many drawbacks and doesn't handle some games all that well (yes i've tried the pocketsnes port and i gotta say, nice work but most times the native emu works better)
Title: Re: GCW Zero
Post by: Frank_fjs on June 22, 2012, 02:42:56 pm
Does the $125 for the GCW include shipping costs? I don't think that it does, and shipping from the US isn't cheap for international customers so it really does cost significantly more than say a YDPG16 which is no more than $90 shipped or an older Dingoo which are around $70-$80 shipped.

My gripe with Dingux, based on my experience with it on the A320, is that there is no unified approach to software design. I.e. every single emulator looks different and uses different hotkeys and menu commands. Additionally, software running on the native A320 firmware tends to run a lot smoother and faster.

If the software developers are actually working together on making the emulators more streamlined with each other and in optimising the Linux based OS, then that will be very good news indeed.
Title: Re: GCW Zero
Post by: CREATICA on June 22, 2012, 02:57:42 pm
Does the $125 for the GCW include shipping costs? I don't think that it does, and shipping from the US isn't cheap for international customers so it really does cost significantly more than say a YDPG16 which is no more than $90 shipped or an older Dingoo which are around $70-$80 shipped.

My gripe with Dingux, based on my experience with it on the A320, is that there is no unified approach to software design. I.e. every single emulator looks different and uses different hotkeys and menu commands. Additionally, software running on the native A320 firmware tends to run a lot smoother and faster.

If the software developers are actually working together on making the emulators more streamlined with each other and in optimising the Linux based OS, then that will be very good news indeed.


Listen to this man. He knows.

The Gcw with shipping costs is going to cost 150$ or more.

Dingux -with its endless emulator updates- is too emotional draining for me.  Always checking up for new releases. I don't have time for that anymore. The android devices don't convince either: they're made too cheaply and they're underpowered like GCW. I'm afraid that 1Ghz + gpu is not enough to move N64 flawlessly. I've already got a tablet with that processor (with Mali GPU) and it sucks so bad it hurts-.
 



Title: Re: GCW Zero
Post by: hi-ban on June 22, 2012, 03:08:31 pm
Again, a dingoo is cheaper, but its CPU is also 1/3 powerful, it has 1/8 RAM, the shoulder buttons are crap, the screen has diagonal tearing and bad view angles, etc...
The YDPG16 is also cheaper, but it's a chinese crappy android console. It even hasn't got a proper d-pad. And all android emulators have a big sound lag and are not as efficient because android apps are java apps which run under a virtual machine.

I think the GCW has a very good price. Also take into account that it's the first open handheld which has no design flaws.

Anyway, no one is pushing a gun into your head to buy it...
Title: Re: GCW Zero
Post by: qbertaddict on June 22, 2012, 03:51:45 pm
Again, a dingoo is cheaper, but its CPU is also 1/3 powerful, it has 1/8 RAM, the shoulder buttons are crap, the screen has diagonal tearing and bad view angles, etc...
The YDPG16 is also cheaper, but it's a chinese crappy android console. It even hasn't got a proper d-pad. And all android emulators have a big sound lag and are not as efficient because android apps are java apps which run under a virtual machine.

I think the GCW has a very good price. Also take into account that it's the first open handheld which has no design flaws.

Anyway, no one is pushing a gun into your head to buy it...
Well if it isn't a true analog that is one design flaw but can be forgiven if it is mapped to keys other than the dpad
Title: Re: GCW Zero
Post by: pcercuei on June 22, 2012, 04:08:01 pm
Additionally, software running on the native A320 firmware tends to run a lot smoother and faster.
LIES!
Title: Re: GCW Zero
Post by: Frank_fjs on June 22, 2012, 04:38:18 pm
^ Haha it's not lies! ;D

This is what I hate about Linux, people just can't be objective about it.
Title: Re: GCW Zero
Post by: K-77 on June 22, 2012, 04:46:20 pm
^ Haha it's not lies! ;D

This is what I hate about Linux, people just can't be objective about it.

You know what is really objective?

Benchmarks.

So please make some and stop this flame.
Title: Re: GCW Zero
Post by: CREATICA on June 22, 2012, 05:22:03 pm
^ Haha it's not lies! ;D

This is what I hate about Linux, people just can't be objective about it.

You know what is really objective?

Benchmarks.

So please make some and stop this flame.

You got a point there. Anyway, I don't think Frank is starting any flaming at all, he's only expressing his standpoint. I haven't tried the last release of OD but I concur that native emulation has been faster so far (i.e. Lion Packs).

 

Title: Re: GCW Zero
Post by: K-77 on June 22, 2012, 05:57:26 pm
^ Haha it's not lies! ;D

This is what I hate about Linux, people just can't be objective about it.

You know what is really objective?

Benchmarks.

So please make some and stop this flame.

You got a point there. Anyway, I don't think Frank is starting any flaming at all, he's only expressing his standpoint. I haven't tried the last release of OD but I concur that native emulation has been faster so far (i.e. Lion Packs).

 

He claims something without any proof and in negative manner.
Title: Re: GCW Zero
Post by: pcercuei on June 22, 2012, 06:04:26 pm
You got a point there. Anyway, I don't think Frank is starting any flaming at all, he's only expressing his standpoint. I haven't tried the last release of OD but I concur that native emulation has been faster so far (i.e. Lion Packs).

But the latest OD raised the game. When I was testing my own builds of PocketSNES, I was getting a ~7fps increase versus the native OS version of PocketSNES. ValdikSS' Picodrive is running ~10fps faster on OD than on legacy Dingux.
The facts that the native emulators are better, are not related at all to the native OS being better, that's my point.
Title: Re: GCW Zero
Post by: CREATICA on June 22, 2012, 06:49:10 pm


 
[/quote]

He claims something without any proof and in negative manner.
[/quote]

I'm not claiming anything. I'm explaining my own experience as user. I don't want to convince anybody either. I have better things to do.
Title: Re: GCW Zero
Post by: K-77 on June 22, 2012, 08:56:23 pm


 

He claims something without any proof and in negative manner.
[/quote]

I'm not claiming anything. I'm explaining my own experience as user. I don't want to convince anybody either. I have better things to do.
[/quote]

I wasn't writing about you, further discussion have no sense.

See ya

PS. Stop this offtopic.
Title: Re: GCW Zero
Post by: GeneralJefe on June 22, 2012, 10:05:40 pm
So will that extra 256mb of ram on the special editions improve it's performance by that much? Will those with a special edition have an advantage over those that only have a normal edition?
Title: Re: GCW Zero
Post by: flatmush on June 22, 2012, 10:29:15 pm
256MiB is already overkill, especially if the screen is only 320x240 (enough for a handheld easily), the 512MiB will just cache more of their filesystem so may be slightly faster in situations that require that, or useful for native compilation.
Title: Re: GCW Zero
Post by: Alien Grey on June 22, 2012, 10:58:09 pm
Good news for those who were to late for the GCW Zero Special Edition. You can still pre-order one but you have to be quick.

http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726 (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726)
Title: Re: GCW Zero
Post by: naxeras on June 22, 2012, 11:52:12 pm
For buy this, I need a video with PSX and n64 emulation smoothly.
Title: Re: GCW Zero
Post by: Pardue on June 23, 2012, 01:35:13 am
Good news for those who were to late for the GCW Zero Special Edition. You can still pre-order one but you have to be quick.

http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726 (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726)

He asks if anyone opposes them offering a few more Special Editions. Although my reasons are selfish, I would be opposed to that plan because I ordered a second unit (while the last dozen or so were being sold) and might keep it new-in-box for a long while.

Selling more Special Editions (I'll call them "SE" now) dilutes the collector value of the entire batch. Part of the reason I pre-ordered instead of waiting for production and reviews was because I wanted to be able to say (and show) I was one of the first to pre-order.

Here's an idea: there will probably be a handful of the 100 who decide they don't want their SE after all once it comes time to pay the remaining amout due. So how about they start selling pre-orders for the cheaper (assuming), regular non-SE, and if someone didn't want their SE, it will be offered at full SE price to the first ones that pre-ordered the non-SE's and on a rolling basis (i.e.- if the first person to pre-order a non-SE doesn't want to take the offer, you offer it to the second person who pre-ordered, and so on)?

Sounds fair to me and if you want more pre-orders, start offering the non-SE's. It might intice those who didn't want to pre-order an SE because OMGOMGOMG IT COSTS SOOOOO much more than an A320. C'mon guys, it costs more to fill up my car than the projected price difference between the SE Zero and the A320.
Title: Re: GCW Zero
Post by: cruelcynic on June 23, 2012, 01:50:42 am
You should post that in the thread or email him that.
Title: GCW Zero
Post by: Dexidus on June 23, 2012, 02:00:29 am
I think the cost is very reasonable. For the amount of entertainment value you get from a great device, only pandora is better (or so I'm told) but who has $400 to drop on a hard-to-get ugly, chunky device with an ugly useless keyboard on it? (i only use these to play games, and i dont need a keyboard to enter my name in a leaderboard haha).

The zero looks great, has great specs, performance looks pretty awesome, only thing i'd like to see is being able to use my f16 wifi controller with it, but even that i'm not too picky about!

Just wish i could fast forward to the day it arrives!
Title: Re: GCW Zero
Post by: Orion4874 on June 23, 2012, 06:19:56 am
Someone mentioned a decal or something similar on the OP boards to differentiate the original 100 which I agree with. What would be really cool would be something etched into the case, something a little more permanent as decals can tear or wear away after a while.
I have no problems with opening up more preorders for those that missed out, the more the merrier imo!
Title: Re: GCW Zero
Post by: Articus on June 23, 2012, 07:19:00 am
By selling more SE Zero's, GCW can negotiate a lower price.  It makes sense to me! 

GCW probably negotiated a deal to purchase the Zero's in bulk, say 100 at a certain price per unit.  If the order quantity is raised, then GCW can request a lower price per unit.  This will either create a higher profit margin for GCW, or if they choose to pass the savings on to us, a more economical unit for the consumer.  Either way its a good move!

Also, more pre-orders, means that GCW will have more financial power to run its business.  The more $$$ in the bank, the more units it can purchase to meet demand.   Its a smart move!

Now I could be totally off base here!  But this is what I would do!!   ;D
Title: Re: GCW Zero
Post by: Alien Grey on June 23, 2012, 08:26:50 am
Good news for those who were to late for the GCW Zero Special Edition. You can still pre-order one but you have to be quick.

http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726 (http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__640#entry160726)

He asks if anyone opposes them offering a few more Special Editions. Although my reasons are selfish, I would be opposed to that plan because I ordered a second unit (while the last dozen or so were being sold) and might keep it new-in-box for a long while.

Selling more Special Editions (I'll call them "SE" now) dilutes the collector value of the entire batch. Part of the reason I pre-ordered instead of waiting for production and reviews was because I wanted to be able to say (and show) I was one of the first to pre-order.

Here's an idea: there will probably be a handful of the 100 who decide they don't want their SE after all once it comes time to pay the remaining amout due. So how about they start selling pre-orders for the cheaper (assuming), regular non-SE, and if someone didn't want their SE, it will be offered at full SE price to the first ones that pre-ordered the non-SE's and on a rolling basis (i.e.- if the first person to pre-order a non-SE doesn't want to take the offer, you offer it to the second person who pre-ordered, and so on)?

Sounds fair to me and if you want more pre-orders, start offering the non-SE's. It might intice those who didn't want to pre-order an SE because OMGOMGOMG IT COSTS SOOOOO much more than an A320. C'mon guys, it costs more to fill up my car than the projected price difference between the SE Zero and the A320.

I didn't say it was good news for us who pre-ordered a GCW Zero SE.  ;D

I think that a lot of the 100 that pre-ordered a GCW Zero SE did it because it is something special. I don't think that you can call this selfish because everyone had the chance to pre-order one. It was a one time offer and if you say something like that than you should keep your word.

I can understand that they would like to have the same specs and I'm not saying that it shouldn't be possible to buy one with the same specs. I'm just saying that the GCW Zero SE won't be that SE anymore. Perhaps something can be done for the first 100 that makes it still a SE so everyone still has a chance to buy a GCW Zero with the same specs as the SE.
Title: Re: GCW Zero
Post by: Alien Grey on June 23, 2012, 09:33:40 am
The zero looks great, has great specs, performance looks pretty awesome, only thing i'd like to see is being able to use my f16 wifi controller with it, but even that i'm not too picky about!

I agree. This is the reason why I bought a Dingoo A-380. I'm a bit disappointed that it doesn't support wireless controllers.  ???
Title: GCW Zero
Post by: Dexidus on June 23, 2012, 10:36:23 am
I think i read somewhere that it mght support wired controllers, which might be nice... But then again i piked up a 15ft mini hdmi to hdmi cable so i can plug it in to the tv and play from the couch so meh :)
Title: GCW Zero
Post by: raygan on June 23, 2012, 02:49:58 pm
I think i read somewhere that it mght support wired controllers, which might be nice... But then again i piked up a 15ft mini hdmi to hdmi cable so i can plug it in to the tv and play from the couch so meh :)
I'm not sure if it supports wired controllers YET, but it has the hardware necessary to support them (USB-OTG.) I think it will just be a matter of software supporting it.
Title: Re: GCW Zero
Post by: Pardue on June 23, 2012, 07:11:02 pm
You should post that in the thread or email him that.

Done. But I understand some of the late pre-orders have already received assurances, so it might be a moot argument by now.
Title: Re: GCW Zero
Post by: Pardue on June 23, 2012, 07:37:58 pm
I think the cost is very reasonable. For the amount of entertainment value you get from a great device, only pandora is better (or so I'm told) but who has $400 to drop on a hard-to-get ugly, chunky device with an ugly useless keyboard on it? (i only use these to play games, and i dont need a keyboard to enter my name in a leaderboard haha).

The zero looks great, has great specs, performance looks pretty awesome, only thing i'd like to see is being able to use my f16 wifi controller with it, but even that i'm not too picky about!

Just wish i could fast forward to the day it arrives!

Ditto. I'm planning a few vacations at the end of the year and it would be awesome to have this to keep me company while going from point A to point B.

I'll admit I have some respect for the Pandora because I've heard it emulates so many systems and does it so well. But what prevents me from laying my money down is that I've heard the fit and finish isn't the greatest, even with its capabilities I think the price is way too high, and their ordering system can be described as chaos at best. I'm not the fanatical type that starts cursing a company's name after they don't deliver a product on time but the wait for the Pandora was outrageous (and still is last I've heard). With the Zero I don't really mind a few delays because there's not a lot of money invested in the pre-order. But for something like the Pandora where they price it as much as a current home console, they better have that mess figured out.

I'm glad to see that there will be a reasonably priced handheld with Pandora emulation quality but with less of the unnecessary features. Pandora can't be king forever, the proletariat will take on the bourgeoisie very soon  ;)
Title: Re: GCW Zero
Post by: gcw on June 23, 2012, 08:28:13 pm
@CREATICA  & Frank when I was a retailer only  I sold the A320 for $82.50 the A330 for $95.00 and the A380 for $105 so the cost for GCW is not double the price but that is neither here or there.

The first one hundred will get a special startup and shutdown logo and decal also if no one objects to it I will do a drawing for 4 more winners for the prototype.

Next front we will work to get as many wired and wireless controllers to work with the usb OTG before release and more as updates come out.

Overseas packages will ship USPS International Priority unless requested otherwise.

Furtherest buyer so far Australia an Argentina
Title: Re: GCW Zero
Post by: Pardue on June 23, 2012, 09:09:56 pm
No objections to more prototype drawings here!
Title: Re: GCW Zero
Post by: Alien Grey on June 23, 2012, 09:34:54 pm
No objections from me either.

I like the idea of a special startup and shutdown logo and decal. I also like the extra drawings for the prototypes and keep my fingers crossed.  ;D

What I really like the most is that there's going to be support for wired and wireless controllers.


And like I said before I hope that you continue to sell the GCW Zero with the same specs as the GCW Zero SE so everyone has the chance to buy this amazing console.  ;)
Title: GCW Zero
Post by: Dexidus on June 23, 2012, 10:43:25 pm
Oh man, would i go bonkers to win a prototype! As long as it won't hinder your progress, no objections here either.

Again, love what you're doing here, just  wish I could help in some way (I'm a coder but this is all new to me - I'm mostly C#/ObjC/JS/AS3/haxe/mono - I don't even know where to start for all this stuff!)
Title: Re: GCW Zero
Post by: cruelcynic on June 23, 2012, 10:54:56 pm

Next front we will work to get as many wired and wireless controllers to work with the usb OTG before release and more as updates come out.
Sounds neat. I have built a few mame cabs in the past. This may make for a fun counter top arcade mini cab/dock.
Title: Re: GCW Zero
Post by: Articus on June 23, 2012, 11:13:47 pm
4 more reasons to be excited, woo hoo!! :) :) :)

When will you do the drawing?  im feeling lucky!

Title: Re: GCW Zero
Post by: Nekete on June 24, 2012, 12:29:36 pm
Hello,

I have pre-ordered it too. My dingoo is great but I wan't play snes without frameskip.

PD: Just hello from a noob at the forums ^_^
Title: Re: GCW Zero
Post by: cruelcynic on June 24, 2012, 04:36:45 pm
Hello,

I have pre-ordered it too. My dingoo is great but I wan't play snes without frameskip.

PD: Just hello from a noob at the forums ^_^
Welcome to the club.  ;D
Title: Re: GCW Zero
Post by: gcw on June 25, 2012, 05:19:02 am
After long thought and talking with community members and post on forums we will do 50 more of the GCW Zero Special Edition. Once those sell out they will be no more. For those who already got one you will get a special decal with GCW Zero logo signifying you were from the first one hundred along with certificate. We are also doing a drawing for 4 more people to win a prototype for a total of six winners next week the first two winners should recieve their prototypes.

So if you want one head to the website or blog.......

http://game-consoles-worldwide.com (http://game-consoles-worldwide.com)

BTW make sure to look at the sneak peek tomorrow more stuff going up ;)
Title: Re: GCW Zero
Post by: cruelcynic on June 25, 2012, 05:23:02 am
Sounds awesome. Thanks for the update.
Title: Re: GCW Zero
Post by: cutterjohn on June 25, 2012, 05:42:43 am
Someone mentioned a decal or something similar on the OP boards to differentiate the original 100 which I agree with. What would be really cool would be something etched into the case, something a little more permanent as decals can tear or wear away after a while.
I have no problems with opening up more preorders for those that missed out, the more the merrier imo!
Don't forget, IIRC the 1st 10 will also be "signed"... of course I might be misremembering but I'm just about positive that I'm <10, probably even <4...

@Hiban
ever heard of NDK?  Oh and that dark place that you're head's in, it's not a cave...
Title: Re: GCW Zero
Post by: GeneralJefe on June 25, 2012, 07:25:59 am
Thank you for putting more Special Editions up! I got one for myself and I am incredibly excited. So I'm not sure if I should know this, but are there any plans for a real analog stick? Either way, I'm excited.

Oh, and how would I enter to get a prototype?
Title: Re: GCW Zero
Post by: Jutleys on June 25, 2012, 07:58:02 am
You entered when you bought a GCW device.
Title: Re: GCW Zero
Post by: GeneralJefe on June 25, 2012, 08:21:03 am
If I were to actually win a prototype, would the email be sent to the email on my paypal account?
Title: Re: GCW Zero
Post by: Ravenouschaos on June 25, 2012, 11:13:12 pm
I for one am glad more SE were put up. I just heard of the system from a friend who ordered it. I was so excited that I got online while at work to try to order one. When I saw they were no longer available I decided I was not going to buy a reg edition, why buy a numbed down version right? If there were not more orders opened they would have had one less customer, which I know may not sound like much. I've also let more friends know about it through facebook, blogs etc. so there are yet more potential customers. None of which would have happened had more orders not been opened up. So I would like to say thank you for allowing us folks who had never even heard of the project an extra chance to get the SE model. Oh, and btw I have no issue with mine not having the decal he first 100 are getting. I would like it, but I understand why it was done, especially after seeing some of the responses from people that actually ordered one of the first 100. Thanks again and keep up the awesome work.
Title: GCW Zero
Post by: btnheazy03 on June 26, 2012, 03:06:54 am
I'm back from my vacation in Los Angeles, what did I miss?!?
Title: Re: GCW Zero
Post by: gcw on June 27, 2012, 04:51:35 am
More pics up in sneak peek section for you too oggle and google and get your fix ;)
Title: Re: GCW Zero
Post by: cruelcynic on June 27, 2012, 05:05:59 am
More pics up in sneak peek section for you too oggle and google and get your fix ;)
Sweet digital eye candy. Thanks

By the way, much better pictures.  ;D
Title: Re: GCW Zero
Post by: Articus on June 27, 2012, 05:27:12 am
Very nice!!  So the internal memory is a micro-sd card?  We can open up the zero and upgrade!
Title: Re: GCW Zero
Post by: Articus on June 27, 2012, 05:43:24 am
Id like to hear from the GCW devs about progress.  By now Devs have had the prototype a while.  Whats your opinion of the unit so far?  Im sure Devs have been hard at work on this project, it be cool to hear from them!  Respond or not,  keep up the good work!! 

Im sure i speak for the rest of us when i say, we are all anxiously waiting for new updates, pictures, videos, or whatever you could throw our way!  Keep it coming!  ;D
Title: Re: GCW Zero
Post by: Alien Grey on June 27, 2012, 07:39:21 am
Very nice!!  So the internal memory is a micro-sd card?  We can open up the zero and upgrade!

Yes, we can but making a backup/unbricker from the firmware is going to take a lot of time with a 16GB MicroSD card.

The question is does it support MicroSD SDXC? If it does support SDXC a 64GB MicroSD as internal drive would be awesome.  ;D
Title: Re: GCW Zero
Post by: anime513 on June 27, 2012, 09:03:08 am
Hey there, I've been following this thread for a long time and purchased one of the first hundred models, but I finally decided to join the forum. There's been a question that has been bothering me for a long time. How's the quality of the screen on the bezel? Is it glass or plastic and how scratch resistant is it? I ask because I'm slightly OCD and the only thing I don't like about handhelds is worrying about damaging the screen. I honestly feel like it partially takes away from the experience. Other than that, I'm loving the progress with this device and can't wait to hear about more updates  ;)
Title: Re: GCW Zero
Post by: Alien Grey on June 27, 2012, 02:00:53 pm
I for one am glad more SE were put up. I just heard of the system from a friend who ordered it. I was so excited that I got online while at work to try to order one. When I saw they were no longer available I decided I was not going to buy a reg edition, why buy a numbed down version right? If there were not more orders opened they would have had one less customer, which I know may not sound like much. I've also let more friends know about it through facebook, blogs etc. so there are yet more potential customers. None of which would have happened had more orders not been opened up. So I would like to say thank you for allowing us folks who had never even heard of the project an extra chance to get the SE model. Oh, and btw I have no issue with mine not having the decal he first 100 are getting. I would like it, but I understand why it was done, especially after seeing some of the responses from people that actually ordered one of the first 100. Thanks again and keep up the awesome work.

That's why I think that GCW should continue to sell 512MB vesions. A lot of potential customers won't like it that they don't have the choice between a 256MB or a 512MB GCW Zero.

What's going to happen when our GCW Zero SE 512MB becomes a real brick?
Is it going to be replaced with a standard GCW Zero 256MB?
Title: Re: GCW Zero
Post by: GeneralJefe on June 27, 2012, 02:43:15 pm
I for one am glad more SE were put up. I just heard of the system from a friend who ordered it. I was so excited that I got online while at work to try to order one. When I saw they were no longer available I decided I was not going to buy a reg edition, why buy a numbed down version right? If there were not more orders opened they would have had one less customer, which I know may not sound like much. I've also let more friends know about it through facebook, blogs etc. so there are yet more potential customers. None of which would have happened had more orders not been opened up. So I would like to say thank you for allowing us folks who had never even heard of the project an extra chance to get the SE model. Oh, and btw I have no issue with mine not having the decal he first 100 are getting. I would like it, but I understand why it was done, especially after seeing some of the responses from people that actually ordered one of the first 100. Thanks again and keep up the awesome work.

That's why I think that GCW should continue to sell 512MB vesions. A lot of potential customers won't like it that they don't have the choice between a 256MB or a 512MB GCW Zero.

What's going to happen when our GCW Zero SE 512MB becomes a real brick?
Is it going to be replaced with a standard GCW Zero 256MB?
That is exactly what I was thinking, I really wanted an SE for the extra ram/memory but if for some reason mine goes bad, I don't want to have to downgrade to replace it.
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on June 27, 2012, 04:04:01 pm
The hell you going to do with 512 MB of RAM? Why would we need 512? Do we even need 256?
Title: Re: GCW Zero
Post by: doglush on June 27, 2012, 04:22:27 pm
With OpenDingux and 512mb we don't need swap on the sdcard anymore !!! :)
(It will be really faaaaaaaaaaaaaast)
Title: Re: GCW Zero
Post by: GeneralJefe on June 27, 2012, 04:40:55 pm
The hell you going to do with 512 MB of RAM? Why would we need 512? Do we even need 256?
While 512mb may be overkill, my main problem with it is just the idea of needing to downgrade in order to replace the zero, if I need to someday. Maybe they could just add that model for a higher price but let the preorderers have it for what they have already said.
Title: Re: GCW Zero
Post by: SNESFAN on June 27, 2012, 07:55:41 pm
I really wouldn't worry about it for now. 512 as a standard would be nice but for the most part won't be needed for anything but web browsing and possibly compiling natively on the device.

My 256mb pandora is still able to do both and run a full desktop without a swap, 512 I'm sure will be more spacious sure but I don't think its needed.

Bottom line of the matter is that for a base 256 is cheaper and will be better for profits and ordering a replacement 512 ram batch for rmas shouldn't be too hard or as expensive as making the base model 512. Also as a compareison to the pandora both the 256 and 512 version use the same firmware and are compatible with the exact same apps, susposedly they just run faster on the 512 version
Title: Re: Re: GCW Zero
Post by: pcercuei on June 27, 2012, 09:38:01 pm
I really wouldn't worry about it for now. 512 as a standard would be nice but for the most part won't be needed for anything but web browsing and possibly compiling natively on the device.

Oh sure. We should put 512MB on this, so that we can code on the go. On a 320x240 non-touchscreen device.
Title: Re: GCW Zero
Post by: hi-ban on June 27, 2012, 10:09:49 pm
Where is the "glass" (hard plastic screen protector) of the front bezel? i don't see it in the pics...
Title: Re: Re: Re: GCW Zero
Post by: SNESFAN on June 28, 2012, 12:07:43 am
I really wouldn't worry about it for now. 512 as a standard would be nice but for the most part won't be needed for anything but web browsing and possibly compiling natively on the device.

Oh sure. We should put 512MB on this, so that we can code on the go. On a 320x240 non-touchscreen device.
Lol I know, I was just thinking of potential uses... if for some reason you didn't want to use a cross compiler... but I'm sure usb mouse and keyboard would work or ssh or something maybe?

I know its a streatch, I really do think 512 is overkill personally but what the hey
Title: Re: GCW Zero
Post by: Articus on June 29, 2012, 07:03:52 am
How bout the 2 prototype winners, have you gotten your Zeros yet? Tell us about the units, please!
Title: Re: GCW Zero
Post by: l4d on June 30, 2012, 08:39:07 am
How bout the 2 prototype winners, have you gotten your Zeros yet? Tell us about the units, please!

Not yet. It still has not been shipped out as of today. Sometime next week according to Justin. Will keep you guys updated.
Title: Re: GCW Zero
Post by: TheDarkenedPoet on June 30, 2012, 09:14:15 am
I just recently bought a caanoo and then found out about this which is so very annoying haha. I am considering buying a SE model but I wanted to know if they are shipping to the UK or if there has been any mention of a more concrete release date?
Title: Re: GCW Zero
Post by: Pardue on June 30, 2012, 09:33:51 pm
I just recently bought a caanoo and then found out about this which is so very annoying haha. I am considering buying a SE model but I wanted to know if they are shipping to the UK or if there has been any mention of a more concrete release date?

They seem to be pretty firm on assuring a release in late-July or August. I heard September mentioned as likely if they run into problems. I'm a true believer in Murphy's Law, so I'm betting on a September release date at the earliest, but anything sooner would be all the better. Last I saw from GCW's posting on Openpandora forums stated they were still recruiting more help for work on the OS, so I feel July/August is too optimistic. I don't know how much experience they have when it comes to full production of the hardware (I'll admit I have none, if someone with actual experience knows better, feel free to correct me) so again, Murphy's Law, I feel that when a new company is making their first handheld some production woes are to be expected; so expect delays.

See a post a few days ago: 'Overseas packages will ship USPS International Priority unless requested otherwise.' Yes they seem to be shipping anywhere possible, I asked and the furthest preorders include Argentina and Australia. I think most of the fans from the UK are on Openpandora forums.
Title: GCW Zero
Post by: Dexidus on June 30, 2012, 10:57:22 pm
Quick question - how are the buttons/dpad? After a short while with my ga330, the dpad makes a creeking noise and gives a 'creeky' feeling. Anything like that happening with the prototypes, or is it just shitty dingoo/gemei build quality haha
Title: Re: GCW Zero
Post by: Pardue on July 01, 2012, 08:10:37 pm
Anyone notice there's a chat box that pops up now when you go to the GCW site? It says I need to log in, but there's nowhere to do that  ??? must be a comming-soon feature.
Title: Re: GCW Zero
Post by: gcw on July 02, 2012, 04:50:50 am
Sorry guys and girls just took a break between illness, work, and GCW haven't really spent any quality time with my family so I took much needed break and spent it with them...

We are working on development and discussing progress and implementation changes so will be alittle bit till next video.

Yes we will ship anywhere we can ship hence the name Game Consoles Worldwide...

***The live chat is another feature we are working on and should be up soon***

The protective barrier over the screen is clear plastic we will be selling screen protectors seperately.

Title: Re: GCW Zero
Post by: Articus on July 02, 2012, 06:22:02 pm
@GCW - Family & Health First!!  Glad to hear you are back, well and rested!  :)

Looking forward to the next video, even if it takes awhile!
Title: Re: GCW Zero
Post by: cutterjohn on July 02, 2012, 09:54:08 pm
@CREATICA  & Frank when I was a retailer only  I sold the A320 for $82.50 the A330 for $95.00 and the A380 for $105 so the cost for GCW is not double the price but that is neither here or there.

The first one hundred will get a special startup and shutdown logo and decal also if no one objects to it I will do a drawing for 4 more winners for the prototype.

Next front we will work to get as many wired and wireless controllers to work with the usb OTG before release and more as updates come out.

Overseas packages will ship USPS International Priority unless requested otherwise.

Furtherest buyer so far Australia an Argentina
Late, but I've kind of let this slip and only reply here(don't think that it's worth bothering with an openpandora forum registration as I've no interest in the pandora at it's price).  Anyways I've no objection, and I see from skimming to catchup the openpandora thread that we'll get an extra decal(1st 100) or something(still working my way through catchup on this thread so you may have mentioned here already).

If I won a prototype I'd probably be inclined to have it shipped to a developer who might actually start working on something, and thinking about it, IF I made it into the 1st 10 I'd be more inclined to want to store that one in a vacuum controlled environment than actually use it...  (IIRC they said something about the 1st 10 being signed or something... been a while now, and I've been busy with some kickstarters and building out a new desktop which still needs a bit of tweaking and testing...)

How do you keep track of forum names v. email addr/shipping addr via paypal?
Title: Re: GCW Zero
Post by: cruelcynic on July 03, 2012, 04:51:23 pm
@GCW Glad to hear you are refreshed. Don't want to burn out before launch.  Looking forward to the next video!
Title: GCW Zero
Post by: Dexidus on July 05, 2012, 02:51:50 am
Wow. So I'm an idiot, and managed to brick my ga330. Boo urns. The GCW couldn't be finished sooner haha! Glad to hear you're all good and things are back in motion! Apparently there isn't much I can do about the ga330 unbrick, because the tools barely exist (or work for that matter, from what I've tried) so for now, until the gcw arrives, I'm stuck with my iPhone and none of my fav games. :( ah well.
Title: Re: GCW Zero
Post by: Articus on July 05, 2012, 09:07:05 am
GCW-  when will you be doing the drawing for the other four units?  Good to know cuz, i gotta wear my lucky undies!!  Lol!   :)
Title: GCW Zero
Post by: Dexidus on July 05, 2012, 11:57:58 am
... Oh ya! Me too, I've got some lucky boxers I gotta put on when the draw is made as well (and lucky socks, lucky shirt, you name it!) although, if we're still on track for mid july/august, wellllll.... by the time the prototypes arrive, the SE would arrive a week later anyway, but here's hopin'! (crossing fingers we're still on track!)
Title: Re: GCW Zero
Post by: Articus on July 05, 2012, 05:28:32 pm
You're totally right!!  We are already in July!  :)
Mid July is a bit under 2weeks away, mid August is a bit under 1 month away!
Excitement builds and its hard to contain!!  Hopefully GCW team is on track to deliver as scheduled!
If not, what choice do we have, but wait a little longer!   8)

I was introduced to Kingdoms at War, and thats how ive been passing the time!
Title: Re: GCW Zero
Post by: Pardue on July 06, 2012, 12:43:47 am
I hate being the glass is half empty guy around here but you have to understand that manufacturing these in China introduces its own problems, which leads to delays. Allow me to explain:

Step 1: Design the hardware you want to produce
Step 2: Send the schematics to China
Step 3: DELAY while China finds suitable, cheaper, lead-based alternatives to the materials you specified
Step 4: China begins production
Step 5: DELAY while China hires more Cylons to crush the employee uprising
Step 6: First production batch is ready
Step 7: DELAY while China keeps a few units for er- um... quality control purposes... yeah, that's it
Step 8: Product shipped, hooray!!
Step 9: Two weeks later, China is proud to announce the Game China Wonderboy 0.1B! Over 45 Over 4,500 built in games!
Title: Re: Re: GCW Zero
Post by: SNESFAN on July 06, 2012, 01:09:00 am
China hires more Cylons to crush the employee uprising

You must construct additional additional pylons cylons!
Title: Re: GCW Zero
Post by: gcw on July 07, 2012, 11:02:02 pm
I know GCW Zero will be duplicated in one fashion or another but they won't have a dev team cranking out new stuff and updates on a regular basis or the quality we will have with the Zero.

Yes I was gone on vacation with the family today was nice to take break and just enjoy the family and wife ;)

Look at sneak peek pic of the four consoles for winners on second drawing when all 50 sell out the drawing will commence to be fair. by wednesday the first winner Zero's will be shipped.
Title: Re: GCW Zero
Post by: Articus on July 07, 2012, 11:21:11 pm
So the drawing will be held after the 150th SE is sold, but only the first hundred will be in drawing, right?
Or all 150 are in drawing?

By the way, those Zeros are beautiful!
Title: Re: GCW Zero
Post by: cruelcynic on July 07, 2012, 11:32:31 pm
Looks good. As always, can't wait to get my hands on it.  ;D
Title: Re: GCW Zero
Post by: Pardue on July 08, 2012, 01:34:54 am
I know GCW Zero will be duplicated in one fashion or another but they won't have a dev team cranking out new stuff and updates on a regular basis or the quality we will have with the Zero.

My personal speculation is that a Chinese Zero clone would have an LCD display ripped off a counterfeit Hello Kitty alarm clock, a back light (as in- literally a tiny light bulb behind the screen), a battery that can be swapped into a DS, a touchpad mapped to d-pad controls, packaged in a box with screenshots taken from the Playstation Orbis, malware at no additional charge and incapable of emulating anything beyond the ZX Spectrum. Oh, and the shell will be completely interchangeable with the real Zero.

What do we do when the inevitable Zero clone comes out? Can I please please please go Mongolian on their asses?!?!? Please!?! I promise to be back before dinner.



Seriously though, I worry about a Zero clone but I have my doubts it will ever happen. I remember a year or two ago I was sure they would have made their own knock off version of Pandora by now. it seems China doesn't really see that kind of open-source, d-pad/button hardware as the future for mainstream mobile gaming. They see that direction (again, for mainstream) is geared towards Andriod tablets, which is not the demographic the Zero is aimed at. I remember hearing somewhere about GCW's plans to make a follow up handheld that would run on Android and I can assure you the counterfeiters are licking their gums while waiting for the first screenshots of hardware to come out.
Title: Re: GCW Zero
Post by: gcw on July 08, 2012, 05:30:54 am
Chatroom is up and we want to test it so please join us.....

http://game-consoles-worldwide.com/?page_id=96
Title: Re: GCW Zero
Post by: Articus on July 08, 2012, 05:34:21 am
Im on iphone and says theres no mobile edition to chatroom
Title: Re: GCW Zero
Post by: cruelcynic on July 08, 2012, 05:58:20 am
Works good on chrome.
Title: Re: GCW Zero
Post by: gibberish on July 08, 2012, 09:13:39 am
Seriously though, I worry about a Zero clone but I have my doubts it will ever happen. I remember a year or two ago I was sure they would have made their own knock off version of Pandora by now. it seems China doesn't really see that kind of open-source, d-pad/button hardware as the future for mainstream mobile gaming. They see that direction (again, for mainstream) is geared towards Andriod tablets, which is not the demographic the Zero is aimed at. I remember hearing somewhere about GCW's plans to make a follow up handheld that would run on Android and I can assure you the counterfeiters are licking their gums while waiting for the first screenshots of hardware to come out.

If cloned versions of the Zero come out it'll be because the factory doing the official manufacturing either keeps running their machines after hours, or sells the schematics to another factory in order for them to produce their own.

Cloned hardware like this doesn't happen by reverse engineering, it's way too hard to do it that way. That's why we never got a Pandora clone - the motherboard was not manufactured in China.

If we see a cloned version of the Zero it'll be one of those unbranded devices that crop up on DX from time to time, and the internals will be identical in every way to the official GCW Zero. It's happened before with JXD handhelds and some pre-Android Window media players too, but in those cases I couldn't say if it was sanctioned by JXD/Window (ie, let's sell our design to some other manufacturers to make some extra cash - but not allow them to use our brandname) or whether it was underhanded behaviour on the part of the factory. I suspect the former since Window and JXD probably own their own factories.

I hope the factory that's producing boards for Justin is trustworthy, otherwise I really wouldn't be at all surprised to  see "copies" for sale elsewhere.
Title: Re: GCW Zero
Post by: Alien Grey on July 08, 2012, 09:20:19 am
Chatroom is up and we want to test it so please join us.....

http://game-consoles-worldwide.com/?page_id=96

The chat makes Firefox with IcedTea plugin enabled crash in Ubuntu 10.10.  :(
Title: Re: GCW Zero
Post by: Pardue on July 08, 2012, 06:41:00 pm
I'm running Firefox on Linux Mint 10 and no problems here... except for the problem of being all alone in the chatroom with no one to chat with  :'( 
Title: Re: GCW Zero
Post by: cutterjohn on July 09, 2012, 12:54:13 am
Chatroom is up and we want to test it so please join us.....

http://game-consoles-worldwide.com/?page_id=96
IRC FTW! Nobody home anyways, 7/8 7:55p EDT...

[EDIT]
Hate to say it, but at this point I'm inclined to believe that realistic delivery is now already into September... which is fine, but...  (This is where a successful KS would come back and kick them in the --- OTOH most KS fail to properly price physical item delivery and/or anticipate labor involved in said deliveries... (look up banner saga, as well as others who underpriced delivery and are paying for it...))

Anyways, hang in there and get us a GOOD piece of equipment, but also don't leave us hanging...
[/EDIT]
Title: Re: GCW Zero
Post by: cruelcynic on July 09, 2012, 03:17:54 am
Chatroom is up and we want to test it so please join us.....

http://game-consoles-worldwide.com/?page_id=96
IRC FTW! Nobody home anyways, 7/8 7:55p EDT...

[EDIT]
Hate to say it, but at this point I'm inclined to believe that realistic delivery is now already into September... which is fine, but...  (This is where a successful KS would come back and kick them in the --- OTOH most KS fail to properly price physical item delivery and/or anticipate labor involved in said deliveries... (look up banner saga, as well as others who underpriced delivery and are paying for it...))

Anyways, hang in there and get us a GOOD piece of equipment, but also don't leave us hanging...
[/EDIT]
I am not sure what gives you that impression. To me the prototypes are looking good. With the gpu enabled psx emu hitting next week, software seems to be advancing at a good rate. At this point I see no reason to doubt an August launch.
Title: Re: GCW Zero
Post by: Articus on July 09, 2012, 05:06:47 am
I was in chat shortly after GCW announced chat was open.  I breifly chatted with GCW, before i went out drinking last night!  🍺 🍺 🍺
Chat works good on Mac.
GCW says they have about 35 SE Zeros left, so get yours if you havent already!!

Not once did i get the impression that they are behind schedule!

Also BASIC unit will go on sale about a week or two after SE are out!

Thats all info i got, i wish my girlfriend wasnt rushing last night, i wouldve stayed longer!
Title: Re: GCW Zero
Post by: cutterjohn on July 09, 2012, 03:23:26 pm
Chatroom is up and we want to test it so please join us.....

http://game-consoles-worldwide.com/?page_id=96
IRC FTW! Nobody home anyways, 7/8 7:55p EDT...

[EDIT]
Hate to say it, but at this point I'm inclined to believe that realistic delivery is now already into September... which is fine, but...  (This is where a successful KS would come back and kick them in the --- OTOH most KS fail to properly price physical item delivery and/or anticipate labor involved in said deliveries... (look up banner saga, as well as others who underpriced delivery and are paying for it...))

Anyways, hang in there and get us a GOOD piece of equipment, but also don't leave us hanging...
[/EDIT]
I am not sure what gives you that impression. To me the prototypes are looking good. With the gpu enabled psx emu hitting next week, software seems to be advancing at a good rate. At this point I see no reason to doubt an August launch.
Software.  Sounds to me that since they've apparently just gotten in prototypes and shipping them out that the earliest possible date is mid-August, but I'd prefer it if they waited until September IF that's what it would take to make it nice and shinily polished up for an initial release. 

i.e. don't want to wade through mounds of whinging about software that doesn't work, doesn't look nice, etc.  You know it would happen no matter what sort of qualifications GCW might give IF they shipped it sooner with not quite finished firmware...  (I'm seeing it right now with people complaining about alpha build xenonauts... seem to think that alpha = beta if not release...)

[EDIT]
Oh chat works fine, it's just that I'd rather have IRC and just use x-chat which I would just leave open and parked there...
[/EDIT]
Title: Re: GCW Zero
Post by: pcercuei on July 09, 2012, 10:57:33 pm
Feel free to join Freenode/#gcw then.
Title: Re: GCW Zero
Post by: Pardue on July 10, 2012, 06:06:49 am
HOLY HELL! Kotaku ran an article on the JXD 5100! That brought up something I've had in my mind for a long time- why doesn't the Zero get any coverage on these types of news sites?

I've always felt it's because of  the dreaded "E word" that shall not be spoken on those sites... er, especially when we just ran a feature encouraging everyone to buy a retro game collection from our sponsers. But maybe it's also a problem on the other end with a lack of marketing or the manufacturers of handheld emulators ignoring these news outlets?

Just imagine how easier it would be to get support for the GCW Zero if they would just give it some decent coverage. Think about it: the 150 pre order target would probably be met in just a few weeks, if that. I myself found out about handheld emulators by chance. There is a problem of people not knowing these exist as I still have friends that are surprised when they see me gaming with an A320. As a child I always wished this kind of technology existed. Then one day, a few years ago, I thought- why don't we have the ability to do this with modern technology? I used a search engine and it brought me to the A320, the rest is history. Had I not done some digging on my own, I probably wouldn't know about this sort of device even today.


Also, the article on the JXD 5100 did a really sloppy job. They say it intends to compete with the 3DS and they don't know when it will come out, but think it will cost $75. Of course we know it's already out and costs a little over $100 and it isn't trying to compete with the 3DS any more than the A320 was with the DS. Nice little device but alas... shoulder buttons, shoulder buttons. My kingdom for shoulder buttons...
Title: GCW Zero
Post by: Dexidus on July 10, 2012, 11:38:26 am
Ok, quick question - how realistic is the mid july/early aug launch date for the SE's? I only ask because I bricked my ga330 and have nothing to play, so I'm debating ordering another from dealextreme. I don't WANT to, if the SE is going to arrive shortly, but if it's not actually goin to ship until october, I'm thinking I should grab one to pass the time until my beloved SE arrives. (I am also debating ordering another SE, for two reasons - to help speed things up if possible, and just in case I manage to brick the first one haha)

Another question - the first target of 100 SE's was met, which originally was the milestone to begin full production, however then another 50 SE preorders was added...does that mean you're not starting production until all 150 are preordered, rather than having already started when the milestone was met (it's a lot harder to hit a moving target ;) )

Ps, I do pretty much everything on my iPhone or iPad, and the chat feature is a no go for mobile devices apparently :(
Title: Re: GCW Zero
Post by: Articus on July 10, 2012, 05:27:51 pm
Its July 10th!!  Almost Mid-July!!!   ;D
Title: Re: GCW Zero
Post by: Pardue on July 11, 2012, 01:57:18 am
Ok, quick question - how realistic is the mid july/early aug launch date for the SE's? I only ask because I bricked my ga330 and have nothing to play, so I'm debating ordering another from dealextreme. I don't WANT to, if the SE is going to arrive shortly, but if it's not actually goin to ship until october, I'm thinking I should grab one to pass the time until my beloved SE arrives. (I am also debating ordering another SE, for two reasons - to help speed things up if possible, and just in case I manage to brick the first one haha)

Another question - the first target of 100 SE's was met, which originally was the milestone to begin full production, however then another 50 SE preorders was added...does that mean you're not starting production until all 150 are preordered, rather than having already started when the milestone was met (it's a lot harder to hit a moving target ;) )

I'm in a similar predicament. A drunker, stupider version of me dropped my A320 so I too have nothing to play on the move. Consider yourself a little bit luckier than me, I have to go to the DMV on Friday to renew my license and I'm going to be missing the A320 so much I might write a country song about it.

Several people are insisting they have reason to believe things are right on schedule so, if true, it might not be worth it to order a something from DX to fill in the void. I ordered one from DX on June 20, it didn't even start shipment until July 5 and when I tracked the package yesterday I saw it hasn't even left China yet. I've noticed products from DX usually take around 30 days to get to my door. If you were to order now, it probably won't get much use before the Zero gets to you (again, if it's on schedule)

Here's a tip: they're still selling the last of their A320s on DX, but it's easy to miss because they're not in the video games section, you have to search for it and they only have white units left. The price is the lowest I've ever seen: $73.70

Sorry, i've been bottling my rage and have to release this rant now-

We already know they're not going to draw for the last four prototypes until those 50 pre-orders are sold. If the pre-orders are not sold until August (which seems more and more likely) then they're not going to release the console until September because sending the prototypes out just a week or two before the final product ships would defeat the purpose of the winners getting their hands on a prototype (except for collectability, I guess). So I figure there will be an intentional delay between when the prototypes and the final product ships.

I'm in no way affiliated with the production and planning behind the Zero, but you can bet they're definately not going to ship the SEs without all 150 pre-orders sold. So we have to wait until 50 more poor souls as crazy as us decide to fork over their money. I thought it was a dumb idea to increase the number of SEs and did voice that opinion when it was suggested. How short sighted are we? Did we forget how hard it was to get the 100 units pre-ordered in the first place? I remember I pre-ordered back when we still had barely 20 pre-orders and at a snail's pace.

Let's see how the extra pre-orders have fared so far- the extra 50 were officially offered around June 23, that was about 17 days ago and in that time, according to what we've heard yesterday, they have 35 left. That's less than one sold per day. If we can keep up that momentum, we'll have to wait more than a month from now for the rest to be sold. This is a niche market GCW is aiming for, in my opinion, almost everyone who was serious about pre-ordering already did. I support the Zero as much as anyone else here and hope they get shipped once they're ready, but I still feel that offering more SE pre-orders was a dumb idea.
Title: GCW Zero
Post by: Dexidus on July 11, 2012, 02:25:27 am
Yup. I actually found a canadian distributer of caanoos and dingoo a380s, so I grabbed an a380 with 2-3 days shipping. I was debating the caanoo but I already have a wireless f16 controller that I'd like to use, and with the a380 i have the option to use another with my wife. That and the caanoo community isn't as big (or cool) as the dingoo community... And it has a proprietary cable which is not my style.
Title: Re: GCW Zero
Post by: retrogamer on July 11, 2012, 05:02:36 am
I am going to cancel my preorder I think. I am sure it will be a good system, but wasn't to happy about them offering more special editions and might just stick with my psp for retro gaming for now and see how this system is when its officially released.
Title: Re: GCW Zero
Post by: Pardue on July 11, 2012, 06:49:59 am
I am going to cancel my preorder I think. I am sure it will be a good system, but wasn't to happy about them offering more special editions and might just stick with my psp for retro gaming for now and see how this system is when its officially released.

Dude, PLEASE PLEASE PLEASE think twice before you cancel. I don't have experience with retro emulation on the PSP but I've heard it's not perfect and certain games really show that. Sure the GCW might emulate just as many systems but the quality of the emulation is where it matters most and from what we see the quality is far ahead of what's on the market for similarly priced systems.


________________________________

Also, I hate to be the one to say told you so but I gotta say it. It was only innevitable that there would be some cancellations from the original 100. There are pleanty of reasons- not interested anymore/ tired of waiting/ found a competing device/ don't have the money anymore/ vanished and never to be seen again/ not impressed with final product/ joined a cult that worships the mountain god/ the preorder payment was fraudulent...

As I understood it, the 50 pre-orders were added so that those who wanted in, but didn't make it in time, could get in. So far we have 15 taking advantage of it. We can't predict the future but I would think we could have taken care of those people with the cancellations. As I said in a previous post, I feel the remaining 35 are going to trickle in at a very slow pace, those who were seriously interested in pre-ordering have already done so.
Title: Re: GCW Zero
Post by: Articus on July 11, 2012, 09:58:29 am
Wait, wait, wait!  When I BRIEFLY chatted (45sec max) with GCW, i understood that the countdown to 150 is JUST for the drawing of the 4 proto-Zeros.  I assume they are still right on schedule for the SE launch. 

Now, GCW is NOT obligated to give any prototype away!   Yet they have already done 2 at 100, and will do 4 at 150.  It very generous!  Also, i failed to mention this but GCW said they were thinking of possibly adding 2 more to the drawing!!  Excellent news!  The Prototype is just that!  It is needed by developers for testing and after they are done, thats when they should ship out.  You shouldnt expect a prototype in your hands before the SE.  I think it makes more sence, that winners are announced at 150, SEs ship out, and then prototypes ship out.  I could be wrong.

I just simply feel that GCW being quiet, is due to the fact that they are doing their best to meet the deadline set.  Im cool with that.  There my two cents. 😄
Title: Re: GCW Zero
Post by: emrextreme on July 11, 2012, 10:06:28 am
I don't wanne be a troll but things are getting fraudulent. I was almost preordering one, now i'll wait to see the final product if it's worth the money or is there any real product at all?
Title: GCW Zero
Post by: Dexidus on July 11, 2012, 11:06:35 am
I don't see how it's a fraud. Kickstarter is entirely based upon this kinda stuff. I have preordered many gadgets, waited, (and waaaited, not a fan of the pandora but I hear those suckers waited YEARS to get their devices) and generally speaking, you get your device or if something happens along the way, your money is refunded (which gcw has stated will happen if you don't recieve your device after 2 weeks of the final bill being paid). Nothing about that sounds fraudulent.

I'm just wishing that things move along at the right pace so that mid july/early august launch dates actually happen (because I am patient but not pandora patient). If they don't and for some reason it takes longer, all I'm asking for is a heads up (and a weekly status update would be nice!) so I know what kind of waiting period I'm actually looking at.

In the meantime, as stated, I've ordered a A380 from a local distributer so I have at least something to play until my gcw arrives... I'm not holding my breath for a prototype - it'd be nice n all, but I'm more concerned with the final product getting in my hands before 2013 hits haha
Title: Re: GCW Zero
Post by: CREATICA on July 11, 2012, 11:30:58 am
Too much expectation leads always to disappointment.

Title: Re: GCW Zero
Post by: SNESFAN on July 11, 2012, 02:54:20 pm
not a fan of the pandora but I hear those suckers waited YEARS to get their devices

I am one of those suckers... I ordered in 31 SEP 09 and received it 15 MAR 11, I waited 3 years 5 months and 15 days from the time I pre-ordered till the time I got mine. Got married, impregnated my wife, watched my child being born, watched her learn to crawl and walk in the time it took my pandora be built and sent to me.

While I built it up in my mind to being more than it was, it was still worth the wait and original price (new price is little outrageous considering the age of the technology being used) the most value I got from it was nothing to do with the hardware/software though. I find it fun to watch the development and hear all the interesting excuses reasons for delays. In the time I waited I became very knowledgeable in the ways of embedded systems and mobile processors and how emulators work. I used to not be a forum goer and now it's where I spend most of my online time. The community that was built around waiting for it is still there today, as more and more people get theirs, they seem to disappear into the shadows never to be seen agian which is sad. But it seems half the fun around the pandora... WAS the wait. I know that sounds retarded, but it was.

If anyone is not used to these kind of projects, it's a mental game for sure. You will see new things come and go, you will be on the verge of frustration and wanting to cancel to spite the developers, but in the end all you are hurting is yourself. For me, I knew I was going to end up getting the pandora in the end regardless.... I learned that about myself...  If I canceled I would just reset my position in line... which would cause me even more frustration.

I jumped into this maybe even hoping it would get delayed, it would spawn more fans and a cult-like following. I just only wish the development team had a official communications channel and wish GCW was more open to the hurdles/progress they are making on the hardware/software side. If not to get outside input, but for all of us pre-orderers to keep us interested in it and spawn a loyal group of followers. You can't put a price tag on that kinda marketing.

If you are thinking about canceling... really think to yourself... is what I want to buy instead really worth giving up my spot in line? Have I been happy with other handhelds in the past? How will ordering something that is 3-5-10 whatever years old be any better than something with today's technology in it? Will I be not satisfied with whatever I would be buying instead and just come back to this eventually? These are all the questions I used to ask myself when I was negotiating canceling my pandora preorder. This would also apply to this gcw. based off everything I know about embeded systems... this is going to kick the shit out of everything else out there right now, and give the pandora a good run for it's money, if not be better in some ways for 1/5 the price... I mean really... you aren't going to beat that.
Title: Re: GCW Zero
Post by: Pardue on July 12, 2012, 01:46:29 am
Wait, wait, wait!  When I BRIEFLY chatted (45sec max) with GCW, i understood that the countdown to 150 is JUST for the drawing of the 4 proto-Zeros.  I assume they are still right on schedule for the SE launch. 

Now, GCW is NOT obligated to give any prototype away!   Yet they have already done 2 at 100, and will do 4 at 150.  It very generous!  Also, i failed to mention this but GCW said they were thinking of possibly adding 2 more to the drawing!!  Excellent news!  The Prototype is just that!  It is needed by developers for testing and after they are done, thats when they should ship out.  You shouldnt expect a prototype in your hands before the SE.  I think it makes more sence, that winners are announced at 150, SEs ship out, and then prototypes ship out.  I could be wrong.

I just simply feel that GCW being quiet, is due to the fact that they are doing their best to meet the deadline set.  Im cool with that.  There my two cents. 😄

OOOOOOooooooohhhhhhhhh! I get it now. If what you're saying is true, then it makes more sense about what they're doing and still being on target for launch July/August/September. So if what you're reporting turns out to be true, I take back my rant and (although I hope my tone came off as concerned and not angry) I should have made my words soft and sweet because now I might have to eat them.

It just wasn't making sense to me as to why they would release the console before the prototype drawing or before all pre-orders are met. But if what you sait is true, then I guess they can still release once the console is ready, they still might even have a couple more SEs available at launch (which I'm sure a few very late customers would enjoy), and give the prototypes as souveniers to the lucky winners.

Again, I didn't intend for my tone to come off as harsh, just critical of a few choices I thought were going to lead to needless delays. And for the record, I'm sure we're going to find 150 homes for those SEs, maybe just not all at launch. I feel there are still many fans out there that are not willing to pre-order but are willing to buy once the final product is on the market.
Title: Re: GCW Zero
Post by: Pardue on July 12, 2012, 01:59:35 am
I don't wanne be a troll but things are getting fraudulent. I was almost preordering one, now i'll wait to see the final product if it's worth the money or is there any real product at all?

I don't get that feeling at all. Real frauds aren't so fourthcomming with information and photos of what they're selling, they usually don't have a demonstratable working prototype, and for what gain? Less than $10k in easily traceable paypal transactions? You can make more money than that by selling a non-existent car to some poor sap on craigslist.

We should brace ourselves for a delay or two down the road, but that's it.
Title: Re: GCW Zero
Post by: Pardue on July 12, 2012, 02:47:35 am
Too much expectation leads always to disappointment.

Too much expectation leads always to disappointment.

Should be: Having too many expectations always leads to disappointment.

Or if you'd like to have a more concise and eloquent phrase that would be more befitting of a one sentence (Oops, I forgot that what you wrote wasn't a complete sentence) response, then I would recommended: Great expectations lead to great disappointment.

Another option would be to take your ramblings to a different part of this site.
Title: Re: GCW Zero
Post by: Articus on July 12, 2012, 05:27:19 am
Another option would be to take your ramblings to a different part of this site.

--SNAP!--
well said!  :)

Nnillo - triple post!  Well done amigo!! 

I believe most of us are still on the same camp!  The rest that dont have the stomach for this, should take their cheese and wine to another thread!
Title: Re: GCW Zero
Post by: cruelcynic on July 12, 2012, 05:51:44 am
People have a tendency to get antsy when money is on the line. I can understand that. But GCW has been nothing but upfront to this point. If it was a scam he would have asked for everything up front and not half. That is how real con men work.

Things will be fine and hopefully that new video comes out soon.  ;D
Title: Re: GCW Zero
Post by: Frank_fjs on July 12, 2012, 06:56:14 am
There's no scam here, this just isn't how a scam operates. At worst the release date will be pushed back or in an absolute worst case scenario, the project fails and people get refunded.

I'm a little wary of all the excuses though, such as hospital visits etc, not because I'm heartless but because these excuses have been used several times in the past when this company couldn't fulfill its obligations, and in one case donations were even solicited. Just doesn't sit right with me.

I'm not pre-ordering as I've been bitten with pre-orders in the past, and in my experience there is usually very little benefit to pre-ordering, but once the product is in mainstream production and can be purchased from stock I will definitely consider it.
Title: Re: GCW Zero
Post by: cutterjohn on July 12, 2012, 05:40:06 pm
I don't see how it's a fraud. Kickstarter is entirely based upon this kinda stuff. I have preordered many gadgets, waited, (and waaaited, not a fan of the pandora but I hear those suckers waited YEARS to get their devices) and generally speaking, you get your device or if something happens along the way, your money is refunded (which gcw has stated will happen if you don't recieve your device after 2 weeks of the final bill being paid). Nothing about that sounds fraudulent.

I'm just wishing that things move along at the right pace so that mid july/early august launch dates actually happen (because I am patient but not pandora patient). If they don't and for some reason it takes longer, all I'm asking for is a heads up (and a weekly status update would be nice!) so I know what kind of waiting period I'm actually looking at.

In the meantime, as stated, I've ordered a A380 from a local distributer so I have at least something to play until my gcw arrives... I'm not holding my breath for a prototype - it'd be nice n all, but I'm more concerned with the final product getting in my hands before 2013 hits haha
A KS would've got them several things: publicity(which they currently phail at which is why orders are just trickling in), fully paid unit revenue up front with options for people to contribute more(?),etc.

With prototypes and videos of some emulators running on them they should've done VERY well with a KS.  Look at all the other KS hardware projects that have nothing or just a few mockups and mockup vids, e.g. ouya.  Of course most of the ones with nothing to show righteously fail, esp. true of the sw projects started by, well, let's be honest here, nobodies v. say the guys like Project Fedora.  That was the best run KS campaign that I have seen by FAR(I'm a backer, I loved Tex games -- almost the only games to get FMV right, Realms of the Haunting, and Lands of Lore(IIRC) are the only other ones that I can think of offhand that also did a good job).

[EDIT]
Yes it's not a scam.  They ARE VERY far along, however I still contend that the sw will be a holdup as we haven't heard very much about that lately and really the last concrete thing that I heard about it was that they were still working on the main menuing system and that the emulators still needed work.  I would be surprised in the base opendingux distro also needed some work, so it just all depends how long it takes to get the final hw, and the sw to a point where they are comfortable shipping it.

I'm sticking by my September guess.
[/EDIT]
Title: Re: GCW Zero
Post by: cruelcynic on July 12, 2012, 06:25:41 pm
The problem with kickstarter is that have no guarantee or way to get a refund. Kickstarter makes no promise that you will ever receive anything for your contribution. If the project fails after you invested money it is just gone.
Title: Re: GCW Zero
Post by: CREATICA on July 12, 2012, 08:37:31 pm
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts

And that's why Android is the future. And for les than 100$.

Can you imagine someone starting a project in kickstarter to make the perfect handheld console with android? I mean dual core, a good Ips screen of 1024x768, analogue sticks and all the stuff for less than 100$.
Title: Re: GCW Zero
Post by: cutterjohn on July 12, 2012, 10:15:39 pm
The problem with kickstarter is that have no guarantee or way to get a refund. Kickstarter makes no promise that you will ever receive anything for your contribution. If the project fails after you invested money it is just gone.
Yep.  That's why I'll NEVER back a project that doesn't have at least a demo(for sw) or some prototypes and "in action" for hw UNLESS they're one of the big boys with a track record.

GCW had prototypes and could do emulator videos running on it... so they'd've likely gotten funding(and more) if they didn't go crazy with their funding goal.  Projects like Ouya, Wasteland, Project Fedora, Space Command, etc. are still kind of rare and are more driven by the fact the guys doing the projects are relatively knowns and hence pull down GINORMOUS chunks of cash.

Also KS projects have to watch out for things like physical item deliveries... few projects got burned(a bit) by shipment costs, and that one recent project(forget which ATM) that got a fedex semi-tractor trailer delivery of goodies(t-shirts, posters, shipping tubes, etc.) to package and mail... garage full o'shipping tube pallets and house full of t-shirt, etc. boxes... just think of the time to package/label/etc. BEFORE even adding in actual monetary costs too... probably almost worth it to hire someone to do the packaging/shipping to begin with.
Title: Re: GCW Zero
Post by: cruelcynic on July 12, 2012, 10:21:39 pm
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts

And that's why Android is the future. And for les than 100$.

Can you imagine someone starting a project in kickstarter to make the perfect handheld console with android? I mean dual core, a good Ips screen of 1024x768, analogue sticks and all the stuff for less than 100$.
I don't buy it. I am not convinced they can mass produce that thing for $100. They don't even know how many they can make yet.
Title: Re: GCW Zero
Post by: DisgruntleElf on July 13, 2012, 12:26:47 am
The problem with kickstarter is that have no guarantee or way to get a refund. Kickstarter makes no promise that you will ever receive anything for your contribution. If the project fails after you invested money it is just gone.

Isn't that the great thing about it? Why risk starting a business with your own money when you can lose someone else's? And no investors to pay back either. No worries about being prosecuted for fraud either. It's brilliant.
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 01:23:19 am
Another option would be to take your ramblings to a different part of this site.

--SNAP!--
well said!  :)

Nnillo - triple post!  Well done amigo!! 

I believe most of us are still on the same camp!  The rest that dont have the stomach for this, should take their cheese and wine to another thread!

Thank you, thank you! You've been a great audience, I'll be here all week!   8)  jk

Seriously though, I agree with what you said. I can't believe some people here backed out of supporting this project just because it costs slightly more than an A320 did when it was new or we might have to wait a while. Worse yet, they find the need to come back to our thread and beg for attention.

Some pleasures in our lives are worthy of the wait/expense but some people here aren't worthy of anyone's time.
Title: GCW Zero
Post by: Dexidus on July 13, 2012, 01:39:22 am
Oh, it's going to be totally worth the wait. Anyone backing out now is clearly an idiot haha
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 02:59:03 am
I don't buy it. I am not convinced they can mass produce that thing for $100. They don't even know how many they can make yet.

I predict the Ouya will fail, but for different reasons.

Think about it- as I mentioned before, the majority of consumers are oblivious that China is mass producing Android handhelds, they're still very obscure. In this community we know damn well how easily and rapidly they can design and produce Android-based systems. If the Chinese companies have even seen a glimpse of the Ouya, I guarantee you they are designing their own version as I type this. It will be cheaper than the Ouya could ever hope to be and I'm willing to bet it will beat the Ouya to the market. Don't believe me?

http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431

Now I know that's not the same as what the Ouya plans to be, but just imagine how easy it is going to be for them to modify that thing into a gaming-themed device. This also goes back to the reason why I hope GCW might think twice before releasing a follow up GCW handheld running on Android, it's just way too easy to clone it. Now lets PLEASE try to get this thread back on track.


Onto another topic that's been discussed- I was actually laughing to myself last night when thinking about the theory that this could be a massive fraud. What massive fraud? There's only 150 of us at the most and at $65 bucks a pop. Plus, I found it comical that someone would plan such an elaborate, premeditated scheme which involves disigning your own hardware and software into a working prototype just so you could make such a tiny amount of money. Or hell, maybe $9500 is King's ransom to some people here, after all those same people claiming fraud are the same ones who decided a $10-20 premium was too much to pay for a much more capable handheld.

I feel that when some people said "fraud" or "scam" they really meant to insinuate something like "vaporware" instead. There is a huge difference between those words and people need to be more careful with what they write or they could easily offend someone. The people who dismiss this as a scam without adequately explaining their position simply don't understand the background of this device, or as a great man described a similar scenario: "So you have no frame of reference here, Donny. You're like a child who wanders into the middle of a movie and wants to know..."

Here's the background info for those who think the GCW Zero is a here-today-gone-tomorrow fraud: Just a little bit of research online will show you that the origins of its development go all the way back to at least 2010, so again- why would any crook design a fraud that makes so little money for such a long period of time and effort invested in it? Justin B is the guy behind this project, he was the operator of dingoo-digital-usa, so this isn't a stranger that can take your money and then vanish without a trace. He hasn't just been in the scene for years, he played a big role in creating it! The thought that his project might be a fraud becomes insulting after you go to reply #71 of this thread and read about how badly he got screwed in the dingoo-digital-usa era.
Title: Re: GCW Zero
Post by: gcw on July 13, 2012, 03:38:32 am
Thanks nnillo appreciate the comments and trust. Those who had made a request for a refund have recieved a refund for the GCW-Zero.

The 100 consoles was to raise capital to fine tune the prototype and implement final changes to move toward production. As stated in forums I asked how people felt about another 50 being put out there no one has really objected to this till now.

I will be doing a drawing for final four consoles July 20th whether the 50 have sold or not the intention of the 50 more was because I was getting walloped with request and begging to be able to get one so I asked community no one complained so I went ahead.

As for status update we are awaiting source code from a couple vendors of hardware inside the console to proceed forward with OS development but that should all be resolved by this weekend.
Title: Re: GCW Zero
Post by: retrodoodoo on July 13, 2012, 03:58:58 am
I trust gcw and I don't think they are fraud! You guys may not know how hard for a manufacture to produce out one product- especial a good device( I think gcw zero will be a good products since it was made from most people's demand.).

From the point of the manufacture, they need to prepare original sources, arrange labor ect... People in factory work very very hard during the mass production. They need to catch up with the product's releasing date otherwise they will loss customers's trust. In fact, it is very common for a factory delay the production. Lack of the original sources, not enough labors... Something will out of your control sometimes- the same situation also happen for Apple to produce iPhone- not saying to gcw zero. Thus, I suggest you guys can wait patiently. What gcw said for the releasing day is from Mid July to early August. We still need to wait till that time. It is worthwhile to wait if you consider the product is good for you.

To gain people's trust, I suggest the men in GCW to tell what they are really doing this time. Tell people how everything going on for your new product. I think people will understand you if they know much about your jobs. The best way is to keep posting the latest news of the gcw here and your official blog. Words, pictures or even video will show people how hard you are making this products. People in this world are reasonable. Why they suspect you is because they know less about your project.

I do not know gcw zero is a date-back product. Based on Linux and upgraded from A320, I think it will still gain most people. But they needs to improve the joystick and the action buttons and other tiny think that Dingoo did not do. Multi-player and supporting controller playing are cool ideas.

Anyway, I will be very patient for this device. :)

BTW, why I can not use the Chat on GCW's website?

Title: Re: GCW Zero
Post by: Articus on July 13, 2012, 04:02:28 am
Thanks for replying Justin!
I think the negativity arose due to a few quiet days on this thread.
I guess some people dont get it, that you and your team have jobs, lives, and family outside of this project!
I for one, love retro games and im totally appreciative of even the effort put forth by you and your devs.
Cant wait for the next update/video!!  😃
Title: Re: GCW Zero
Post by: dewc on July 13, 2012, 04:06:57 am
gcw/justin: Thanks for the update! Newly registered here and wanted to say that I also feel that people not only did not object to the extra 50, but really rooted for it. Hopefully, not many people backed out on the pre-orders! Excited for this project. :-)
Title: Re: GCW Zero
Post by: cruelcynic on July 13, 2012, 04:19:21 am
Updates are always appreciated. Thanks GCW.
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 07:04:23 am
Wow! A post from GCW and Willgoo back to back, sweeeeet!!

Thanks nnillo appreciate the comments and trust.

No, thank you. I appreciate your gratitude and so do the rest of your supporters here.

I know some of the comments can get harsh at times, but remember it's your dream, your investment and your hard work that is making this a reality. We're just paying to have the privilege of owning your console. I can feel the flames lighting under my feet already, but I have to recommend this- don't worry about meeting the extra demands from those who pre-ordered, just concentrate on making the best finished product, that is what will keep people buying the console after the pre-orders are all out the door.

Speaking of harsh comments here, I always laugh when I go spy on the thread at openpandora. They're such a perfect, glittering utopia. They never fight and I don't think I've seen any troll postings. Then they spend their time writing poems, making memes or designing GCW Zero logos... and meanwhile, here on the dingoonity forum it seems like we're sharpening our shivs for a prison riot!
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 07:45:47 am
@willgoo

Thank you for your comment, I've been waiting for a post like this from someone who has actual experience in observing the production of similar units from China. Your post has a lot of good info and brought up an excellent point that is obvious but still worth mentioning. We might encounter unexpected delays that are not GCW's fault, and couldn't be avoided. As I've said before, it's GCW's first console so we should be patient and cut them some slack if we get a delay from the factory.
Title: Re: GCW Zero
Post by: Articus on July 13, 2012, 08:08:59 am
nnillo-
Pandora has poems!!  lol

By request, here goes:

Roses are red,
Violets are blue,
Tis' the GCW Thread,
Got me a Zero but thinking of two!

 ;D    ;D    ;D

While on the subjet of getting two.  Does anyone know the price point for a Basic Zero?

EDIT:  I like revised Darth LLamah version below much better!!

Title: Re: GCW Zero
Post by: darth_llamah on July 13, 2012, 08:20:18 am
Let me put you on the right tracks
Roses Plumbers are red,
Violets Hedgehogs are blue,
Tis' the GCW Thread,
Got me a Zero but thinking of two!
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 09:20:54 am
Hahahaha, good ones

But dammit! Almost nothing ryhms with Zero! This took forever!

There once was a handheld named Zero
Whose funding got a little mysterio
Their Columbian friend
had money to lend
And now you can pre-order a kilo
Title: Re: GCW Zero
Post by: Articus on July 13, 2012, 09:52:35 am
 ;D he he he  ;D

I got another:

Just when we thought handheld gaming was done,
along came a small prototype called Zero,
the nay sayers spread negativity for fun,
in the end GCW's proud little system will be the Hero!!

 :)

Edit:  We got Poets!!  I wont even pretend to know what a meme is???  So, all we need now is Artists (for a logo)!  Who's up for the challenge?  Lets prove that we can compete with Pandora's forum.  Plus if they turn it up a notch, our shivs have already been sharpened! ;)  lol
Title: Re: GCW Zero
Post by: Alien Grey on July 13, 2012, 10:36:02 am
It's always the same guys that like to troll on the boards. When I read things like Android is the future it makes me laugh because that's when I know that they don't have a clue what the difference is going to be between a GCW Zero and a cheap Android device.

Sometimes I wonder if it was a good idea to have an Android devices section on the boards. Without it maybe the trolls would've gone away.  ;D

I think that Open-Dingux is the future for this community and it's the perfect OS for the GCW Zero. I'm glad that GCW decided to use it for his GCW Zero because if he didn't I don't think that I would've pre-ordered one of his game consoles.


"Selling one GCW Zero a day keeps the trolls away"  ;)
Title: Re: GCW Zero
Post by: SNESFAN on July 13, 2012, 11:38:12 am
It's always the same guys that like to troll on the boards. When I read things like Android is the future it makes me laugh because that's when I know that they don't have a clue what the difference is going to be between a GCW Zero and a cheap Android device.

Sometimes I wonder if it was a good idea to have an Android devices section on the boards. Without it maybe the trolls would've gone away.  ;D

I think that Open-Dingux is the future for this community and it's the perfect OS for the GCW Zero. I'm glad that GCW decided to use it for his GCW Zero because if he didn't I don't think that I would've pre-ordered one of his game consoles.


"Selling one GCW Zero a day keeps the trolls away"  ;)

I am a big android advocate, it has it's place on devices from manufacturers that don't put any work into improving their device after it's passed it's boom in sales.

Look at the JXD S601, they put some effort into it, but they're done with it. If it wasn't for android you would be probally stuck with whatever shotty emulators they useally bundle with these types of things. Yes, there are alternatives the manufacturer can do to improve the software scene, source code, sdk's etc... however, they're not ever going to release those publically. So you are left with a half finished software ecosystem. But with android the device is still relevant because all that source code and sdk are already provided. So in a sense it is the future... for a certain type of manufacturer.

a big however as I explained earlier as to why it's not a good idea here
http://boards.dingoonity.org/other-game-systems/gcw-zero/msg42631/#msg42631

so yea, totally agree with you, on the zero it has zero (pun =P) future

EDIT: looks like I was responding to creatcia in that as well... maybe I didn't explain it well enough.... or maybe someone is just trolling ;)
Title: Re: GCW Zero
Post by: Alien Grey on July 13, 2012, 12:53:34 pm
I think that Android is the future but not for the GCW Zero or the board.  ;)
Title: Re: GCW Zero
Post by: cutterjohn on July 13, 2012, 02:22:56 pm
Thanks for replying Justin!
I think the negativity arose due to a few quiet days on this thread.
I guess some people dont get it, that you and your team have jobs, lives, and family outside of this project!
I for one, love retro games and im totally appreciative of even the effort put forth by you and your devs.
Cant wait for the next update/video!!  😃
What negativity?! I just pointed out given that we're already mid-June and that the OS/emulators still need work(apparently, no updates which implies no meaningful advancement to me) that the earliest that I thought that we could reasonably expect these is September IF you wanted something halfway decent v. a hacked together POS that mostly kinda worked which would undoubtedly give rise to all sorts of negative impressions, i.e. a VERY BAD(TM) thing as that would linger no matter what the polished state of the firmware/emulators ever became.

And now with Justin's comment I can see that I'm correct wrt OS as it has been held up.

Personally I don't care if it doesn't make it out the door until November, IF that's how long it takes to get everything nice and shiny.

December's pushing even me a little, and by Nov I'd have to say if it's still rough call it a beta and ship it but hold off on normal units until everything's polished up.

i.e. To me this really isn't about replacing a handheld emulator system, as I also have a JXD s5110 and HTC Evo 3D both of which are plenty enough to emulate what I want the way I like, plus the s5110 has hw buttons.  Also I still have my Dingoo A320, but I barely use it any longer.  It had gotten to the point where I just used it mainly as an FM receiver, but I ended up picking up a decently small AM/FM/SW receiver as I also wanted AM, the SW is kind of a bonus but really needs an antenna extension to be useful/useable.
Title: Re: GCW Zero
Post by: Pardue on July 13, 2012, 06:28:23 pm
No one likes trolls in this thread
as I and some others have said
at most by September
our wait will be over
and those trolls will be giving us head




@cutterjohn

I don't think "the negativity" was referring to you or others who have actual constructive criticism or concerns, it was more about the idiotic posts from people who were saying (me paraphrasing) "there's speculation that there could be a delay in the future?! Then it must be an elaborate fraud operation! Excellent work, my dear Watson!"

@SNESFAN

Uggghghgh, don't remind us of that flame war, I remember I hadn't joined this thread back then, I was still just a spectator and could sense the iOS trolls circling around the thread like sharks. Back then I almost didn't bother joining because I felt the thread was getting so off topic.

On the other hand, i read your post a few pages back and it's great when someone who has experience with so many handhelds (including Pandora) and their ins-and-outs is excited about the Zero, it reassures me that we don't have much to worry about.
Title: Re: GCW Zero
Post by: SNESFAN on July 14, 2012, 03:11:47 am
@SNESFAN

On the other hand, i read your post a few pages back and it's great when someone who has experience with so many handhelds (including Pandora) and their ins-and-outs is excited about the Zero, it reassures me that we don't have much to worry about.

well I will elaborate if you will entertain me as to why I'm so passionate about this device then, maybe even fill your head with some edumacation ;) definitely fill you with more confidence in your purchase.

TLDR; you can rest assured this is where it's at.

 Back before I heard about this I was trying to form a following around the JXD S601 android player. It's cheap, it's powerful, and it's completely open sourced minus some proprietary AML blobs [offtopic] believe it or not I actually have had the kernel source code for it for a couple months now. I am just waiting till it's clear in my mind we won't see anything more out of JXD for this device before I leak it, and now is pretty much time I think [/offtopic] anywho... but I then saw the zero. It is (based off GCW) a truly open console. No leaked source code, openly available (kernel + built in software), willing to work with the community for development and suggestions. (Supposedly running a community firmware out of the box!) This is a device and company to get behind, and we as a community really need to support GCW, he/they are doing something we haven't seen since the Pandora, GPH and Odroid(wtf is that last one right? lol) but seriously, the later two only partially open source friendly, so that only really leaves the pandora, and even that has some issues with their hardware manufacturer giving out only proprietary blobs for their GPU and not real source code. In our hobby these kinda companies/projects are very scarce and ever shrinking. So encourage good moves like this!

Spiritual ties to the open source community aside. The device is being sold with not much profit margin, the "Ainovo Novo7 Paladin" (paladin part is important) has almost identical internal parts (chipset GPU etc) and is being sold for only slightly cheaper $80-100avg and has a MUUUCH higher production run. Smaller runs=higher costs. Also tablets are easier to develop than a device with so many moving parts buttons, analog stick, physically much smaller etc. So while GCW is still a company for profit, this is a very competitive cost, and to be honest a downright bargain @ $110 in my opinion.

Lastly the actual hardware. The A330 is obviously the mold they are using for this, it's a tried and true form factor, it's a pocketable and comfortable size, if something works use it... when asked directly how the actual components and materials being used (plastics etc) GCW said it's of much better quality than the cheaper plastics found in the A320 & A330 which where already really good IMO. A problem with the pandora is it's kinda fragile and tends to crack under stress (quite a bit). A problem with some of these other handhelds is they feel cheap and almost like child's toys. I don't have one yet obviously, but I trust qbertaddict's word as truth, he's a very solid reviewer.

I'm knowledgeable but nowhere near an expert, (no degree in computer engineering but working on one) I researched the hardware specs, and on paper the DMIPS (dhrystone benchmark) is comparable to a arm cortex a9 (I was informed it won't be as powerful as that by a very respected community member) according to Ingenic (take with grain of salt) it should be comparable mhz to mhz to the A9  2.5 DMIPS per MHz @ 1000Mhz. The Vivante GC860 GPU was said to be more powerful than the SGX530 in the pandora (200mhz IC vs 500mhz core). And when comparing to things like the dingoo units that don't have a dedicated GPU core this is literally going to run circles around those types of devices running the exact same OS and software. Not to mention the later generation of the same brand of Xburst/MIPS processor Ingenic JZ4732 (A320), JZ4755 (A330/A380) vs JZ4770(gcw zero) roughly 2-3x as fast (don't know how many x's as powerful I can't find DMIPS benchmark on those chipsets) and only slightly more power hungry from what I've researched. Also going to have a much higher memory bandwidth with a introduction of a L2 cache into this revision.

I'm also completely setting aside the wifi, accelorometer, hdmi, haptic feedback, true analog stick, upgradeable OS TF card... that aren't featured in many of these other handhelds.

http://en.wikipedia.org/wiki/Ingenic_Semiconductor
http://en.ingenic.cn/product.aspx
http://en.ingenic.cn/product.aspx?ID=78

I guess that's enough for now though.... but yea, buy with confidence ;)

EDIT: in fact, if anyone got this far into my post (believe it or not, you're a retrogaming/handheld enthusiast) if you have not pre-ordered this, or won't shortly after it starts normal production... you are just wrong. There... I said it. lol
Title: Re: GCW Zero
Post by: cruelcynic on July 14, 2012, 05:36:42 am
@SNESFAN Nice write up on the tech.

I really can't wait to get this neat piece of kit.
Title: Re: GCW Zero
Post by: Orion4874 on July 14, 2012, 06:05:59 am
I think it's a little early to start any kind of talk about scams or delays. We don't know anything of what is going on behind the scenes and I for one have no reason to believe Justin is anything but honest. I have every confidence in the project and even if there were some delays there's no way it could be any worse than waiting over 2 years for some other device.
Title: Re: GCW Zero
Post by: Alien Grey on July 14, 2012, 09:30:26 am
I think that the GCW Zero is the console that we were waiting for. It's going to be build by the community for the community. It's going to have everything that we need to make it a great gaming console. Nothing should stop you from pre-ordering one. There aren't many GCW Zero 512MB versions left and like GCW said after the 150 it won't be possible to have a 512MB vesion.

If this project fails it won't be because of GCW's fault it's going to be because you didn't find it necessary to support it by pre-ordering one.  ;)
Title: Re: GCW Zero
Post by: cutterjohn on July 14, 2012, 06:40:08 pm
@SNESFAN

On the other hand, i read your post a few pages back and it's great when someone who has experience with so many handhelds (including Pandora) and their ins-and-outs is excited about the Zero, it reassures me that we don't have much to worry about.
<SNIP>
I'm knowledgeable but nowhere near an expert, (no degree in computer engineering but working on one) I researched the hardware specs, and on paper the DMIPS (dhrystone benchmark) is comparable to a arm cortex a9 (I was informed it won't be as powerful as that by a very respected community member) according to Ingenic (take with grain of salt) it should be comparable mhz to mhz to the A9  2.5 DMIPS per MHz @ 1000Mhz. The Vivante GC860 GPU was said to be more powerful than the SGX530 in the pandora (200mhz IC vs 500mhz core). And when comparing to things like the dingoo units that don't have a dedicated GPU core this is literally going to run circles around those types of devices running the exact same OS and software. Not to mention the later generation of the same brand of Xburst/MIPS processor Ingenic JZ4732 (A320), JZ4755 (A330/A380) vs JZ4770(gcw zero) roughly 2-3x as fast (don't know how many x's as powerful I can't find DMIPS benchmark on those chipsets) and only slightly more power hungry from what I've researched. Also going to have a much higher memory bandwidth with a introduction of a L2 cache into this revision.

I'm also completely setting aside the wifi, accelorometer, hdmi, haptic feedback, true analog stick, upgradeable OS TF card... that aren't featured in many of these other handhelds.

http://en.wikipedia.org/wiki/Ingenic_Semiconductor
http://en.ingenic.cn/product.aspx
http://en.ingenic.cn/product.aspx?ID=78

I guess that's enough for now though.... but yea, buy with confidence ;)

EDIT: in fact, if anyone got this far into my post (believe it or not, you're a retrogaming/handheld enthusiast) if you have not pre-ordered this, or won't shortly after it starts normal production... you are just wrong. There... I said it. lol
No.  It's kinda close to a cortex-a8 but even then it's still not quite as efficient.  (This is a very old CPU design from MIPS, dates to the 1990s.)

It lacks out-of-order code execution, so will stall the pipeline waiting for operation completion.

All of that said, it should be plenty well good enough for emulation up to PSX/N64, possibly even great emulation of those as both devices share CPUs of the same general era design as these Ingenics parts.  Also SGI(owns MIPS) used similar parts in workstations and servers back then, but IIRC generally 64b versions for servers.

(IIRC the CPU design is also available license free as IIRC MIPS let it go... got a laugh when the Chinese called it the China Chip(or was it the Dragon Chip?) and claimed that it was somehow a Chinese CPU years ago... I note that they've not repeated that faux pas with ARM SoCs...)
Title: Re: GCW Zero
Post by: jimclarson on July 14, 2012, 07:01:05 pm
someone join the chatroom on the gcw site, im bored

also...

~explodes with pure exctacy due to the joy induced by this console's arival on the handheld open source scene, then magicly resembles from the bits of guts flung all over and does it 99 more times~

im so exited by this you have no idea.....
Title: Re: GCW Zero
Post by: Alien Grey on July 16, 2012, 04:50:37 pm
Or join the GCW chatroom on Freenode: http://webchat.freenode.net/?channels=gcw (http://webchat.freenode.net/?channels=gcw)

There's always someone to chat with.  ;)
Title: Re: GCW Zero
Post by: ToJa92 on July 16, 2012, 05:28:08 pm
Still debating over whether to purchase this machine or not. I've never possessed an 'emulator' machine like this. Obviously, you could use it to watch video, view pictures and read text.. But I've a smartphone for that.

The one thing that definitely keeps me from clicking "Buy now" is whether N64 support is realistic or not. And yeah, I know there's buttons missing but some games should be playable anyway.
There is also the question whether the device will stay supported with updates for the emulators and what not, or if it's released and then pretty much immediately dropped. I know, this isn't some run-off-the-mill China device where a new one will be churned out two weeks after release, but still.
I'm guessing that if OpenDingux gets ported, then there might be hope for a N64 emulator?

Obviously no-one can say for certain whether x or y will be supported, but perhaps someone could shed some light on whether it's possible and if it's likely.
Title: Re: GCW Zero
Post by: Alien Grey on July 16, 2012, 05:43:10 pm
Don't worry about support. GCW said that the source codes and updates are going to be available on a regular base and there's always the support from the community. If it's going to be possible to play N64 is difficult to say but I'm sure that someone is going to try to make it possible.
Title: Re: GCW Zero
Post by: ToJa92 on July 16, 2012, 05:53:04 pm
There we go - just preordered the special edition. Unless it's already out of stock. Only time will tell. :)
Title: Re: GCW Zero
Post by: Alien Grey on July 16, 2012, 05:58:40 pm
I don't think that they're out of stock or it wouldn't be possible to buy one.  ;D
Title: Re: GCW Zero
Post by: darth_llamah on July 16, 2012, 06:55:17 pm
There we go - just preordered the special edition. Unless it's already out of stock. Only time will tell. :)
There should be some Gcw SE still available- some people cancelled their orders AFAIK
Title: Re: GCW Zero
Post by: jimclarson on July 16, 2012, 11:44:57 pm
my little ryme...

A joe shmoe,
with some extra dough,
came up with and produced the GCW ZERO!!!
to him our gratitude we owe...

thankyou oh so very much justin!!!!! HUZZAH!!!
Title: Re: GCW Zero
Post by: Articus on July 19, 2012, 05:14:32 am
I just now saw a thread about an N64 emulator already ported to dingux!  Woohoo!  Its gna need alot of work but hopefully possible on Zero!   ;D

Board Index> Dingux (Dingoo Linux)> Development> Nincest 64 for Dingux

Im taking the plunge and getting another Zero SE!!  ;)

EDIT:  for those who are interested in purchasing multiple units, heres an email reply from Justin about shipping.  "Yes if a person make multiple orders all those orders will be combined into one package to lower shipping final price"
Title: Re: GCW Zero
Post by: cutterjohn on July 19, 2012, 03:35:10 pm
I just now saw a thread about an N64 emulator already ported to dingux!  Woohoo!  Its gna need alot of work but hopefully possible on Zero!   ;D

Board Index> Dingux (Dingoo Linux)> Development> Nincest 64 for Dingux

Im taking the plunge and getting another Zero SE!!  ;)

EDIT:  for those who are interested in purchasing multiple units, heres an email reply from Justin about shipping.  "Yes if a person make multiple orders all those orders will be combined into one package to lower shipping final price"
(a) that's good news for the Zero at least, but I think that for the A320 it'll never be good unless they get dynamic translation of the R4000 code to MIPSII 32b, plus even then it'll be handicapped by lack of a GPU.

I'm hoping that Justin pops up soon and gives us an update, preferably with the new expected delivery date... I'm still hoping for September myself as given that it's now mid-July and we haven't gotten many updates....
Title: Re: GCW Zero
Post by: SNESFAN on July 19, 2012, 05:44:33 pm
The old saying of no news is good news doesnt really apply to these kinda things unfortunately. I would also like a one liner if possible on if we are on track or held up by something.
Title: Re: GCW Zero
Post by: cutterjohn on July 19, 2012, 06:37:17 pm
The old saying of no news is good news doesnt really apply to these kinda things unfortunately. I would also like a one liner if possible on if we are on track or held up by something.
Last thing I saw on openpandora thread was that they apparently ran into some OS snags that they were working... which was from the past weekend...

Quote from: gcw
Working alot of hours day job and nights on GCW things working on moving progress on Zero couple hick ups on OS but sorting it all out. Also working on getting forum on website etc
Title: Re: GCW Zero
Post by: Alien Grey on July 19, 2012, 08:09:15 pm
Maybe we hear from GCW again tomorrow after the drawing of the 4 prototypes.  ;)
Title: Re: GCW Zero
Post by: cruelcynic on July 19, 2012, 08:31:11 pm
Maybe we hear from GCW again tomorrow after the drawing of the 4 prototypes.  ;)

I would imagine so. Jay is pretty busy between the Zero and his day job. The forum is blocked from his work so he can't pop in during the day.
Title: Re: GCW Zero
Post by: retrogamer on July 19, 2012, 10:42:49 pm
Jay emailed me and asked me to post on here that I got a refund for my SE order. Maybe to let people know there is another one available to purchase. I might still be interested in this device down the road, but will really need to see the capabilities of it, and if it will add enough to what I currently have to be worthwhile.
Title: Re: GCW Zero
Post by: Pardue on July 20, 2012, 08:43:09 am
Seems to me like he wanted you to post it so others could know that he's honoring his word that anyone is free to back out. I haven't heard anywhere about their plans for the cancelled pre-orders from the original 100. Personally, i think he should make an extra-super-speical-edition out of it, then have a tontine where the last living survivor from the original 100 who pre-ordered will get the console. For the remainder of our lives (or at least for all but one of us) we'll spend our days conceiving elaborate Rube Goldberg-esque methods of killing each other to get closer to winning the prize.

As for whoever cancels their SE pre-order, I dunno I'd hate to rub it in their face if this thing really takes off, which I hope it will, but I've already got a good line and I don't want to waste it. I might modify it once the day comes but it'll probably be something like: "hey, the people who passed on the initial stock offering from Macintosh just called... yeah... they just asked me to tell you they want their remorse back" I feel that the Zero has the potential to be as popular or more so than the A320 has been. Now imagine if they had made 100 Special Editions of the first A320s to hit the market, I bet fans would be paying a premium for those on ebay today.

I get it that people panic when letting go of their money for something that's not in our hands yet, but this isn't a lot of money in the first place. Extra props for people like Articus and yours truly, who are in for two. Then again, everyone has limits to their comfort zone on this issue. For me I would have never taken the plunge on something as pricey and as long awaited as a Pandora preorder. But I guess that's what separates me from the hardcore fans for this kind of hardware/software, like SNESFAN. The few. The proud. The Pandora pre-orderers.
Title: Re: GCW Zero
Post by: Alien Grey on July 20, 2012, 10:22:11 am
Maybe the late July or early August launch was a bit to optimistic. Keep in mind that they had to make some hardware changes for the analog nub. I'm also expecting a delay to port OD to the GCW Zero.

Anyway I'm passing the time playing with my A-380 and joining the GCW Zero Support channel.  ;D

I also look forward to the next drawing for the 4 prototypes. Maybe I'm more lucky this time.  ;)
Title: Re: Re: GCW Zero
Post by: pcercuei on July 20, 2012, 10:29:15 am
People have the right to cancel their order, no need to make a big  fuzz about it.

I'm also expecting a delay to port OD to the GCW Zero.
If I understood correctly, OD won't be there at release date, but will come later.
Title: Re: GCW Zero
Post by: Jutleys on July 20, 2012, 01:06:08 pm
I ordered the gba k1 to pass some time.
Title: Re: Re: GCW Zero
Post by: Alien Grey on July 20, 2012, 01:30:38 pm
If I understood correctly, OD won't be there at release date, but will come later.

You can't be serious. This is the most disappointing news on the forum.  :(

Please don't tell me that we're going to have to dual boot again to run OD on the GCW zero. The legacy dingux has brought me nothing but trouble and I don't want to end up in the same situation again as I did with my Dingoo A-380. The next thing is going to be no updates at all and no source-codes.
Title: Re: GCW Zero
Post by: ToJa92 on July 20, 2012, 01:46:56 pm

You can't be serious. This is the most disappointing news on the forum.  :(

<...>

Perhaps that is what they're trying to fix, this was posted about 6 days ago on the OpenPandora boards. EDIT: Though you can't be sure if they mean they're working on OD or something else.

Quote from: gcw
Working alot of hours day job and nights on GCW things working on moving progress on Zero couple hick ups on OS but sorting it all out. Also working on getting forum on website etc
Title: Re: GCW Zero
Post by: CREATICA on July 20, 2012, 03:17:41 pm
This is your last warning. Stop trolling. /zear
Title: Re: GCW Zero
Post by: Alien Grey on July 20, 2012, 03:34:43 pm
What makes you think otherwise?


I didn't try to sound negative. I'm just disappointed that it won't run OD out of the box.  ;)
Title: Re: GCW Zero
Post by: retrogamer on July 20, 2012, 03:43:01 pm
Seems to me like he wanted you to post it so others could know that he's honoring his word that anyone is free to back out. I haven't heard anywhere about their plans for the cancelled pre-orders from the original 100. Personally, i think he should make an extra-super-speical-edition out of it, then have a tontine where the last living survivor from the original 100 who pre-ordered will get the console. For the remainder of our lives (or at least for all but one of us) we'll spend our days conceiving elaborate Rube Goldberg-esque methods of killing each other to get closer to winning the prize.

As for whoever cancels their SE pre-order, I dunno I'd hate to rub it in their face if this thing really takes off, which I hope it will, but I've already got a good line and I don't want to waste it. I might modify it once the day comes but it'll probably be something like: "hey, the people who passed on the initial stock offering from Macintosh just called... yeah... they just asked me to tell you they want their remorse back" I feel that the Zero has the potential to be as popular or more so than the A320 has been. Now imagine if they had made 100 Special Editions of the first A320s to hit the market, I bet fans would be paying a premium for those on ebay today.

I get it that people panic when letting go of their money for something that's not in our hands yet, but this isn't a lot of money in the first place. Extra props for people like Articus and yours truly, who are in for two. Then again, everyone has limits to their comfort zone on this issue. For me I would have never taken the plunge on something as pricey and as long awaited as a Pandora preorder. But I guess that's what separates me from the hardcore fans for this kind of hardware/software, like SNESFAN. The few. The proud. The Pandora pre-orderers.

I don't quite get your point. If it is a substantial improvement over what has already been released and can play N64, PSX, and MAME very successfully I will likely buy one, you talk as if they are only going to make 100. I really don't care about having a special edition. And sorry but I doubt the special editions will be worth anything, some extra ram is not a big deal. If someone says something is going to ship at a certain time, I expect it to ship at that time. Also after the amount of money I have spent on some of these junk systems, I am not interested in prepaying for something that I have no idea what its capabilities are yet, just to have a little extra ram that likely wont make much difference to the system.

This is not the second coming of Apple here, its just a small market handheld emulation machine, the new flavour of the month until someone releases the next substantial technology upgrade to these handheld systems. I will wait until it comes out and I can see substantial reviews on what it can actually do and then I can make a smart purchase.
Title: Re: GCW Zero
Post by: cruelcynic on July 20, 2012, 04:04:23 pm
What makes you think otherwise?


I didn't try to sound negative. I'm just disappointed that it won't run OD out of the box.  ;)
It has not been said that it won't. They were waiting on drivers from manufacturers but are working on the OS now.
Title: Re: GCW Zero
Post by: pcercuei on July 20, 2012, 04:25:03 pm
What makes you think otherwise?


I didn't try to sound negative. I'm just disappointed that it won't run OD out of the box.  ;)
It has not been said that it won't. They were waiting on drivers from manufacturers but are working on the OS now.

You are wrong. It has not been said that it will. Justin said that it would be nice to have OD on the Zero at some point, but that it won't be a release blocker.
Title: Re: GCW Zero
Post by: cruelcynic on July 20, 2012, 06:02:59 pm
What makes you think otherwise?


I didn't try to sound negative. I'm just disappointed that it won't run OD out of the box.  ;)
It has not been said that it won't. They were waiting on drivers from manufacturers but are working on the OS now.

You are wrong. It has not been said that it will. Justin said that it would be nice to have OD on the Zero at some point, but that it won't be a release blocker.
I must have missed that. So do you know what it is running on in the meantime?
Title: Re: GCW Zero
Post by: Alien Grey on July 20, 2012, 06:26:10 pm
I must have missed that. So do you know what it is running on in the meantime?

I guess Linux 2.6 is going to be the OS for the GCW Zero. I sure hope that with an update it's going to be possible to run OpenDingux on the GCW Zero.
Title: Re: GCW Zero
Post by: 8BitKid on July 20, 2012, 08:32:02 pm
I just placed my preorder, so hopefully I can claim the SE unit that @retrogamer received a refund for. I currently have been using my Caanoo, but am looking for a proper d-pad and am hoping that the specs yield some better performance. I had considered going the Android route, but it seems that the sound server issues are still ongoing, so the GCW seems the most promising newcomer. I'm new to the Dingoo community, but it seems to have a more active developer and user base than the Caanoo, so I'm hoping to be a future satisfied customer.
Title: Re: GCW Zero
Post by: SNESFAN on July 20, 2012, 09:04:35 pm
I had considered going the Android route, but it seems that the sound server issues are still ongoing

not to go too far off topic, but I am reading that issue has been addressed and fixed in the latest verison of android 4.1 and the built in sound processing can be bypassed with the NDK,  they said something about gaining direct access to the hardware for audio as well as graphics whereas before it was just graphics.

not that it changes the android handhelds current situation, but for future generations of devices it might not be much of a issue.

that's all I got, back on topic ;)
Title: Re: GCW Zero
Post by: cutterjohn on July 20, 2012, 10:43:27 pm
Maybe the late July or early August launch was a bit to optimistic. Keep in mind that they had to make some hardware changes for the analog nub. I'm also expecting a delay to port OD to the GCW Zero.

Anyway I'm passing the time playing with my A-380 and joining the GCW Zero Support channel.  ;D

I also look forward to the next drawing for the 4 prototypes. Maybe I'm more lucky this time.  ;)
I picked up a Palm T|X (came this afternoon charging up now), and a General magic Datarover 840 w/stylus & AC but no batts(main or backup but have those covered) and worse no magic bus cable(data cable with a WEIRD proprietary connector on the rover... got me stumped and searching now, emailing various people associated with GM etc...) so I'll be busy for a bit...

[EDIT]
OS: hmmm... I'd always been under the impression that the OS was going to be linux based anyways.  What difference does it make if it's call Open Dingux or Justux...
[/EDIT]
Title: Re: GCW Zero
Post by: Alien Grey on July 20, 2012, 11:03:00 pm
OS: hmmm... I'd always been under the impression that the OS was going to be linux based anyways.  What difference does it make if it's call Open Dingux or Justux...

The difference between OD and OJ is six letters.  ;D
Title: Re: GCW Zero
Post by: Articus on July 20, 2012, 11:38:55 pm
Thats NOT the only difference between OD and OJ!!
OJ is a good source of vitaminC, good for lowering bad cholesterol, improves blood flow and it tastes GREAT!!!   ;D

Im just stating the facts!

Oh!  Also, OJ got away with murder!  There i said it!  Lol
Title: Re: GCW Zero
Post by: Pardue on July 21, 2012, 01:38:46 am
I don't quite get your point. If it is a substantial improvement over what has already been released and can play N64, PSX, and MAME very successfully I will likely buy one, you talk as if they are only going to make 100. I really don't care about having a special edition. And sorry but I doubt the special editions will be worth anything, some extra ram is not a big deal. If someone says something is going to ship at a certain time, I expect it to ship at that time. Also after the amount of money I have spent on some of these junk systems, I am not interested in prepaying for something that I have no idea what its capabilities are yet, just to have a little extra ram that likely wont make much difference to the system.

This is not the second coming of Apple here, its just a small market handheld emulation machine, the new flavour of the month until someone releases the next substantial technology upgrade to these handheld systems. I will wait until it comes out and I can see substantial reviews on what it can actually do and then I can make a smart purchase.

See my original post "if this thing really takes off, which I hope it will." I was never definate that this will be a success, which is why I make sure to include a dash of humor to each of my posts, I make my words soft and sweet because I know there's a chance I might just have to eat them depending on how the future turns out. So I don't know why you're taking my post so personally when it was only vaguely addressed to you.

But I do thank you for your post because I think we've solved the riddle as to why you've decided to cancel your pre-order. Come, Watson, come! I think it comes down to your belief that this is nothing more than version 1.2 of all those Chinese Android handhelds "after the amount of money I have spent on some of these junk systems."

I hate to sound like a brochure of company propaganda, but the Zero really is a breath of fresh air to the scene. Comparing the Zero to the Android systems is like comparing skis to snowboards. Sure they do a similar thing, but those in the know will tell you they do it in completely different ways. The Chinese are unlikely to follow the lead of the Zero because they see the real money for mainstream gaming is in Android tablets and anything else Android they can stuff into a PSP/Vita shell. So unless a Caanoo remake pops up, this could be a one of a kind.

Whereas the Android handhelds were designed to consume (as in- download games and apps) the Zero was designed with homebrew in mind, which aims at a different demographic. Take this for example: one day I decided I wanted to buy an Atari Jaguar because I'm a nutcase. So knowing it's an old system, a failed system and it wasn't well liked even when new, I thought I could score one for just pennies on the dollar. Then I went on ebay and ho-ly-crap the prices are insane! Then I realized the cause of it all, it's because the homebrew market for the Atari Jaguar has a crazy cult following! When thinking of their success, remember the Jaguar wasn't even meant to support homebrew and to an extent, the A320 wasn't designed for it out of the box either. Some have mentioned that the extra ram isn't going to matter when you're gaming, but could if you're doing homebrew stuff. That might be the kicker- if this takes off the first 150 could be sought after by people serious about homebrew development (and if you're a collector on top of that, then the first 100 would be even more alluring).

Lastly, this is not nearly off schedule, the relase date was always guess work when it was first mentioned and as I remember it was estimated at mid-July to August or September if they run into problems. I like it when people get excited about the Zero but I have to bite my tounge every time I see a post that says some variation of "OMGOMGOMGOMG It's mid-July  :D :D :D You know what that means!!!  :) :) I'm gonna check my mailbox every day!!!  ;D ;D ;D ;D"
Title: Re: GCW Zero
Post by: Pardue on July 21, 2012, 02:10:53 am
This is your last warning. Stop trolling. /zear

Darn, I missed that one while I was at work. I can only gaze and imagine his post that I could have made fun of while trying to decipher its contents, which were probably written in a type of pseudo-English that has yet to be discovered on the surface of our planet.

Either way, it made a great opening for another edition of our imitating-the-openpandora-forum Masterpiece Theatre...

The Trolls; they are running amok!
The flame wars have started; OH, FU**!
It'll be over before Spring,
once the Zero is King.
Or maybe August with a little bit of luck.




@ 8BitKid
Props to you for placing a pre-order, welcome to the forum.
Title: Re: GCW Zero
Post by: 8BitKid on July 21, 2012, 02:29:06 am
As a newbie to the Dingoo platform, does someone have an idea of how Mario Tennis: Power Tour works on the current Dingoo hardware (a320 or a380), and whether the GCW Zero might be able to handle it? This is a game that is broken/buggy on both my Caanoo and PSP via gpsp, so I'm definitely hoping that the GBA emulator for the Zero might be a bit more compatible and capable.
Title: Re: GCW Zero
Post by: Alien Grey on July 21, 2012, 10:49:58 am
Mario Tennis: Power Tour doesn't work on the Dingoo A-380.
Title: Re: GCW Zero
Post by: DiegoSLTS on July 21, 2012, 04:12:52 pm
As a newbie to the Dingoo platform, does someone have an idea of how Mario Tennis: Power Tour works on the current Dingoo hardware (a320 or a38), and whether the GCW Zero might be able to handle it? This is a game that is broken/buggy on both my Caanoo and PSP via gpsp, so I'm definitely hoping that the GBA emulator for the Zero might be a bit more compatible and capable.
It works in the A320 using OpenDingux and gpSP. It's really slow but it's playable at 408Mhz. The Zero has much better specs, so if the same version of gpSP works there it should work full speed without problems.

EDIT: I made a video of it: http://www.youtube.com/watch?v=wcwR5HLsXIM
Title: Re: GCW Zero
Post by: Alien Grey on July 21, 2012, 04:52:29 pm
It works in the A320 using OpenDingux and gpSP. It's really slow but it's playable at 408Mhz. The Zero has much better specs, so if the same version of gpSP works there it should work full speed without problems.

OD FTW!!!  ;D


But the GCW Zero is probably going to use OJ so we still don't know if it's going to run.  ???
Title: Re: GCW Zero
Post by: Articus on July 21, 2012, 11:20:36 pm
Did GCW post the winners of the 4 prototypes?  I think i missed the announcement! :(
Title: GCW Zero
Post by: Dexidus on July 21, 2012, 11:28:43 pm
Did gcw do the drawing already? I must have missed that as well.

I think the gcw site should have a forum, a centralized place for all the chatter an news updates... Having to toggle between dingoonity and openpandora is a bit annoying...especially since it is neither a dingoo nor a pandora :)

I read in the threads that a forum will be set up, but honestly i'd rather the devices be concentrated on, and a forum is a 'nice-to-have'.... Even just an 'updates' page on the site would be awesome :) that way gcw can post a quick update and get back to work haha
Title: Re: GCW Zero
Post by: 8BitKid on July 21, 2012, 11:36:24 pm
I think the gcw site should have a forum, a centralized place for all the chatter an news updates... Having to toggle between dingoonity and openpandora is a bit annoying...especially since it is neither a dingoo nor a pandora :)

I read in the threads that a forum will be set up, but honestly i'd rather the devices be concentrated on, and a forum is a 'nice-to-have'.... Even just an 'updates' page on the site would be awesome :) that way gcw can post a quick update and get back to work haha

I'd be happy to setup a new forum site if they don't have the time to create one that we could use as a place to talk about the GCW.
Title: Re: GCW Zero
Post by: JDawg on July 22, 2012, 05:33:02 am
I really hope that there is still time to purchase the SE, I'm going to be so bummed if I miss out on such an opportunity.
Title: Re: GCW Zero
Post by: cruelcynic on July 22, 2012, 07:09:36 am
I really hope that there is still time to purchase the SE, I'm going to be so bummed if I miss out on such an opportunity.
I know some are left. So you can still order one.
Title: Re: GCW Zero
Post by: JDawg on July 22, 2012, 07:40:24 am
Cool, I will give it a try
Title: Re: GCW Zero
Post by: Alien Grey on July 22, 2012, 09:35:28 am
I really hope that there is still time to purchase the SE, I'm going to be so bummed if I miss out on such an opportunity.

It's still possible to purchase a GCW Zero 512MB edition for as long as it doesn't give you the message that they're sold out.
Title: Re: GCW Zero
Post by: Alien Grey on July 22, 2012, 09:53:13 am
I'd be happy to setup a new forum site if they don't have the time to create one that we could use as a place to talk about the GCW.

Maybe this won't be necessary. Maybe we just need a new name for the Dingoonity forum because the Dingoo A-320 is EOL.

We talked about porting OD to the Dingoo A-380 and A-320e on the GCW Zero Support Channel but I've got to agree with Ayla that it's to late. Porting OD to a new device takes a lot of time. It's better to use that time to spend it on further development of the GCW Zero because the Dingoo A-380 and A-320e have now become obsolete.  ;)
Title: Re: GCW Zero
Post by: cutterjohn on July 22, 2012, 03:07:53 pm
I'd be happy to setup a new forum site if they don't have the time to create one that we could use as a place to talk about the GCW.

Maybe this won't be necessary. Maybe we just need a new name for the Dingoonity forum because the Dingoo A-320 is EOL.

We talked about porting OD to the Dingoo A-380 and A-320e on the GCW Zero Support Channel but I've got to agree with Ayla that it's to late. Porting OD to a new device takes a lot of time. It's better to use that time to spend it on further development of the GCW Zero because the Dingoo A-380 and A-320e have now become obsolete.  ;)
Seems to me like the 320's been EOL for quite some time now...  I hardly ever bother looking in the 320 specific forums, just like I no longer bother to look in the A330/380 sub-forums...

Applications working: at most it should be a matter of recompiling some/probably all of them to advantage of extra features of the 4770 SoC and lib revisions, etc. shipped with whatever versions come with linux on the zero...

PSX SHOULD be just about perfect, or be made so eventually.  N64, personally don't care about it, and it does have a fairly complex architecture(although nothing like the Jaguars) probably would do pretty well, maybe close to perfect too.

I think that the real feat would be to do a good Jaguar emulator, 3 main CPUs to emulate(none MIPS, 1(2? don't remember any longer) 68ks and 1(or 2) custom RISC) plus a ton of custom support chips. (Amazing how they went from simple/cheap 520/1040ST(Commodore roots show here, e.g. very C64 like) to the Jaguar... it's almost like they got the REAL old Atari guys back from Commodore(Amiga really) to design the jaguar for them with all of it's custom chips, just like the Atari 8bits and the Amigas.)
Title: Re: GCW Zero
Post by: gcw on July 22, 2012, 07:38:07 pm
We still have 25 to sell for second round of 50 but so is life had about 10 refund request and those are refunded  and I understand them being antsy hell I'm antsy can't wait to ship them but also don't want to release till all bugs are worked out and OS and issues are worked out.

 As for release date with OS issues and such and getting some source code from factory and part vendors for components inside the Zero to hand over newest drivers and command lines/switches... We are looking mid to late August maybe first to mid September.

 I will make drawing tonight for the final 4 sorry I forgot about it thanks for reminding me. We just got newest shipment of prototypes in so all six winners should be getting them in about 5 to 10 days depending on shipping times etc.

On great note check out sneak peek we have pics to compare GCW Zero to other consoles thanks to dev team for taking pics on their consoles collections with the GCW-Zero....

http://game-consoles-worldwide.com/?page_id=15  (http://game-consoles-worldwide.com/?page_id=15)


Added two more pics to the total four new pics of console one at an angle thanks to one of our developers for that pic all together 3 developers took these wonderful pics for us....
Title: Re: GCW Zero
Post by: luistzukamoto on July 22, 2012, 09:43:40 pm
Wow this new images are incredible every day i love more the project only i have a question this device going to be good in terms of audio quality  because I see plays FLAC archives?
Title: Re: GCW Zero
Post by: Alien Grey on July 22, 2012, 10:28:41 pm
WTF!!!  :o

Do my eyes deceive me or do I really see OD running on the GCW Zero.  :)

http://game-consoles-worldwide.com/wp-content/uploads/2012/06/compare31.jpg (http://game-consoles-worldwide.com/wp-content/uploads/2012/06/compare31.jpg)
Title: Re: GCW Zero
Post by: Pardue on July 22, 2012, 10:29:33 pm
Ahhhhhh, sweet, delicious pics. It's great that the photographer has learned to disable the low-res-Sasquatch-photo effect mode.

Can't wait to get mine. Thanks for the size comparison, it's a little more compact than I had imagined it. Maybe I'll pass the time waiting by making and decorating a shoebox home for the little guy. jk

It's still unbelieveable that some people are running away from a project that has so much potential for such little expense. If they can't afford it I guess it's best they back out now rather than later after they get the final invoice and decide they can't pay.

I'd hate to go off topic but if we're experiencing a 10% pre-order withdrawal rate, it makes me wonder that with the Ouya being so far away from production- how many cancellations will they have? ...oh wait, that's a moot point. Unlike GCW's project, there are no refunds for Kickstarter projects! Yay, problem solved!
Title: Re: GCW Zero
Post by: JDawg on July 22, 2012, 10:48:08 pm
The size comparisons are great, I'm really digging the size of it from these pictures.

Got mine pre-ordered so i'm set for the release  ;)
Title: Re: GCW Zero
Post by: 8BitKid on July 22, 2012, 10:51:48 pm
Great to see the pictures comparing the GCW Zero to other consoles, it seems to be a great size.

With regards to a home for the GCW forum, today's update was cross-posted on Open Pandora, so it definitely would be helpful to make one place the definitive home for all things. Is the Dingoo really EOL? If there is no successor planned to the A380 and the GCW is going to be the successor for the scene, it would be nice to make this the official place to discuss the GCW, so information isn't scattered across different forums and the GCW team doesn't have to go to two different places to talk with us.

I can't wait to learn more about this. It's exciting to have a new Linux-based handheld that seems high-quality. Hopefully we'll get developer momentum as well.
Title: Re: GCW Zero
Post by: Alien Grey on July 22, 2012, 11:03:27 pm
My eyes did deceive me.

Zear told me on the GCW Zero Support Channel that it isn't OD.  ???
Title: Re: GCW Zero
Post by: Alien Grey on July 22, 2012, 11:28:51 pm
Great to see the pictures comparing the GCW Zero to other consoles, it seems to be a great size.

With regards to a home for the GCW forum, today's update was cross-posted on Open Pandora, so it definitely would be helpful to make one place the definitive home for all things. Is the Dingoo really EOL? If there is no successor planned to the A380 and the GCW is going to be the successor for the scene, it would be nice to make this the official place to discuss the GCW, so information isn't scattered across different forums and the GCW team doesn't have to go to two different places to talk with us.

I can't wait to learn more about this. It's exciting to have a new Linux-based handheld that seems high-quality. Hopefully we'll get developer momentum as well.

The Dingoo A-320 is really EOL. I think there aren't any hardware parts available anymore.

If Dingoonity is going to be the place for the GCW Zero is difficult to say. I know that a lot of developers are going to be really dissapointed if it doesn't run on OD. It kind a worries me because that would probably mean that we won't see a lot of updates if it doesn't run on OD. Only time can tell.
Title: Re: GCW Zero
Post by: 8BitKid on July 22, 2012, 11:43:22 pm
My eyes did deceive me.

Zear told me on the GCW Zero Support Channel that it isn't OD.  ???

Weren't the plans initially the the Zero might support OD after release? Does that mean it will now never support OD, or was it just confirmed that it won't be launching with OD?
Title: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 12:13:12 am
Weren't the plans initially the the Zero might support OD after release? Does that mean it will now never support OD, or was it just confirmed that it won't be launching with OD?

Nothing is confirmed. All I know is that GCW didn't contact the OD developers.
Title: Re: GCW Zero
Post by: gustavolatil on July 23, 2012, 12:33:17 am
hello everyone! i'd really like to purchase this console but i'm not sure if they are shipping to south america (i'm from chile)
thanks in advance!
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 01:06:21 am
They have one pre-order to Argentina, so I'm sure they'll ship to Chile.
Title: Re: GCW Zero
Post by: gustavolatil on July 23, 2012, 01:27:26 am
They have one pre-order to Argentina, so I'm sure they'll ship to Chile.

osom! i'm gonna preorder one right now! thanks!!
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 01:39:47 am
osom! i'm gonna preorder one right now! thanks!!

?De nada, bienvenido a Dingoonity!
Title: Re: GCW Zero
Post by: Orion4874 on July 23, 2012, 02:01:56 am
Good to hear from you G. Those pics are great, thanks guys.

Can't wait to get my hands on my prototype and see what this puppy can do! How's the forum coming btw?
Title: GCW Zero
Post by: Dexidus on July 23, 2012, 02:06:40 am
Oh man, crossing my fingers for the draw!

Also, a lot of the OD/Linux questions are answered on the gcw site - it clearly says 'OS: Linux 2.6  working on Open Dingux' meaning it runs on Linux 2.6, and they are working on getting OD running on it. Either way, it's going to be amazing, so it's moot anyway haha
Title: Re: GCW Zero
Post by: BonesCollector on July 23, 2012, 02:36:57 am
osom! i'm gonna preorder one right now! thanks!!

?De nada, bienvenido a Dingoonity!

Tambi?n soy de Chile y ya hice la pre-orden hace tiempo.
Title: Re: GCW Zero
Post by: gcw on July 23, 2012, 03:15:43 am
Two of four winners awaiting screen names on others cruelcynic and raygan
Title: Re: GCW Zero
Post by: Orion4874 on July 23, 2012, 03:25:34 am
Congrats to the new 4 winners!
Title: Re: GCW Zero
Post by: cruelcynic on July 23, 2012, 03:34:17 am
Awesome. Can't wait to check it out. Test some games and post some pictures.  ;D
Title: Re: GCW Zero
Post by: JDawg on July 23, 2012, 03:55:33 am
Awesome. Can't wait to check it out. Test some games and post some pictures.  ;D
Nice Congrats!  :)
Title: Re: GCW Zero
Post by: gustavolatil on July 23, 2012, 04:19:49 am
osom! i'm gonna preorder one right now! thanks!!

?De nada, bienvenido a Dingoonity!

Tambi?n soy de Chile y ya hice la pre-orden hace tiempo.

haha! que bueno!
Title: Re: GCW Zero
Post by: Articus on July 23, 2012, 04:27:58 am
Awesome pics!! 😄. All pics are cool, but my fav has to be the angled one!!  Great detail!

Congrats to all winners!!  😄
-please keep us posted on your thoughts and opinions of the prototypes you will soon be enjoying!
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 04:49:04 am
Tambi?n soy de Chile y ya hice la pre-orden hace tiempo.

?Mucho Gusto! Yo no sab?a Chile ha mucho comunidad de juegos viejos. Pero eso tiene su l?gica porque es cerca del Brazil, y yo creo Brazil tiene mucho famiclones y Sega/Tec-toy juegos.
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 04:58:33 am
Pppffffftttt!!! I never win s**t! I was born with nothing and I've got most of it left.

But congrats to the winners. If I could jinx you, I would hope your Zero prototypes turn out to be inhabited by a genie who gives you three ironically cursed wishes.
Title: GCW Zero
Post by: raygan on July 23, 2012, 05:24:12 am
:-)

I can't wait to test out the prototype. I will be documenting the process in 1080p video and will be happy to test anything people wish as soon as I get my hands on it!
 
Obviously it'll be a while before I receive it, but if there is anything anyone would like to see demoed or tested, let me know in a PM and I'll try to get to it all.

I have some video production experience, so I'm hoping to do some high quality videos of the Zero for the community, and hopefully also help market it a little bit outside the community when we get closer to the standard edition launch.
Title: Re: GCW Zero
Post by: DaggyMAC on July 23, 2012, 06:46:20 am
I really love pic compared to A320, can you please make a pic compared to Caanoo? I am really hovering on preorder button, but I have one more question - I want white one, is there a way to choose a color or with final payment there will be this option to choose color?
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 06:50:23 am
Isn't that a Caanoo on the upper left hand side in the "Unnamed Monkey Game" photo?
Title: Re: GCW Zero
Post by: Articus on July 23, 2012, 06:57:46 am
Is it just me or are the X and Y buttons incorrect?  I guess it doesnt really matter! 😊

I believe you can specify color at pre payment and at final payment.  Just place color preferance in the comment box.
Title: Re: GCW Zero
Post by: DaggyMAC on July 23, 2012, 07:04:13 am
Isn't that a Caanoo on the upper left hand side in the "Unnamed Monkey Game" photo?

You are right, but closeup photo as with A320 will be great, because Zero can be considered as the successor of Caanoo.
Title: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 08:02:46 am
Oh man, crossing my fingers for the draw!

Also, a lot of the OD/Linux questions are answered on the gcw site - it clearly says 'OS: Linux 2.6  working on Open Dingux' meaning it runs on Linux 2.6, and they are working on getting OD running on it. Either way, it's going to be amazing, so it's moot anyway haha

I don't want to be a party spoiler but I don't believe GCW anymore. He already said that it uses OD but it still uses Linux 2.6 and there's still problems with the OS. How can they work on OD if they didn't contact the OD developers?

Didn't they learn anything from the past. I'm more and more convinced that they sold me the Dingoo A-4XX console.  ;)

He's also waiting for the hardware source codes and without them and the technical documents there's nothing that the OD developers can do.
Title: Re: GCW Zero
Post by: cruelcynic on July 23, 2012, 08:18:05 am
Oh man, crossing my fingers for the draw!

Also, a lot of the OD/Linux questions are answered on the gcw site - it clearly says 'OS: Linux 2.6  working on Open Dingux' meaning it runs on Linux 2.6, and they are working on getting OD running on it. Either way, it's going to be amazing, so it's moot anyway haha

I don't want to be a party spoiler but I don't believe GCW anymore. He already said that it uses OD but it still uses Linux 2.6 and there's still problems with the OS. How can they work on OD if they didn't contact the OD developers?

Didn't they learn anything from the past. I'm more and more convinced that they sold me the Dingoo A-4XX console.  ;)

He's also waiting for the hardware source codes and without them and the technical documents there's nothing that the OD developers can do.
I am pretty sure he is talking about work on the base Linux OS. Someone mentioned earlier I think that OD was going to be a post launch thing. Perhaps they want to finalize drivers before inviting in outside teams.
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 08:19:35 am
♫♫ 6! 6-6! The number of the BEAAASST!!! ♫♫


... *clears throat* er, I'm back now... so, um... how 'bout them OpenDingux?



For my own $.02: I'm not the most concerned about this... NO! NO! Not about Satan! The Zero! The Zero! There's been a lot of quoting without a lot of substance, and a lot of assumptions instead. I remember the quote had something to do with GCW "working on the OS" but very little indication on what that was exactly.

It's unhealthy to expect the worst, here's an example: early on when I joined here, I was hammering on the forum trying to get a response from GCW as to whether the nub is going to be true analog on the system. As in this situation, there was no response from anyone on the inside of this project. So I assumed the worst, but I've calmed down somewhat after the sneak peak pic was posted with the internal hardware exposed. The analog nub looks identical to the one used in the latest Yinlips devices. That's a good sign because according to what I've been told, the latest Yinlips devices do have true analog hardware, but it's the Android software, and the emulators themselves do not make use of it (even the N64 emus), so at the moment it's impossible to take full advantage of what's there. With this opensource handheld, I'm hoping they'll have it worked out, or leave the foundation there for someone to sort it out later.

I honestly don't care about getting OpenDingux later and having to dual-boot. I would be happier with a stable and reliable port of Linux and an experiemental OpenDingux that works independently from the rest of the system. I still don't have a definative answer to my true analog question but I sleep well at night knowing they're taking their time and trying to make the best product they can, which is an ethos the handheld emulator market has been missing for quite some time.
Title: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 08:42:33 am
I am pretty sure he is talking about work on the base Linux OS. Someone mentioned earlier I think that OD was going to be a post launch thing. Perhaps they want to finalize drivers before inviting in outside teams.

He said that he's waiting for the source codes so I guess that the drivers are already finished. I still don't get it why he would still want to work on the linux 2.6 OS when he plans to replace it with OD.

What is he doing? Wasting everyones time and delay the console for an OS that is going to be replaced?

Who's going to work and release updates for an OS that is going to be replaced?


A lot of questions that won't be answered like usual.  ;)
Title: Re: GCW Zero
Post by: SNESFAN on July 23, 2012, 10:21:52 am
I see no opendingux, all i see is gmenu2x as a launcher and he said months ago that was going to be the launcher. Not really sure what you are getting worked up about?

I agree no work can be done on a open dingux port without source for the drivers, thats why that isnt od you see in that picture.

And if you dont mind, why the freakout all of a sudden?

Edit:
Making a solid shipping os is important. Knowing they dont have everything yet that they need to do a od port, it doesnt surprise me they havent approached the od core developers yet. And knowing that, relying on something that cant be done, or hasnt been started working on as a main part of what is needed to ship something out to customers wouldnt be that smart... at least right now. I can only see that causing more delay.

I am sure a large portion of the current os is given to gcw from the chineese factory producing these things for them. Working to get all the source code from that factory is very very important and should be of the upmost priority before shipping. I think their "dev team" are mostly app/emu porters, the low level os and driver devs i am thinking are not in/with gcw at all.
Title: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 10:37:07 am
I see no opendingux, all i see is gmenu2x as a launcher and he said months ago that was going to be the launcher. Not really sure what you are getting worked up about?

I agree no work can be done on a open dingux port without source for the drivers, thats why that isnt od you see in that picture.

And if you dont mind, why the freakout all of a sudden?

Maybe you didn't own a Dingoo A-380 because if you did you would know what I'm talking about.

Also it isn't all of a sudden it's what we were discussing all the time on the GCW Support Channel.


I don't want to say that we won't see OD on the GCW Zero. All I'm saying is that we should be prepared for a long delay if GCW doesn't get in contact with the OD developers.
Title: GCW Zero
Post by: Dexidus on July 23, 2012, 11:02:59 am
Sorry, but even a quick glimpse at any dingoo model specs vs the gcw specs can tell you one thing - comparing the two is like comparing apples and oranges. OpenDingux runs better than the stock OS on a dingoo, because the stock OS doesnt take advantage of the (limited) hardware of the dingoo. I have a ga330 (that i bricked), an a380 (that is ok but still can't handle a lot of good games) and a caanoo (actually my fav of the bunch now, despite the proprietary cable). The gcw zero seems more along the line of the caanoo than a dingoo, and the caanoo runs linux, it's fast, it handles almost any rom i throw at it with ease (hellllo donkey kong country series).

To me, OD is still just a nice to have. I don't care for it, and it's not a deal breaker by any means. The specs on the zero blow the dingoos out of the water, so i highly doubt that OD will be that much 'better' than a linux stock OS that is optimized for the hardware.

It's something along the lines of ios vs android. Sure iphones have less ram and power, but because ios is optimized for the hardware, it's a million times smoother and more responsive than nearly all android devices (the ones coming closest to ios would be the nexus line of course, and even them aside from the nexus 7 is still chuggy, clunky and non responsive 70% of the time - I'm a mobile dev so I have about 50 testing devices to back up my claims on that one)
Title: Re: Re: GCW Zero
Post by: SNESFAN on July 23, 2012, 11:04:04 am
I see no opendingux, all i see is gmenu2x as a launcher and he said months ago that was going to be the launcher. Not really sure what you are getting worked up about?

I agree no work can be done on a open dingux port without source for the drivers, thats why that isnt od you see in that picture.

And if you dont mind, why the freakout all of a sudden?

Maybe you didn't own a Dingoo A-380 because if you did you would know what I'm talking about.

Also it isn't all of a sudden it's what we were discussing all the time on the GCW Support Channel.


I don't want to say that we won't see OD on the GCW Zero. All I'm saying is that we should be prepared for a long delay if GCW doesn't get in contact with the OD developers.
I dont own a 380, so maybe i dont know what you are talking about. But i do see the foss gmenu2x launcher in the picture and not a lot that shows od that i have on my a320.

See my edit above i posted while you were posting that
Title: Re: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 12:01:36 pm
I dont own a 380, so maybe i dont know what you are talking about. But i do see the foss gmenu2x launcher in the picture and not a lot that shows od that i have on my a320.

See my edit above i posted while you were posting that

That was my misstake and zear corrected it. I don't own a Dingoo A-320 so I didn't know. I thought that the Dingoo A-320 was running OD with the GCW Zero next to it to show that I runs the same OS.

The only reason why I compare it with my Dingoo A-380 is because it didn't have any support. Things would've turned out different if DT worked together with the developers from the start. Also starting to talk about porting OD to the A-380 after all this time doesn't sound very promising for the GCW Zero. That makes me think that something is wrong.

I hope I'm wrong because we all would like it to be the succesor of the Dingoo A-320 but this can only be done with the support from the developers.
Title: Re: GCW Zero
Post by: gcw on July 23, 2012, 12:13:29 pm
@Alien Grey I have reached out to the OD developers have been in touch for awhile and I'm in process of getting the the precise drivers from component vendors and factory and source code snippets they need to work on port of OD to the Zero. But at same time tring to get a solid system running now so I can release the console with Linux 2.6 which is basically Dingux. I'm hopeful that with in weeks we will release a OD version that wil replace the Dingux version.
Title: Re: GCW Zero
Post by: Alien Grey on July 23, 2012, 12:53:33 pm
@Alien Grey I have reached out to the OD developers have been in touch for awhile and I'm in process of getting the the precise drivers from component vendors and factory and source code snippets they need to work on port of OD to the Zero. But at same time tring to get a solid system running now so I can release the console with Linux 2.6 which is basically Dingux. I'm hopeful that with in weeks we will release a OD version that wil replace the Dingux version.

I don't understand it because Ayla said that you didn't contact them and that there's isn't much they can do to develop for the GCW Zero when they don't know what the final OS is going to be. Anyway I'm glad that you still want to use OD on the GCW Zero.  ;)
Title: Re: GCW Zero
Post by: SNESFAN on July 23, 2012, 12:58:43 pm
What are the chances of getting 3.x linux os & drivers? Suspend to ram for long term instant on is a kick ass feature
Title: Re: GCW Zero
Post by: doglush on July 23, 2012, 03:15:09 pm
Could it be possible to run Dingux or OpenDingux from extended 512mb RAM on the GCW Zero Special Edition ?
I remember using Linux-Slax fully loaded on ram (The bootloader was a bit slow) but after the OS was really speed !!!

(use 100mb as a root partition and the rest for real memory)
Title: Re: GCW Zero
Post by: cutterjohn on July 23, 2012, 06:06:03 pm
@Alien Grey I have reached out to the OD developers have been in touch for awhile and I'm in process of getting the the precise drivers from component vendors and factory and source code snippets they need to work on port of OD to the Zero. But at same time tring to get a solid system running now so I can release the console with Linux 2.6 which is basically Dingux. I'm hopeful that with in weeks we will release a OD version that wil replace the Dingux version.
This, pretty much as I surmised all along.

@Alien grey: not every zero owner is going to know(or care) about being able to put a different version of linux on their zero and/or even likely KNOW that it is running linux so THEY need to have a nice useful OS on it OOB.  IF they don't get that OOB they'll whine and complain with every possibility of killing GCW BEFORE it gets to take off.  e.g. I'm surprised that gamegadget's still around personally given all the negativity of their lauch OTOH that had LOADS of publicity compared to GCW...
Title: Re: GCW Zero
Post by: Pardue on July 23, 2012, 08:12:54 pm
Ditto, cutterjohn.


Ha! Before GCW's latest post, I warned not to get so worked up about this and assume the worst case scenario. Speculating about how the Zero will turn out is fun, but not this kind of speculation. This is the type of speculation that, although it had well intentioned purposes, too much of it invites the trolls to move in and belittle the project because they want to see it fail as miserably as their own lives have. Wait, no, I don't think it's even possible for the Zero to fail so hard that it moves into its step-father's basement, mooches off the neighbor's unlocked wifi and just eats 89 cent microwaveable pizzas until it gets scurvy.

Let this be a lesson to all of us here: don't take a vague statement posted in the forums, instantly assume the worst, then start running naked through the streets while telling everyone the sky is falling.
Title: Re: Re: GCW Zero
Post by: SNESFAN on July 24, 2012, 12:21:35 am
Fact: speculation leads to scurvy
Title: Re: GCW Zero
Post by: Articus on July 24, 2012, 12:55:26 am
Also, Fact:  Scurvy tastes great with a bit of gravy!!  :P
Title: Re: GCW Zero
Post by: gcw on July 25, 2012, 02:55:58 am
We are down to the last 12 Zero SE models and the other two winners never responded to give there screen name and address so will pick two more if no response by tomorrow...
Title: Re: GCW Zero
Post by: cruelcynic on July 25, 2012, 03:11:16 am
That was a fast 10+ selling. Good to hear. So are you waiting to ship out the prototypes all at once?
Title: Re: GCW Zero
Post by: Pardue on July 25, 2012, 06:38:34 am
Wow, that's great news! I hope we're getting more diverse pre-orders.

@ GCW- are you at liberty to give us a rough estimate as to where the pre-orders came from, USA/UK/other?
Title: Re: GCW Zero
Post by: Articus on July 25, 2012, 06:58:42 am
hey guys im so excited about this that ive been thinking about a case for the Zero.  I remembered back when I had my Nokia N95 i had this really nice leather case by Noreve.  I checked their site and I see they make gaming cases too!

Heres site:  http://www.noreve.com/langue/en.html

Well ive emailed them in hopes that they make an elegant case for the Zero!  They are a bit pricey, but judging from my previous one, their cases are totally worth it!  Heres to hoping!!   :)

EDIT: They have replied, and they will not produce this case.  :(
Well i tried!  Im sure i will find something!  :)
Title: Re: GCW Zero
Post by: Pardue on July 25, 2012, 07:44:08 am
Blech! Thanks, but no thanks. Every gaming case they sell looks like a purse. Although quality seems like it justifies the high price and I was amazed they have a case for the GB Micro (Edit: and Gizmondo!). Still, I'm not a case man. I go raw.
Title: GCW Zero
Post by: Dexidus on July 25, 2012, 10:40:44 am
@gcw - are you emailing the winners via their paypal address? I'm wondering if your emails are going to the junk folder maybe? (I've been checking mine all the in hopes to see an email from you, but no dice haha)
Title: Re: GCW Zero
Post by: cutterjohn on July 25, 2012, 09:40:44 pm
@gcw - are you emailing the winners via their paypal address? I'm wondering if your emails are going to the junk folder maybe? (I've been checking mine all the in hopes to see an email from you, but no dice haha)
me too, but I rarely win anything... and when I do it's usually junk that I don't want in the first place...
Title: Re: GCW Zero
Post by: gibberish on July 26, 2012, 08:04:22 am
That was a fast 10+ selling. Good to hear. So are you waiting to ship out the prototypes all at once?

you should paste the email addresses of the winners here but * out most of the address.

Title: Re: GCW Zero
Post by: myway5 on July 26, 2012, 11:01:06 am
Hey~ I have a rookie question!
game-consoles-worldwide.com @@?? Is this the official website where I can see the updated information?
I can not go to the website. It keeps failing to connect the site.
Is this normal??
I only can see the another blog, game-consoles-worldwide.blogspot.kr, however, there are only three informative posts for me to read.
Help me!! I want some information about this beautiful machine^^!!!
Title: GCW Zero
Post by: Dexidus on July 26, 2012, 12:06:30 pm
http://game-consoles-worldwide.com/?page_id=15

From what I've read in this forum, the site is blocked in some countries for some reason. From Canada, it works like a charm :)
Title: Re: GCW Zero
Post by: gcw on July 27, 2012, 01:53:34 am
We have all six winners now fo the prototype console in no specific order....


Articus from Dingoonity

L4D from Dingoonity

Cruel_Cynic from Dingoonity & Open Pandora

Raygan from Dingoonity

Orion4874 from Dingoonity and Open Pandora

BA Felton from Open Pandora


If you see this contact me for to claim and verify information.....
Title: Re: GCW Zero
Post by: emrextreme on July 27, 2012, 02:11:16 am
http://game-consoles-worldwide.com/?page_id=15

From what I've read in this forum, the site is blocked in some countries for some reason. From Canada, it works like a charm :)

Yes, i can't reach the site from Turkey. Works with proxies, though.
Title: Re: GCW Zero
Post by: Articus on July 27, 2012, 02:12:10 am
 ;D ;D ;D    Woot Woot Woot!!   ;D ;D ;D

*Happy Dance!*

@GCW- let me know what kind of info you need!

EDIT:  ive NEVER won anything this cool before!  Im 34 yrs old and i feel like a kid all over again!  Thanks GCW and Dingoonity!
Title: Re: GCW Zero
Post by: gibberish on July 27, 2012, 07:30:55 am
Congrats  ;D
Title: Re: GCW Zero
Post by: Articus on July 28, 2012, 03:51:30 pm
Im still totally excited about this!  Where are the other winners? Are they not aware of the posting?

Hopefully one of us make a nice vid so others take notice.  They might simply admire it, or purchase the Zero for themselves.

Im really digging the repository idea of games/apps/updates on the Zero.  This would put all Zero related stuff in one place, right on your handheld!  This would make an easier user experience.  Also, If Indie game devs port their games over, i like the option of being able to purchase/download these.  Emulation on Zero is going to rock!  Homebrew is going to rock!  I cant wait to test this puppy!!
Title: Re: GCW Zero
Post by: cruelcynic on July 28, 2012, 04:50:18 pm
Yup. Should be pretty damn good.
Title: Re: GCW Zero
Post by: Orion4874 on July 28, 2012, 06:06:53 pm
Congrats to all my fellow proto winners. I was going to make a video and take requests of games people want to see running. BAFelton is one of the winners as well and he loves to make videos so we all might get overshadowed by his vid experience. ;)

Now i'm waiting for three different handhelds in the mail, starting to get a little anxious over here lol!
Title: Re: GCW Zero
Post by: Articus on July 28, 2012, 09:30:28 pm
3 handhelds!  Wow!  Youre going to be loaded with gaming, upon gaming, upon gaming!!  Thats alot of gaming!!  Hahaha!

 Kinda makes me wish i had more arms to play all at once.  Maybe then i could also use the original N64 controller, given you only needed 3 hands to play!  Lol

It would be cool if you could do a comparison of all 3.  U could compare ur initial thoughts of the units, their hardware, operating systems, price and other such things.

Congrats to all winners and all future Zero owners, theres alot of fun ahead!!
Title: Re: GCW Zero
Post by: Orion4874 on July 29, 2012, 07:20:16 am
Well, one i'm waiting for is a GP2X F300. I bought it just because it's rare but unfortunately it's software library is tiny compared to most others. It's basically Wiz internals in an F200 body. Another one i'm waiting for is the Pandora and i'm sure my grandkids will still be waiting for that one to come in! >:(

But I do have plenty of other handhelds in my collection. I probably could do a comparison review with them once I get the Zero.
Title: Re: GCW Zero
Post by: Dennis on July 31, 2012, 03:02:01 pm
Dear GCW, will there be atari2600 and PCengine emulators for Zero before dingux is used? Thx.
Title: Re: GCW Zero
Post by: Articus on August 01, 2012, 04:40:44 pm
@Dennis - Atari2600 and PCEngine have been confirmed to be working on OD.  Even if Zero does not ship with OD, im under the impression that Dingux will be on it.  These emulators already run on Dingux.  This means YES, Zero can run those emus.

As far as Dingux/OD debate on Zero out of box, I would rather prolong the wait and have OD pre-installed with all bells and whistles (working usb otg, wifi, analog nub, hdmi out, repository).  Maybe not SE',s but if Basic Zero units ship with all details ironed out, this will be a better user friendly device.  The end-user is who will ultimately enjoy this the most.  The easier it is for them to navigate menus, play games, add/remove programs, and update software, the more popular a device like this will become to the general public.

There are other devices out there, but they all have kinks and wrinkles that, to some are enough to be dealbreakers.  Lets hope Zero is not one of those!  And if for some reason it is, which i doubt, there are many talented people in this community to get it fixed.  Im very confident that Zero IS going to be the next sought after open source device!

All we can do now is wait.   :)
Title: GCW Zero
Post by: Dexidus on August 01, 2012, 07:49:37 pm
It'll be running Linux, not Dingux (as far as I know)
Title: Re: GCW Zero
Post by: Alien Grey on August 01, 2012, 09:39:08 pm
It'll be running Linux, not Dingux (as far as I know)

Ingenic Linux 2.6 alias Ingenic Dingux something like the Dingoo A-380. Maybe later it's going to be replaced with Open Dingux. I say maybe because I don't know if or when Ingenic are going to release the technical documents for the JZ4770 and I think that the Open Dingux developers are going to need them.
Title: Re: GCW Zero
Post by: samir on August 01, 2012, 10:54:22 pm
It'll be running Linux, not Dingux (as far as I know)

Ingenic Linux 2.6 alias Ingenic Dingux something like the Dingoo A-380. Maybe later it's going to be replaced with Open Dingux. I say maybe because I don't know if or when Ingenic are going to release the technical documents for the JZ4770 and I think that the Open Dingux developers are going to need them.

Dingoo A-380 Dingux, with Gmenu2X? Is that possible? Or what is this image?

(http://game-consoles-worldwide.com/wp-content/uploads/2012/06/compare31-1024x768.jpg)
Title: Re: GCW Zero
Post by: pcercuei on August 01, 2012, 10:54:56 pm
Ingenic has all the doc, and source code, on their FTP. But the GCW does not consist of just its jz4770 CPU, it has peripherals too (hdmi encoder chip, analog nub, WiFi...), which are not manufactured by Ingenic, but by other companies that are probably not as open-source-friendly as Ingenic is.
Title: Re: GCW Zero
Post by: Dennis on August 01, 2012, 11:55:01 pm
@Dennis - Atari2600 and PCEngine have been confirmed to be working on OD.  Even if Zero does not ship with OD, im under the impression that Dingux will be on it.  These emulators already run on Dingux.  This means YES, Zero can run those emus.
Thank you but I have no doubt Dingux if/when added to the Zero at a later to be determined date will bring with it both emulators. The question to GCW though is if Atari2600 and PC engine emulation will arrive before this unknown future date. These are two consoles that always remain outside the usual stock emulators and I'd like to see if the Zero will be different and include them alongside MAME.
Title: Re: GCW Zero
Post by: cutterjohn on August 02, 2012, 05:00:00 pm
Ingenic has all the doc, and source code, on their FTP. But the GCW does not consist of just its jz4770 CPU, it has peripherals too (hdmi encoder chip, analog nub, WiFi...), which are not manufactured by Ingenic, but by other companies that are probably not as open-source-friendly as Ingenic is.
Yep.  Ingenic is repeatedly held up as THE SoC for OSS, although it looks as if allwinner just might try to start competing for that title unless they backslide...

Of course with ARM SoCs there's also the problem of GPU drivers... none of the ones used are OSS and it looks like the mali is closest to having a partially at least reverse engineered driver, but those are never as good as the BLOBs... even the ATI OSS driver is pretty poor v. catalyst(which itself ain't all that hot under linux unless you enjoy display tearing and other random bugs that never get fixed, or add 10 new bugs for one "fixed" -- I've been living in catalyst hell with my nb for the last 3.5y... last ATI GPU ever, especially adding their quick GPU deprecation on top of crap drivers..)

Probably the only halfway decent OSS GPU driver are Intel's but that's because that's all they have...

[EDIT]
I keep hoping that ARM OSS their mali driver though, as alot of the cheaper SoCs use it, probably a better package deal to license the CPU design PLUS mali design... or easier for the lazy...
[/EDIT]
Title: Re: GCW Zero
Post by: zear on August 04, 2012, 04:28:47 pm
We've got working wifi :)

https://www.youtube.com/watch?v=Zwbzlffciio

Ad-hoc and managed modes all work fine, though there's no functional dhcp yet dhcp support just kicked in ;).
With ad-hoc you will be able to pair two gcw units for a portable on the go gameplay ;)
Title: Re: GCW Zero
Post by: Articus on August 04, 2012, 04:54:17 pm
Zear!!  That it totally awesome!! ;D

Great job!!
Title: Re: GCW Zero
Post by: zear on August 04, 2012, 05:31:30 pm
We just had a gcw <-> gcw match of duke3D over the ocean now. Was totally awesome :)
Title: Re: GCW Zero
Post by: Articus on August 04, 2012, 05:51:12 pm
Thats Rad!  Did you make video of that? 

I purchased 2, and won proto!  I will be doing some serious multiplayer, with family and dingoonity family!  Cant wait!!

Id realy like to play N64 multi, mayb not, split screen and all?!?
Title: Re: GCW Zero
Post by: zear on August 04, 2012, 06:00:33 pm
Thats Rad!  Did you make video of that? 
Nah, it was a rather raw test. But we might do so in the future. Especially that today we ported some more multiplayer cappable games :)
Title: Re: GCW Zero
Post by: cruelcynic on August 04, 2012, 06:13:53 pm
That is a neat accomplishment! Thanks for the video. Really can't wait for my proto.  ;D
Title: Re: GCW Zero
Post by: Skelton-retired on August 04, 2012, 06:26:34 pm

This device looks wonderful! It's better for me as time goes by.
Title: Re: GCW Zero
Post by: GeneralJefe on August 04, 2012, 10:55:00 pm
Man, I sure wish I had the cash to buy two. I'll have to buy another one in the future I guess. So what's the latest news on the systems development?
Title: Re: GCW Zero
Post by: Gunslinger on August 05, 2012, 01:45:06 am
Is it still possible to buy the GCW Zero SE? game-consoles-worldwide.com still has the paypal link but from what I've read they've all been sold.
Title: Re: GCW Zero
Post by: cruelcynic on August 05, 2012, 02:55:16 am
Is it still possible to buy the GCW Zero SE? game-consoles-worldwide.com still has the paypal link but from what I've read they've all been sold.
A few might be left. Try to buy one. If they are sold out it won't let you.
Title: Re: GCW Zero
Post by: Articus on August 05, 2012, 05:21:38 am
More games ported over, woohoo!   :)

You guys look to be doing a great job!!  Thank you!!
Title: Re: GCW Zero
Post by: NoeL on August 05, 2012, 05:26:48 am
Is the SE more expensive than the standard model? Does anyone know what the standard model will cost?

NVM, according to http://forum.openhandhelds.net/index.php/topic,69.msg607.html#msg607 it looks like they're sold out already.
Title: Re: GCW Zero
Post by: Articus on August 05, 2012, 05:39:32 am
@noel- thats old!  The SE preorders was extended to 150.  Go to GCW official site, if it lets you buy, theres some left if not theyre sold out!  Good luck!

Edit: heres the site  http://game-consoles-worldwide.com/
Title: Re: GCW Zero
Post by: NoeL on August 05, 2012, 06:01:55 am
Thanks, I was just looking at that. The thing is, I don't want to pay 110-120 bucks for the SE if the standard model is ~80 bucks. If it's a promotional thing and the standard model will launch at the same or similar price then trying to get the SE would be a good move, but is that the case?
Title: Re: GCW Zero
Post by: SNESFAN on August 05, 2012, 06:05:54 am
I'll post an update on my site noting the increase to 150 preorders, sorry about that
Title: Re: GCW Zero
Post by: Articus on August 05, 2012, 06:12:52 am
Also you might want to update price on your site.  GCW stated, " for standard is looking
to be between 115 and 120 and SE is about 130.00"

The price does NOT include shipping, and if you buy more that one, shipping will be combined!

Note: at this point price is not as rough an estimate as before.  Price difference between standard and SE is minimal IMO.  Get the SE while you can!!
Title: Re: GCW Zero
Post by: NoeL on August 05, 2012, 06:20:07 am
Just bought the SE. Yay for impulse buys! Now to get rid of the totally underwhelming Yinlips I bought a few weeks ago...
Title: Re: GCW Zero
Post by: Articus on August 05, 2012, 06:27:52 am
Welcome aboard Noel!  Thanks to Team GCW, we may meet in some multiplayer match someday!  Cant wait!
Title: Re: GCW Zero
Post by: NoeL on August 05, 2012, 06:41:50 am
I'll be looking forward to it. :P
Title: Re: GCW Zero
Post by: Pardue on August 05, 2012, 08:49:59 am
Welcome NoeL!



This thread is getting stale without any recent updates, I hope GCW throws a bone at us soon.

Otherwise, is anyone doing anything interesting to pass the time as you wait for the Zero? As for me, I'm playing through the Shining Force series on the Genesis. It was always hard for me to get interested in any RPGs but Shining Force has reversed that recently, even though I know it's technically a stratRgyPG.
Title: Re: GCW Zero
Post by: NoeL on August 05, 2012, 09:14:35 am
Thanks for the welcomes.

I'm doing freelance pixel art for an iPhone jRPG not unlike Shining Force, actually :P TBH, I don't really know that much about the project, but it'll be similar to Dragon Quest I think.
Title: Re: GCW Zero
Post by: qbertaddict on August 05, 2012, 09:50:30 am
Welcome NoeL!



This thread is getting stale without any recent updates, I hope GCW throws a bone at us soon.

Otherwise, is anyone doing anything interesting to pass the time as you wait for the Zero? As for me, I'm playing through the Shining Force series on the Genesis. It was always hard for me to get interested in any RPGs but Shining Force has reversed that recently, even though I know it's technically a stratRgyPG.
I hope to have another video uploaded by tuesday. I need to get it uploaded before I got to the classic gaming expo. anyone else going?
Title: Re: GCW Zero
Post by: btnheazy03 on August 05, 2012, 12:46:06 pm
i didnt even know there was a classic gaming expo ...
Title: Re: GCW Zero
Post by: Gunslinger on August 05, 2012, 12:55:27 pm
Well, I just bought one. Let's just hope I don't have to wait much longer.... I'm an impatient man :D
Title: Re: GCW Zero
Post by: qbertaddict on August 05, 2012, 01:22:10 pm
i didnt even know there was a classic gaming expo ...

Yep every few years in vegas. I will have the guys from activision sign my prototype. They signed my dingoo last time.
Info about it is here: http://www.cgexpo.com/
Title: Re: GCW Zero
Post by: Articus on August 05, 2012, 03:02:54 pm
To pass the time, Ive been playing KaW on iPhone, and started playing Chrono Trigger on Dingoo Tech a330.  Also, i sprinkle in a few levels of Doom/Doom2, all the while keeping a very close eye on this thread!  :)

I too wish the GCW team posted more updates, but clearly the ones they have posted, have been getting better and better!  Quality vs Quantity!!   Its obvious the team has been hard at work on the project. Suggestion: if they appointed a non dev as a PR person, more updates would be possible.  Thats maybe an idea for future GCW devices??

Qbert- looking forward to your next video.  Your videos are excellent, they serve as a way of visually updating us on Zeros progress and potential!  Thank you!
Title: Re: GCW Zero
Post by: rahulgarg on August 06, 2012, 03:20:41 am
Wondering if this will support USB host? I have a powered USB hub and would love to connect up a mouse and a keyboard.
Title: Re: GCW Zero
Post by: cruelcynic on August 06, 2012, 03:47:33 am
Wondering if this will support USB host? I have a powered USB hub and would love to connect up a mouse and a keyboard.
Mini USB 2.0 OTG

According to the site. So it is possible at least.
Title: Re: GCW Zero
Post by: SNESFAN on August 06, 2012, 03:48:59 am
Edit : Crap wrong thread...

Might as well not waist the post..

@gcw- any update on expected shipping date?

You guys nail down the PCB revision that will ship you think?

Just trying to guage where you guys are at in the process as far as mass producing hardware.
Title: Re: GCW Zero
Post by: rahulgarg on August 06, 2012, 06:07:49 am
Wondering if this will support USB host? I have a powered USB hub and would love to connect up a mouse and a keyboard.
Mini USB 2.0 OTG

According to the site. So it is possible at least.

Thanks! Will order one and hopefully it works :)
I would really like to get Python and Lua on this device and then do development right on-the-device if a keyboard/mouse/monitor can be attached :)
Title: Re: GCW Zero
Post by: Articus on August 07, 2012, 09:19:00 pm
Qbert- i do hope you get to post the new video before you go to Vegas.  We all know that what happens in Vegas . . .   :)
But really were all looking forward to your vid!

Thank you and enjoy your Vegas trip!
Title: Re: GCW Zero
Post by: 8BitKid on August 07, 2012, 10:35:14 pm
I'd also like to restate my plea to the lucky winners for a video showing how Golden Sun, Mario Tennis, and Mario Golf look with audio enabled. I'm hoping that it fares better on this than my CAANOO (which stutters with audio enabled). Also, I'd like to avoid having to get a K1 GBA just for playing the handful of GBA titles I like.
Title: Re: GCW Zero
Post by: theonyxphoenix on August 07, 2012, 11:03:19 pm
Qbert- i do hope you get to post the new video before you go to Vegas.  We all know that what happens in Vegas . . .   :)
But really were all looking forward to your vid!

Thank you and enjoy your Vegas trip!

I second this.
Title: Re: GCW Zero
Post by: cruelcynic on August 07, 2012, 11:15:00 pm
I'd also like to restate my plea to the lucky winners for a video showing how Golden Sun, Mario Tennis, and Mario Golf look with audio enabled. I'm hoping that it fares better on this than my CAANOO (which stutters with audio enabled). Also, I'd like to avoid having to get a K1 GBA just for playing the handful of GBA titles I like.
Should not be a problem when it arrives. Still waiting. :)
Title: Re: GCW Zero
Post by: gcw on August 10, 2012, 04:55:53 am
Status update as you can see we are working on a number of network played game ports and will continue to make more ports  of games as time rolls on this console will release with alot of open source games.

We have had some OS glitches and problems as of late and are working to alleviate them all in a timely manner we = me and the developers want this console to be as polished as it can be on release and will do everything in our power to do that.

As where do we stand with the 150 consoles we have 19 left we've had some who have come on hard times and canceled and others who have lost faith in the console or paitence either way they have asked for refunds and been granted them.

I expect great things in the next couple of weeks and as always will be dropping the information here and on our sneak peek sections of our website...
Title: Re: GCW Zero
Post by: Skelton-retired on August 10, 2012, 07:37:09 am
Status update as you can see we are working on a number of network played game ports and will continue to make more ports  of games as time rolls on this console will release with alot of open source games.

We have had some OS glitches and problems as of late and are working to alleviate them all in a timely manner we = me and the developers want this console to be as polished as it can be on release and will do everything in our power to do that.

As where do we stand with the 150 consoles we have 19 left we've had some who have come on hard times and canceled and others who have lost faith in the console or paitence either way they have asked for refunds and been granted them.

I expect great things in the next couple of weeks and as always will be dropping the information here and on our sneak peek sections of our website...

Thanks for the updates. :)
Title: Re: GCW Zero
Post by: Articus on August 10, 2012, 04:40:49 pm
Thank you for keeping us in the loop!  I have no doubt that you and team will deliver a great product, and by doing so, will hit this one out of the park!! Thanks for all your hard work and effort.
Title: Re: GCW Zero
Post by: Dennis on August 10, 2012, 04:44:06 pm
Status update as you can see we are working on a number of network played game ports and will continue to make more ports  of games as time rolls on this console will release with alot of open source games.

We have had some OS glitches and problems as of late and are working to alleviate them all in a timely manner we = me and the developers want this console to be as polished as it can be on release and will do everything in our power to do that.

As where do we stand with the 150 consoles we have 19 left we've had some who have come on hard times and canceled and others who have lost faith in the console or paitence either way they have asked for refunds and been granted them.

I expect great things in the next couple of weeks and as always will be dropping the information here and on our sneak peek sections of our website...

Will you have a native Atari 2600 and PCengine emulator before you eventually add Dingux?
Title: Re: GCW Zero
Post by: BonesCollector on August 10, 2012, 10:05:46 pm
Only two weeks....................
Title: Re: GCW Zero
Post by: Articus on August 10, 2012, 11:26:11 pm
Qbert-  any new GCW videos we can oogle at?
Title: Re: GCW Zero
Post by: qbertaddict on August 11, 2012, 01:17:49 am
Qbert-  any new GCW videos we can oogle at?

Nah Im at an arcade convention in vegas right now. I will have some when I get back
Title: Re: GCW Zero
Post by: Articus on August 11, 2012, 01:39:55 am
Arcade convention, that sounds fun!!  Well,  since youre already there, try to enjoy yourself!   :)  I dont think that will be a problem in Vegas!  Back home at Dingoonity, we await and look forward to the new video upon your return.

Ohh yeah!  Say hello to Elvis or one of the statue dudes for me!! Lol
Title: Re: GCW Zero
Post by: Veritas on August 11, 2012, 05:35:41 am
I'm in for a pre-order.  I'm mostly interested in perfect SNES emulation after being let down by my PSP and YDPG18.  I hope the Zero won't let us down.

P.S.  Hello everyone.
Title: Re: GCW Zero
Post by: 8BitKid on August 11, 2012, 06:16:15 am
I'm mostly interested in perfect SNES emulation after being let down by my PSP and YDPG18.  I hope the Zero won't let us down.
This actually brings up a good point: is there still an active community of developers working on the core engines of these emulators? It seems that often there are great proactive members of the community who work to port existing emulators to various handhelds. However, how much progress is actually being made on the emulators themselves to help them more perfectly emulate the originals?
Title: Re: GCW Zero
Post by: qbertaddict on August 11, 2012, 06:58:11 am
Arcade convention, that sounds fun!!  Well,  since youre already there, try to enjoy yourself!   :)  I dont think that will be a problem in Vegas!  Back home at Dingoonity, we await and look forward to the new video upon your return.

Ohh yeah!  Say hello to Elvis or one of the statue dudes for me!! Lol
ROFL
Title: Re: GCW Zero
Post by: qbertaddict on August 11, 2012, 06:59:45 am
I'm mostly interested in perfect SNES emulation after being let down by my PSP and YDPG18.  I hope the Zero won't let us down.
This actually brings up a good point: is there still an active community of developers working on the core engines of these emulators? It seems that often there are great proactive members of the community who work to port existing emulators to various handhelds. However, how much progress is actually being made on the emulators themselves to help them more perfectly emulate the originals?

Which snes emulator are you using on the YDPG18 and what game are you having an issue with
Title: Re: GCW Zero
Post by: Veritas on August 11, 2012, 07:29:37 am
Quote
Which snes emulator are you using on the YDPG18 and what game are you having an issue with

In the case of the YDPG18 I can't really fault the emulator.  I'm using SNesoid v2.2.4, and it seems to work pretty well for the most part.  The problem is with the Dpad/analog stick on my particular YDPG18.  It'll randomly change directions on me, meaning for example, in Secret of Mana if I press left for more than a second I'll all of the sudden start walking right while still pressing left.  I haven't tried opening it up and looking at the contacts.  Maybe there's a issue there?
Title: Re: GCW Zero
Post by: gcw on August 12, 2012, 02:47:56 pm
Ok retro-gaming guys and girls I just ran across a group that are trying to bring a gaming expo to the mid-west USA.

I don't know a lot about it other then whats on the web but the more people we get into retro-gaming and exposure to it the better IMHO.

They have an Indie Go Go fund raiser going on to raise funds for infrastructure costs etc so check out the links to it and others who have gone.

It also looks like they need vendors, exhibitors, and sponsors for the event so if you are one or know some please contact them about it and give them the info.

Below you will find links to the Indie Go Go fund raiser the actual event and news clippings etc:


Indie Go Go Fundraiser:

http://www.indiegogo.com/grassrootsgamingexpo (http://www.indiegogo.com/grassrootsgamingexpo)


Grass Roots Gaming Expo Website:

http://www.grassrootsgamingexpo.com/ (http://www.grassrootsgamingexpo.com/)


News story on the expo from last year:

http://www.heartlandconnection.com/news/story.aspx?id=649007#.UCexR6NCN8F (http://www.heartlandconnection.com/news/story.aspx?id=649007#.UCexR6NCN8F)


Forum posts about last years event:

http://www.classicarcadegaming.com/forums/index.php?topic=3742.0 (http://www.classicarcadegaming.com/forums/index.php?topic=3742.0)


If we can get a booth GCW plans to be there with the Zero demo'ing it and showing our support. We are also planning a release party here in
Kansas City, MO but nothing is ironed out yet but will keep you posted on the event. Lets show the girls and guys at Grass Roots Gaming Expo
some community support and help them reach and exceed their $2000.00 USD goal...
Title: Re: GCW Zero
Post by: GeneralJefe on August 12, 2012, 06:15:36 pm
Kansas city? That's awesome, that's about a 10 minute drive for me. If this "release party" happens, what exactly would it be? I mean, what would be there?
Title: Re: GCW Zero
Post by: Articus on August 12, 2012, 06:58:01 pm
If it involves b00ze, str1ppers, and wh0res . . . Count me in!!   ;D
Im just kidding yall!!

If they make a stop in Texas, i will do my best to be there!!

To all who attend, take pics and post for the rest of us to enjoy the event.  Or we can check out official page!
Title: Re: GCW Zero
Post by: Pardue on August 13, 2012, 01:59:11 am
Shoot. This year's trial scedule is really messing with me at the office i work in. We have a case going to trial Oct 15, so no luck, i would have really liked to use some much needed vacation time on a retro games convention.

Also, woe is me- I'm on the road to another trial as I type this. I was hoping with some luck the Zero would have shipped in time to go with me on this trip.
Title: Re: GCW Zero
Post by: Pardue on August 13, 2012, 02:07:20 am
If it involves b00ze, str1ppers, and wh0res . . . Count me in!!   ;D
Im just kidding yall!!

If they make a stop in Texas, i will do my best to be there!!

You're in Texas!? The Y'all should have given it away. Where? Im in El Paso.
Title: Re: GCW Zero
Post by: Articus on August 13, 2012, 02:16:04 am
I call San Antonio home!  And i would love to check out a retro gaming expo! 
Title: Re: GCW Zero
Post by: cutterjohn on August 13, 2012, 03:37:49 pm
If it involves b00ze, str1ppers, and wh0res . . . Count me in!!   ;D
Im just kidding yall!!

If they make a stop in Texas, i will do my best to be there!!

To all who attend, take pics and post for the rest of us to enjoy the event.  Or we can check out official page!
wrong town.  They roll up the sidewalks in KC at c. 7p...
Title: Re: GCW Zero
Post by: Articus on August 15, 2012, 12:31:21 am
LMFAO!!!  7pm?!?  Its like the real life version of MINECRAFT!!   ;D 
Watch out for nightfall!!  MONSTERS, aaahhh!!
Title: GCW Zero
Post by: Dexidus on August 15, 2012, 01:48:09 pm
Hey prototype winners! Just wondering a few things - 1. Have you got your device yet? and 2. What are your first impressions/how do you like the GCWZero? Been kinda dead in these forums lately (aside from talks of a convention in texas of course) September is just around the corner, are we still looking at launching soon or delayed again? Thanks in advance!
Title: Re: GCW Zero
Post by: cruelcynic on August 15, 2012, 05:13:04 pm
The prototypes have not shipped yet. GCW wants to fix the current string of os bugs first. So maybe next week.
Title: Re: GCW Zero
Post by: Articus on August 15, 2012, 05:39:41 pm
No, we have not received prototypes yet.   :(  I think and hope that most of us are in agreement, that shipping protos out before the team is complete is a bad idea.  It could lead to bad reviews and could sink the boat before it gets a chance to leave the dock. 

I have been told the team has made some great progress and im very happy with what ive seen as far as updates.  Remember, these guys/gals have jobs and a life outside of this project.  At this time we just need to be patient and wait until the units are ready.  Its my understanding that the team is porting over many games that will ship w/ unit out of box.  Each game is done individually and this takes time. 

Also wifi needs a UI, shipping as is, would mean linux command line knowledge is required.

Lets just be patient and let the team work on getting us the best possible device out of box.  Once its out, the community will kick in to make it better!  Im truly excited about this as most of you are.

ATM im more excited to see Qberts new video!  Qbert is probably still recovering from Vegas!!  Lol.
Qbert- drink plenty of fluids and that booze will eventually make it way out.  Lol
Title: Re: GCW Zero
Post by: Dennis on August 15, 2012, 08:12:09 pm
A busy GCW answered my question by PM about Zero having pc engine and atari2600 emulators before Dingux. Heres his response:

"We are working on hero and trying to get slaanesh to do his stella port"

Not sure if he meant Zero instead of hero, but I think he did so not sure of pc engine emulator yet. Stella on the otherhand sounds like a given if slaanesh gets it working.
Title: Re: GCW Zero
Post by: Pardue on August 16, 2012, 01:30:01 am
I'm willing to be patient and wait for all of the bugs to be worked out. I'm not the best with Linux even though it's the OS I'm using at the moment.

I'd rather wait to get a complete product than pay for something I have to fix myself before I can utilize its full potential *cough* x360 *cough*

Really, why was everyone so obsessed with that thing? Hadn't Yinlips already released one with dual analogs? (and those didn't work worth a damn either... just sayin') Sure the x360 is powerful and has a lot of potential on paper, but I hear the rest of it feels like it was designed at gun point.

It boggles my mind that some people will throw money at those lousy Android handhelds when they could just wait for the Zero. But as Honest Abe said- "You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time. Oh, and... TROLLLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!! Eat it, Davis!"

Okay, well maybe that TrollLOL thing was just something I scribbled in the margins of my history text book, but I'm sure the rest is true.
Title: Re: GCW Zero
Post by: DiegoSLTS on August 16, 2012, 02:02:04 am
Hadn't Yinlips already released one with dual analogs? (and those didn't work worth a damn either... just sayin')
No, Yinlips and JXD never released a console with dual analog, all models have only one analog and it's mapped to the d-pad.
The only other console before the Driod X360 with dual analogs is the BiTT, but that one has one analog mapped to de d-pad and the other mapped to the front buttons, really really pointless.
That's why the Droid X360 got so much attention, it is the first with two analogs separated from the rest of the buttons. They ended up being digital sticks instead of analog sticks, but it's still the only one out there with that.

It boggles my mind that some people will throw money at those lousy Android handhelds when they could just wait for the Zero. But as Honest Abe said- "You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time. Oh, and... TROLLLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!! Eat it, Davis!"

Okay, well maybe that TrollLOL thing was just something I scribbled in the margins of my history text book, but I'm sure the rest is true.
Even if the GCW Zero and the other handhelds are all made for retro-emulation, they have a different target (GCW Zero seems to be for hardcore gamers, the Android one for more casual gamers that would use the "tablet" functionality too) so doesn't look weird to me that some people want them instead of the GCW Zero.

In my case, I was interested on this, but I don't play THAT much, so I wanted something different that doesn't replace my Dingoo A320 (I really like it!). I'll probably get one some time in the future (they DO look really promosing and with much better quality), but not while I have a working Dingoo.
Title: Re: GCW Zero
Post by: Pardue on August 16, 2012, 03:09:32 am
Agree with you on the different market, hardcore vs. casual. But even then, some hardcore gamers go after the Android handhelds because there are some very good emulators on the app market. Plus, I would say most of the homebrew dingux games seem to have casual gamers in mind. So they do overlap somewhat. I guess I should have been clear about my choice to post here and not in the Android section because I didn't have a Fruit Ninja audience in mind (no offense intended). I really wouldn't mind buying an Android handheld if they would just take their time to design a good one and iron out the bugs, until then my racehorse is still the Zero.

I could swear I remember seeing a preview for a JXD/Yinlips device with dual analogs and with so many no-name dual analog devices on DX, it's no wonder I thought they released one already. People sometimes judge the quality of an emulator based on whether it can play a particularly difficult game to emulate, such as Kirby 3, Mario RPG or Castlevania 3. I would gladly pay for an Android device if I were assured it could handle Ape Escape's controls.
Title: Re: GCW Zero
Post by: 14catorce on August 16, 2012, 12:28:11 pm
mmm.. I'm a casual gamer and I'm more interested in the Zero than any android device. Reason: I'm only into games from my childhood, 8-16 bit and some arcades, so 16:9 and great resolution screen is unnecesary, and I already have my phone to use android. I'm just looking for a small device who fits in my pocket, with no button issues and perfect 16bit emulation. I would pick an a320, but it looks that has no point with the Zero showing up. I agree harcore are the main target, but I think the Zero would have a big audience between exigent casual gamers with the proper marketing
Title: GCW Zero
Post by: Dexidus on August 16, 2012, 01:49:09 pm
I agree. I'm primarily a casual gamer, but only like playing the games of my youth. I have iphones, ipads and android devices, but barely play any games on them because it's nowhere near the same. I spent a whiiiiiile trying to find games 'like' mario and 'like' bonk's revenge, only to realize they all suck, and there's nothing like the real thing. Touch screen controls mean my thumbs take up at least a quarter of the screen.

These android handhelds are pretty horrible, and more often than not they are quickly thrown together by a couple of 12 year old factory workers. I'll take a proper handheld running a truly optimized OS that can handle at least most of the games I love over a psp android clone any day.

GCW for the win, hands down.
Title: Re: GCW Zero
Post by: cutterjohn on August 16, 2012, 05:29:05 pm
Prototypes: no reason to delay shipping as they ARE prototypes, and the OS should be upgradeable onboard so also a good chance to test out that process with live users v. dev team.  (Emulators: that is why I suggested way back when that HAD I won one I'd've asked them to just ship it to someone who really wanted to actively develop for it, as to me it's mainly a portable emulator which I may or may NOT get around to cross-compiling stuff on my own for.  Most likely not as I'll probably be spending that time on rpi and A10 gadgets cross(or native really need to get the A10s setup to distcc for the rpi) compiling for the rpi...that paltry RAM and ARM11 really hobble it's usefulness in natively compiling anything much beyond relatively trivial projects even OCed to 900MHz....)

Shipping product: absolutely NO shipping until the OS is polished and ready to go, after all we don't want the Zero turning into the gamegadget.
Title: Re: GCW Zero
Post by: DiegoSLTS on August 16, 2012, 06:09:31 pm
mmm.. I'm a casual gamer and I'm more interested in the Zero than any android device. Reason: I'm only into games from my childhood, 8-16 bit and some arcades, so 16:9 and great resolution screen is unnecesary, and I already have my phone to use android. I'm just looking for a small device who fits in my pocket, with no button issues and perfect 16bit emulation. I would pick an a320, but it looks that has no point with the Zero showing up. I agree harcore are the main target, but I think the Zero would have a big audience between exigent casual gamers with the proper marketing

I agree. I'm primarily a casual gamer, but only like playing the games of my youth. I have iphones, ipads and android devices, but barely play any games on them because it's nowhere near the same. I spent a whiiiiiile trying to find games 'like' mario and 'like' bonk's revenge, only to realize they all suck, and there's nothing like the real thing. Touch screen controls mean my thumbs take up at least a quarter of the screen.

These android handhelds are pretty horrible, and more often than not they are quickly thrown together by a couple of 12 year old factory workers. I'll take a proper handheld running a truly optimized OS that can handle at least most of the games I love over a psp android clone any day.

GCW for the win, hands down.

Well, I didn't ment that the GCW Zero isn't for casual gamers, and I didn't say casual gamers shouldn't or wouldn't buy it. I just say that a device that can only be used for games is aimed to people that only want to play games on it (because they already have another devices for other things or they don't care about other things or they don't like other devices), and a device that can run emulators AND have all the functionality of a tablet (web browsing, IM, email, etc) is aiming at more people. I understand that if someone has iphones, ipads and android devices probably wouldn't want any Android handhelds (only if you are qbertaddict or snesfan that kind of collect them and make reviews), but for people that doesn't have a tablet/smartphone the Android handhelds are a really good option.
For people that only want a gaming handheld the GCW Zero is also a really good option, I think a lot more people would buy it after the release, they don't need a lot of marketing, just good reviews and everyone will recommend it.

My point is that there's no better between them, it's not like everyone is excited about a $80 handheld that only runs some preloaded NES games instead of the GCW Zero. It all depends on what you already have and what you want to do with a new device.

Also, I think the same that cutterjohn said, a prototype stops being a prototype if you put the final product on it.
Title: Re: GCW Zero
Post by: Pardue on August 16, 2012, 08:10:52 pm
@ dexidus:

I agree with you and what falls into casual vs. hardcore is a whole different discussion. Personally, I'm not on the extreme of hardcore. A 48 hour JRPG with fetch quests, back tracking and heavy text dialog? Not for me. My point is that there is some middle ground and no absolute definition.

As for the 12 year olds assembling Android handhelds-  word to the wise, invest in a flame proof vest. Ask how I know. It was obvious you were exaggerating but I'm on your side, there's some truth behind the stereotype. China needs to correct their Q.C. instead of cranking out Android systems as fast as possibe.


@ cutterjohn:

I don't have much to say because I didn' win one >>:-( but I can understand GCW not wanting to release the prototypes until the average user can use it. First impressions are lasting ones and we would hate to give a bad one, even if we know it's not complete. That's also very generous of you to request that your prototype go to a developer who could get more use out of it... on the other hand... can I have it? Pleasepleasepleasepleaseplease!!! I promise I'll walk it and feed it every day and clean up after it and teach it to say "I love you" on command!
Title: Re: GCW Zero
Post by: 8BitKid on August 16, 2012, 08:34:19 pm
Perhaps it would be good to differentiate between prototypes going to consumers and prototypes that are going to developers. It would be helpful to offer "Developer Versions" that would be targeted at people planning on creating software for this system. This group of people certainly would be willing to tolerate more issues, and would be able to handle the pre-production software and OS imperfections.
Title: Re: GCW Zero
Post by: SNESFAN on August 16, 2012, 08:38:48 pm
Perhaps it would be good to differentiate between prototypes going to consumers and prototypes that are going to developers. It would be helpful to offer "Developer Versions" that would be targeted at people planning on creating software for this system. This group of people certainly would be willing to tolerate more issues, and would be able to handle the pre-production software and OS imperfections.

I would definitely take mine the second the hardware revision is final.
Title: Re: GCW Zero
Post by: Orion4874 on August 17, 2012, 04:09:39 am
I'm actually looking forward to dedicated forums for the Zero. Jumping between OP and here to find out any news is a PITA. I'm also wondering how many devs expressed interest from the two sites.
Title: Re: GCW Zero
Post by: qbertaddict on August 17, 2012, 04:58:27 am
He we have a really short video showing some ports from the a320 running on the GCW. I have some other stuff to show you guys but as you may be able to hear in the video I have a teething baby that is not happy. Oh BTW sorry about the hair on the screen. I dropped the gcw on the dog bed in my room right after removing the bezel ;) Time for some goo gone!

https://www.youtube.com/watch?v=hlQQsWThsh0
Title: Re: GCW Zero
Post by: Articus on August 17, 2012, 06:18:05 am
Very nice!  Quick video, but the emulation is smooth and looks good!  Thanks Qbert!

Great job guys, keep up the good work!!
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 09:07:08 am
@gcw can you tell me if the 512 ram version will be widely avalible as I want the best version possible?

Nothing worse than getting a device with say 256 ram only to fined out there's a better one on the way with 512 lol,
Bit like when you buy a yinlips or jXD and a better one comes out a week later.. gets me goat lol

Thanks
ruffnutts  8)
Title: GCW Zero
Post by: Dexidus on August 17, 2012, 11:33:42 am
@ruff - the 512 version is only for SE preorders i believe, standard will be 256. Better get your preorder in man :)
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 12:35:20 pm
@ruff - the 512 version is only for SE preorders i believe, standard will be 256. Better get your preorder in man :)

Can't till I get paid.. but if I can't get a 512 then I wont bother.. why make 2 versions seems unfair to me  ???
Title: GCW Zero
Post by: Dexidus on August 17, 2012, 01:52:30 pm
Truth be told, the extra ram is a 'nice to have' but not entirely all the useful to be honest. It's not unfair by any means, the special edition preorders are just that - special editions. Think of it like the star wars limited edition xbox's. Is it unfair to have a special limited edition of something? I guess it would seeeeem unfair if you were too late to the party and couldn't get a special edition, but you can only blame yourself for that, not gcw - they've been taking preorders for a while now.
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 02:57:44 pm
Well yeah wrong choice of worrds on my part but everyone should be able to get the best version  100 to 150 units aint very much.. is there even any left???
Title: Re: GCW Zero
Post by: Articus on August 17, 2012, 03:27:31 pm
Ruff-  as of Aug 9th they had 19 left!  You better claim yours before they sell! 

The difference in price between the basic and the SE is minimal IMO, so i opted for the SE!

Even if you miss out out SEs, the basic unit has 256mb!  Considering the DT-a330 only has 64mb and plays most games really well, this basic GCW unit is going to be awesome!  I believe the prototypes we are seeing on these vids are either 128mb or 256mb, and look how well they can handle emulation.

Cant wait for Qberts next vid.
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 03:52:58 pm
Goner click pay now soon as I get confirmation theres some left lol - I want the SE haha
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 04:21:53 pm
Ok fingers crossed went for it...
Title: Re: GCW Zero
Post by: 8BitKid on August 17, 2012, 04:36:36 pm
I'm actually looking forward to dedicated forums for the Zero. Jumping between OP and here to find out any news is a PITA. I'm also wondering how many devs expressed interest from the two sites.
I agree. It seems that more conversation happens over here than Open Pandora, so it would be great if we could consolidate forums. Also, I would be happy to setup a new forum, if we need a neutral new site :-)
Title: Re: GCW Zero
Post by: Articus on August 17, 2012, 04:44:32 pm
If it let you pay . . . Congratulations Ur now a proud Parent Owner of this beautiful Zero!   ;)

Welcome aboard, mate!

A GCW forum would be great! 

Also, in future, GCW only servers would be cool for playing multiplayer amongst members!  Not necessary but nice to keep a level playing field.  It might be more fun/challenging going up against pcs?
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 04:54:26 pm
Quote
If it let you pay . . . Congratulations Ur now a proud Parent Owner of this beautiful Zero!   ;)

So I`ve got a SE version... it took me so long as I wasn't sure if to get one or not I got a s601 and a G16 I don't play anymore still love my caanoo and dingoo A320 even have a crappy A330 feels so cheap that lol

ruffnutts
Title: Re: GCW Zero
Post by: 007jaws on August 17, 2012, 06:12:51 pm
Hey new GCW video available if you have not seen it yet,

lots of A320 emulation ports to the GCW , thanks to Qbertaddict1 for his videos once again

link below for youtube

http://www.youtube.com/user/qbertaddict1?feature=mhee
Title: Re: GCW Zero
Post by: ruffnutts on August 17, 2012, 06:20:12 pm
This aint new go back a page
Title: Re: GCW Zero
Post by: 007jaws on August 17, 2012, 06:52:10 pm
Thanks must have missed that page,

Cheers
Title: Re: GCW Zero
Post by: 8BitKid on August 18, 2012, 05:37:29 am
A GCW forum would be great! 
If anyone else would like a GCW forum, I'll go ahead and set it up. Any ideas for a name? gcw-fan.com, gcwfan.com, gcw-talk.com, gcwtalk.com, and gcw.im are all available.

If we don't want our own forum, we (the upcoming GCW community) should just decide to consolidate either here or on Open Pandora.
Title: Re: GCW Zero
Post by: ruffnutts on August 18, 2012, 09:23:35 am
Makes sence to me gcwfan.com or gcw-fan.com  ;)
Title: Re: GCW Zero
Post by: zear on August 18, 2012, 09:39:32 am
No need for fragmenting the community even more. This board was designed for the Dingoo-like consoles and GCW is sure a spiritual successor of the Dingoo A320. We'll have a GCW related board once the device is closer to a release. I'm not moving anywhere and I don't think any other devs are.
Title: Re: GCW Zero
Post by: ruffnutts on August 18, 2012, 10:32:08 am
Thinking about it that way zear your right.. been nere for some years now and I love this forum.... still think a new forum for the device still a good Idea for poeple just getting into the scene and more info on the device the better  ;)
Title: Re: GCW Zero
Post by: Articus on August 18, 2012, 10:42:30 am
I have to agree that breaking up the community is not a good move.  We should stay here, but GCW would need its own section with subsections like Native Dingoo and Dingux have currently.  We need a place to discuss all that is related to GCW devices.  Subsections may include: General GCW talk, Latest Releases, Games/Homebrew, Development, Help, Emulation, Other, and Themes.
It would be nice if we stayed here, theres already a ton of helpful info at Dingoonity!  Plus many of us already own Dingoos, why not have it all in one place?
Thats just my opinion!  And i like it here, its cozy!!  :D
Title: Re: GCW Zero
Post by: NoeL on August 18, 2012, 11:29:00 am
God, I just want to get my hands on this thing already! (but not before it's ready, obviously :P ) I check this thread like 2-3 times a day, hungry for updates. I'm not expecting it to be ready before September, but still so much anticipation.
Title: Re: GCW Zero
Post by: Articus on August 18, 2012, 12:38:34 pm
The Zero will make a great gift!!  Hopefully, If out in Sept, by the time Dec rolls around this will be much better for an average non techie user.  Im gifting 1-3, depending of development stage in December!  But yeah, i too check constantly for updates, 4-5 times and even more!!  Lol
Title: Re: GCW Zero
Post by: NoeL on August 18, 2012, 02:34:40 pm
Does anyone know the status of N64 emulation and/or analog for the nub?
Title: Re: GCW Zero
Post by: Articus on August 18, 2012, 03:39:23 pm
IDK, but given the fact that a320 didnt have n64, thats probably not being a big priority at this time.  Their main concern seems to be OS and porting over current a320 games/emulators.
Title: Re: GCW Zero
Post by: cutterjohn on August 18, 2012, 08:21:21 pm
@ cutterjohn:

I don't have much to say because I didn' win one >>:-( but I can understand GCW not wanting to release the prototypes until the average user can use it. First impressions are lasting ones and we would hate to give a bad one, even if we know it's not complete. That's also very generous of you to request that your prototype go to a developer who could get more use out of it... on the other hand... can I have it? Pleasepleasepleasepleaseplease!!! I promise I'll walk it and feed it every day and clean up after it and teach it to say "I love you" on command!
I didn't end up winning one of the prototypes unfortunately, but had I won one I would've emailed justin to the effect that it'd be more useful for a developer of their choosing to have use of it, although had I actually won one I'd probably stipulate that I'd like the prototype back eventually, so more of a loan. (Hey! Those MIGHT be worth something someday....)

Average user: as I said it's been clearly stated prototype -> not meant for average user in the first place but internal company use, testing, development, etc.
Title: Re: GCW Zero
Post by: cutterjohn on August 18, 2012, 08:31:09 pm
Makes sence to me gcwfan.com or gcw-fan.com  ;)
I think that we'd be better off here as it more closely aligns as a genuine A320 successor, or the A320 done with the right SoC this time around.

Lots of the A320 stuff should be relatively easy to get going on the Zero... I just wone about usb networking maybe and a compiler right on the Zero... nah, scratch that the rpi is painful enough to compile anything meaningful complex on to begin with....
Title: Re: GCW Zero
Post by: ruffnutts on August 18, 2012, 08:53:05 pm
Yeah I thought about it and we are as we already have the dingoo knowledge I get it lol  8)
Title: Re: GCW Zero
Post by: crazyhorse2352 on August 19, 2012, 12:57:09 am

    If someone can get the dingoo c64 vice emulator working on this it would be awesome!!!   
Title: Re: GCW Zero
Post by: theonyxphoenix on August 19, 2012, 02:36:54 am
I also would like to know about the N64 emulation. That is the only thing that my psp can't run well and the thing I was most looking forward to with the GCW.  Well, that and the ability to run high-demand snes games without slowdown.
Title: Re: GCW Zero
Post by: DisgruntleElf on August 19, 2012, 02:38:33 am
Does anyone know if the top of the joystick can be replaced with those cheap plastic PSP alternatives?
Title: Re: GCW Zero
Post by: NoeL on August 19, 2012, 03:26:40 am
If there are any programmers familiar with the Allegro library, do you know if it will be compatible with this device? I've heard it has problems with non-x86 architecture but I really know nothing about this stuff. I'm interested because there's an awesome program called Zelda Classic (basically a Zelda game maker) built with Allegro and I'm interested to know if there could potentially be a port (at least the player, maybe not the editor) to the Zero. There's already a Linux build, but I don't know how relevant that is...
Title: Re: GCW Zero
Post by: hunthunt on August 19, 2012, 01:58:10 pm
im really hyped about this console, i'been using my PSP for emulation for like 5 years now and i would love to have something a little bit better, i really wonder if n64 playable is possible at all, if not i think that 120 dollars is a bargain anyway, i can't wait  ;D
Title: Re: GCW Zero
Post by: Pardue on August 19, 2012, 04:33:47 pm
I feel the same way. Heck, I'm even hoping someone can figure out Dreamcast emulation for the Zero. The buttons would be perfect for it. Of course another open handheld, Pandora, can do it so it's not beyond the scope of possibility.

I'm not expecting miracles but I'm wishfully thinking along the same lines as how PSX emulation "worked" on the a320, i.e.- barely, but gave us a nice preview of good things to come.
Title: Re: GCW Zero
Post by: Janaz on August 19, 2012, 04:42:54 pm
Really syked for this, pre ordered mine a couple of days ago :D checking this forum 3 times a day of any updates lol
Title: Re: GCW Zero
Post by: Jutleys on August 19, 2012, 09:09:58 pm
I now have bough a K1 GBA, K101, 3ds xl,just trying to pass the time untill my zero gets here I think this is a very expensive habit now.
Title: Re: GCW Zero
Post by: darkvaan on August 20, 2012, 08:44:28 am
i am wondering if some shops will sell the gcw in Europe ...
Title: Re: GCW Zero
Post by: Articus on August 20, 2012, 11:48:20 am
I doubt local "shops" will sell anywhere!  U could purchase online and GCW plans to ship "worldwide" as their name suggests. 
So to answer your question, "no" shops wont sell in Europe.  But, "yes" you can order online and have it delivered to ur home in Europe.  ;D
Title: Re: GCW Zero
Post by: hi-ban on August 20, 2012, 12:03:45 pm
If i recall correctly, some months ago GCW said that they were looking for resellers. I think it was one reseller per country...
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 12:53:57 pm
What's everyone looking to see on this device?
Title: Re: GCW Zero
Post by: qbertaddict on August 20, 2012, 01:24:26 pm
What's everyone looking to see on this device?
I dont think we will see dreamcast on it. Dreamcast emulation isn't perfect even on a pc. Its pretty close though
Title: GCW Zero
Post by: Dexidus on August 20, 2012, 01:37:47 pm
@ruff
First, welcome to the club buddy! Congrats on the preorder!

Second, for me it's all about psx, gb/gbc/gba, nes/snes, tg16/pce, gamegear and genesis. N64 would be awwwesome if it happens, if not, no biggie. Good psx emulation would be dope though - i get pretty decent results from my caanoo (nothing else even comes close really except maybe the pandora but c'mon haha), but even the earliest prototype video qbert shot with crash bandicoot psx looks pretty damn promising that when optimized and ready, the gcw will blow the caanoo out of the water (also the dingoos as well. A320/330/380 don't really stand that much of a chance in my mind, although their following is huge)
Title: Re: GCW Zero
Post by: theonyxphoenix on August 20, 2012, 02:11:40 pm
I've been using my PSP for years to play PSX, Sega, SNES, GBA, NES games but Daedalusx64 just doesn't work for me as an emulator.  I basically just want to play OOT and MM with good speed and sound.  Ideally with the GCW I would like something that could run these emulators, but be able to run games that my PSP can't run well or I have to use liberal amounts of frame skipping.  Super Mario RPG, Kirby, Golden Sun, DKC.  Even Chrono Trigger has terrible slowdown, especially with full screen techs like Lightning 2.  The background during the final boss makes the emulator chug so badly that the music is atrocious. My wish list for the GCW would be: SNES full speed, N64 at a good playable speed with sound, and PSX with the ability to handle FFVII, FFIX, Chrono Cross, etc.
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 02:20:47 pm
@Dexidus  cheers matey.. I can't wait now lol started playing me caanoo again and forgot how cool it was lol,
I got a PM from gcw so it looks like I made the SE version woop  8)

See how well duke nukem worked I'm hoping it can play the Starship Troopers Conversion that is a really nice add on,
I agree PSX flawless would be great and N64 would not go a miss.. optamistic with dreamcast all though it runs not bad on Android....

I'm very sure that GCW will have a massive following just like dingoo  8)

BTW Do you think it will be overclockable?
Title: Re: GCW Zero
Post by: SNESFAN on August 20, 2012, 03:45:48 pm
I agree PSX flawless would be great and N64 would not go a miss

BTW Do you think it will be overclockable?

it's almost too bad because this is MIPS processor instead of ARM, it would be cool if lots of the software from the pandora was portable. PCSX rearmed is damn near perfect PSX IMO. Maybe the ARM assembly can be translated over, or other interesting project will pop up. mupen is also a pretty advanced n64 emulator for ARM

Qbertaddict said it's default underclocked to 800mhz, chipset standard 1Ghz, overclockable to 1.1Ghz iirc
Title: Re: GCW Zero
Post by: hi-ban on August 20, 2012, 03:50:52 pm
I just hope to see SNES fullspeed on the Zero. If it is powerful enough for that, then it is powerful enough for everything else.

The SNES emulation requires even more power than neo-geo, or even CPS2. I would even bet that if SNES is fullspeed, then the Zero will be also capable of emulating PSX at fullspeed. Not sure about N64, though, but i'm not really interested on that console.

The only bad thing about the Zero is the lack of marketing/advertising. It is a very promising device, but almost no one out there has ever heard about it.
Title: Re: GCW Zero
Post by: darth_llamah on August 20, 2012, 03:54:26 pm
it's almost too bad because this is MIPS processor instead of ARM, it would be cool if lots of the software from the pandora was portable. PCSX rearmed is damn near perfect PSX IMO. Maybe the ARM assembly can be translated over, or other interesting project will pop up. mupen is also a pretty advanced n64 emulator for ARM
I'm not so sure: Front Mission- SNES, unofficial english translation- runs fine in PocketSnes on dingoo (both OD and native) while in PocketSnes on caanoo (both fast and accurate binaries) it doesn't
Title: Re: Re: GCW Zero
Post by: SNESFAN on August 20, 2012, 04:31:08 pm
it's almost too bad because this is MIPS processor instead of ARM, it would be cool if lots of the software from the pandora was portable. PCSX rearmed is damn near perfect PSX IMO. Maybe the ARM assembly can be translated over, or other interesting project will pop up. mupen is also a pretty advanced n64 emulator for ARM
I'm not so sure: Front Mission- SNES, unofficial english translation- runs fine in PocketSnes on dingoo (both OD and native) while in PocketSnes on caanoo (both fast and accurate binaries) it doesn't

Thats the compatibility of the emulator, i would think a better or more accurate emulator than pocketsnes could be ported to snes on arm, the pandoras snes emulator is built on the dingoo port by science i think.

The point of my post is not to bash mips but more that the work for this wont help the arm ports and vise versa. Translation in arm assembly to mips assembly. Not a disadvantage, just a fork instead of focused efforts.
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 05:49:28 pm
This is what I want to play on GCW  8)

https://www.youtube.com/watch?v=dq3rxaRDVm4

Please test Qbert with zear's port of duke32 there's a link in the video to the Total Conversion  ;D

ruffnutts
Title: Re: Re: GCW Zero
Post by: pcercuei on August 20, 2012, 06:06:43 pm
The point of my post is not to bash mips but more that the work for this wont help the arm ports and vise versa. Translation in arm assembly to mips assembly. Not a disadvantage, just a fork instead of focused efforts.

The compilers are so good now it's rather counter-productive to write parts in assembly instead of C.
What you explain is true regarding the dynamic recompilers, for instance in gpSP, PS1 and N64 emus. But with LLVM it could also be possible to write cross-platform recompilers.
Title: Re: GCW Zero
Post by: Veritas on August 20, 2012, 06:30:48 pm
Quote
I got a PM from gcw so it looks like I made the SE version woop  8)

Hmm, I pre-ordered a couple weeks ago and haven't gotten anything from GCW.  :'(
Title: Re: Re: GCW Zero
Post by: SNESFAN on August 20, 2012, 06:32:28 pm
The point of my post is not to bash mips but more that the work for this wont help the arm ports and vise versa. Translation in arm assembly to mips assembly. Not a disadvantage, just a fork instead of focused efforts.

The compilers are so good now it's rather counter-productive to write parts in assembly instead of C.
What you explain is true regarding the dynamic recompilers, for instance in gpSP, PS1 and N64 emus. But with LLVM it could also be possible to write cross-platform recompilers.

that's why I was pointing out the ps1 and n64 ones, I read those are heavy in architecture specific assembly. I didn't know gpSP falls in that category as well.  I've heard of "hasty ports" of other emulators, I figured those quick ports were not very architecture specific, seeing how they're written in C it makes a bit more sense to me now. Just a simple compile with a cross compiler would be pretty "hasty"

I'm more than happy with seeing the current dingoo software catalog ported over and personally really looking forward to finally damn near perfect SNES emulation on a handheld that can actually fit in your pocket comfortably ;) *looks at pandora in shame*

I would like to see good psx and n64 emulation but knowing there's a lot of work that's involved I can wait patiently on those. Hopefully it doesn't hold back the device's launch.
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 06:36:07 pm
Quote
I got a PM from gcw so it looks like I made the SE version woop  8)

Hmm, I pre-ordered a couple weeks ago and haven't gotten anything from GCW.  :'(

Well I asked if there was any left and got a reply today saying yes but I already ordered straight after asking on Friday So this means I got one on board  ;)
Title: Re: GCW Zero
Post by: zear on August 20, 2012, 07:26:10 pm
This is what I want to play on GCW  8)

https://www.youtube.com/watch?v=dq3rxaRDVm4

Please test Qbert with zear's port of duke32 there's a link in the video to the Total Conversion  ;D

ruffnutts
It worked with my A320 port of eduke32, so it will with GCW, especially that it's exactly the same port, just recompiled with 32bpp instead of 16bpp.
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 07:38:31 pm
This is what I want to play on GCW  8)

https://www.youtube.com/watch?v=dq3rxaRDVm4

Please test Qbert with zear's port of duke32 there's a link in the video to the Total Conversion  ;D

ruffnutts
It worked with my A320 port of eduke32, so it will with GCW, especially that it's exactly the same port, just recompiled with 32bpp instead of 16bpp.

But what I was thinking zear is that the second level had graphical glitches, so I was wondering weather it would fix it,
Being a more powerful console?
Title: Re: GCW Zero
Post by: zear on August 20, 2012, 07:40:49 pm
I don't see how that would be fixed by the fact a device has a stronger cpu/more ram. It's still the same source code. I'll remember to check it out though.
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 08:02:03 pm
I don't see how that would be fixed by the fact a device has a stronger cpu/more ram. It's still the same source code. I'll remember to check it out though.

It was just a thought as I asked you a very long time ago about it on the dingoo, maybe the fact its got a gpu in the GCW might help if its optimized for it...
Title: GCW Zero
Post by: Dexidus on August 20, 2012, 11:02:15 pm
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!
Title: Re: GCW Zero
Post by: ruffnutts on August 20, 2012, 11:07:47 pm
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!

Not bad at all  ;)
Title: Re: GCW Zero
Post by: Dennis on August 21, 2012, 01:19:07 am
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!

Not bad at all  ;)
Delayed again. sucks  :(
Title: Re: Re: GCW Zero
Post by: SNESFAN on August 21, 2012, 02:31:56 am
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!

Not bad at all  ;)
Delayed again. sucks  :(

Again?
Title: Re: GCW Zero
Post by: NoeL on August 21, 2012, 02:34:42 am
The only bad thing about the Zero is the lack of marketing/advertising. It is a very promising device, but almost no one out there has ever heard about it.
I've been trying to spread the word at other forums I frequent, but the majority of the responses I get are "Uhhh... this is shit compared to the Vita, and everything can run PSX/N64 these days. No thanks". Who would have thought that an open source retro gaming handheld would be a niche market?

Also, I take it from the lack of response to my question that no one is familiar with Allegro?
Title: Re: GCW Zero
Post by: pcercuei on August 21, 2012, 03:11:49 am
I tried to get it to run on A320 some months ago, without success.
The Ben Nanonote, which has a very similar hardware as the A320, does support Allegro so that shows it can be done.
Title: Re: GCW Zero
Post by: JDawg on August 21, 2012, 03:13:18 am
I pre-ordered my GCW a while ago, in that time I got a little impatient and bought a ydgp16, which is awesome. That should tide me over until October.
Title: Re: Re: GCW Zero
Post by: Dennis on August 21, 2012, 03:48:00 am
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!

Not bad at all  ;)
Delayed again. sucks  :(

Again?
GCW quotes-Tentatively release date in Mid July to Early August 2012.
We are looking mid to late August maybe first to mid September.
Now on a serious side the GCW-Zero Special Editions is slated for release on Oct 1st, 2012.
Waiting still sucks but okay though for GCW to have more time to work on the bugs instead.

GCW please let us know how good N64 emulator is improving.
Title: Re: GCW Zero
Post by: NoeL on August 21, 2012, 04:30:52 am
I tried to get it to run on A320 some months ago, without success.
The Ben Nanonote, which has a very similar hardware as the A320, does support Allegro so that shows it can be done.
Thanks for the reply. Shame it appears to be quite finicky to get it working, which will likely dissuade the Zelda Classic devs from attempting a port (I doubt they'd release the source code for someone else to try, but who knows. Can always ask when October rolls around).
Title: Re: GCW Zero
Post by: ruffnutts on August 21, 2012, 02:04:55 pm
Love to be doing some testing right now.. and video's ect....
Title: Re: Re: GCW Zero
Post by: SNESFAN on August 21, 2012, 02:19:24 pm
Just read over in OP that GCW's planning on an Oct 1st release date for the SE's and Oct 13th for public release. Booya!

Not bad at all  ;)
Delayed again. sucks  :(

Again?
GCW quotes-Tentatively release date in Mid July to Early August 2012.
We are looking mid to late August maybe first to mid September.
Now on a serious side the GCW-Zero Special Editions is slated for release on Oct 1st, 2012.
Waiting still sucks but okay though for GCW to have more time to work on the bugs instead.

ahh, didn't catch that September bit
Title: Re: GCW Zero
Post by: Pardue on August 22, 2012, 06:57:00 am
I do remember the original estimate for September at the latest. So I guess you could call it a delay, but only very technically. I couldn't care less, I'm just excited we have a date we can mark on our calendars now.

I've said it in the past but it's worth repeating at this stage of the game: I hope they meet their target release date but manufacturing problems are not unheard of, especially for a company releasing their first handheld. If they have delays from the factory, try not to hold it against them. Complaining isn't going to get it to your door any sooner.

For anyone who didn't get a SE pre order in on time -I'm not saying this is their policy- but you might try to email GCW because I'll bet my next paycheck a handful of those who pre ordered will cancel or won't pay the remainder of their balance when it comes time to do so for whatever reason.
Title: Re: GCW Zero
Post by: ruffnutts on August 22, 2012, 09:04:20 am
Well I deffo wiil for sure can't fooking wait lol.. I'm dreaming about this shit pmsl...
Title: Re: GCW Zero
Post by: BonesCollector on August 22, 2012, 07:00:39 pm
October 1?  ;D ;D ;D

http://boards.openpandora.org/index.php?/topic/8175-gcw-zero-prototype-teaser-video/page__st__820#entry178659
Title: Re: GCW Zero
Post by: Articus on August 22, 2012, 07:40:35 pm
Oct 1st!  Ahww!!  Dont get me wrong im excited that theres finally a set date, but u see, im on vacation for the next 2wks.  I was really hoping Zero would join me on my vacation.  Now, i must resort to hiring str1ppers and h00kers for entertainment, lol!!  J/k!!

October will indeed be a GREAT month!!  See you soon my Zero!
Title: Re: GCW Zero
Post by: ruffnutts on August 22, 2012, 08:13:27 pm
I've started playing me Caanoo again lol

The new Pcsx Rearmed R15 release is very good  8)
Title: Re: GCW Zero
Post by: Janaz on August 23, 2012, 07:46:55 am
Hehe lol i bought a caanoo to pass the time till the gcw comes out glad to hear psx emulator is good  :D
Title: Re: GCW Zero
Post by: l4d on August 24, 2012, 03:42:43 pm
Any updates as to when the (6) PROTOTYPES will be shipped out to the winners?
Title: Re: GCW Zero
Post by: Articus on August 24, 2012, 04:00:30 pm
None!   :( 

We do have a release day now, and a few more sneak peeks on the way!  ;D
Title: Re: GCW Zero
Post by: zear on August 25, 2012, 12:49:49 am
A quick video of a proof-of-concept Flare port:
https://www.youtube.com/watch?v=6ByntXTSCBM
It was intended for the devteam eyes only, but I was asked to post it anyway, so don't complain about the recording quality ;)

Also, don't get your hopes up too much, the game is not playable and needs *a lot* of work to it. So a release probably won't happen too fast. However, it's a good example of what we can run with all that extra ram compared to the Dingoo A320.
Title: Re: GCW Zero
Post by: Articus on August 25, 2012, 01:11:56 am
Get my hopes up??  To late for that, Zear!  Lol!  This console is getting more kick-ass as time progresses.

My hopes are up, but not due to Flare.  Call me ignorant, but Ive never heard of flare.  After a quick Flare search, now, im even more excited at what u guys are doing with Zero!   :)

Thank you for the vid, Zear.
Title: Re: GCW Zero
Post by: Janaz on August 27, 2012, 11:51:55 am
This game looks awesome! Hope progresses well.
Title: Re: GCW Zero
Post by: Burb on August 27, 2012, 02:13:13 pm
Funny. I was going through some old boxes in my house last night and dug up my old trustworthy gp2x f100 which I haven't seen in a few years. It no longer has the cap for the joystick so the stick kills your thumb, which is the main reason it started collecting dust in the first place, lol I remember playing it with gloves on so it wouldn't hurt so bad.

Anyway, spending some time on the web today I found out about this device which looks cool, great potential if community is good (though would be nice with 640x480 instead of 320x240 res)

Especially like the hdmi output, should be able to record videos of my games running on this device since I have a capture card which does hdmi input. :)

I don't care so much for emulators, I'm more looking forward to see some homebrew games and develop for it myself.

Well, I ended up pre-ordering one just now. Not sure if all the SE are out which they probably are, it's been two months since they extended to 150 from the original 100. Either way the website didn't mention they were out but I should get my device either way if I'm too late right? Normal version that is.


I have a question though. IS this the place to be as far as the community goes? Or where should I turn? And once the device is out, will I be able to develop for it straight away, sdk etc will be relased? I'm working on a game right now for Windows/MacOS/Linux using sdl, would be cool to make a port to GCW Zero.. Best case scenario get some crosscompiling working like I did with the gp2x.
Title: Re: GCW Zero
Post by: hi-ban on August 27, 2012, 02:45:53 pm
IS this the place to be as far as the community goes? Or where should I turn? And once the device is out, will I be able to develop for it straight away, sdk etc will be relased?

Yes and yes.
Title: Re: GCW Zero
Post by: zear on August 27, 2012, 03:16:56 pm
I have a question though. IS this the place to be as far as the community goes? Or where should I turn?
Either this forum, or our irc channels #dingoonity and #gcw at freenode.org
Quote
And once the device is out, will I be able to develop for it straight away, sdk etc will be relased? I'm working on a game right now for Windows/MacOS/Linux using sdl, would be cool to make a port to GCW Zero.. Best case scenario get some crosscompiling working like I did with the gp2x.
You can use the OpenDingux toolchain (http://www.treewalker.org/opendingux/opendingux-toolchain.2012-06-16.tar.bz2), that's what I am using right now. The final sdk will probably be a variant of OpenDingux with hard-float libraries and libGL.
Title: Re: GCW Zero
Post by: Pardue on August 27, 2012, 07:45:04 pm
@ Burn

If you are interested in getting a special edition you should send an email to GCW. They've been silent for the time being but I can't help but wonder what's going to happen to the unclaimed units from last minute cancellations or preorderers who disappear. If you email him it might get you dibs on a leftover. They've been very customer friendly, so catering to a preorderer's wishes wouldn't surprise me.

Also FYI- there are two main forums, here at dingoonity and the openpandora thread. openpandora has more British members but news spreads fast between the two, sometimes new posts from those in the know is copy and pasted to both threads.
Title: Re: GCW Zero
Post by: gustavolatil on August 27, 2012, 08:46:14 pm
somebody knows what's the date of the second payment?
Title: Re: GCW Zero
Post by: NoeL on August 28, 2012, 02:25:14 am
It won't be until they're ready to ship, so either October 1st or possibly a few days earlier.
Title: Re: GCW Zero
Post by: gustavolatil on August 28, 2012, 02:35:13 am
It won't be until they're ready to ship, so either October 1st or possibly a few days earlier.

okidoki! :P
Title: Re: GCW Zero
Post by: ruffnutts on August 28, 2012, 06:48:11 am
Love to see more videos  ;D
Title: Re: GCW Zero
Post by: Boomtown on August 28, 2012, 08:52:21 am
Hey guys. (-:

I'm totally new to the scene and was considering what device I should get. I was debating between the big three (Dingoo, Caanoo, and Wiz). Each had their strengths and weaknesses. From what I understand the Dingoo is the best budget machine, the Caanoo is slightly more powerful and has a larger screen, and the Wiz has the nicest looking screen. I was kind of turned off by the Caanoo's analog stick, but I figured that was the best device for me. After doing some research online, I find that Caanoo's are going for about $150ish, which is a little expensive for a device that is no longer being officially supported.

I figured I'd check out alternatives. The GCW-Zero just blew me away. The framerates looked awesome. Even PSX emulation looked playable. The specs blow away most of the competition. From the videos shown, it looks pretty darn sturdy and ergonomic. HDMI out, built in WiFi, and having a joypad (over the Caanoo's analog stick) are positives to me. I see no real reason to get a Caanoo, when I get get a GCW Zero for less. I just hope it'll support SCUMMVM. :\

I've read people make a big deal about the price. A little over a hundred, really isn't THAT bad if you consider all that you are getting. Keep in mind the CAANOO launched at $150.

I am completely new to the scene, so if I said anything stupid, please bear with me. (-: Also, as per Pardue's suggestion to another poster, I emailed GCW. I'm really exited to see what the GCW Zero can do when it's officially released!
Title: Re: GCW Zero
Post by: ruffnutts on August 28, 2012, 09:21:44 am
Hi Boomtown welcome, I would say order one before all the SE versions are gone this thing is going to be awsome lol,

I have a caanoo and love it however I do think this thing will blow it away, be nice if it had a touch screen for the L2/R2 buttons for psx emulation like the caanoo though

Quote
I just hope it'll support SCUMMVM.

I'm sure this will get ported over as the GCW Zero is linux based and I think it can run opendingux  ;)
Title: Re: GCW Zero
Post by: Boomtown on August 28, 2012, 09:23:27 am
Hi Boomtown welcome, I would say order one before all the SE versions are gone this thing is going to be awsome lol,

I have a caanoo and love it however I do think this thing will blow it away, be nice if it had a touch screen for the L2/R2 buttons for psx emulation like the caanoo though

Quote
I just hope it'll support SCUMMVM.

I'm sure this will get ported over as the GCW Zero is linux based and I think it can run opendingux  ;)
Just pre-ordered tonight. Very excited!
Title: Re: GCW Zero
Post by: ruffnutts on August 28, 2012, 09:33:42 am
Same here can't wait lol
Title: Re: GCW Zero
Post by: NoeL on August 28, 2012, 09:39:52 am
I just hope it'll support SCUMMVM. :\
It should support it, but the Zero's QVGA resolution might make some VGA games look a little dodgy. But if you need full resolution you could always use the HDMI out and play on a TV/monitor.
Title: Re: GCW Zero
Post by: Boomtown on August 28, 2012, 02:26:43 pm
I got an email from GCW stating that if I my pre-order went through, then I was good. I then received a follow up email stating that my pre-order has been confirmed, and that it was from a canceled pre-order.

Fast reply -- Awesome! I'm assuming not many are left.
Title: Re: GCW Zero
Post by: hunthunt on August 28, 2012, 03:45:29 pm
i would love to see more videos showing some PSX games and the interface  ;D
Title: Re: GCW Zero
Post by: ruffnutts on August 28, 2012, 04:10:09 pm
I got an email from GCW stating that if I my pre-order went through, then I was good. I then received a follow up email stating that my pre-order has been confirmed, and that it was from a canceled pre-order.

Fast reply -- Awesome! I'm assuming not many are left.

You lucky sod lol.. mine must of been ok as I never got that it was from a cancelled pre-order all though mine was ordered Friday before last 17th  ;)

@hunthunt so would I... wonder who the emulators by or is it a port from another source.. hmmmm
Title: Re: GCW Zero
Post by: theonyxphoenix on August 28, 2012, 05:24:50 pm
i would love to see more videos showing some PSX games and the interface  ;D

I would love to see more videos showing, well...anything.  I can't wait to see what it is capable of.
Title: Re: GCW Zero
Post by: Articus on August 28, 2012, 07:23:03 pm
With the small amount of videos already out, we have a great idea of what Zero is capable of.  :)  Zero and GCWs potential is immense and i look forward to whatever surprises they have ahead.

Remember, Zero is comparable to Dingoo hardware but with Pandora power, and will be running OD!  Essensially, we have a beefed up Dingoo that has the potential of running anything Dingoo could, plus running many of what could run on Pandora (with alot of work).  GCW is focused on making this a retro-gaming device.  Many have gotten on board because of this, but in the future, Zero could be a great PMP, maybe have web browser, email checker, who knows??   Its potential will be whatever the community wants, and that could be many things!  But all them, Exciting!!   ;D
Title: Re: GCW Zero
Post by: cruelcynic on August 28, 2012, 08:48:16 pm
Many have gotten on board because of this, but in the future, Zero could be a great PMP, maybe have web browser, email checker, who knows??   Its potential will be whatever the community wants, and that could be many things!  But all them, Exciting!!   ;D
This handheld has inspired me to learn C++. It is slow going but I plan to develop for it as a hobby.
Title: Re: GCW Zero
Post by: Pardue on August 29, 2012, 12:47:44 am
The Grassroots Gaming Expo didn't meet their funding target. Is the event still going to go forward?

If it doesn't, that sucks because now I found out I might be able to take time off work and go up there.
Title: Re: GCW Zero
Post by: Articus on August 29, 2012, 04:15:39 pm
Pardue- this is straight from their site dated Aug 1, "Our IndieGoGo fundraiser wrapped up this past weekend, and it was a huge success! It may have not met the goal we set, but we did raise some funds and it definitely helped to get the word out about Grassroots Gaming Expo!"  On Aug 23rd, they posted a picture contest, It seems like the expo is still on!!
Title: Re: GCW Zero
Post by: Articus on August 29, 2012, 04:20:43 pm
They even have a list of sponsors, check out whos on the supporters list!  ;D

http://www.grassrootsgamingexpo.com/sponsors/
Title: Re: GCW Zero
Post by: danilop2k2 on August 29, 2012, 06:49:15 pm
Please , please don't use shiny scratch prone plastic,
Like dingoo a380 or fat ps3, please
Title: Re: GCW Zero
Post by: Pardue on August 29, 2012, 08:37:09 pm
They even have a list of sponsors, check out whos on the supporters list!  ;D

http://www.grassrootsgamingexpo.com/sponsors/

I don't get it, did you contribute under a different screen name? If you're referring to gcwnow, props to him for contributing, but I thought that's just someone on the forums, I don't think it's GCW.

Even though I can take time off and go, I don't think I will because its hard for me to justify the travel for an event with such mild support. For those who are closer, by all means go see the public launch of Zero and take plenty of pics to share.
Title: Re: GCW Zero
Post by: qbertaddict on August 29, 2012, 08:51:26 pm
They even have a list of sponsors, check out whos on the supporters list!  ;D

http://www.grassrootsgamingexpo.com/sponsors/

I don't get it, did you contribute under a different screen name? If you're referring to gcwnow, props to him for contributing, but I thought that's just someone on the forums, I don't think it's GCW.

Even though I can take time off and go, I don't think I will because its hard for me to justify the travel for an event with such mild support. For those who are closer, by all means go see the public launch of Zero and take plenty of pics to share.
I believe it is GCWNOW he asked me to come up for the launch and he lives pretty close.
Title: Re: GCW Zero
Post by: Pardue on August 30, 2012, 01:25:50 am
I believe it is GCWNOW he asked me to come up for the launch and he lives pretty close.

Okay, now I'm confused. Does "gcwnow" = GCW on this forum? I mean as in- the official GCW a.k.a. Justin B and not just a forum screen name, like "gcw fan"

I guess I might have my answer, I see his official gmail address is [email protected]
Title: Re: GCW Zero
Post by: jeb_leeds on August 30, 2012, 02:48:51 am
I'm really interested in some of the initial concept/brainstorming that went on over at gcw along with early prototyping and fabrication.  A product like this deserves to have it's story told. 
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on August 30, 2012, 03:29:21 am
Perhaps we should wait until it's out before we declare it the undisputed king of retro game handhelds? Just a thought.

Too much gushy hype in this thread.

I'm excited too, but come on.
Title: Re: GCW Zero
Post by: Jutleys on August 30, 2012, 05:08:26 am
I deffo want the white one looks damm sexzzzzzy don't ya think so?
Title: Re: GCW Zero
Post by: Pardue on August 30, 2012, 05:35:24 am
Perhaps we should wait until it's out before we declare it the undisputed king of retro game handhelds? Just a thought.

Too much gushy hype in this thread.

I'm excited too, but come on.

Ahhhhhh... so many memories...

(http://www.notinkansas.us/Images/Angry-Mob.jpg)

(http://www.deque.com/padam/img/rage-guy-happy-face-tears-of-joy.jpg)

You would have loved to have been here a month or two ago. We were getting trolled, accused of having been suckered by a con man, and people were canceling their pre-orders.

Remember, it wasn't until just last week that we even had a solid release date to look forward to. Sure we're excited and expecting the best from this handheld, we're on the home stretch. The reason we have high expectations is because it's not just another weekly release of a "new" Chinese Android device in a PSP case. An open source handheld with a give-a-damn business ethos is something to smile and look forward to. The A320 is getting long in the tooth and it seems that developers are hungry for something new.

These forums have been nothing but honest and realistic about this device's expectations. If someone has unreasonable expectation that something will be emulated or ported over, it doesn't take long for the experts to educate them. I would be on your side if it was still a mysterious prototype with no video clips, but the nice thing is that most of us were introduced to this device by the videos that were posted, so we have every right to hope for the best after seeing the best.

Just give it a little time and I promise you we'll make an effort to fight a litle more. Besides, that openpandora thread's been walkin' around like she owns the place...
Title: Re: GCW Zero
Post by: Articus on August 30, 2012, 06:08:46 am

Too much gushy hype in this thread.

Im GUILTY!!

- from what Ive watched in videos and read in forums/IRC chats/email replies from GCW, i have no reason to not be pumped about this device!  Only downsides IMO encountered so far, are the fact that SEs and basic units differ in ram (512mb vs 256mb), release delays, and a tiny price hike.  On the other hand the positives completely out weight the negatives.  So yes, put me down for a ride on the Hypemobile!! All aboard!!
Title: Re: GCW Zero
Post by: NoeL on August 30, 2012, 10:38:06 am
I'm interested in developing a game for this, but I'm completely unfamiliar with both the system architecture AND coding on such a low level. I've only programmed with Java and a little C++, and the vast majority of my "game development" has been on really high level stuff like Construct and Multimedia Fusion... stop laughing! >:{

For a game like Tyrian, or something that resembles SNES-era games, what would be the best language/tools/libraries to use? I'd be good to start learning now so I can get right into it when my Zero arrives.
Title: Re: GCW Zero
Post by: zear on August 30, 2012, 11:13:54 am
For a game like Tyrian, or something that resembles SNES-era games, what would be the best language/tools/libraries to use? I'd be good to start learning now so I can get right into it when my Zero arrives.
C/C++ & SDL, you don't have many other reliable choices on these devices.
The good thing about C/C++ approach is, your game is portable to nearly anything.

And to motivate anybody else programming a game - I'm also in progress of making one. It already runs on my GCW prototype :)
Title: Re: GCW Zero
Post by: NoeL on August 30, 2012, 02:55:29 pm
Thanks. I've been playing around with SDL for the last few hours, learning the basics.
Title: Re: GCW Zero
Post by: hi-ban on August 31, 2012, 12:35:32 am
I'm really interested in some of the initial concept/brainstorming that went on over at gcw along with early prototyping and fabrication.  A product like this deserves to have it's story told.

Here is the thread that started it all:

http://boards.dingoonity.org/other-game-systems/new-console-in-prototype-stage/
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 03:45:45 am
Wow!  That was an interesting read.  This project took many community ideas dating back from 2010!  It was a failed project then, but by the looks of Zero, it is a much more polished device than the original.  The GCW team and this community have made this all possible, you all are awesome!  Its cool to know how the project started, how it has evolved, and how it will progress.  Once again, good read!

Edit: failed device shoulve been called Zero.  Current device should be called "The ONE"!!  --this is just my opinion
Title: Re: GCW Zero
Post by: Pardue on August 31, 2012, 04:03:19 am
Don't forget this story too: http://obscurehandhelds.wordpress.com/2010/11/24/justin-b-and-the-troublesome-case-of-the-case/ (http://obscurehandhelds.wordpress.com/2010/11/24/justin-b-and-the-troublesome-case-of-the-case/) It's sort of a cliff notes version of that thread.

It has pics of a very early prototype in the buff... scandalous


EDIT: wait a second! The more I'm reading through that thread, the more I realize hi-ban and I were right and wrong in a few ways. Yes, that is the discussion of the prototype that "started it all" but it is only loosely related to the Zero. The thread hi-ban posted and the article I posted from obscurehandhelds were about the ingenic jz4755 handheld that was ultimately abandoned as described by GCW in reply #71 in this thread. It also has some obvious cosmetic differences. It was designed with a PSP knock-off case in mind and it even has a camera on the back.

So yes, this is what "started it all" in the sense that a hen started the process which led to your omelet breakfast and an egg started the process which led to your chicken dinner. They are related in a way, but not to each other.
Title: Re: GCW Zero
Post by: pcercuei on August 31, 2012, 04:37:43 am
Edit: failed device shoulve been called Zero.  Current device should be called "The ONE"!!  --this is just my opinion
I suggested that too but they didn't accept it :(
Title: Re: GCW Zero
Post by: gcw on August 31, 2012, 04:50:06 am
Yes my e-mail is [email protected] so when i contributed to Grass Roots Gaming Expo that's what name they used. I'm also getting a booth at convention hopefully QbertAddict and Raygan will be there with me showing off the device.

The history of from there to here is a long one with two failed attempts and then a lot of hard work by not only me but the wonderful people of this community and my developers and we produced a diamond in the rough called The Zero.

Title: Re: GCW Zero
Post by: ruffnutts on August 31, 2012, 07:10:53 am
@gcw make sure you do some filming @ the Grass Roots Gaming Expo  8)
Title: Re: GCW Zero
Post by: Rosenkranz on August 31, 2012, 09:36:53 am
@gcw make sure you do some filming @ the Grass Roots Gaming Expo  8)

I second this. The longer, the better.  ;D
Title: Re: GCW Zero
Post by: ruffnutts on August 31, 2012, 10:15:28 am
We also need more teasers... like now lol
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 10:16:45 am
We also need more teasers... like now lol
AFAIK you can expect one in the near future.
Title: Re: GCW Zero
Post by: ruffnutts on August 31, 2012, 10:20:13 am
We also need more teasers... like now lol
AFAIK you can expect one in the near future.

Nice one zear... will you be porting DX1 and 2 rebirth the GCW?
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 10:31:26 am
D1x is already ported, I just never recorded a video of it, besides...
I guess it's not a secret now that OpenDingux is work-in-progress on the GCW. With OpenDingux port, we already reached a stage where we are binary compatible with most A320 OD games/emulators. So expect much more than just d1x working.
Title: Re: GCW Zero
Post by: Dennis on August 31, 2012, 02:05:36 pm
D1x is already ported, I just never recorded a video of it, besides...
I guess it's not a secret now that OpenDingux is work-in-progress on the GCW. With OpenDingux port, we already reached a stage where we are binary compatible with most A320 OD games/emulators. So expect much more than just d1x working.
Zear and GCW, how are N64 and PSX emulation coming along? What can we expect?
Title: GCW Zero
Post by: Dexidus on August 31, 2012, 02:41:35 pm
Although n64 would be amazing, i get the feeling it's a ways off, unless i'm wrong in thinking there isn't a decent n64 emu that works on OD yet. Again, i could be wrong about that though.

Psx i'm sure will be pretty awesome, the earliest vids show pretty decent performance on an unoptimized, 0frameskip setup!
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 02:56:56 pm
D1x is already ported, I just never recorded a video of it, besides...
I guess it's not a secret now that OpenDingux is work-in-progress on the GCW. With OpenDingux port, we already reached a stage where we are binary compatible with most A320 OD games/emulators. So expect much more than just d1x working.

Ok, mayb im reading this wrong, but are saying you have basically ported over most of everything a320 can run?  This tells me that now the team is focused on emus/games that the dingoo was not powerful enough to execute!  In other words, reaching the level the dingoo met and now surpassing it?  I hope i read this correctly, if so, kudos once again GCW team!!   ;D
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 03:39:21 pm
Ok, mayb im reading this wrong, but are saying you have basically ported over most of everything a320 can run?    In other words, reaching the level the dingoo met and now surpassing it?  I hope i read this correctly, if so, kudos once again GCW team!!   ;D
No, this means that GCW with OpenDingux on it is able to play most of the A320 OpenDingux games/emulators without a need of recompiling (porting). So you could call it backwards compatibility with A320.

Quote from: Dennis
Zear and GCW, how are N64 and PSX emulation coming along? What can we expect?
That's a question for GCW.
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 03:50:38 pm
Backwards compatibily is still a step forward (or backwards)!   :P  lol

Any word on the progress of the analog stick?
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 03:59:54 pm
Any word on the progress of the analog stick?
Again a question for GCW, I'm not authorized to answer anything :)
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 04:09:46 pm
Zear, understood!  But heres a question u can answer.  Hows the progress of UMG?  I still cant beat lvl 3!!  Lol

Edit: i dont want to hijack thread so mayb this can be answered somewhere else
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 05:34:03 pm
Zear, understood!  But heres a question u can answer.  Hows the progress of UMG?  I still cant beat lvl 3!!  Lol

Edit: i dont want to hijack thread so mayb this can be answered somewhere else
Due to the demand :) I started my own topic about UMG here (http://boards.dingoonity.org/dingux-games-and-homebrew/unnamed-monkey-game-%28umg%29-topic/msg47550/#msg47550).
Already replied your question in there.
Title: Re: GCW Zero
Post by: 8BitKid on August 31, 2012, 08:46:06 pm
I would love to see some demos of GBA games running without frameskipping and with full audio. For example, the following typically don't work well with gbSP on my CAANOO: Mario Tennis, Mario Golf, Golden Sun, Tony Hawk Pro Skater 2.
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 08:58:25 pm
@Zear- i do have a question that is relevant to this thread.  On OP forums, GCW says youve been playing with PocketSNES.  Are you adding Netplay?   :)

Edit: or is Netplay for Snes going to require much more time?  :(
Title: Re: GCW Zero
Post by: zear on August 31, 2012, 09:03:34 pm
@Zear- i do have a question that is relevant to this thread.  On OP forums, GCW says youve been playing with PocketSNES.  Are you adding Netplay?   :)

Edit: or is Netplay for Snes going to require much more time?  :(
I'm just using A320's OD build of pocketsnes. No idea if it offers netplay. If pocketsnes has no netplay, it won't happen, as it's a major task and people are busy with more important things.
Title: Re: GCW Zero
Post by: Articus on August 31, 2012, 09:42:58 pm
I guess this question should be re-directed to Ayla

@Ayla- does your version of PocketSnes include Netplay?  As its from the A320, I doubt it.  If thats the case, maybe a different version with NetPlay can be compiled in the future.  I have to say that full speed SNES on Zero would be awesome, full speed SNES with NetPlay would be da SH1T!!  Heres to hoping!  :)
Title: Re: GCW Zero
Post by: Dennis on September 01, 2012, 12:36:36 am
Although n64 would be amazing, i get the feeling it's a ways off, unless i'm wrong in thinking there isn't a decent n64 emu that works on OD yet. Again, i could be wrong about that though.
Hope your wrong but I think your right.
Question 6 says work is being done on N64 but gcw hasn't given new news latelly. Wish gcw was not so quiet about stuff. Want to see progress of other emulators not filmed so far. 
http://game-consoles-worldwide.blogspot.com/2012/05/couple-questions-that-were-asked.html
Title: Re: GCW Zero
Post by: D Esopus on September 02, 2012, 01:11:23 pm
Hi, everyone. I'm a novice to the community. I own one Game Park handheld, and only put a music tracker on it. It's had a tendency to crap out. For this reason I was looking an armful of successors, including Caanoo & Dingoo. The Dingoo didn't seem to be as powerful as it needed to be for some ports. Because there is a music tracker Dingoo port, I preordered CGW-Zero so fast after I heard about it. In fact when I learned that Dingoo ports stand a very good chance of running on the Zero I preordered a second Zero.

I'm only the casual gamer but I like retro games. I guess you would say my interests are for SNES, Genesis, Atari 2600, NES, Intellivision games that I don't have to keep every system in a big man's bag to carry when I want to play them. That's just what I would expect from the Zero. I could think of more, but it's outside of what I think about games.

Then, it does seem capable of much more than games. I imagine the Zero having so many uses in music and the graphic arts. I want to run a VJ tool ported for Dingoo as soon as I get my hands on the Zero.  I imagine it's going to be welcome successor as the Dingoo wasn't satisfying for that VJ tool. I don't know if anyone would be interested in writing a new graphic arts tool for the Zero. I'm not comfortable with my coding to write for myself, but I would encourage more tools to get written for the Zero.
Title: Re: GCW Zero
Post by: qbertaddict on September 02, 2012, 05:53:26 pm
Another very short teaser. Please read the description before stating that there is no sound.  ;)

https://www.youtube.com/watch?v=gDgUD7V3u3g
Title: Re: GCW Zero
Post by: Articus on September 02, 2012, 06:34:47 pm
Nice!  Very good, but running at 336mhz?  This must be an early trial, but i do really like OD and GMENU2x.  Since many of us that already own dingoos are familiar with this menu, it will make this device that much easier to use.  Thats a good thing! 

I hope in future that GCW and team works on UI uniformity between emulators (kinda like the infamous Lion emus).  But i guess this is really up the dev porting the emu.

Great work so far!

Qbert- thanks for the video, But no sound!!. Lol!  J/K. Thank u for updating us with ur latest video!
Title: GCW Zero
Post by: btnheazy03 on September 02, 2012, 06:47:40 pm
Another very short teaser. Please read the description before stating that there is no sound.  ;)

https://www.youtube.com/watch?v=gDgUD7V3u3g

TWIDDLE
DIDDLE
DOODAD
Title: Re: GCW Zero
Post by: D Esopus on September 02, 2012, 08:31:49 pm
Another very short teaser. Please read the description before stating that there is no sound.  ;)

https://www.youtube.com/watch?v=gDgUD7V3u3g
Marvelous GCW-Zero videos, qbertaddict. As I stated earlier (to all on this forum, Hi, everyone) I've never had my hands on Dingoo, but some programs were ported to Dingoo which I've been interested in running on GCW-Zero. I'm not entirely sure if between an Open Dingux port for Dingoo A320 and a Linux port for Caanoo would either work on GCW-Zero, but I may entirely shamelessly request to see if a music tracker named LGPT and a VJ tool named Pikix can be shown in a video. Someone post that, please?
Title: Re: GCW Zero
Post by: ruffnutts on September 02, 2012, 08:37:18 pm
Nice video qbert so you have more than one prototype jammy sod lol.. its looking good man  8)
Title: Re: GCW Zero
Post by: zear on September 02, 2012, 08:46:06 pm
@D Esopus
Caanoo's cpu uses ARM architecture, while Dingoo/GCW cpu use MIPS architecture. Even though they all use linux, different architectures make the programs compiled for one platform incompatible with the other. So in other words, nothing compiled for Caanoo will run on GCW, unless you recompile.
Title: Re: GCW Zero
Post by: D Esopus on September 02, 2012, 08:52:44 pm
@zear Haha my gross misunderstanding of the hardware made for Linux was my first novice mistake. I'm hoping some of the Dingoo ports for the music tracker and VJ tool may be compatible before getting ports to GCW-Zero.
Title: Re: GCW Zero
Post by: cutterjohn on September 02, 2012, 08:55:35 pm
@D Esopus
Caanoo's cpu uses ARM architecture, while Dingoo/GCW cpu use MIPS architecture. Even though they all use linux, different architectures make the programs compiled for one platform incompatible with the other. So in other words, nothing compiled for Caanoo will run on GCW, unless you recompile.
... and don't forget: any programs that make use of machine language optimizations will also be incompatible w/o re-writing those machine language optimizations in MIPS language.

e.g. psx re-ARMed -> psx-reMIPSed, although in theory it ought to be somewhat easier to do decent psx emulation as that was also a MIPS cpu, so it might not be the best example of machine language optimizations, but it's the one that firstly springs to mind.

[EDIT]
Speaking of balance payment, I'd like to know when they plan to start that as well, and if the notification will be by email, mail, etc. or what... (So I know when to start looking out for it...)
[/EDIT]
Title: Re: GCW Zero
Post by: darth_llamah on September 02, 2012, 10:30:04 pm
Speaking of balance payment, I'd like to know when they plan to start that as well, and if the notification will be by email, mail, etc. or what... (So I know when to start looking out for it...)
+1 to this
Title: Re: GCW Zero
Post by: gustavolatil on September 02, 2012, 11:16:02 pm
Another very short teaser. Please read the description before stating that there is no sound.  ;)

https://www.youtube.com/watch?v=gDgUD7V3u3g

(http://2.bp.blogspot.com/_3KH83wWNvvE/S-vBXs4qBBI/AAAAAAAAARU/30Dr3gLWNJ4/s1600/Moar3.jpg)

please show us moar!
Title: Re: GCW Zero
Post by: Pardue on September 02, 2012, 11:23:26 pm
Thanks for posting the video qbertaddict. You just had to make it a short one, you vile temptress you!  :P


Now, some quick questions came to my mind when I was reading through that old thread with the jz4755 prototypes. GCW (then DDU) explained early on that it got started with a Chinese developer trying to make a handheld, then he came on board to direct the project.

GCW mentioned there were two flase starts, which I'm guessing are the two prototypes in that thread. The one with the PSP shaped board and the one that looks like a GameGadget. The thread sort of ends on a cliff hanger without any updates and everyone assuming the project was abandoned.

My question is about the Chinese connection. I know the console itself is going to be produced in China, but are the Chinese developers still involved with the project or did they leave? Going off of this thread, I had always assumed it was just a few guys in a garage building their own handheld. Aside from a manufacturing standpoint, do any Chinese companies have any control in the development or marketing of this device after it goes public? I'm hoping the answer is no. Considering how quickly they churn out junky Android handhelds, it seems unlikely that one of them would decide to stay on the slow and steady pace with the Zero.


p.s.- I've noticed there's a lot of people in that old thread that aren't here. Where did they all go? It could be anything- lost interest, changed screen names, got banned. Or maybe they're just lurking in the shadows, there's a little less than 150 pre-orderers and there's not nearly that many people in this thread.
Title: Re: GCW Zero
Post by: qbertaddict on September 03, 2012, 03:11:40 am
Im just a tester not the man behind the company. This question can only be answered by GCW
Title: Re: GCW Zero
Post by: Pardue on September 03, 2012, 04:01:38 am
Sorry, should have been a little more clear. I was giving thanks to you for posting the video, but I left an extra space between that line and the rest because everything after that was intended to be broadly addressed to whomever knows enough about the status of the Chinese involvement in this.
Title: Re: GCW Zero
Post by: Articus on September 03, 2012, 04:49:32 am
Pay attention to the boot screen and this video is no longer a short teaser with minimal info.

Now, im on a phone and couldnt slow down accurately enough to make out line by line. 

Heres what i saw:
-usb recognized as full speed usb,  Does that mean usb 2.0?
-watchdog daemon, i assume used to eliminate the need of a reset button in case of system hangup
-wifi recognized, looks like ssh tries to run
-no soundcard recognized, must be what Qbert refered to
-media is mounted, probably microsd card or nand
-power switch daemon and others . . .

There much more i just cant see (too fast)!

From what I see, they made some great progress!  Hopefully a bit more tweaking, and the next thing we know . . . Zero will be at our door!  Woo-hoo!!
Title: Re: GCW Zero
Post by: ruffnutts on September 03, 2012, 02:46:32 pm
Articus thanks for sharing lol.. now we just need more video's of this puppy in action
Title: Re: GCW Zero
Post by: D Esopus on September 03, 2012, 08:20:57 pm
Hiya, with the USB being a fully-functioning port, does that make sending MIDI out of the Zero possible, from a music tracker?
Title: Re: GCW Zero
Post by: ruffnutts on September 05, 2012, 11:14:15 am
Its very quiet on the GCW scene... what's happening?
Title: Re: GCW Zero
Post by: zear on September 05, 2012, 11:18:53 am
Its very quiet on the GCW scene... what's happening?
The developement of OpenDingux is ongoing so it can be operational for the handheld's release.
We had a first wifi match between two units running OpenDingux the other night.
That's all I can say, ask GCW for other details :)
Title: GCW Zero
Post by: Dexidus on September 05, 2012, 12:40:21 pm
Hey, i have a quick question - it's not super important to me, but for the hdmi output, is it reliant on the emu or will it mirror the display on a hardware level (which would mean all games can be played on the tv, rather than only a few emu's that support tv out)?

Thanks again for all the hard work! October is on it's way! Wootsauce!
Title: Re: GCW Zero
Post by: ruffnutts on September 05, 2012, 12:56:00 pm
Its very quiet on the GCW scene... what's happening?
The developement of OpenDingux is ongoing so it can be operational for the handheld's release.
We had a first wifi match between two units running OpenDingux the other night.
That's all I can say, ask GCW for other details :)

Thanks zear... see a little info goes a long way.. that sounds awesome  ;D
Title: Re: GCW Zero
Post by: gibberish on September 05, 2012, 10:44:34 pm
I might have left this a bit late, but I'd really like a concave nub instead of a convex one. The current one looks very cheap and nasty, and sweaty thumbs tend to lose grip more easily on convex ones I find.

I don't think it would be a case of replacing the entire nub (ie electronics and all) just the cap that sits on the top.

Something more like the 3DS one (please excuse the crappy photoshopping):
(http://i48.tinypic.com/20s6glv.png)

Because to me the current one looks a bit cheap:
(http://i50.tinypic.com/s5g4rp.png)

Anybody else feel the same?
Title: Re: GCW Zero
Post by: Skelton-retired on September 05, 2012, 10:59:46 pm
I might have left this a bit late, but I'd really like a concave nub instead of a convex one. The current one looks very cheap and nasty, and sweaty thumbs tend to lose grip more easily on convex ones I find.

I don't think it would be a case of replacing the entire nub (ie electronics and all) just the cap that sits on the top.

Something more like the 3DS one (please excuse the crappy photoshopping):
(http://i48.tinypic.com/20s6glv.png)

Because to me the current one looks a bit cheap:
(http://i50.tinypic.com/s5g4rp.png)

Anybody else feel the same?

I completely agree.
Title: Re: GCW Zero
Post by: NoeL on September 06, 2012, 01:08:44 am
I also agree. The X and Y buttons should be swapped as well. Why deviate from the familiar?
Title: Re: GCW Zero
Post by: Pardue on September 06, 2012, 01:48:46 am
Shoot. Double post.

Delete, please.
Title: Re: GCW Zero
Post by: Pardue on September 06, 2012, 02:24:55 am
I strongly disagree. The analog nub is fine the way it is. I remember when I first saw it, I was very happy with their choice. My mind instantly remembered the c-stick on the Gamecube controller.

There are a few problems with a concave nub:

I can see that the concave design works on an Xbox 360, I can testify the Neo Geo Pocket design is awesome and I hear the 3ds slider nub works great. But remember, this is not the Zero's main input (your thumb will usually be on the d-pad), the nub on the Zero is secondary and doesn't look too comfortably placed to start with. I feel a concave nub would only make it worse because your thumb will be at an angle, which would not be good for getting grip on such a tiny concave nub. The concave nubs on the 360/NGP/3ds works because it's where your thumb naturally rests when you're holding the controls, so it's easy to get your thumb right in there, work it around and have an enjoyable time... Hey! Stop giggling! I know what you're thinking!! STOP!

Another thing to consider: unlike first party controllers, this nub probably won't be coated with that neat, grippy rubbery stuff that I imagine NASA invented. It's going to be hard, 1980's Ninja Turtles toy quality plastic. That's probably why it has little pimples all over it -to increase grip without rubberizing it. I remember many years ago I wore out the (hard plastic) original N64 controller and I replaced it with a 3rd party controller that had a (hard plastic) concave design. Man, it sucked. It tore apart my thumb in a week.

I'm not about to say it's perfect though. For one thing, in qbertaddict's videos it worries me that it has a lot of wear right on the top of it, which I suspect is probably from rubbing away on the inside of his pocket or its case. Imagine how quickly a rubberized nub would get chewed up.

Lastly, as gibberish mentioned, it's way too late to change, the Zero should be shipping in about three weeks and I didn't hear anyone complain about the nub this whole time. If it tortures you that much, you can just mod it yourself; c'mon this is made by GCW, not Apple (BUUURN!). Saw off the top of the nub, steal a nub from a 3ds, join them with a tiny bit of JB weld then post your results with video.

I couldn't care less about the X and Y buttons, I'm not looking at them while I'm gaming but if by some chance I lose sleep over it, I'll just open up the console and swap them myself.

EDIT: I reviewed the disassembled pics from the GCW site and I see the nub comes apart (to myself- well, DUH! How else did they get it in there?!).

Use this: (http://ecx.images-amazon.com/images/I/21qg7BPDwRL._SL500_AA300_.jpg)
http://www.amazon.com/Sony-PSP-Analog-Thumb-Stick-Replacement/dp/B0019LLGL6 (http://www.amazon.com/Sony-PSP-Analog-Thumb-Stick-Replacement/dp/B0019LLGL6)

Or this: (http://t1.gstatic.com/images?q=tbn:ANd9GcTnNGCUmlf2GobVrpBW3DCKfgPhLzNLVKoi30-vNlXxuy3GKNDMgQ)
http://www.traderscity.com/board/products-1/offers-to-sell-and-export-1/replacement-original-3d-analog-controller-joystick-with-cap-for-3ds-n3ds-308312/ (http://www.traderscity.com/board/products-1/offers-to-sell-and-export-1/replacement-original-3d-analog-controller-joystick-with-cap-for-3ds-n3ds-308312/)

/problem solved.

As further evidence the Zero design is well thought out, it's worth mentioning the first reviewer on Amazon wrote that out of all of them, he enjoys the mushroom shaped one the most... Hey! Stop it! Get it out of your head!! STOP IT!
Title: Re: GCW Zero
Post by: Dennis on September 06, 2012, 02:08:31 pm
I strongly disagree. The analog nub is fine the way it is. I remember when I first saw it, I was very happy with their choice. My mind instantly remembered the c-stick on the Gamecube controller.

There are a few problems with a concave nub
I agree with pardue. The caanoo joystick hurt my thumb and that is concave see here in this photo http://www.8-bitcentral.com/images/gph/caanoo/joystickSide.jpg (http://www.8-bitcentral.com/images/gph/caanoo/joystickSide.jpg). The one on zero is best. On caanoo it is so small your thumb won't fit inside and will be rubbed raw. What does qbert and zear think of it?
Title: Re: GCW Zero
Post by: Articus on September 06, 2012, 02:53:53 pm
I agree with you two 100%, I think its just fine the way it is now!  Plus if I need somekind of rubber grip, I will just pull the silicon top from the analog of an old xbox controller!  I got this idea from a video i saw years back!  I will look for the video and post!

Found it! 
http://www.youtube.com/watch?v=LsOxRnL92hQ&feature=youtube_gdata_player
Not sure if it will fit the Zero, but maybe an option?

Title: Re: GCW Zero
Post by: Skyline969 on September 06, 2012, 05:29:59 pm
I'm definitely excited for the release of this console. The main thing for me is a matte finish - I can have a black console and not have it covered in fingerprints! I wonder if I'd get the special edition despite only having pre-ordered last night....
Title: Re: GCW Zero
Post by: D Esopus on September 06, 2012, 08:57:52 pm
@Skyline969 Case will be chosen when email requests final payment & choice of case for special editions. You should have the special edition coming to you if you ordered it with PayPal: the invoice mentions "special edition" and you will be okay!
Title: GCW Zero
Post by: Dexidus on September 07, 2012, 01:18:49 am
Final payment emails will go out on saturday morning :)
Title: Re: GCW Zero
Post by: Articus on September 07, 2012, 01:24:18 am
Thats great news!!  Thanks for the update!  ;D ;D ;D
Title: Re: GCW Zero
Post by: gustavolatil on September 07, 2012, 02:57:57 am
can nn...
c-c-can n-not...
c-c-can't....
WAIT!!
haha!
Title: Re: GCW Zero
Post by: cruelcynic on September 07, 2012, 03:21:01 am
Awesome. The team is working damn hard. Glad that their efforts are so close to being in everyone's hands.
Title: Re: GCW Zero
Post by: dewc on September 07, 2012, 05:01:39 am
Final payment emails will go out on saturday morning :)

Thanks for news. I also saw this (after your post) on OP's forum. :-)
Title: Re: GCW Zero
Post by: Janaz on September 07, 2012, 07:55:25 am
YES BOOYAA all most here   ;D ;D ;D ;D ;D sooo excited
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 09:07:33 am
Fantastico.... that news as made my Friday morning, and the sun is shining  8)
Title: Re: GCW Zero
Post by: Skelton-retired on September 07, 2012, 11:02:25 am
Final payment emails will go out on saturday morning :)

Awesome!
Title: Re: GCW Zero
Post by: darth_llamah on September 07, 2012, 11:11:14 am
Final payment emails will go out on saturday morning :)
Sh*t...... Tomorrow I'll by most likely unusable......



I'm getting married today :]
Title: GCW Zero
Post by: Dexidus on September 07, 2012, 11:34:48 am
Darth - congrats man! My wedding is next saturday!
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 11:41:13 am
Quote
I'm getting married today :]

Congrats dude :-)
Title: Re: GCW Zero
Post by: Articus on September 07, 2012, 11:57:23 am
In OP forums GCW Fan suggest that GCW post a nice pic of both black and white consoles, final dev, side by side.  This would help us decide on color we want.

Im in full agreement!  Please provide a pic of consoles w/ logo and all its beauty.  Thanks
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 12:07:08 pm
That's a good point do we get a choice of colour having said that I'm not to fussed lol
Title: GCW Zero
Post by: Dexidus on September 07, 2012, 12:17:37 pm
That'd be nice for sure, but I'm just gunna go ahead and ask for black :)

Oh also, maybe there is something out there already and I just can't find it, but...

It'd be awesome to have an option in the OS to always launch the last emu+rom+save state on startup, so if I was playing kirby on nes on level 3 or something, turn off the device, then turn it back on an hour later, it boots up, loads the nes emu, loads the kirby rom and loads the save state, rather than doing it myself (mostly because with dirs full of hundreds of games, it gets to be a bit of a pain to go through everything sometimes)...

Just askin / hoping it'd be possible for a dev to put together (i would try but i really don't know where to start for this type of stuff)
Title: Re: GCW Zero
Post by: NoeL on September 07, 2012, 01:18:38 pm
Umm... do you think we should draw their attention to this (http://game-consoles-worldwide.com/?page_id=17)?
Quote from: GCW
Two weeks before release you will be mailed a receipt for payment of the final payment to receive your Special Edition Console. If not shipped three weeks after final payment you will receive a full refund of monies you have paid.
So, final payment emails go out tomorrow (the 8th), and assuming you pay on the 8th the three week deadline will be the 29th - two days before the units are scheduled to ship (which, IIRC, was October 1st).

So, who wants a free Zero?  ;)


EDIT: Or are we to assume the release date has been brought forward to the 22nd?
Title: GCW Zero
Post by: Dexidus on September 07, 2012, 01:41:05 pm
Meh, I would think common sense would say that you shouldn't expect a free device, unfortunately common sense isn't very common ;)

Pretty sure asking for final payments on the 8th, the 3 full weeks would make it the 29th, and since that is a saturday, things would ship out on the monday, being oct 1st. Adds up to me man.
Title: Re: GCW Zero
Post by: pcercuei on September 07, 2012, 02:21:49 pm
@Dexidus: If it uses OD, it probably has the "suspend" feature, like on your laptop.
Title: Re: GCW Zero
Post by: Alien Grey on September 07, 2012, 02:28:24 pm
@Dexidus: If it uses OD, it probably has the "suspend" feature, like on your laptop.

So...

You still don't know if it's going to use OpenDingux?
Title: Re: GCW Zero
Post by: Articus on September 07, 2012, 02:31:00 pm
Umm... do you think we should draw their attention to this (http://game-consoles-worldwide.com/?page_id=17)?
Quote from: GCW
Two weeks before release you will be mailed a receipt for payment of the final payment to receive your Special Edition Console. If not shipped three weeks after final payment you will receive a full refund of monies you have paid.
So, who wants a free Zero?  ;)


nothing was said about a free device?  It clearly reads that money will be refunded if Zero is not shipped in 3wks.  If 3wks pass, you get refund but you dont get Zero!  LOL
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 02:37:45 pm
@Dexidus: If it uses OD, it probably has the "suspend" feature, like on your laptop.

So...

You still don't know if it's going to use OpenDingux?

it now runs on OD and Gmenu2x.. check qberts last video
Title: Re: GCW Zero
Post by: theonyxphoenix on September 07, 2012, 02:54:23 pm
Congrats on your nuptials, Darth.

It's so great to see a community enthusiastic about this device.  Looking forward to having this in hand soon.
Title: Re: GCW Zero
Post by: Alien Grey on September 07, 2012, 03:33:07 pm
it now runs on OD and Gmenu2x.. check qberts last video

I checked the video and it's running OpenDingux however it also shows that it's a jz4760 CPU. I thought that it's going to use a jz4770 CPU.
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 04:01:58 pm
it now runs on OD and Gmenu2x.. check qberts last video

I checked the video and it's running OpenDingux however it also shows that it's a jz4760 CPU. I thought that it's going to use a jz4770 CPU.

Good question maybe ask GCW... but after all it is a prototype or maybe the kernel reads it as that, did you notice in the video it was clocked @ 336Mhz...
Title: Re: GCW Zero
Post by: Alien Grey on September 07, 2012, 06:12:53 pm
Good question maybe ask GCW... but after all it is a prototype or maybe the kernel reads it as that, did you notice in the video it was clocked @ 336Mhz...

Yes, I noticed that it's clocked at 336MHz. The Dingoo A-380 also runs at 336MHz for the open-source emulators and games. It's possible to change that if necessary but none of the open-source emulators or games that I'm running on my Dingoo A-380 needs it higher than 336MHz. The Dingoo A-380 original emulators and the new emulators from d_smagin are running with the CPU clocked at 432MHz.
Title: Re: GCW Zero
Post by: zear on September 07, 2012, 07:04:39 pm
It's clocked at 1GHz. Gmenu2x overclock is disabled, so it points at the default value from A320, but the apps run at 1GHz.
Title: Re: GCW Zero
Post by: Articus on September 07, 2012, 07:08:17 pm
Sweet!  :)
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 07:30:00 pm
Sweet!  :)

Do you think it will be adjustable in the future zear.... it can be overclocked to 1.1Ghz or 1.2 is this correct?
Title: Re: GCW Zero
Post by: cutterjohn on September 07, 2012, 09:26:35 pm
That's a good point do we get a choice of colour having said that I'm not to fussed lol
Well, I'm happy as I'd've have hated getting stuck with white...

Eventually I use my devices outdoors or very brightly lit areas and have always found white, and other "lighter" colors to be distracting.  (I especially despise Sony for even though you get black it seems that on just about every damned device that they make that gotta put that crap looking chromelike plastic on it somewhere.  To make matters worse they always seem to place it so that it bounces the sun straight into my eyes...)
Title: Re: GCW Zero
Post by: ruffnutts on September 07, 2012, 09:38:41 pm
My dingoo is white.. maybe I will go the same way less noticeable finger prints, I wait and decide when the invoice comes through  ;D
Title: Re: GCW Zero
Post by: slowmo310 on September 07, 2012, 11:09:38 pm
New member here. Has there been any news on if the devs got the analog to work as intended ? I would assume they did considering it is do to ship in 3 weeks.
Title: Re: GCW Zero
Post by: D Esopus on September 08, 2012, 04:25:13 am
Happy happy joy joy

Choice of color of case doesn't matter to me as long as they are the same price. I will have to make a decision with payment, just put the Zero in my hands regardless, gcw.
Title: Re: GCW Zero
Post by: Janaz on September 08, 2012, 05:46:57 am
Anyone recieved the email?
Title: Re: GCW Zero
Post by: Articus on September 08, 2012, 06:05:17 am
Hahaha!  Email will be sent 9am CST!  But i like your spunk and enthusiasm!!  :)
Title: Re: GCW Zero
Post by: Janaz on September 08, 2012, 06:49:27 am
Oh.... Ahahaha sorry cos where i am its already 4pm, my bad lol
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 09:01:19 am
Well I'm in the UK and its 9 O'Clock here so I got a few hours yet
Title: Re: GCW Zero
Post by: D Esopus on September 08, 2012, 04:31:46 pm
I excitedly hopped over to check my email... empty.
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 04:47:25 pm
Just checked mine before coming here. Nothing. :(
Title: Re: GCW Zero
Post by: Articus on September 08, 2012, 04:52:03 pm
Me too, nothing!   :(
Title: Odp: GCW Zero
Post by: darth_llamah on September 08, 2012, 05:29:28 pm
Nothing here also
And  I survived the party :)
Title: Re: GCW Zero
Post by: Pardue on September 08, 2012, 05:49:16 pm
@ Darth and Dexidus: Congrats, I hope for the best!



As for me, I checked my email and nothing there.  :(

There was something I was wondering about before making my final payment. I remember GCW posting that we would be able to buy additional screen protectors from them. Is there any way we can order those now so that they can be delivered with the console?

One more question, which probably came to my mind because I'm a fan of unboxing videos- what will the packaging look like? Maybe that's best kept secret until delivery just to heighten the anticipation.
Title: GCW Zero
Post by: Dexidus on September 08, 2012, 05:59:57 pm
Thanks man! Actually just picked up my ring!

No email for me yet either, but no biggie really, patience is all.

As far as packaging, honestly I'm totally happy with a brown box as long as it's got an undamaged gcw zero in it :)
Title: Re: GCW Zero
Post by: Articus on September 08, 2012, 06:03:28 pm
As far as packaging, honestly I'm totally happy with a brown box as long as it's got an undamaged gcw zero in it :)

Ditto!

Edit:  after further thought, it better be a a special edition brown box!  :p   lol
Title: Re: GCW Zero
Post by: gcw on September 08, 2012, 06:07:15 pm
Auto invoice to invoice all orders is not working in paypal so in turn I'm having to do them manually takes time about an order every three minutes so times that times 138 alot to go
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 06:08:51 pm
Its fantastic to see so much enthusiasm for this. I've been lurking on this board for the past 3 months before signing up and the wait for arguably the best open handheld ever made is almost over. :)
Title: Re: GCW Zero
Post by: cruelcynic on September 08, 2012, 06:11:48 pm
Auto invoice to invoice all orders is not working in paypal so in turn I'm having to do them manually takes time about an order every three minutes so times that times 138 alot to go
Wow. That is a tedious seven hours. Glorious honorable work, but tedious. Keep up the good work and thanks for the update.
Title: Re: GCW Zero
Post by: Pardue on September 08, 2012, 06:19:16 pm
Got mine! Money is on the way!
Title: Re: GCW Zero
Post by: Articus on September 08, 2012, 06:21:01 pm
6.9hrs!!  Almost a full days work!  Thank you! :)

Edit: just got my invoice and paid it!  I wish final product pictures had been posted, but my color decision wasnt hard.  I chose one of each!!  :)
Title: Re: GCW Zero
Post by: cutterjohn on September 08, 2012, 07:09:31 pm
I still haven't gotten an email, and I just searched(as well as checking spam folder) and all I have is my receipt email from my original $65 payment on 5/21...
Title: Re: GCW Zero
Post by: cutterjohn on September 08, 2012, 07:14:57 pm
I still haven't gotten an email, and I just searched(as well as checking spam folder) and all I have is my receipt email from my original $65 payment on 5/21...
Ah! This:
Quote from: gcw
Auto invoice to invoice all orders is not working in paypal so in turn I'm having to do them manually takes time about an order every three minutes so times that times 138 alot to go
So youse guys must've been the last ones to place orders or something... or maybe he's doing them alphabetically...

[EDIT]
Why does Justin ALWAYS post on openpandora when, surely, there must be a ton more of us who ordered from dingoonity?
[/EDIT]

[EDIT2]
D'oh! Just noticed the quote on the other page that they did the same thing I did, but earlier... oh well..
[/EDIT2]
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 07:17:04 pm
I just paid for mine! I did however not have a comment box to ask for the color I wanted. :( I'm sure I'll get a chance to fix it, wanted a white one...

[Edit]
Fixed!
Title: Re: GCW Zero
Post by: Skelton-retired on September 08, 2012, 07:20:01 pm

No email to me yet...
Title: Re: GCW Zero
Post by: cutterjohn on September 08, 2012, 07:20:36 pm
Man speaking of just posting they REALLY need to clean up their web page, as the BUY NOW special edition button is STILL there(didn't check to see if it actually works) and it still says mid July-August for target delivery...
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 07:23:19 pm
Oh! Did you guys who paid also see the finished logo on the gcw pic? I cant wait to see the actual device with it.
Title: Re: GCW Zero
Post by: gcw on September 08, 2012, 07:44:04 pm
We still have 12 units out of the 50 hence the button still being up if not ordered by sunday it will be removed
Title: Re: GCW Zero
Post by: Pardue on September 08, 2012, 08:02:36 pm
Oh! Did you guys who paid also see the finished logo on the gcw pic? I cant wait to see the actual device with it.

Which pic with the finished logo are you talking about? There was no pic with the email.

I always thought it was funny how the logo is always obscured in all of the videos. In the first preview by qbertaddict, he said the console's name wasn't going to be released yet. So when they kept doing it, I thought- c'mon guys, everyone knows what it's named now!

I'm thinking the finished logo is probably going to be that design someone submitted in the openpandora thread. The proof for my suspicion is here: http://www.indiegogo.com/grassrootsgamingexpo?c=comments

Maybe those who get the prototypes will have early logo designs.
Title: Re: GCW Zero
Post by: jeb_leeds on September 08, 2012, 08:09:46 pm
Are these confirmation emails still rolling out?  Haven't received email or paypal update yet but i'm assuming there is a holdup.
Title: GCW Zero
Post by: btnheazy03 on September 08, 2012, 08:22:26 pm
Pardon me, but I had the understanding that the payment process for a GCW Zero would be $65 to preorder, and $45 to finalize-- so why am I getting invoiced for $70?
Title: GCW Zero
Post by: Dexidus on September 08, 2012, 08:29:10 pm
The final price has always been an approximation of around $110-120. Operative word being approximation, so I was actually thinking it would be more along the lines of $140 to be honest... Caanoo retails around $140-150 and the gcw zero is better, so meh!
Title: Re: GCW Zero
Post by: cutterjohn on September 08, 2012, 08:32:35 pm
Are these confirmation emails still rolling out?  Haven't received email or paypal update yet but i'm assuming there is a holdup.
He's having to do them individually by hand, so it's going to take a while.

I haven't gotten mine yet either and I don't know what order he's sending them out in, i.e. alphabetical, reverse order date or what...

All I have checking is still my original receipt from 5/21...

He probably also forgot to include shipping cost in his initial total cost estimate as well, or so I'm guessing, which probably makes it actually $125 + $10 S&H... which is pretty close to his original target minus shipping(I'm just guessing on shipping costs, probably actually cheaper in US as I expect that it weighs about the same as an A320 AND it's relatively small)...
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 08:48:08 pm
Still don't know what colour I want lol
Title: Re: GCW Zero
Post by: 8BitKid on September 08, 2012, 08:54:58 pm
just received my invoice. to those still waiting, don't forget to click the "add note" button before you finish paying via paypal, since there isn't an open text field to put in your color choice.
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 09:14:05 pm
When I went to paypal to pay the invoice, there was a pic of the gcw at the top of the black unit with the logo that was originally proposed. It looked awesome although it seemed to be a render. In response to btn, the final payment was $60 +$10 for shipping.
Title: Re: GCW Zero
Post by: D Esopus on September 08, 2012, 09:34:54 pm
I logged into Paypal a moment ago and paid my invoice. Cheers to GCW for extra service doing all invoices manually. I got # 0002. I don't know why but that's special. For anyone keeping check of what everyone got for cases I just went with black because it's a classic look for gaming consoles. Shipping two zeros came up to $132.
Title: Re: GCW Zero
Post by: gcw on September 08, 2012, 09:48:08 pm
I'm doing it by country alpha order
Title: GCW Zero
Post by: btnheazy03 on September 08, 2012, 09:53:23 pm
Ok thank for the reasonable replies. I've gone ahead and paid for the remaining $70. Will GCW Zero be a worthy successor to A320? I think so!
Title: Re: GCW Zero
Post by: Jutleys on September 08, 2012, 09:56:27 pm
Oh well looks like we are last UK as allways :)
Title: Re: GCW Zero
Post by: gcw on September 08, 2012, 09:57:46 pm
NOPE UK is next  :o
Title: Re: GCW Zero
Post by: Jutleys on September 08, 2012, 10:01:53 pm
Totally awesome my money is waiting to go.
Title: Re: GCW Zero
Post by: hippo22 on September 08, 2012, 10:05:23 pm
Is G ermany not before UK ? If yes I didn ?t get the invoice
Title: Re: GCW Zero
Post by: Skelton-retired on September 08, 2012, 10:07:39 pm

Spain is also before UK and didn't receive any.....
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 10:07:45 pm
lol UK yayyy lol could be GB though lol

https://www.youtube.com/watch?v=M6dikfuBByM
Title: Re: GCW Zero
Post by: hippo22 on September 08, 2012, 10:20:36 pm
I am asking me why in this vid the protection panel has been removed. Is it because of the black frame?
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 10:25:52 pm
I am asking me why in this vid the protection panel has been removed. Is it because of the black frame?

think its to do with the displaying GCW Zero logo antill they say otherwise
Title: Re: GCW Zero
Post by: hippo22 on September 08, 2012, 10:31:27 pm
I am asking me why in this vid the protection panel has been removed. Is it because of the black frame?

think its to do with the displaying GCW Zero logo antill they say otherwise

You are surely right.
I firstly thought to take the black one but after I saw this vid I find the white very nice.
Title: GCW Zero
Post by: Dexidus on September 08, 2012, 10:34:54 pm
Canada, no email yet :(
Title: Re: GCW Zero
Post by: Pardue on September 08, 2012, 10:44:56 pm
Maybe "Britain" instead of "UK"?

But I think he meant he's batching invoices by country origin, sending the invoices alphabetically in each country, but the order of which country is next is not done alphabetically.

Or... he's doing everything alphabetically while listening to country music.
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 10:48:15 pm
Looking forward to the opening of the GCW sub forum... what you think guys?
Title: Re: GCW Zero
Post by: Skelton-retired on September 08, 2012, 10:55:47 pm

Or... he's doing everything alphabetically while listening to country music.

LOL, maybe this. xD

Agree to the subforum ruffnuts
Title: Re: GCW Zero
Post by: Pardue on September 08, 2012, 10:57:06 pm
I'm going to miss ye ole GCW Zero thread, but I'm sure we'll have plenty to talk about on the GCW sub forum after we get our consoles.
Title: Re: GCW Zero
Post by: slowmo310 on September 08, 2012, 11:00:04 pm
I wonder when we'll see the analog stick in action. Hmmmm...
Title: Re: GCW Zero
Post by: D Esopus on September 08, 2012, 11:02:16 pm
I approve of some effort to condense content from OP and here, and not keep all of it on long threads like has been. True, this thread has been a fine thread.
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 11:02:47 pm
Good question slowmo310
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 11:50:04 pm
Right invoice is here what colour?

EDIT: Me misses said who the f**k buy's a white console lol... so black it is - but I do think the white is nice  :)
Title: Re: GCW Zero
Post by: k0en on September 08, 2012, 11:55:06 pm
No invoice in France !
Title: Re: GCW Zero
Post by: ruffnutts on September 08, 2012, 11:58:41 pm
No invoice in France !
Soon very soon as GCW is doing it manually.. so its taking longer
Title: Re: GCW Zero
Post by: 007jaws on September 09, 2012, 12:50:32 am
just got my invoice number 87 out of 138 second payment is 80 dollors probably due to shipping from usa to europe
iam getting white one
cheers
Title: Re: GCW Zero
Post by: Boomtown on September 09, 2012, 01:13:26 am
I logged into Paypal a moment ago and paid my invoice. Cheers to GCW for extra service doing all invoices manually. I got # 0002. I don't know why but that's special. For anyone keeping check of what everyone got for cases I just went with black because it's a classic look for gaming consoles. Shipping two zeros came up to $132.
I got #0003 (-;
Title: Re: GCW Zero
Post by: slowmo310 on September 09, 2012, 01:23:30 am
I got #13  :) Unlucky!? Lol.
Title: Re: GCW Zero
Post by: NoeL on September 09, 2012, 02:29:32 am
#0093. Second invoice $80, making it $125 + $20 shipping. Not unreasonable.  ;D Now the looooooong wait 'til it arrives on my doorstep.
Title: Re: GCW Zero
Post by: theonyxphoenix on September 09, 2012, 02:57:55 am
I got my invoice.  I have to add the funds to paypal, but am excited..  That video looks awesome.  Seeing Yoshi's Island run so smoothly is very promising.  Still keeping my fingers crossed for a playable OOT with sound.
Title: Re: GCW Zero
Post by: gcw on September 09, 2012, 04:04:33 am
Guys and Gals my fingers are wore to the nub with typing stuff in replying to e-mails and copy/paste all these orders. It's 10PM my time I need a break and will start fresh in the morning.

 My apologizes to those not  yet processed but I'm only one person doing it till this really takes off..... Good night all and fresh start in the morning with lots of coffee....
Title: GCW Zero
Post by: Dexidus on September 09, 2012, 04:15:03 am
Woohoo! I made it in before the next batch! Thanks gcw!

Do we have a ship date set as well?
Title: Re: GCW Zero
Post by: Skyline969 on September 09, 2012, 04:18:19 am
@Skyline969 Case will be chosen when email requests final payment & choice of case for special editions. You should have the special edition coming to you if you ordered it with PayPal: the invoice mentions "special edition" and you will be okay!

That it did. I got my second invoice today for final payment and got my black GCW Zero SE ordered. I also emailed GCW, and they're shipping them out (Special Editions, I presume) October 1st!
Title: Re: GCW Zero
Post by: Pitbull on September 09, 2012, 04:27:21 am
Hey guys new member here I was actually invoice # 0001  ;D  I can't wait for this handheld 8)  Can we get some Mike Tysons punch out video gameplay?
Title: Re: GCW Zero
Post by: Janaz on September 09, 2012, 04:42:35 am
payment due today?!?! is that pay within 3 weeks still applicable. Still need to deposit money in my account  :(
Title: Re: GCW Zero
Post by: Jutleys on September 09, 2012, 04:57:25 am
I got the black one as white allways seems to pickup dirt and marks that are easy to see on white what we need are some skins for the GCW.
Title: Re: GCW Zero
Post by: Veritas on September 09, 2012, 05:34:31 am
I've got #0025.  Seems funny since I'm sure I got in late.

GCW -

Stupid me I didn't see the note field when I paid.  I would like a BLACK unit.  I sent you an email, but if you didn't get it now you know.

Thanks.
Title: Re: GCW Zero
Post by: Articus on September 09, 2012, 08:25:02 am
In case you guys havent picked yet:
Title: Re: GCW Zero
Post by: Skelton-retired on September 09, 2012, 08:38:51 am

No mail for me yet. Well, it doesn't matter, probably will get it today.
Title: Re: GCW Zero
Post by: NoeL on September 09, 2012, 09:29:40 am
Not a big fan of the logo, but that's of minimal importance.
Title: Re: GCW Zero
Post by: Vardius2785 on September 09, 2012, 09:48:45 am
Invoice #0021

I'm not used to paying with PayPal, so I wasn't sure how to leave a note for the color that I would like for my GCW Zero SE.  I would like white if possible.  Thank you!
Title: Re: GCW Zero
Post by: ruffnutts on September 09, 2012, 10:07:33 am
I got #0069 lol my favorite number 69 pmsl.... anyway got black

Was think of getting a GCW t-shirt and wearing it @ Eurogamer to get poeple interested  ;)
Title: Re: GCW Zero
Post by: darth_llamah on September 09, 2012, 11:10:55 am
Still no invoice here. But Poland is far from beginning of the alphabet ;)
Title: GCW Zero
Post by: Dexidus on September 09, 2012, 11:14:56 am
Not a big fan of the logo, but that's of minimal importance.

Ditto. Actually I'd almost prefer it without a logo at all, or just simple text or something. That logo kinda adds a big cheese element to it, but meh.
Title: Re: GCW Zero
Post by: ruffnutts on September 09, 2012, 11:36:14 am
Be nice to see a GCW theme for Gmenu2x as well dont you think?
Title: Re: GCW Zero
Post by: Jutleys on September 09, 2012, 11:50:59 am
Yea that's a good idea themers get theming.
Title: Re: GCW Zero
Post by: NoeL on September 09, 2012, 11:59:16 am
I've never used Gmenu2X but I might make a custom theme once my unit arrives. I do a lot of pixel arting so I might do a 16-bit style theme... actually, since the black unit has the blue trim I might do a TRON-inspired one, with a red and white variation for the white units.
Title: Re: GCW Zero
Post by: gibberish on September 09, 2012, 12:18:45 pm
invoice number 85, and all paid up! hoorah!
without being a stick in the mud about it, $20 shipping is crazy - even if it is coming from America. I hope the reason it's so expensive is because it covers import duty too!

also, on those renders it looks like the casing around analog pad is recessed in some way. i hope that's how it'll be on the finished product.
Title: Re: GCW Zero
Post by: ruffnutts on September 09, 2012, 12:19:28 pm
looking @ the photo's on the previous page I reackon black,grey,red and white.. I'm no good at all this lol,
But I'm sure you lot got some good talent.. and can come up with some good sh*t  ;)

How cool would a GUI Theme maker be
Title: Re: GCW Zero
Post by: cutterjohn on September 09, 2012, 02:01:03 pm
I logged into Paypal a moment ago and paid my invoice. Cheers to GCW for extra service doing all invoices manually. I got # 0002. I don't know why but that's special. For anyone keeping check of what everyone got for cases I just went with black because it's a classic look for gaming consoles. Shipping two zeros came up to $132.
I got #0003 (-;
I got #0062, late afternoon yesterday but I'm pretty sure that I was one of the first to order last May, as I definitely know that Justin posted about not having 10 pre-ordered yet after I pre-ordered...

[EDIT]
I missed the note button as well when I paid(I'm used to seeing the field open with the payment screen), but sent an email and got a confirm(black).

Now all we need are GCW sub-forums...
[/EDIT]
Title: Re: GCW Zero
Post by: Skelton-retired on September 09, 2012, 05:17:15 pm

Did everyone got the email? I am thnking I will be the last one.....
Title: Re: GCW Zero
Post by: BonesCollector on September 09, 2012, 05:31:54 pm
#118 from Chile is ready  ;D
Title: Re: GCW Zero
Post by: neilgeox on September 09, 2012, 06:25:05 pm
Got my e-mail, all paid. I can't wait to see what this machine can do. Q-bert could you please post a video showing some more ps stuff and maybe some GBA stuff? I'm thinking Jet Set Radio, Kingdom Hearts to name a few. The Dingoo couldn't run these very well I seem to recall.
Title: Re: GCW Zero
Post by: k0en on September 09, 2012, 07:01:49 pm
@skelton : Just have my email ! Payment proceed. I've asked a black one. Be patient ;)
Title: Re: GCW Zero
Post by: Skyline969 on September 09, 2012, 08:28:48 pm
without being a stick in the mud about it, $20 shipping is crazy - even if it is coming from America.

My guess is that it'd be an express shipping or something. At least I hope so anyway.
Title: Re: GCW Zero
Post by: gustavolatil on September 09, 2012, 08:35:59 pm
#118 from Chile is ready  ;D

#0117 from chile too: paid & waitin' to play!
Title: Re: GCW Zero
Post by: Burb on September 09, 2012, 09:09:41 pm
Still waiting.
Title: Re: GCW Zero
Post by: Zoidberg on September 09, 2012, 10:13:27 pm
I got my invoice for the SE ! Can't wait to play games with frameskip zero. By the way, Qbert or any other beta tester, have you tried the Ghouls'n Ghosts series ? These games seem very difficult to emulate
Title: Re: GCW Zero
Post by: trickyhero on September 09, 2012, 10:15:21 pm
I just got lucky and paid yesterday! Man I got lucky, if I wasn't subscribed to Qbertaddict I would not have heard of this concsle! This is looking to be a sweet handheld.  ;D
Title: Re: GCW Zero
Post by: ruffnutts on September 09, 2012, 10:26:50 pm
I just got lucky and paid yesterday! Man I got lucky, if I wasn't subscribed to Qbertaddict I would not have heard of this concsle! This is looking to be a sweet handheld.  ;D

Yes you got lucky as they was goner pull the plug on the SE today hahaha welcome aboard  ;D
Title: Re: GCW Zero
Post by: trickyhero on September 10, 2012, 12:24:08 am
What are the biggest features you guys are looking for? I'm looking forward to great GBA emulation, and PSX. Also, I was going to buy the a320 for all the cool games, so I hope most of these are ported.  8)
Title: Re: GCW Zero
Post by: SNESFAN on September 10, 2012, 01:06:27 am
#60 usa
Title: Re: GCW Zero
Post by: Burb on September 10, 2012, 02:04:04 am
What are the biggest features you guys are looking for? I'm looking forward to great GBA emulation, and PSX. Also, I was going to buy the a320 for all the cool games, so I hope most of these are ported.  8)
Well, I'm hoping to eventually see a version of MAME supporting newer games/romsets, not just the old classics like with Mame4All. I believe pandora has this and I hope we get this as well. Also CPS3 would be nice for portable SF3. :)

Other than that I also look forward to GBA, PSX. Also Amiga.
Title: Re: GCW Zero
Post by: cruelcynic on September 10, 2012, 02:11:32 am
What are the biggest features you guys are looking for?
Indie development. As for emulation I always enjoy Genesis and neo geo.
Title: Re: GCW Zero
Post by: Pardue on September 10, 2012, 02:42:34 am
I think the biggest feature most of us here are looking for hassle-free emulation for everything up to SNES/GBA. Up until now, I think fans of handheld emulators had a "just deal with it" attitude towards all the compatability, frameskip and sound issues that have plagued them. To those of us who aren't very technical, we assumed the technology needed for that level of emulation quality on a portable system just doesn't exist yet. It wasn't too long ago that the GBA was supreme, so who are we to expect no-name hardware to emulate multiple systems flawlessly? Heck, when first party companies made anthology releases of their own classic titles, even those weren't perfect.

Then along came Pandora, which showed that the technology did exist and it could be done. A neat feature was the battery life, which ensured you'd have more than enough play time while on the bus to work. You'd need it because your car would be reposessed after missing a few payments to buy that damn thing instead.

For us peasants who could only afford the A320, the Chinese Android devices looked like a promising alternative. Until you actually get one and find out it's a messy design with a devoted fan base that forgives and forgets all of its flaws, then it gets an unending stream of crummy sequels; the Steven Segal of emulator systems, if you will. Also, what's up with the PSP fetish over there?! Archeologists a thousand years from now are going to believe they worshiped the PSP in the same way that island tribe worships Prince Philip.

Then we have the Zero, which seems to correct all that was wrong with the A320, then some. It's not a technological marvel compared to what else is out there today, but it goes to show that the technology was there, what was missing was a company that could put it all together and make it work. It's been a long road and I still get excited every time I see a difficult game being flawlessly emulated on the Zero. If we can get playable PSX and N64 emulation too, that would be the cherry on top.
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 03:01:53 am
What are the biggest features you guys are looking for? I'm looking forward to great GBA emulation, and PSX. Also, I was going to buy the a320 for all the cool games, so I hope most of these are ported.  8)
Well, I'm hoping to eventually see a version of MAME supporting newer games/romsets, not just the old classics like with Mame4All. I believe pandora has this and I hope we get this as well. Also CPS3 would be nice for portable SF3. :)

Other than that I also look forward to GBA, PSX. Also Amiga.

Amiga is already up and running. I will be doing a video of it soon. Atari ST is working too. There are a lot of other emulators that I will be showing soon
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 03:20:24 am
This system is still going to be scene dependent. I don't think people should expect perfect emulation of every system right away. I also don't think people realize that this is a group of people that put this together for the love of gaming not money. I'm sure there will be things people will complain about(there always is) but this is already an excellent device even in the prototype phase. I can't wait to see how the scene progresses. I still don't have a final version yet but I am in love with my prototype. The dingoo is an awesome device. It is a shame about the many copycats that came later in its life. The original hardware was awesome. After the second batch it went downhill. I am just as excited as all of you to see the final product.
Title: Re: GCW Zero
Post by: 10basetom on September 10, 2012, 03:35:30 am
Invoice 0018 in White here (to go along with my white Dingoo A320 and white Revo K101).

What I'm looking forward to most is the ability to play games for alternative consoles that not many people have had a chance to enjoy, such as the MSX, WonderSwan Color, and TurboGrafx-16. Amiga and Mega-CD games would also be nice, but that's like icing on the cake ^^. I just hope the emulators for these alternative systems will become mature on OD down the road.
Title: Re: GCW Zero
Post by: Articus on September 10, 2012, 04:06:45 am
I always get excited when i get an email notification that Qbert posted!  Mainly because Qbert posts great videos, but this time, its even better!  He says hes in love with his prototype.  Considering he has reviewed many units, his opinion confirms what I already thought, Zero is awesome!!

As far as what games/systems im most excited about, well that would be:
-N64
-SNES
-GBA
-Lynx
-PC games (cant wait to see what else gets ported)
-any multiplayer possibility!
-software repository (auto updates and somekind of marketplace)
-games developed for Zero

Thats just a short list, cuz i would also love somekind of mediaplayer app like VLC
The possibilities are immense!  Once its in our hands its up to the community to make this device EPIC.

Title: Re: GCW Zero
Post by: theonyxphoenix on September 10, 2012, 04:12:05 am
What are the biggest features you guys are looking for? I'm looking forward to great GBA emulation, and PSX. Also, I was going to buy the a320 for all the cool games, so I hope most of these are ported.  8)

I have been using a PSP for the past 5 years and some things run great...others not so much. 

Most GBA and SNES games run well but when you get in to the games later in the console's life some games become unplayable.  Great games like Super Metroid, Secret of Mana, and SMW run fine but Yoshi's Island, DKC, SMRPG, Seiken Densetsu 3, and even Chrono Trigger have annoying slowdowns.

As for GBA, it runs most games well with the exception of the game I want to play most on the platform: Golden Sun.

It runs many of my favorite Genesis games with no problems as well as older platforms like GB and NES.  Even most of my favorite PSX games run well.

The biggest thing that I hope for on the GCW is N64.  I don't want to speak badly of the Daedalusx64 development team, don't get me wrong.  They have done quite a bit of work getting N64 on the PSP and have come along way.  OOT and MM are playable without sound, but really...the soundtrack contributes so much to these games that I would rather not play them on a handheld then to do so without sound.  I'm keeping my fingers crossed.

Will I be happy with full speed SNES and GBA?  Yes.  Will I be overjoyed with the addition of playable PSX and N64?  Absolutely.

PS. I'm waiting for my funds to hit paypal to pay the invoice.  I hope that won't be a problem.
Title: Re: GCW Zero
Post by: gcw on September 10, 2012, 04:49:42 am
I still have ten GCW-Zero SE that can be sold and will send a complete invoice for full payment to anyone who wants one who hasn?t ordered please e-mail me at [email protected] because once they are gone they are gone forever?.
Title: Re: GCW Zero
Post by: Skyline969 on September 10, 2012, 05:21:54 am
I still have ten GCW-Zero SE that can be sold and will send a complete invoice for full payment to anyone who wants one who hasn?t ordered please e-mail me at [email protected] because once they are gone they are gone forever?.
How many GCW Zero SE units do you plan on producing in total?
Title: Re: GCW Zero
Post by: gcw on September 10, 2012, 05:24:02 am
We are going to produce 300 in total for orders and warranty replacement if needed but the 10 left are from batch one and two from cancels....
Title: Re: GCW Zero
Post by: Skyline969 on September 10, 2012, 05:28:57 am
We are going to produce 300 in total for orders and warranty replacement if needed but the 10 left are from batch one and two from cancels....
Ah, alright, so basically a person can say the have one of three hundred in the entire world and they'd be accurate with that? Sounds exclusive. I like exclusive. :P
Title: Re: GCW Zero
Post by: gcw on September 10, 2012, 05:35:46 am
Only 150 were sold we did a 1 for 1 for warranty replacement.

Out of the 150 ten have canceled so those are up for grabs.....
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 05:37:38 am
Invoice 0018 in White here (to go along with my white Dingoo A320 and white Revo K101).

What I'm looking forward to most is the ability to play games for alternative consoles that not many people have had a chance to enjoy, such as the MSX, WonderSwan Color, and TurboGrafx-16. Amiga and Mega-CD games would also be nice, but that's like icing on the cake ^^. I just hope the emulators for these alternative systems will become mature on OD down the road.
MSX, Amiga, Wonderswan and Turbo are covered. TG16 and amiga are not perfect yet though. I myself love the turbo(just check my videos  ;D) and hope that this system gets a emulator of temper's quality.
Title: Re: GCW Zero
Post by: Burb on September 10, 2012, 06:14:16 am
Invoice #146 paid for! Now the horrifying waiting for delivery begins.. :)

Can't wait for those videos qbert. It's the only thing that can save us all from going insane haha.
Title: Re: GCW Zero
Post by: ruffnutts on September 10, 2012, 07:13:59 am
Quote
Can't wait for those videos qbert. It's the only thing that can save us all from going insane haha

lol so true
Title: Re: GCW Zero
Post by: hippo22 on September 10, 2012, 07:32:31 am
Question to GCW :
- I would like to know if the parcel will be declare as a gift in order to avoid duty. Or are the duty already included in the 20$ shipping costs?
- Shall every country get a specific adapter for the charger?
Title: Re: GCW Zero
Post by: slowmo310 on September 10, 2012, 07:57:25 am
Qbert, will you be able to show us the analog stick working in one of your vids ?
Title: Re: GCW Zero
Post by: Skelton-retired on September 10, 2012, 08:04:39 am

Payment done! Waiting to see the interesting things that are coming for this device.
Title: Re: GCW Zero
Post by: ruffnutts on September 10, 2012, 10:00:28 am
Wouldn't it be cool if you could get this to run on the GCW lol

http://jpcsp.org/

ruffnutts 8)
Title: GCW Zero
Post by: Dexidus on September 10, 2012, 12:39:08 pm
Psp would be nice :) although to be honest i've never been into the console and don't know any games for it but still, the more the merrier!

Qbert, do you happen to know if neogeo on the zero will support .mvs rom format by chance?

In terms of what i'm looking forward to most in the zero:
-gb/gbc/gba
-gg/sms
-nes/snes
-tg16/pce
-genesis(md)
-psx (to a lesser extent, but some of my favs are on psx and the early videos of the zero show serious promise!)
-n64 (would be super awesome but i think it might take a while)
-neogeo (if it can handle mvs, as i have all my games in .mvs format)
Title: Re: GCW Zero
Post by: eltehero on September 10, 2012, 12:45:07 pm
Invoice 0018 in White here (to go along with my white Dingoo A320 and white Revo K101).

What I'm looking forward to most is the ability to play games for alternative consoles that not many people have had a chance to enjoy, such as the MSX, WonderSwan Color, and TurboGrafx-16. Amiga and Mega-CD games would also be nice, but that's like icing on the cake ^^. I just hope the emulators for these alternative systems will become mature on OD down the road.
MSX, Amiga, Wonderswan and Turbo are covered. TG16 and amiga are not perfect yet though. I myself love the turbo(just check my videos  ;D) and hope that this system gets a emulator of temper's quality.

Can we get to Exophase to join the dev team (if he hasn't already) and write Temper for it including supergrafx support, which is not in  Wiz version?
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 01:08:12 pm
-gb/gbc/gba - working already but gba still has some issues
-gg/sms - working but seems to run a little too fast.
-nes/snes - works fine. SNES has a few issues with some games.
-tg16/pce - hugo and upce work but there are certain games that do not work.
-genesis(md) - not ported yet
-psx - being worked on
-n64 -  I have no idea
-neogeo - neo4all and aes4all are working but the sound seems to be funky. That is a known issue with the emulator according to a google search. If mame4all gets ported we wont need neo4all or aes4all.
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 01:09:06 pm
Invoice 0018 in White here (to go along with my white Dingoo A320 and white Revo K101).

What I'm looking forward to most is the ability to play games for alternative consoles that not many people have had a chance to enjoy, such as the MSX, WonderSwan Color, and TurboGrafx-16. Amiga and Mega-CD games would also be nice, but that's like icing on the cake ^^. I just hope the emulators for these alternative systems will become mature on OD down the road.
MSX, Amiga, Wonderswan and Turbo are covered. TG16 and amiga are not perfect yet though. I myself love the turbo(just check my videos  ;D) and hope that this system gets a emulator of temper's quality.

Can we get to Exophase to join the dev team (if he hasn't already) and write Temper for it including supergrafx support, which is not in  Wiz version?
That would be awesome but I'm not in charge of contacting people ;)
Title: GCW Zero
Post by: Dexidus on September 10, 2012, 02:07:15 pm
Awesome, thanks Q!
Title: Re: GCW Zero
Post by: slowmo310 on September 10, 2012, 02:08:50 pm
Genesis/Megadrive not ported ? Anyone spoke to notaz about it ?
Title: Re: GCW Zero
Post by: Vardius2785 on September 10, 2012, 02:16:21 pm
As far TB16/PCE emulation goes do the Neutopia and Ys games work?  Those are the main ones that I'm worried about for the TB16/PCE.
Title: Re: GCW Zero
Post by: zear on September 10, 2012, 02:22:57 pm
Genesis/Megadrive not ported ? Anyone spoke to notaz about it ?
Picodrive works, but needs fixes for the colordepth (not an SDL app, so the bpp is not automatically converted).
Title: Re: GCW Zero
Post by: slowmo310 on September 10, 2012, 03:34:15 pm
Genesis/Megadrive not ported ? Anyone spoke to notaz about it ?
Picodrive works, but needs fixes for the colordepth (not an SDL app, so the bpp is not automatically converted).

Thank you for answering that. It's my fave console, now if only after its sorted out, it could run Pier Solar. ;D and yes, I already know nobody wants to support the rom because its still available to purchase. I have the classic edition sealed, and the re-print for play but my genesis has bit the dust !
Title: Re: GCW Zero
Post by: doglush on September 10, 2012, 03:53:11 pm
I hope, we could play Amiga500 and Neogeo games at full framerate.
And of course an accurate Vice C64 portage :) (like Pezelluli did on Dingoo NativeOs).
Title: Re: GCW Zero
Post by: jeb_leeds on September 10, 2012, 05:36:52 pm
This may have been mentioned in the previous threads but does somebody know if you can assign the A, B, Y, and X buttons?  Say you wanted to switch the X and Y buttons.
Title: Re: GCW Zero
Post by: neilgeox on September 10, 2012, 05:58:47 pm
How long before we get to see the finished console? By this I mean with the screen in place and the logo on display? Or is it going to remain top secret until October? The suspense is driving me crazy!!!
Title: GCW Zero
Post by: Dexidus on September 10, 2012, 06:42:20 pm
This may have been mentioned in the previous threads but does somebody know if you can assign the A, B, Y, and X buttons?  Say you wanted to switch the X and Y buttons.

I think typically with each emulator you can key map to your liking, so no biggie! I wouldn't (i know i'd break it for sure), but you can probably even open the case and swap the buttons for a more 'permanent' solution maybe?
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 07:03:03 pm
This may have been mentioned in the previous threads but does somebody know if you can assign the A, B, Y, and X buttons?  Say you wanted to switch the X and Y buttons.
I put in a request to have the x and y buttons swapped. They are already mapped correctly in emulators. Just in the wrong spot on the prototype
Title: Re: GCW Zero
Post by: qbertaddict on September 10, 2012, 07:04:15 pm
I hope, we could play Amiga500 and Neogeo games at full framerate.
And of course an accurate Vice C64 portage :) (like Pezelluli did on Dingoo NativeOs).
I want vice as well  ;D
Title: Re: GCW Zero
Post by: ace9094 on September 10, 2012, 07:43:13 pm
Well,

I first seen about this device on Dingoo-scene thanks to videos and info by qbertaddict... (infact he is the reason I buy the android stuff too keep up the reviews)

Anyway it was an instant pre-order for me and final payment was made today ! ! !

I now have made the final payment and I am waiting to play it.... I love my dingoo but dont really use the Dingux side of it much so I might need a little help  :D

Hopefully MAME will be ported to the device so I can play MK1,2 and 3 ;)

Who know's some one might one day make me a basic GUI like the dingoo :D
Title: Re: GCW Zero
Post by: ruffnutts on September 10, 2012, 08:12:52 pm
Well,

I first seen about this device on Dingoo-scene thanks to videos and info by qbertaddict... (infact he is the reason I buy the android stuff too keep up the reviews)

Anyway it was an instant pre-order for me and final payment was made today ! ! !

I now have made the final payment and I am waiting to play it.... I love my dingoo but dont really use the Dingux side of it much so I might need a little help  :D

Hopefully MAME will be ported to the device so I can play MK1,2 and 3 ;)

Who know's some one might one day make me a basic GUI like the dingoo :D

Cool nice to see more people buying this console.....BTW using OpenDingux is simple as can be  8)
Title: Re: GCW Zero
Post by: ace9094 on September 10, 2012, 09:52:24 pm
Well I'd love to see an "open dingux" torrent with all the games \ apps in there...

I Don't need the roms but a pack of stuff would be nice if anyone knows where to find it all... 

Mediafire links and stuff like that do me head in, I like to just click then save lol ;)
Title: Re: GCW Zero
Post by: Articus on September 10, 2012, 10:02:49 pm
ACE- theres really no need for torrent.  Everything needed can be downloaded already.  Plus emus are being updated quite frequently which means you would have to reupload a new torrent so people could have updated files.  Its just easier to go with what GCW plans on doing already, a software repository system.  A place you can download system updates, emulator updates, buy/download games /apps /themes, and OD upgrades.  Thats gna be cool!
Title: Re: GCW Zero
Post by: trickyhero on September 10, 2012, 10:27:26 pm
I don't know if this is already covered, but since this is on Open Dingux, and is on MIPS (?), will it be binary compatible will already working open dingux programs?
Just paid my invoice, getting it in black, October is gonna be a great month!
Title: Re: GCW Zero
Post by: zear on September 10, 2012, 10:37:15 pm
I don't know if this is already covered, but since this is on Open Dingux, and is on MIPS (?), will it be binary compatible will already working open dingux programs?
It already is and that's what you can see on the recent Qbert's video.
Title: Re: GCW Zero
Post by: Jutleys on September 11, 2012, 04:24:07 am
Isn't it about time GCW got its own sub forum I think it deserves one now what you say people.
Title: Re: GCW Zero
Post by: trickyhero on September 11, 2012, 04:37:35 am
Quote
Isn't it about time GCW got its own sub forum I think it deserves one now what you say people.
Yeah I'd say so, only 20 days left till launch, but who's counting  ;)
Title: Re: GCW Zero
Post by: Pardue on September 11, 2012, 04:48:56 am
It's wierd, I'm remembering little things about the preorders that most of us have forgotten. Maybe that has something to do with my drunk ass falling over in the driveway and knocking my head weekend...

Oh well... what I'm remembering right now is when GCW said in the early days of preordering that he might draw some winners for consoles with signatures from a few of the developers on the back.

Any word on if that might happen?

At this point I would have held an envelope to my forehead and predicted what will happen. But sadly that knock on the head doesn't seem to have given me prophet powers, only remembering-random-stuff and can't-find-my-car-keys powers.
Title: Re: GCW Zero
Post by: Friendly Neighborhood Dingoonity Troll on September 11, 2012, 05:21:19 am
Oh well... what I'm remembering right now is when GCW said in the early days of preordering that he might draw some winners for consoles with signatures from a few of the developers on the back.

Yeah, I remember him saying this, and I was confused about it. Why would you want a bunch of no-name strangers' signatures marking up your console? Sounds like a punishment. I would like knowing more about the souls behind the work, but I don't see the point of their signatures on the console.

Of course this doesn't really concern me, since I'm not pre-ordering or anything. But it was bugging me anyway. :P
Title: Re: GCW Zero
Post by: cruelcynic on September 11, 2012, 05:26:37 am
Isn't it about time GCW got its own sub forum I think it deserves one now what you say people.
Yes.

As for the signatures, maybe a thank you card with them would be a nice item to squirrel away. I would not want writing on a console I use.
Title: Re: GCW Zero
Post by: slowmo310 on September 11, 2012, 05:33:17 am
Its funny that you fellas are mentioning the signatures! I asked gcw not to sign mine if I was one of the lucky winners.
Title: Re: GCW Zero
Post by: hippo22 on September 11, 2012, 06:33:22 am
If it interests someone I get an answer from GCW :
"It will be declared as gift with value of $60.00 USD and yes regional adpater"
Title: Re: GCW Zero
Post by: Pardue on September 11, 2012, 07:34:18 am
In the back of my mind, I think "well, Gunpei Yokoi wasn't always a big name in the industry either" and if there had been a limited run of original Gameboys signed by him, they'd probably be worth their weight in gold right now.

I agree that it's not the best thought out idea. The signatures will disappear after a few years of gaming if they don't protect them somehow. But I'm one of the people who bought two, so if I did win, it would fit perfectly with my plan to keep one as an unused collector piece.
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 08:04:12 am
If it interests someone I get an answer from GCW :
"It will be declared as gift with value of $60.00 USD and yes regional adpater"
Aw f***!
UE most likely will take a close look at the packages- vat/customs is not applied for packages =<22$.
For sure polish customs office will take a closer look at mine......
Title: Re: GCW Zero
Post by: hippo22 on September 11, 2012, 08:15:24 am
"vat/customs is not applied for packages =<22$." If this information is verified then I will have to write to GCW one more time. Could someone check this
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 08:24:05 am
"vat/customs is not applied for packages =<22$." If this information is verified then I will have to write to GCW one more time. Could someone check this
This is what I was told in local customs office (Poznan/PL) when I was about to get my YPDG18.
It was sent back to China- idiots declared it as "game console 20$"- everything electronic related is taken for a closer inspection, since console didn't have proper RoHS/CE markings it was not allowed to enter Poland. Also I had to provide an invoice or payment confirmation to prove the real value (of course customs declaration details were not provided)
I've already notified GCW.
Title: Re: GCW Zero
Post by: hippo22 on September 11, 2012, 08:31:26 am
It looks like the import of a GCW will be an expensive story  :(
That?s why they have to declare it as a gift.
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 08:47:27 am
That?s why they have to declare it as a gift.
But if it's declared as "gift 60$" customs office may whine about this
Title: Re: GCW Zero
Post by: hippo22 on September 11, 2012, 08:59:14 am
OK then please post the answer u get from GCW
Title: Re: GCW Zero
Post by: DiegoSLTS on September 11, 2012, 12:57:57 pm
It's better if you ask how it works in your country, here in Argentina it's almost random who pays taxes and who don't.
Title: Re: GCW Zero
Post by: SNESFAN on September 11, 2012, 03:10:00 pm
Seeing how we're at the final count down... I have some pre-release questions. Some have been posted before and unanswered. So please pardon the questions if they are not quite ready for answers.
------------------

Is the firmware flashing tool available for download yet, if not when is the ETA?

Where are the firmware images stored so we can start poking around in the image, make themes etc?

Is the software repo going to be on dl.openhandhelds.org like the dingoo?

Has there been confirmed support of 64GB microsd cards in either/both slots?

Is there an update on the analog control firmware, is it still analog to digital at the present time?

Will source code of the OS/Kernel/drivers be available at launch? Will it include only binary blobs, or complete source for all hardware?

Is there any official accessories at the present time? (Screen protectors, cases, skins)

Can you announce who the official developers for the Zero are (net handle or irl name) ? I would like to give some thank yous for their hard work.
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 03:12:32 pm
I've got response from GCW (question was about customs declaration and RoHS/CE markings):
Quote
It will have proper markings and value as gift
Title: Re: GCW Zero
Post by: gibberish on September 11, 2012, 05:50:06 pm
In the UK we have to pay 20% VAT on items over ?15, plus an ?8.60 handling fee. that makes it around ?16.30 extra for UK buyers if he puts a value of $60 on the parcel.

Marking as a gift doesn't mean anything in the UK, we are still charged for items worth more than ?15.
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 06:08:10 pm
In the UK we have to pay 20% VAT on items over ?15, plus an ?8.60 handling fee. that makes it around ?16.30 extra for UK buyers if he puts a value of $60 on the parcel.

Marking as a gift doesn't mean anything in the UK, we are still charged for items worth more than ?15.
Isn't ?15 about $22?
As for "gift"- it's the same here, EU has the same law everywhere.
I've already notified GCW about customs regulations
Title: Re: GCW Zero
Post by: ace9094 on September 11, 2012, 06:42:18 pm
What is the full specs of the special edition compared to the standard?

Anyone have a side by side comparison?

Thanks :)
Title: Re: GCW Zero
Post by: K-77 on September 11, 2012, 06:43:41 pm
@Darth_llamah

I don't really know it's gonna help but my dingoo was marked as a toy what is not a lie (not like they wrote ithat it's a potato) i think but let me to save some money and troubles of course the prize was also lower than truth about 20$ maybe.

@ace9094

For what i know there will be lower amount of ram, 256 perhaps.
Title: Re: GCW Zero
Post by: Jutleys on September 11, 2012, 06:59:50 pm
Its better if it's declared at $30
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 07:04:12 pm
Its better if it's declared at $30
No, it's not. Maximum tax-free value in UE is $22, eveything with higher value declared can be checked by customs office.
Title: Re: GCW Zero
Post by: ruffnutts on September 11, 2012, 07:31:36 pm
What is the full specs of the special edition compared to the standard?

Anyone have a side by side comparison?

Thanks :)

Special additon has 512mb of ram and 16GB internal flash
Standard Has 256mb of ram and 4GB internal flash

Both expandable to 64GB via micro SD untested though.... 32GB for Certain  ;D

ruffnutts
Title: Re: GCW Zero
Post by: Skelton-retired on September 11, 2012, 07:52:42 pm
Its better if it's declared at $30
No, it's not. Maximum tax-free value in UE is $22, eveything with higher value declared can be checked by customs office.

You are right, better declare lower than $22.
Title: Re: GCW Zero
Post by: qbertaddict on September 11, 2012, 08:01:51 pm
What is the full specs of the special edition compared to the standard?

Anyone have a side by side comparison?

Thanks :)

Special additon has 512mb of ram and 16GB internal flash
Standard Has 256mb of ram and 4GB internal flash

Both expandable to 64GB via micro SD untested though.... 32GB for Certain  ;D

ruffnutts
A 32 gig card works on my prototype
Title: Re: GCW Zero
Post by: ace9094 on September 11, 2012, 08:27:57 pm
Its better if it's declared at $30
No, it's not. Maximum tax-free value in UE is $22, eveything with higher value declared can be checked by customs office.

You are right, better declare lower than $22.

I have been stung like this before when the value is declaired lower than it is, then you gotta pay higher costs to get the device released :(
Title: Re: GCW Zero
Post by: ruffnutts on September 11, 2012, 08:38:24 pm
Anymore video's coming Qbert?
Title: Re: GCW Zero
Post by: ace9094 on September 11, 2012, 08:49:33 pm
Dingoo
CPU Ingenic JZ4732 @ 336 MHz, underclocked from 360 MHz (clocks up to 433 MHz) (MIPS architecture)
GPU Not Sure
RAM 32MB @ 112 MHz (Underclocked from 133 or 166 dependent on unit)
Internal Storage 1/2/4GB flash
Additional Storage MiniSD/SDHC 8gb Confirmed (MicroSD/SDHC with adapter)
Input D-Pad, 2 shoulder, 4 face, Start & Select buttons, Mic.
Outputs Stereo Speakers, Headphone Jack & TV-out w/ included cable
Emulation PS1/CPS1/CPS2/NeoGeo/MAME/GBA/SFC/MD/FC/GBC/SMS/GG/GB/c64/Amiga
EBook txt
I/O USB 2.0
Display 2.8" LCD, 320x240 resolution, 65.5K colors
Battery 3.7V 1700-1800 mAH (6.29WH) Li-Ion, approx. 7 hours run time
Video Playback RM, MP4, 3GP, AVI, ASF, MOV, FLV, MPEG
Audio Playback MP3, WMA, APE, FLAC, RA, Radio Digital FM Tuner
Recording Supports digital recording of voice (MP3 and WMA formats) and FM radio at 8 kHz
Software Support Free official and unofficial SDKs Available
Dimensions 125 ? 55.5 ? 14mm) / (4.92in x 2.17in x 0.59in)
Weight 3.8 oz (110g)[2]

GCW Zero
CPU Ingenic Jz4770 1GHz Processor
GPU 496MHz Vivante GC860 1080p video decoding and OpenGL ES 2.0 & OpenVG 1.1
RAM DDR2 512MB
Internal Storage 16GB flash
Additional Storage MiniSD 32gb Confirmed
Input D-Pad & Analoug, 2 shoulder, 4 face, Start & Select buttons,
Outputs Stereo Speakers, Headphones,
Emulation PS1/CPS1/CPS2/NeoGeo/MAME/GBA/SFC/MD/FC/GBC/SMS/GG/GB/c64/Amiga
I/O USB 2.0, Mini HDMI 1.3 Out
Display 3.5″ LCD 4:3 (320X240 pixels)
EBook txt/epub/html/pdf/doc
Images JPG/JPEG/PNG/BMP/GIF
Battery 2800mAh run time unknown
Video Playback MPEG4/H.264/H.263/MPEG2/MPEG4/WMV/FLV/3GP/AVI/MKV/MOV/VOB/RMVB
Audio Playback Mp3/Wav/Wma/Flac/Ogg/M4a/Acc
Recording Unknown
Software Support Free official and unofficial SDKs Available
Dimensions 143*70*18mm
Weight 8oz
Other FeaturesG-Sensor/VibroShock, Wi-Fi 802.11 b/g  and Wireless Multiplayer


Feel Free to expand on this :)
Title: Re: GCW Zero
Post by: darth_llamah on September 11, 2012, 09:40:03 pm
I have been stung like this before when the value is declaired lower than it is, then you gotta pay higher costs to get the device released :(
I suppose you misunderstand:
-in EU if any package (from outside EU) has declared value over 22$ you have to pay tax/customs
-if customs declarations states that package contains electronics/anything electronic related (game console, AV equipment etc) it most likely will be checked for proper RoHS/EC markings. If they aren't any or they are "fake" package will be sent back or destroyed.
Title: Re: GCW Zero
Post by: theonyxphoenix on September 11, 2012, 09:45:13 pm
Wasn't the GCW mentioned to have a FM tuner as well?
Title: Re: GCW Zero
Post by: ace9094 on September 11, 2012, 09:45:22 pm
I have been stung like this before when the value is declaired lower than it is, then you gotta pay higher costs to get the device released :(
I suppose you misunderstand:
-in EU if any package (from outside EU) has declared value over 22$ you have to pay tax/customs
-if customs declarations states that package contains electronics/anything electronic related (game console, AV equipment etc) it most likely will be checked for proper RoHS/EC markings. If they aren't any or they are "fake" package will be sent back or destroyed.

Must have misunderstood... I purchased from overseas before and got charged to release the item :( Item was from hong kong a few years ago.
Title: Re: GCW Zero
Post by: ace9094 on September 11, 2012, 09:46:02 pm
Wasn't the GCW mentioned to have a FM tuner as well?

Hmmm, not sure... can anyone confirm?
Title: Re: GCW Zero
Post by: gibberish on September 11, 2012, 11:18:23 pm
I suppose you misunderstand:
-in EU if any package (from outside EU) has declared value over 22$ you have to pay tax/customs
-if customs declarations states that package contains electronics/anything electronic related (game console, AV equipment etc) it most likely will be checked for proper RoHS/EC markings. If they aren't any or they are "fake" package will be sent back or destroyed.

If Justin can ship them from a Chinese distributor instead then they can just as well write that it's a potato peeler worth $4. 'Legit' Chinese stores like DX never write the correct item category or price on their parcels and I've never had a parcel confiscated or held to ransom by customs.
Title: Re: GCW Zero
Post by: DisgruntleElf on September 12, 2012, 12:36:10 am
I just want it shipped with a tracking number especially if its sent by post.
Title: Re: GCW Zero
Post by: Orion4874 on September 12, 2012, 01:33:32 am
Wiil the prototype winners still receive their units or was that cancelled? Haven't heard anything about that since the winners were announced.

Can the remaining balances be paid anytime within the 3 weeks before shipping? Unfortunately, I had to fork over a large chunk of money for something and I can't pay the invoice till this weekend.
Title: Re: GCW Zero
Post by: Skyline969 on September 12, 2012, 02:02:20 am
I just want it shipped with a tracking number especially if its sent by post.

I'm right there with you. I really want a tracking number with my shipment, provided that the extra ~$20 covers that to Canada.
Title: Re: GCW Zero
Post by: qbertaddict on September 12, 2012, 03:10:36 am
Here is some pretty cool news I got via irc:

Quote
mth> the analog stick is indeed attached to the touch screen input
<qbertaddict> that is awesome news
<qbertaddict> so is it true analog?
<mth> an advantage to giving it its own device is that the SADC controller could be left sleeping if a program does not use the analog stick
<qbertaddict> sorry dont mean to interrupt
<mth> np, I just had to do another measurement to be sure
<mth> it is really analog
<mth> I'm not sure how accurate it is though
<mth> it might have some kind of distortion on it
<mth> or I just didn't press it all the way into the corners when measuring
<mth> or maybe the position on one axis influences the voltage measured on the other axis
<mth> but at least I've got enough info now to be able to make a driver for it
<qbertaddict> can i post that news?
<qbertaddict> i just want to put it in the thread
<qbertaddict> people are private messaging me about it all the time on my channel
<mth> you can confirm that the analog stick is indeed analog in hardware
<qbertaddict> Thanks
<qbertaddict> i will put it in there
<qbertaddict> can i say a driver is going to be written for it soon?
<mth> yes, I'll start on a driver tomorrow
<qbertaddict> cool i will put it in now
<mth> we don't know yet how accurate it is though
Dpad and analog are separate and yes it is TRUE ANALOG! The question that remains is how accurate this analog is. I will update everyone when I know
Title: Re: GCW Zero
Post by: Pardue on September 12, 2012, 04:12:40 am
Dpad and analog are separate and yes it is TRUE ANALOG!

(http://kachinlandnews-jinghpaw.com/wp-content/uploads/2011/10/Hallelujah.jpg)

BEST NEWS I'VE HEARD ALL WEEK!!! Thanks for keeping the rest of us in mind when you get news like this, Qbertaddict.


This is such a relief after griping so much, like in this post (by me, taken off the Droid X360 thread):

Frustrated. Not at you, just frustrated that so many handhelds like the x360 have been released and we still we don't have the true analog problem solved yet... [etc., etc...]

On the other hand, GCW & Co. have been coy as hell about whether the Zero will finally be the chosen one that pulls the ancient sword from the stone it lay dormant in and guide virtue to liberate the land from the clutches of... *cough*  :-[ :-X *cough* I mean- be the first to have true analog. Yeah.
Title: Re: GCW Zero
Post by: hippo22 on September 12, 2012, 06:03:22 am
The second surprise for me is that it will have a touchscreen?! It never read about that, we also never saw it in the different vids. What does that mean for the games? That we can also play some point and click more easily  ;D
Title: Re: GCW Zero
Post by: Pardue on September 12, 2012, 06:13:08 am
The way I read that (I could be wrong, correct me if someone knows for sure) is that it will not have touch screen hardware, but the analog nub will be sending out signals as if you were operating a touch screen analog stick like the ones you see on other systems with touch screen analog controls (i.e.- tablets).

So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. Pretty clever.

Edit: Also, yes, I do see that we don't have playable true analog yet, whomever Qbertaddict was chatting with (It sounds like GCW, since he decided if Q could release word on the forum, but not enough info to say that for sure) is going to start making the driver. I'm wishing them the best of luck on this important task.

 :( Poor guys, I was hoping now that it seems production is going into full swing you would be able to take a breather while we all wait for the finished product to arrive. It's a blessing and a curse to know you have a hack-friendly platform with near endless development potential, just as you will soon be cursed with my endless requests for a Hello Kitty OD theme.
Title: Re: GCW Zero
Post by: hippo22 on September 12, 2012, 06:21:23 am
I read, for sure, too quickly as I am so impatient to get the device. What does this concretely mean?
That we will be able to play some touchscreen Android games in OpenDingux?
Title: Re: GCW Zero
Post by: gibberish on September 12, 2012, 07:43:01 am
That we will be able to play some touchscreen Android games in OpenDingux?

Absolutely not! Whatever made you think this?
Title: Re: GCW Zero
Post by: hippo22 on September 12, 2012, 07:55:42 am
I am making a guess and asking a question. I am asking what is the use of such a feature. Maybe you can answer me with something else than another question...
Title: Re: GCW Zero
Post by: robert2098 on September 12, 2012, 09:26:21 am
In the UK we have to pay 20% VAT on items over ?15, plus an ?8.60 handling fee. that makes it around ?16.30 extra for UK buyers if he puts a value of $60 on the parcel.

Marking as a gift doesn't mean anything in the UK, we are still charged for items worth more than ?15.
Isn't ?15 about $22?
As for "gift"- it's the same here, EU has the same law everywhere.
I've already notified GCW about customs regulations

In the Netherlands you have to pay 19% VAT (21% from 1 October) plus about ?12 handling fee if the value is between ?22-?150. If it is higher than ?150 than you have to pay additional import taxes of which the percentage depends on the kind of goods. No taxes have to be paid when the value is lower than ?22.

If the package is from a person instead of a company (marked as gift), then the threshold is higher. No taxes have to be paid when the value is lower than ?45. Between ?45 and ?700 you pay 19%/21% VAT plus 2.5% import tax plus handling fees. Above ?700 you have to pay additional import taxes.

More information about the Dutch import regulations can be found here:
Belastingdienst (http://www.belastingdienst.nl/wps/wcm/connect/bldcontentnl/belastingdienst/prive/buitenland_en_douane/internetaankopen_en_zendingen_van_particulier_aan_particulier/)

Maybe it helps if you send it to your work address. Usually I receive packages at my work address and till now I did not have to pay taxes while for packages send to my home address I had to pay a few times. Companies here can get paid VAT back from the TAX office and maybe the customs find it for lower values too much hassle to calculate VAT while a company can get it back later.
But it is also possible that I didn't have to pay taxes till now because the packages came from Hong Kong with a low declared value or from private persons.

Robert
Title: Re: GCW Zero
Post by: hi-ban on September 12, 2012, 10:19:28 am
I am making a guess and asking a question. I am asking what is the use of such a feature. Maybe you can answer me with something else than another question...

You will not be able to play android touchscreen games, as the GCW has no touchscreen and no android.

The thing, as i understand it, is that the way the analog is connected, it can be set to "sleep mode" when an app does not use it, so it saves battery or maybe does not generate unnecessary input signals.
Anyway, i could be wrong, so correct me if i am.
Title: GCW Zero
Post by: Dexidus on September 12, 2012, 11:08:11 am
Ugh. Why is everyone complaining about shipping? My only complaint is that it's not October 1st yet. Duty fees and whatnot aren't that big of a deal, and I'd rather gcw not get in any trouble by doing anything shady. Gift, $60, sounds fair to me. Don't mean to sound like a dick, but you guys DO have jobs right? You CAN afford devices like this and dingoos and caanoos, stop filling the forums with complaints about shipping already. What's an extra couple bucks at the end of the day? And won't it be worth it when you finally get to play with the zero?
Title: Re: GCW Zero
Post by: ruffnutts on September 12, 2012, 12:00:08 pm
+1 on the above lol.... OCT 1st he we come  ;D
Title: Re: GCW Zero
Post by: darth_llamah on September 12, 2012, 12:21:59 pm
Ugh. Why is everyone complaining about shipping? My only complaint is that it's not October 1st yet. Duty fees and whatnot aren't that big of a deal, and I'd rather gcw not get in any trouble by doing anything shady. Gift, $60, sounds fair to me. Don't mean to sound like a dick, but you guys DO have jobs right? You CAN afford devices like this and dingoos and caanoos, stop filling the forums with complaints about shipping already. What's an extra couple bucks at the end of the day? And won't it be worth it when you finally get to play with the zero?
I DO have a job, I CAN afford a device like this but I DON'T WANT customs office to send it back because some small detail is not as they say it's supposed to be
Title: Re: GCW Zero
Post by: gcw on September 12, 2012, 12:35:41 pm
@ Orion4874  nope contest not cancelled and we will ship them a couple days before we ship the SE as for payment I prefer before Sept 15th. I can cover a few people who are late on final payment for this run but not all.

@ Skyline969 all packages will be shipped Priority mail with tracking
Title: Re: GCW Zero
Post by: danilop2k2 on September 12, 2012, 03:13:07 pm
full payment sent! can't wait
Title: Re: GCW Zero
Post by: ruffnutts on September 12, 2012, 03:19:39 pm
This is goner be one busy place when it gets releaased lol....
Title: Re: GCW Zero
Post by: theonyxphoenix on September 12, 2012, 03:28:25 pm
Once paypal gets around to finishing my funds transfer I can pay the invoice.  >:(

 I transferred the money on Sat. and it takes 3-5 business days.  It says it is supposed to clear today so I'm keeping my fingers crossed. As if waiting for Oct. 1st isn't making me anxious enough. I'll feel much better when I can get this paid.
Title: Re: GCW Zero
Post by: danilop2k2 on September 12, 2012, 03:30:53 pm
Good question maybe ask GCW... but after all it is a prototype or maybe the kernel reads it as that, did you notice in the video it was clocked @ 336Mhz...

Yes, I noticed that it's clocked at 336MHz. The Dingoo A-380 also runs at 336MHz for the open-source emulators and games. It's possible to change that if necessary but none of the open-source emulators or games that I'm running on my Dingoo A-380 needs it higher than 336MHz. The Dingoo A-380 original emulators and the new emulators from d_smagin are running with the CPU clocked at 432MHz.


clocking the hugo emu higher will help it rendering games at full screen though
Title: Re: GCW Zero
Post by: slowmo310 on September 12, 2012, 03:51:32 pm
Does anyone plan to buy a standard edition on-top of the S.E. ? I'm thinking about it.
Title: Re: GCW Zero
Post by: qbertaddict on September 12, 2012, 05:46:34 pm
The way I read that (I could be wrong, correct me if someone knows for sure) is that it will not have touch screen hardware, but the analog nub will be sending out signals as if you were operating a touch screen analog stick like the ones you see on other systems with touch screen analog controls (i.e.- tablets).

So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. Pretty clever.

Edit: Also, yes, I do see that we don't have playable true analog yet, whomever Qbertaddict was chatting with (It sounds like GCW, since he decided if Q could release word on the forum, but not enough info to say that for sure) is going to start making the driver. I'm wishing them the best of luck on this important task.
Everything you said is correct.
Title: Re: GCW Zero
Post by: ace9094 on September 12, 2012, 05:53:05 pm
Does anyone plan to buy a standard edition on-top of the S.E. ? I'm thinking about it.

Yep I will once xmas is out of the way (unless misses gets me one for xmas).... The amount of use this is gonna get I can see myself going through a few of the standard versions... :)

I would like to see the ram chips hit the market and see if anyone can upgrade the ram like on the a320  :)
Title: Re: GCW Zero
Post by: ruffnutts on September 12, 2012, 05:54:21 pm
The way I read that (I could be wrong, correct me if someone knows for sure) is that it will not have touch screen hardware, but the analog nub will be sending out signals as if you were operating a touch screen analog stick like the ones you see on other systems with touch screen analog controls (i.e.- tablets).

So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. Pretty clever.

Edit: Also, yes, I do see that we don't have playable true analog yet, whomever Qbertaddict was chatting with (It sounds like GCW, since he decided if Q could release word on the forum, but not enough info to say that for sure) is going to start making the driver. I'm wishing them the best of luck on this important task.
Everything you said is correct.

Fantastic news 8)
Title: Re: GCW Zero
Post by: ruffnutts on September 12, 2012, 05:56:35 pm
Quote
I would like to see the ram chips hit the market and see if anyone can upgrade the ram like on the a320

I'm sure you can get them already  ;)
Title: Re: GCW Zero
Post by: pcercuei on September 12, 2012, 06:56:02 pm
About the analog stick: the chat log says that the analog stick is wired where touchscreen use to be wired. That does not mean that the device has a touchscreen. That does not mean that the analog stick will act as a touchscreen. That just means it's wired there. For the applications, it will be seen as a standard joystick device.

About the 336 MHz frequency you can see on GMenu2X: currently the GCW0 kernel does not support underclock / overclock, so everything demoed runs at 1 GHz. I believe this feature will be added on a future OS upgrade, post-release.
Title: Re: GCW Zero
Post by: Skyline969 on September 12, 2012, 07:20:37 pm
About the analog stick: the chat log says that the analog stick is wired where touchscreen use to be wired. That does not mean that the device has a touchscreen. That does not mean that the analog stick will act as a touchscreen. That just means it's wired there. For the applications, it will be seen as a standard joystick device.

About the 336 MHz frequency you can see on GMenu2X: currently the GCW0 kernel does not support underclock / overclock, so everything demoed runs at 1 GHz. I believe this feature will be added on a future OS upgrade, post-release.

So despite GMenu2X saying that it's running at 336MHz, it's actually running at 1GHz?



@ Skyline969 all packages will be shipped Priority mail with tracking

Then to get to Canada it'll take less than a week, typically. I can't wait!
Title: Re: GCW Zero
Post by: ruffnutts on September 12, 2012, 07:21:08 pm
Yep!
Title: Re: GCW Zero
Post by: ace9094 on September 12, 2012, 08:24:37 pm
Im not sure what anyone will be testing when they get their GCW but I will be testing the following (Once I figure out how this open dingux works lol)

PSX
Resident Evil Collection
Driver 1 / 2
MGS
Vanishing Point

MAME
MK set
Streetfighter set
Pacland
Title: Re: Re: GCW Zero
Post by: pcercuei on September 12, 2012, 08:51:45 pm
So despite GMenu2X saying that it's running at 336MHz, it's actually running at 1GHz?
Correct.
Title: Re: GCW Zero
Post by: hippo22 on September 12, 2012, 09:45:35 pm
Sorry the thing with the nub is a little bit contradictory.

In particular this 2 sentences:
"So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. "

Contradict with :

"That does not mean that the analog stick will act as a touchscreen."

What does that mean ? : "That just means it's wired there. For the applications, it will be seen as a standard joystick device."

I do not really understand the real information. If someone can explain this to me. Thx in advance



Title: Re: GCW Zero
Post by: flpstrquerendoumdingoo!!! on September 12, 2012, 10:23:22 pm
Sorry the number of questions, but anyway, I need to know the device.
How much memory is consuming the OpenDingux?
It is noticed any performance difference compared to the versions 512 and 256 of ram?
Can you work with SDL OpenGL?
Title: Re: GCW Zero
Post by: theonyxphoenix on September 12, 2012, 10:30:18 pm
Im not sure what anyone will be testing when they get their GCW but I will be testing the following (Once I figure out how this open dingux works lol)

PSX
Resident Evil Collection
Driver 1 / 2
MGS
Vanishing Point

I will also need to feel my way through open dingux as it is completely foreign to me.  Things I will be testing:

PSX:
FFVII, VIII, IX, FFT
Chrono Cross
Resident Evil 2, 3
Castlevania: SOTN

SNES:
Yoshi's Island
Super Mario RPG
Seiken Densetsu 3
Kirby's Dream Land 3
Donkey Kong Country 1, 2
Chrono Trigger
Megaman X3 - Zero Project (won't run on PSP :( )
Final Fantasy III

GBA
Golden Sun 1, 2
Final Fantasy VI Advance
Title: Re: GCW Zero
Post by: cruelcynic on September 12, 2012, 11:48:34 pm
New qbert video.
https://www.youtube.com/watch?v=1OwUKUAh-F0
Title: Re: GCW Zero
Post by: Pardue on September 13, 2012, 01:46:33 am
Sorry the thing with the nub is a little bit contradictory.

In particular this 2 sentences:
"So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. "

Contradict with :

"That does not mean that the analog stick will act as a touchscreen."

What does that mean ? : "That just means it's wired there. For the applications, it will be seen as a standard joystick device."

I do not really understand the real information. If someone can explain this to me. Thx in advance

Some emulators have been designed for tablets and so they use the touch screen as an analog stick. The GCW Zero will not have a touch screen. Period. But the Zero will try to trick the emulator into thinking a touch screen is there, and that it's getting input from you touching its screen when you're actually moving the physical analog nub.

So the Zero will trick the emulator into thinking this is happening:
(https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcTNIl_XrgrtaWbRK4-e-DszIIIeRu_UOQggGNcRMPgN31lTYoBK)

When you're actually doing this:
(http://www.joystick.net/wp-content/uploads/2012/06/gcw_thumb.jpg)

Then, if it works, a whole lot of this happens:
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTeKKVGg9j4g8qHmYPhKUknCkFs2b0IMb9xIcZ3ukSJ2JOZbHVt)

But from what I'm hearing so far, you will not be able to use the analog nub for stuff like point-click adventure games. It just won't be designed to function with that in mind.

As for the quotes you thought contradict each other, they don't. They're both true statements. So, to simplify the second quote a little bit and remove the double negative, that means- the analog stick will not act as a touchscreen. Look at the first pic with the Mario 64 touch screen, if this works, the Zero's nub would be able to manipulate the analog stick there, but none of the buttons. Get it? Well I sure hope so, because we're moving on!
Title: Re: GCW Zero
Post by: Orion4874 on September 13, 2012, 04:33:01 am
@ Orion4874  nope contest not cancelled and we will ship them a couple days before we ship the SE as for payment I prefer before Sept 15th. I can cover a few people who are late on final payment for this run but not all.

Good to know, I'll most likely be paying in full this Friday the 14th so i'm cool, thanks Justin!
Title: Re: GCW Zero
Post by: hippo22 on September 13, 2012, 06:27:24 am
Hey Pardue, what should the community do without you??
I like the way you post. Thank you so much for the explanation.
Title: Re: GCW Zero
Post by: pcercuei on September 13, 2012, 07:01:45 am
Sorry the thing with the nub is a little bit contradictory.

In particular this 2 sentences:
"So the system will trick the emulator into thinking the touch screen analog stick is being used, when it's actually a physical analog stick. "

Contradict with :

"That does not mean that the analog stick will act as a touchscreen."

What does that mean ? : "That just means it's wired there. For the applications, it will be seen as a standard joystick device."

I do not really understand the real information. If someone can explain this to me. Thx in advance

Some emulators have been designed for tablets and so they use the touch screen as an analog stick. The GCW Zero will not have a touch screen. Period. But the Zero will try to trick the emulator into thinking a touch screen is there, and that it's getting input from you touching its screen when you're actually moving the physical analog nub.

So the Zero will trick the emulator into thinking this is happening:
(https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcTNIl_XrgrtaWbRK4-e-DszIIIeRu_UOQggGNcRMPgN31lTYoBK)

When you're actually doing this:
(http://www.joystick.net/wp-content/uploads/2012/06/gcw_thumb.jpg)

Then, if it works, a whole lot of this happens:
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTeKKVGg9j4g8qHmYPhKUknCkFs2b0IMb9xIcZ3ukSJ2JOZbHVt)

But from what I'm hearing so far, you will not be able to use the analog nub for stuff like point-click adventure games. It just won't be designed to function with that in mind.

As for the quotes you thought contradict each other, they don't. They're both true statements. So, to simplify the second quote a little bit and remove the double negative, that means- the analog stick will not act as a touchscreen. Look at the first pic with the Mario 64 touch screen, if this works, the Zero's nub would be able to manipulate the analog stick there, but none of the buttons. Get it? Well I sure hope so, because we're moving on!

Completely false. As I said, the joystick is simply connected to where the touchscreen usually are. Nothing more.
Title: Re: GCW Zero
Post by: cruelcynic on September 13, 2012, 07:37:24 am
Quote
Completely false. As I said, the joystick is simply connected to where the touchscreen usually are. Nothing more.
Isn't a basic touchscreen control just two channels from zero to 99 for x,y? Sounds to me like the the thumbstick is just plugging in to those two channels on the board to send data. I may be wrong but really it could be powered by unicorn farts for all I care. I am just glad it works.  ;D
Title: Re: GCW Zero
Post by: Articus on September 13, 2012, 07:57:06 am
I once owned a car powered by unicorn farts, the exhaust smoke and smell was intense tho!!  LOL   ;)


Im glad theyre working on the driver and i hope they get it fully fuctional soon.  Feed the unicorn more beans!!  Maybe we will see what this bad boy is truly capable of!
Title: Re: GCW Zero
Post by: Pardue on September 13, 2012, 07:58:27 am
@hippo22

Thank you! Thank you! You're a great audience! Take my wife, please! *Badum* *Tish*


But I'm really stoked about the possibility of true analog, it was probably the one big thing I wanted to see come to life from the console because even though most of the gaming community is either oblivious to the Zero right now or see it as being the handheld equivelent of that car Homer Simpson designed, I feel that true analog can really become its "killer app" and send a serious message at least to everyone here.

I'd love it if the quality and finess of the Zero kocked the Chinese Android handhelds out of the water. I know this is my 212th rant against Chinese Android handhelds the devil incarnate (and that's saying something when I have more rants than posts), but you guys can either read it here on the Zero thread or read it on my sandwitch boad sign while you try to avoid eye contact, pick your poison.

I guess I'd be schmoozed too by the possibility of PS1/N64 emulation, but what they make is such junk! Imagine, what would you do if you found a cheap car that gets 100 miles to the gallon, but it comes to you with no doors, windows or wheels? I'd wing it right back at the manufacturer! Have you seen the x360 thread in the Android section? It should be renamed "community-sponsored x360 factory R&D" and I try to keep up with what they're doing but I find it incredible that they waited all this time for a dual analog handheld, but I haven't seen anyone who's found a use for the second analog yet. It's like they sold a pair of shoes to someone with only one foot.

/rant over

@Ayla

I hate to doubt someone who's been here longer than myself, but I have to stick to my guns here. Qbertaddict said in his reply #1163 that my interpretation of what was said about analog was right, and I trust him above all else, except of course, GCW. Plus he was the one participating in the conversation that brought the whole analog thing to light recently, so again, I trust him to know what's going on.

Secondly, read my post, I even ratified that what you had said previously was true, and that we did not contradict each other.

As for the quotes you thought contradict each other, they don't. They're both true statements. So, to simplify the second quote a little bit and remove the double negative, that means- the analog stick will not act as a touchscreen. Look at the first pic with the Mario 64 touch screen, if this works, the Zero's nub would be able to manipulate the analog stick there, but none of the buttons.

We're both saying the same thing. It won't fully function as a proxy-touch screen in the sense that you can play a point-and-click game with it, which is what I believe hippo22 was initially asking.

Further, you're confusing the issue even more when you say (and these are your direct quotes):
That does not mean that the analog stick will act as a touchscreen.
and
As I said, the joystick is simply connected to where the touchscreen usually are. Nothing more.

Not looking to start a flame war, just sayin.
Title: Re: GCW Zero
Post by: hippo22 on September 13, 2012, 08:27:00 am
Does you Ayla belongs to GCW or are u maybe a tester ? How do u get such informations?
Title: Re: GCW Zero
Post by: Alien Grey on September 13, 2012, 08:31:29 am
Completely false. As I said, the joystick is simply connected to where the touchscreen usually are. Nothing more.

You're right and everything else is wrong. It has nothing to do with touchscreen it's just that it's connected to the touchscreen connector because this connector is available and can be used to disconnect the analog from the dpad. But they still don't believe you but what do you expect from guys who think that mth is GCW.  ;)
Title: Re: GCW Zero
Post by: abhoriel on September 13, 2012, 08:34:12 am
@hippo22

Thank you! Thank you! You're a great audience! Take my wife, please! *Badum* *Tish*


But I'm really stoked about the possibility of true analog, it was probably the one big thing I wanted to see come to life from the console because even though most of the gaming community is either oblivious to the Zero right now or see it as being the handheld equivelent of that car Homer Simpson designed, I feel that true analog can really become its "killer app" and send a serious message at least to everyone here.

I'd love it if the quality and finess of the Zero kocked the Chinese Android handhelds out of the water. I know this is my 212th rant against Chinese Android handhelds the devil incarnate (and that's saying something when I have more rants than posts), but you guys can either read it here on the Zero thread or read it on my sandwitch boad sign while you try to avoid eye contact, pick your poison.

I guess I'd be schmoozed too by the possibility of PS1/N64 emulation, but what they make is such junk! Imagine, what would you do if you found a cheap car that gets 100 miles to the gallon, but it comes to you with no doors, windows or wheels? I'd wing it right back at the manufacturer! Have you seen the x360 thread in the Android section? It should be renamed "community-sponsored x360 factory R&D" and I try to keep up with what they're doing but I find it incredible that they waited all this time for a dual analog handheld, but I haven't seen anyone who's found a use for the second analog yet. It's like they sold a pair of shoes to someone with only one foot.

/rant over

@Ayla

I hate to doubt someone who's been here longer than myself, but I have to stick to my guns here. Qbertaddict said in his reply #1163 that my interpretation of what was said about analog was right, and I trust him above all else, except of course, GCW. Plus he was the one participating in the conversation that brought the whole analog thing to light recently, so again, I trust him to know what's going on.

Secondly, read my post, I even ratified that what you had said previously was true, and that we did not contradict each other.

As for the quotes you thought contradict each other, they don't. They're both true statements. So, to simplify the second quote a little bit and remove the double negative, that means- the analog stick will not act as a touchscreen. Look at the first pic with the Mario 64 touch screen, if this works, the Zero's nub would be able to manipulate the analog stick there, but none of the buttons.

We're both saying the same thing. It won't fully function as a proxy-touch screen in the sense that you can play a point-and-click game with it, which is what I believe hippo22 was initially asking.

Further, you're confusing the issue even more when you say (and these are your direct quotes):
That does not mean that the analog stick will act as a touchscreen.
and
As I said, the joystick is simply connected to where the touchscreen usually are. Nothing more.

Not looking to start a flame war, just sayin.

I also hate to get involved here, but Ayla is a kernel developer, so he most likely knows best. The fact that the analog stick is wired into the SoC's touchscreen input is irrelevant. It concerns only the guy who writes the analog stick driver, and he will write a standard driver joystick driver (the same driver used by joysticks, gamepads, analog sticks etc) which software will use. The software has no idea how anything is wired, and doesn't care - it just works through the joystick driver.

tl;dr: the analog stick should work exactly like an analog stick. It won't fake a touchscreen or anything like that.
Title: Re: GCW Zero
Post by: hi-ban on September 13, 2012, 09:13:10 am
^ This ^
Title: Re: GCW Zero
Post by: flatmush on September 13, 2012, 09:29:52 am
@Ayla

I hate to doubt someone who's been here longer than myself, but I have to stick to my guns here. Qbertaddict said in his reply #1163 that my interpretation of what was said about analog was right, and I trust him above all else, except of course, GCW. Plus he was the one participating in the conversation that brought the whole analog thing to light recently, so again, I trust him to know what's going on.

What you said is completely false and as Ayla is responsible for a lot of the drivers in OpenDingux I don't think you're really in a situation to contradict him.
The analog stick is connected to the inputs which are normally used for the touchscreen, however since it's running a custom Linux and not some shoddy Android port the drivers will be written specifically for it anyway so as far as the software is concerned the Analog stick will just be a joystick.
What you said wouldn't even make sense in unless this machine runs Android which it does not. I'd suggest you don't try to speculate without reading up on the subject or having some prior knowledge. Datasheets and source for this kind of stuff are readily available if you want to supply a technical opinion.
Title: Re: GCW Zero
Post by: hippo22 on September 13, 2012, 09:42:16 am
I am not here to defend Pardue but u have to take into account that Qbert confirmed us the wrong information. We know Qbert as the "official" tester, a kind of verified source of information.
We had no information about who is Ayla.
I think it would have been better if qbert never posted the complete irc chat. Because it is written in such an unclear way. Most of the people on the forum does not need to know that the stick is wired on the lcd. Wo cares about such an information?
Title: Re: GCW Zero
Post by: Surkow on September 13, 2012, 09:55:17 am
It explains how it can have real analog, I consider that to be important.
Title: Re: GCW Zero
Post by: flatmush on September 13, 2012, 10:01:39 am
I think you're mistaking this for a press release, the fact that he pasted an IRC log shows that it's just unfiltered technical information which was important to get out. I think you're probably right that information isn't released in the best possible way, with so many end users having put cash down for this device then there should be an official news feed or at least a specific forum for this stuff then we can get stuff cleared up sooner though.

I disagree with the opinion that qbertaddict shouldn't have posted the stuff. One of the nice things about this console is how open everything is and it's important for people to know that the released hardware that they're paying for is functional.

The real issue is people making incorrect assertions which could negatively impact the project, it's much better to ask if you don't know than to make a long post with screenshots that will mislead and distress people. Much better to wait from a response from someone who is involved in the project and knows what's going on.
Title: Re: GCW Zero
Post by: ruffnutts on September 13, 2012, 10:13:09 am
Few.... this thread is getting interesting  ;)

Anyway changing the subject.. I wonder weather we get to see pics of the packaging of the ZERO in all its glory,
Or will it be a surprise, and what if any is going to be pre-loaded on the device  ;D

Keep Calm October The 1st Is On The Way lol
Title: Re: GCW Zero
Post by: hippo22 on September 13, 2012, 10:19:35 am
@Flatmush
"I disagree with the opinion that qbertaddict shouldn't have posted the stuff. "
Did you read my post ?? Obviously not. I wrote that it would be better that Qbert had not posted the COMPLETE IRC chat. I never wrote that he has not to post that.
If the information would have been better posted and if we know which user are a part of this project it will be much more clear for everyone.
Title: Re: GCW Zero
Post by: ruffnutts on September 13, 2012, 11:18:27 am
I want to see a side by side comparison of the GCW 512 and 256 versions as I been trying to convince my friends about the GCW but there not as enthusiastic as me I guess about emulation and homebrew  :o

One said it was not powerful enough... lol I thought what do you know about emulation these days haha
Title: GCW Zero
Post by: Dexidus on September 13, 2012, 11:19:29 am
Getting heated in here over nothing. Some people need everything in moron terms (I'd say layman's terms but everything's already been laid out that way and people still don't understand).

Get over it, let the GCW team finish the job, quit bugging out and getting heated over the analog nub, and let's get back to the REAL issue at hand - why is it not October yet?
Title: GCW Zero
Post by: Dexidus on September 13, 2012, 11:20:46 am
I want to see a side by side comparison of the GCW 512 and 256 versions as I been trying to convince my friends about the GCW but there not as enthusiastic as me I guess about emulation and homebrew  :o

One said it was not powerful enough... lol I thought what do you know emulation these days haha

Aren't they going to look the exact same, just better guts on the SE? Or do you mean videos of them in action running the same rom?
Title: Re: GCW Zero
Post by: ruffnutts on September 13, 2012, 11:23:21 am
I want to see a side by side comparison of the GCW 512 and 256 versions as I been trying to convince my friends about the GCW but there not as enthusiastic as me I guess about emulation and homebrew  :o

One said it was not powerful enough... lol I thought what do you know emulation these days haha

Aren't they going to look the exact same, just better guts on the SE? Or do you mean videos of them in action running the same rom?

Yeah running at the same time I meant   :)
Title: Re: GCW Zero
Post by: hi-ban on September 13, 2012, 11:31:32 am
I am not here to defend Pardue but u have to take into account that Qbert confirmed us the wrong information. We know Qbert as the "official" tester, a kind of verified source of information.
We had no information about who is Ayla.

Qbert posted some interesting information on how the analog stick is "real analog". It's you who didn't understood the information.

If you don't know who Ayla is, you surely must be new in here. Ayla is a well known developer since years ago.

BTW, having more RAM will not make much difference, as 256 is already much more than enough RAM for the software. 99% of apps/emulators will run exactly the same in both versions.
Title: Re: GCW Zero
Post by: ruffnutts on September 13, 2012, 11:44:18 am
Quote
BTW, having more RAM will not make much difference, as 256 is already much more than enough RAM for the software. 99% of apps/emulators will run exactly the same in both versions.

Cool then there should no probs about people buying this puppy.. I think all the dingoo lovers will be on this if they have any sence lol
Title: Re: GCW Zero
Post by: 10basetom on September 13, 2012, 12:43:20 pm
My beloved Dingoo 320 with 32 megs of ram emulates all the 8/16-bit games I care about just fine -- not 100% perfect (not realistic unless you get the real thing) -- but more than satisfactory for me.  I think even 256mb is overkill, much less 512mb. Maybe 256mb+ will give you better audio or a few more fps when emulating n64 and psx, but those emulators are far from mature on OD (I would love to be corrected on this). What's probably more important than lots of memory at this stage is to have emulators that are highly optimized for the hardware inside the Zero, taking maximum advantage of the GPU and every mhz the CPU has to offer...sorta like temper, the legendary turbografx-16 emulator for the gp2x.

I ordered the Zero SE because I could, not because it's "special". The 256mb standard edition would be OK for anyone into retrogaming. But first, they have to be into retrogaming :-).
Title: Re: GCW Zero
Post by: trickyhero on September 13, 2012, 01:18:49 pm
Yup definitly a small market, even smaller when you consider phones that can play emulators, and controllers being sold for them. But it seems like the Dingoo/GCW Zero has more less popular emulators like Vectrex and Amiga.  ;D
Title: Re: GCW Zero
Post by: k0en on September 13, 2012, 02:24:21 pm
Keep Calm and smoke Weeds guys !
Be confident with the information provided by qbertaddict, Ayla and all great members on Dingoonity.
And if you don't smoke,  I offer you beer while waiting October ;)
Title: Re: GCW Zero
Post by: hippo22 on September 13, 2012, 02:46:17 pm
OK I take two beers please  ;) I am getting mad, can not wait anymore until october
Title: Re: GCW Zero
Post by: Articus on September 13, 2012, 03:01:01 pm
So . . . This thing is NOT powered with unicorn farts?!? WTF???    ;D LOL
Title: Re: GCW Zero
Post by: mth on September 13, 2012, 03:36:28 pm
Sorry the number of questions, but anyway, I need to know the device.
How much memory is consuming the OpenDingux?
Currently there is 249 MB of main RAM available for applications. This might change a bit between now and launch, but there should be plenty of memory for applications.

It is noticed any performance difference compared to the versions 512 and 256 of ram?
I only have a 256 MB prototype, so I wouldn't know for sure. But I don't expect a big difference. Probably the extra RAM will be mostly used for caching, so if you play for a long time without powering off the device, things will load quicker.

Can you work with SDL OpenGL?
The hardware is capable of OpenGL ES 1.1 and 2.0, but only OpenGL ES, not the full OpenGL. I don't know yet if we can modify SDL to create a GL ES context instead of a GLX context.
Title: Re: GCW Zero
Post by: K-77 on September 13, 2012, 03:44:13 pm
Hello,

Do someone is fammiliar with the prize for the standard unit? Sorry if I missed that somewhere in this topic.

Regards
Title: Re: GCW Zero
Post by: mth on September 13, 2012, 03:54:10 pm
About the touch screen confusion: the analog stick at a hardware level is two potentiometers, one for the x-axis and one for the y-axis. Their output voltage is lower the more the stick is pushed towards the right (x) or top (y) corner and higher as the stick is pushed towards the left (x) or bottom (y) corner.

The analog voltage has to be converted to a digital number so it can be read by the driver. Since the JZ4770 already contains a two-axis (2x12-bit) analog-to-digital converter for attaching touch screens, the PCB designer decided to connect the analog stick there.

I'm going to write a driver that will expose the x and y axis values as two joystick axes though, so from a software point of view everything looks like a joystick. Developers will be able to access it either via a /dev/input/event<N> device node or as a joystick in SDL.
Title: Re: GCW Zero
Post by: flatmush on September 13, 2012, 04:01:24 pm
I've been looking at which SD cards to buy and I'm wondering if we know whether it supports UHC SD cards. The linux kernel supports UHC mode and I'm pretty sure the Ingenic interface can be clocked at whatever frequency (so 100MHz should be fine) but I'm wondering if the SD card drivers we currently have support it?

As for the GL stuff, anything using GLES should be using EGL instead of SDL really. I'm pretty sure you could use EGL to initialize a GLES context for an SDL buffer too using pixmaps or pbuffers.
Title: Re: GCW Zero
Post by: pcercuei on September 13, 2012, 04:14:31 pm
The current SD card driver does not support it, unfortunately. But that could be added later.
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 06:13:57 pm
Things I would like to see ported \ availible on GCW:

Scumm VM -Monkey Island 1,2,3
GBA - GTA
Arcade - Daytona (doubt this is possible) :(
Doomgu - Goldeneye Doom (Working past train level, cant open final door)
N64 - Goldeneye, Resident Evil2, Perfect Dark, Perfect Dark Goleneye Edition, Waverace
DOS - Deer Hunter (2D original version)
Linux - Mugen Streetfighter 4 edition (doubt this is out either)

Anyone got any wants for this system?
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 06:17:04 pm
Hello,

Is someone is familiar with the price for the standard unit? Sorry if I missed that somewhere in this topic.

Regards

I believe it is the same as the special edition...  People who had faith in the dev team for this pre order got a higher spec i think.

I could be wrong, but if its cheaper then thats great news as I will get a standard too :)
Title: Re: GCW Zero
Post by: zear on September 13, 2012, 06:19:17 pm
Things I would like to see ported \ availible on GCW:
[...]
GBA - GTA
I can already tell you that this won't run with gpsp without using a trick with a savestate that skips the loading screen. Otherwise the game crashes.
Title: Re: GCW Zero
Post by: btnheazy03 on September 13, 2012, 07:00:10 pm
About the touch screen confusion: the analog stick at a hardware level is two potentiometers, one for the x-axis and one for the y-axis. Their output voltage is lower the more the stick is pushed towards the right (x) or top (y) corner and higher as the stick is pushed towards the left (x) or bottom (y) corner.

The analog voltage has to be converted to a digital number so it can be read by the driver. Since the JZ4770 already contains a two-axis (2x12-bit) analog-to-digital converter for attaching touch screens, the PCB designer decided to connect the analog stick there.

I'm going to write a driver that will expose the x and y axis values as two joystick axes though, so from a software point of view everything looks like a joystick. Developers will be able to access it either via a /dev/input/event<N> device node or as a joystick in SDL.

I think someone made a simliar offer to write an analog stick driver for the GCW Zero, maybe you guys can collaborate
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 08:06:08 pm
Things I would like to see ported \ availible on GCW:
[...]
GBA - GTA
I can already tell you that this won't run with gpsp without using a trick with a savestate that skips the loading screen. Otherwise the game crashes.

Gutted :(
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 08:07:48 pm
Can anyone answer this MAME question:

Is there any way to show only working games in the list instead of a rom set with none working titles?
Title: Re: GCW Zero
Post by: Skyline969 on September 13, 2012, 08:18:42 pm
Things I would like to see ported \ availible on GCW:
[...]
GBA - GTA
I can already tell you that this won't run with gpsp without using a trick with a savestate that skips the loading screen. Otherwise the game crashes.

Why is that? I'm pretty sure it's no longer a hardware limitation, so is it that the emulator would need to be worked on in order to handle it?

That reminds me - Riviera: The Promised Land crashed on OD (not right away, but after some time), likely because the ROM was 32MB and the A320 only has 32MB RAM. Would this issue still occur on the GCW Zero?
Title: Re: GCW Zero
Post by: Pardue on September 13, 2012, 08:49:12 pm
Keep Calm and smoke Weeds guys !
Be confident with the information provided by qbertaddict, Ayla and all great members on Dingoonity.
And if you don't smoke,  I offer you beer while waiting October ;)

I just had to reply to this! I don't smoke but I like your attitude, toss a beer this-a-way! You also made a good point I'll get into in a sec.

First, to recap, my explaination of what Q had said was confirmed by him, so I helped explain it to someone else in a more eloquent way and with some much needed humor. If anyone wants to fault me for that, be my guest but I don't feel I did anything wrong.

May I remind some people here- this is a fan site, not the official site. We are fans and we like to help each other out, confirm/dismiss rumors and speculate. Commenting here and mixing in humor is a frequent necessity to get the conversation going on a thread that went dead from time to time and with a development team that goes days or weeks without ANY updates.  If you know the real facts then answer the customer's questions when they ask them. Don’t wait till the house is on fire, then tell us not to play with matches.

We, paying customers I might add, have to resort to the fan forums when we're trying to get info. If you're involved with the project and want to clear something up, ask the highter-ups to post it on the official site. Last I checked there's still plenty of space there. If you're not involved with the development then you're in the same boat as me, so grab an oar, my arms are tired.




Edit: please excuse the typos, I'm typing on my phone; Edit #2, fixed typos
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 08:54:48 pm
Just wonderded.... Where is the offical site? you mean game-consoles-worldwide.com ?
Title: Re: GCW Zero
Post by: trickyhero on September 13, 2012, 09:33:29 pm
Just wonderded.... Where is the offical site? you mean game-consoles-worldwide.com ?
Yeah, but if you really want info just go on #gcw on freenode, all of the people with prototypes are on their. 8) 
Title: Re: GCW Zero
Post by: lemmywinks on September 13, 2012, 09:41:31 pm

Why is that? I'm pretty sure it's no longer a hardware limitation, so is it that the emulator would need to be worked on in order to handle it?


It's not a hardware issue, it's a common problem with that game. Last time I tried to run it on an Android phone (Gameboid and Mojo GBA) I got the same thing, crashing out when the actual game starts. It doesn't run on the Dingoo native GBA emulator either.

Just play it on a PC and copy the save game, from what I'd heard that works fine.
Title: Re: GCW Zero
Post by: ace9094 on September 13, 2012, 09:46:58 pm

Why is that? I'm pretty sure it's no longer a hardware limitation, so is it that the emulator would need to be worked on in order to handle it?


It's not a hardware issue, it's a common problem with that game. Last time I tried to run it on an Android phone (Gameboid and Mojo GBA) I got the same thing, crashing out when the actual game starts. It doesn't run on the Dingoo native GBA emulator either.

Just play it on a PC and copy the save game, from what I'd heard that works fine.


Can someone upload the save game somewhere? Either that or I get K101-GBA (prefer that shape) :D
Title: Re: GCW Zero
Post by: jeb_leeds on September 14, 2012, 02:20:40 am
#019 ohh ya :) keep it real dark tower.  I am very excited about this release.  Can't wait to get two more as wedding presents for my family love it.
Title: Re: GCW Zero
Post by: hunthunt on September 14, 2012, 05:37:53 am
i can't fucking wait! my PSP is so old and tired lol, i really want this little wonder
Title: Re: GCW Zero
Post by: theonyxphoenix on September 14, 2012, 06:23:33 am
i can't fucking wait! my PSP is so old and tired lol, i really want this little wonder

My PSP has served me well, but I think that the GCW can excel where the PSP has fallen short.  That and after 5 years of daily use it is on its last legs. Even after I have disassembled and reassembled it, the D-Pad roams.  It will work for a while but the problem inevitably returns. It has been left outside in the snow overnight (and sat in rice for a week).  The thing has just taken a beating.
Title: Re: GCW Zero
Post by: hunthunt on September 14, 2012, 07:09:24 am
/\

im exactly like you, im with my beloved PSP-1000 since 2006 and yeah, that damn d-pad keep failing after that much Street Fighter Alpha 3 lol. and yeah, that machine has hard bones, i have played with it here in the ass of the world (south of Chile, next to the south pole in South America.) at something like minus 35 degrees celcius and the thing just keep working like nothing lol. awesome for emulation (i have only used it with that purpose)

but yeah, i have never looked for something new until now, there's something that really makes me think that the GCW Zero is what im looking for to replace my old PSP.-

oh and sorry about my english, it's actually my third language ):

cheers.
Title: Re: GCW Zero
Post by: flatmush on September 14, 2012, 12:11:48 pm
The current SD card driver does not support it, unfortunately. But that could be added later.

I had a look through the datasheets and the current 3.x dingux kernel and it looks like all that's needed to support all SD card modes is to double (for UHS_SDR50) or quadruple (for UHS_SDR100 and below) the MSC clock (if the hadware can cope at 50/100 MHz). Then just add the relevant caps in drivers/mmc/host/jz4740_mmc.c, should work on the A320 too. Incidentally the speed capabilities don't seem properly set in the current driver, it just uses frequencies instead (i.e. power of two divisions of 24MHz).

I might have a look into this when the GCW is released or stop being lazy and test it on Dingux for the A320 since it should work on both.
Title: Re: GCW Zero
Post by: ruffnutts on September 14, 2012, 01:14:51 pm
Be cool if someone makes a streaming app for this... so we can stream pc games to it.. relax on the sofa lol,

Yeah I know I'm silly  ;D
Title: GCW Zero
Post by: Dexidus on September 14, 2012, 01:40:09 pm
Be cool if someone makes a streaming app for this... so we can stream pc games to it.. relax on the sofa lol,

Yeah I know I'm silly  ;D

In theory, it would just have to open a socket to the pc to send button commands and receive video frames (much like onlive), doesn't seem entirely undoable/silly to me!
Title: Re: GCW Zero
Post by: ruffnutts on September 14, 2012, 01:55:26 pm
Be cool if someone makes a streaming app for this... so we can stream pc games to it.. relax on the sofa lol,

Yeah I know I'm silly  ;D

In theory, it would just have to open a socket to the pc to send button commands and receive video frames (much like onlive), doesn't seem entirely undoable/silly to me!

Yeah like the android app kainy  ;)
Title: Re: GCW Zero
Post by: zear on September 14, 2012, 03:36:52 pm
In theory, it would just have to open a socket to the pc to send button commands and receive video frames (much like onlive), doesn't seem entirely undoable/silly to me!
Yep, and mplayer should have no problem playing a stream at 320x240, as it was already doing it well on Dingoo A320.
Title: Re: GCW Zero
Post by: pcercuei on September 14, 2012, 06:21:01 pm
The current SD card driver does not support it, unfortunately. But that could be added later.

I had a look through the datasheets and the current 3.x dingux kernel and it looks like all that's needed to support all SD card modes is to double (for UHS_SDR50) or quadruple (for UHS_SDR100 and below) the MSC clock (if the hadware can cope at 50/100 MHz). Then just add the relevant caps in drivers/mmc/host/jz4740_mmc.c, should work on the A320 too. Incidentally the speed capabilities don't seem properly set in the current driver, it just uses frequencies instead (i.e. power of two divisions of 24MHz).

I might have a look into this when the GCW is released or stop being lazy and test it on Dingux for the A320 since it should work on both.

On the current gcw0 kernel, the three MMC/SD controllers are connected to the second PLL clocked at 192 Mhz. On that frequency we can use non-power-of-two dividers, so it's easy to get a 24 MHz / 48 MHz / 96 MHz clock for the SD cards.
Title: GCW Zero
Post by: btnheazy03 on September 14, 2012, 07:38:07 pm
The current SD card driver does not support it, unfortunately. But that could be added later.

I had a look through the datasheets and the current 3.x dingux kernel and it looks like all that's needed to support all SD card modes is to double (for UHS_SDR50) or quadruple (for UHS_SDR100 and below) the MSC clock (if the hadware can cope at 50/100 MHz). Then just add the relevant caps in drivers/mmc/host/jz4740_mmc.c, should work on the A320 too. Incidentally the speed capabilities don't seem properly set in the current driver, it just uses frequencies instead (i.e. power of two divisions of 24MHz).

I might have a look into this when the GCW is released or stop being lazy and test it on Dingux for the A320 since it should work on both.

On the current gcw0 kernel, the three MMC/SD controllers are connected to the second PLL clocked at 192 Mhz. On that frequency we can use non-power-of-two dividers, so it's easy to get a 24 MHz / 48 MHz / 96 MHz clock for the SD cards.

Hmm

Yes

I know some of these words
Title: Re: GCW Zero
Post by: ace9094 on September 14, 2012, 09:16:59 pm
Cant wait for this...... Is it Paul Heyman that is releasing this???

GCW, GCW, GCW, GCW, GCW..... Oh hang on....  :-[ :-[ :-[ Sorry, sorry,  Im thinking ECW ECW ECW ECW  :o

Stil cant wait for this though  ;D
Title: Re: GCW Zero
Post by: cutterjohn on September 15, 2012, 02:42:13 am
It's wierd, I'm remembering little things about the preorders that most of us have forgotten. Maybe that has something to do with my drunk ass falling over in the driveway and knocking my head weekend...

Oh well... what I'm remembering right now is when GCW said in the early days of preordering that he might draw some winners for consoles with signatures from a few of the developers on the back.

Any word on if that might happen?

At this point I would have held an envelope to my forehead and predicted what will happen. But sadly that knock on the head doesn't seem to have given me prophet powers, only remembering-random-stuff and can't-find-my-car-keys powers.
As I recall it, it was the FIRST 10 orders.
Title: Re: GCW Zero
Post by: Orion4874 on September 15, 2012, 02:50:28 am
Hey Justin, I sent you an email. I'm having trouble paying the invoice which is probably my fault since i'm paying for it late and the invoice says it was due on 9/8.
Title: Re: GCW Zero
Post by: Pardue on September 15, 2012, 04:48:52 am
[EDIT]
Euro f'you tax:
Well, what did you actually expect?  After all this isn't being shipped from China...
ENJOY yer socialism...
[/EDIT]

Wait, are you angry at the Europeans for complaining or the Chinese for the shipping cost issues? Not trying to be a smart ass (for once), I am just confused, honestly.

I'm in the US, so I selfishly don't care about the shipping problems in Europe, but this post got me head scratching. It goes back to my unanswered question where I asked about the Chinese connection, read below.

Now, some quick questions came to my mind when I was reading through that old thread with the jz4755 prototypes. GCW (then DDU) explained early on that it got started with a Chinese developer trying to make a handheld, then he came on board to direct the project.

GCW mentioned there were two flase starts, which I'm guessing are the two prototypes in that thread. The one with the PSP shaped board and the one that looks like a GameGadget. The thread sort of ends on a cliff hanger without any updates and everyone assuming the project was abandoned.

My question is about the Chinese connection. I know the console itself is going to be produced in China, but are the Chinese developers still involved with the project or did they leave? Going off of this thread, I had always assumed it was just a few guys in a garage building their own handheld. Aside from a manufacturing standpoint, do any Chinese companies have any control in the development or marketing of this device after it goes public? I'm hoping the answer is no. Considering how quickly they churn out junky Android handhelds, it seems unlikely that one of them would decide to stay on the slow and steady pace with the Zero.

What got me thinking about this was that I'm still under the impression that these are just a few guys in a garage making their montage-filled dream come true. So given those circumstances I would think cutterjohn is wrong, a big batch of the system will probably be manufactured in China, then shipped to GCW (in Missouri, I think?) and they will be distributed from there, not shipped to you from China.

But if the console does have a strong Chinese connection, it wouldn't be surprising to see it shipped to us directly from China.

However, even though the head honchos have been silent on this, aside from manufacturing, all signs point to little or no involvement with a Chinese company/supervillan. If there was an unseen parent company, why would GCW be tediously processing the orders by himself? Why would that company/eye-patched madman stay on this project for years when they could just yank the plug and start burping out Android handhelds? If it ships directly from China, then why does my S&H for my two units roughly match the price of a priority USPS flat rate box?

I don't think there's a strong Chinese connection, at least not at the moment, but official word would be reassuring.
Title: Re: GCW Zero
Post by: cruelcynic on September 15, 2012, 06:19:35 am
I think you are correct Pardue. The product is being manufactured in China but other than engineering all of GCW's chosen bits into a unit I don't see that Chinese company having a lot to do with it. I doubt it will be a finished product out of the factory. It still may need to be flashed, boxed, etc.
Title: Re: GCW Zero
Post by: Janaz on September 15, 2012, 06:42:37 am
Hey Justin, I sent you an email. I'm having trouble paying the invoice which is probably my fault since i'm paying for it late and the invoice says it was due on 9/8.

I payed a few days late as well, worked for me
Title: GCW Zero
Post by: Dexidus on September 15, 2012, 11:15:51 am
Gcw stated they will be shipped to usa first from china for QA/firmware flashing, then shipped to customers from their, as 'the chinese can't be trusted' with that kind of stuff.

Makes sense to me, just means better quality product for us!
Title: Re: GCW Zero
Post by: gcw on September 15, 2012, 01:02:20 pm
If you wish to start development you could install Open Dingux on your A320 for testing and use the current Open Dinux toolchain for the A320 to develop with.

There will more then likely be a custom tool chain that takes advantage of hard and soft float but we are still working on that right now.

We are also working on a packaging system and back end for updating via the console itself but that is infancy stage at this point hopefully will be done by release or a little while right after.

You can read more about Open Dingux here:

http://www.treewalker.org/opendingux/

As for china connection they will manufacture the device and did draft OS for the device. From that point on we have done in house development.
Title: Re: GCW Zero
Post by: Pardue on September 15, 2012, 11:11:48 pm
Thanks for the response GCW, it clears up a lot. In a way, I was rooting for a little Chinese input so we could at least get our system in a box advertising PS3 graphics and with a halarious instruction manual. Something like "To make station stimulate, punch 'On' lever and make secure battery is abundant..."

Unfortunately, even with very little Chinese involvement, they're going to get their hands in it one way or other:

(http://img.dxcdn.com/productimages/sku_81929_1_small.jpg)

When I saw this I said- Really?!?! Someone is imitating the Gizmondo? If they'll imitate a system with such a horrible layout and that obscure, the Zero doesn't stand a chance. Begun, the clone war has indeed. It's only a matter of time until there's a sudoku 99-in-one-cartridge Zero clone, and I'm such a sucker I'll probably preorder that one too.
Title: Re: GCW Zero
Post by: slowmo310 on September 16, 2012, 03:46:21 am
^this^ lol
Title: Re: GCW Zero
Post by: cruelcynic on September 16, 2012, 04:27:45 am
A question to anyone who has one.

What resolution does the mini hdmi output? I am guessing 480i but it would be nice to know for sure.
Title: Re: GCW Zero
Post by: Articus on September 16, 2012, 04:58:04 am
I think that is dependant on what you are outputting.  So in this case, most emulators would probably be at 480i.  Hopefully as Zero matures, systems that can handle higher rez, can output at that rez.  In addition to gaming, i would love to see somekind of media player that can output at 1080p. Im dreaming of dual boot, native on OD for gaming and 32/64gb microSD filled with movies/videos/pictures/music running XBMC for media!  Maybe in future, XBMC can run from NAND, microSD, USB, or as an app from within OD.  The option would be up to the user as this is already available for PC, Mac, and Linux.  I believe the XBMC team was going to start on support for an MIPS processor, unfortunatelly, not Igenic processor.  I truly hope this changes, cuz my dream is Awesome!! 

Well maybe one day!

Edit: Back in June i posted on XBMC forum, i think its possible and i hope it happens someday!!
Heres link: http://forum.xbmc.org/showthread.php?tid=90254&page=2
Title: Re: GCW Zero
Post by: Trevor Belomont on September 16, 2012, 05:55:47 am
You guys are making me want one.

I'm getting one for sure, maybe even two... 3)
Title: Re: GCW Zero
Post by: ruffnutts on September 16, 2012, 07:35:22 am
You guys are making me want one.

I'm getting one for sure, maybe even two... 3)

Turkish you are kidding right? you not pre-ordered one OMG hurry up lol
Title: Re: GCW Zero
Post by: Trevor Belomont on September 16, 2012, 07:57:00 am
Oh shit, i just read all the really old stuff.
So, it's limited.

Okay, ima order it stat yo.



Title: Re: GCW Zero
Post by: Jutleys on September 16, 2012, 01:27:24 pm
So I know it will take a 64gb card so long as you format that card to fat32 as they come exfat I can confirm this as I have used this method on many devices what I wanna know can the internal sd be swapped out with 64gb and then os cloned onto it or do we just run open dingux from external sd.?
Title: Re: GCW Zero
Post by: cutterjohn on September 16, 2012, 02:44:44 pm
Wasn't the GCW mentioned to have a FM tuner as well?

Hmmm, not sure... can anyone confirm?
The SoC does have FM tuner support(IIRC ALL ingenics SoCs have this), but I don't recall ever seeing the GCW Zero mentioning FM tuner support.  Not a big deal as I ended up purchasing a small AM/FM/SW(bonus, but needs lots of extra antenna) once I found one that had AM as well as FM.  (Can find ALL sorts of FM only radios even smaller/cheaper but heaven forfend IF you want AM as well...)

signatures:  I seem to recall that that was supposed to be for the 1st 10 orders, and as I said before it'd make me more likely to want to seal it up in a plastic bag and not use it...

ebooks: epub? It does support epub?  I don't remember seeing that one.... and epub is not simple to implement, and I don't recall any existing linux apps beyond calibre that support it, although I've never really looked for any as I have a dedicated reader and several tablet w/epub apps.

...only a couple more weeks until delivery...
Title: Re: GCW Zero
Post by: mth on September 16, 2012, 05:25:03 pm
The SoC does have FM tuner support(IIRC ALL ingenics SoCs have this), but I don't recall ever seeing the GCW Zero mentioning FM tuner support.

Actually the Ingenic SoC itself doesn't have FM tuner support. But the GCW Zero has the same type of FM daughterboard as the Dingoo A320 has, even with the same chip on it (RDA5807). The driver for that chip is already available in the OpenDingux kernel, but it is a bit unpolished and there is no finished GUI for it yet.
Title: Re: GCW Zero
Post by: cutterjohn on September 16, 2012, 06:19:59 pm
The SoC does have FM tuner support(IIRC ALL ingenics SoCs have this), but I don't recall ever seeing the GCW Zero mentioning FM tuner support.

Actually the Ingenic SoC itself doesn't have FM tuner support. But the GCW Zero has the same type of FM daughterboard as the Dingoo A320 has, even with the same chip on it (RDA5807). The driver for that chip is already available in the OpenDingux kernel, but it is a bit unpolished and there is no finished GUI for it yet.
Hmmm... I always thought that I had read that it was part of the SoC, but I read those dox a LONG time ago...

...and I didn't even know that open dingux had a driver for it anyways... just always assumed like dingux no radio...
Title: Re: GCW Zero
Post by: mth on September 16, 2012, 07:18:49 pm
Hmmm... I always thought that I had read that it was part of the SoC, but I read those dox a LONG time ago...
The SoC has lots of peripherals integrated, but FM radio is not one of them.

...and I didn't even know that open dingux had a driver for it anyways... just always assumed like dingux no radio...
The driver has been there for a while, but because it's not finished we didn't advertise it. It lacks a configurable threshold for hardware scanning and it loses some state after suspend. You can already log in with telnet and access it with the "fm" command line tool. Reception is not that good indoors, so if you are far from a window you don't find (m)any channels.

Recently Marcos Paulo de Souza has been working on a GUI and correcting issues in the driver, so we might have a fully functional radio in the future. Probably that won't be before the GCW Zero launch though.
Title: Re: GCW Zero
Post by: trickyhero on September 16, 2012, 07:26:16 pm
So I know it will take a 64gb card so long as you format that card to fat32 as they come exfat I can confirm this as I have used this method on many devices what I wanna know can the internal sd be swapped out with 64gb and then os cloned onto it or do we just run open dingux from external sd.?
I'm also interested in this, well atleast compatablity with SDXC, also the Zero uses microSD correct? ???
Title: Re: GCW Zero
Post by: mth on September 16, 2012, 08:22:32 pm
So I know it will take a 64gb card so long as you format that card to fat32 as they come exfat I can confirm this as I have used this method on many devices what I wanna know can the internal sd be swapped out with 64gb and then os cloned onto it or do we just run open dingux from external sd.?
OpenDingux will run from the internal SD. It can be installed on a different SD card, but I don't know yet if we can easily provide an installer that can handle multiple card sizes or whether you'd have to prepare it manually.

There are several fragile wires inside, so I would recommend against everyone opening their device. For most users, inserting the larger SD card in the external slot would be good enough.

I'm also interested in this, well atleast compatablity with SDXC, also the Zero uses microSD correct? ???
Both the internal and the external slot are microSD, yes.
Title: Re: GCW Zero
Post by: Articus on September 16, 2012, 08:49:39 pm
Since we are on the issue of hardware and capabilities, does Zero support charging via usb?
Title: Re: GCW Zero
Post by: Pardue on September 16, 2012, 09:09:47 pm
signatures:  I seem to recall that that was supposed to be for the 1st 10 orders, and as I said before it'd make me more likely to want to seal it up in a plastic bag and not use it...

I think it's just a drawing of ten, not the first 10.

Quote
GCW Says:
May 30, 2012 at 2:18 pm

Upping the incentive special editions 512MB Ram 16GB Internal Storage and sneak peek section exclusively for the people who get the GCW-Zero Special Edition. Status of orders so far for the GCW-Zero Special Edition 20 out of 100 come on people get yours while they are still available this is a one time thing the standard model will be 256MB and 4GB.

I can?t provide incentive more then that for the special edition other then 10 of the lucky 100 will get signatures of all the development team on their console along with mention of there support for this console in the documentation or the about screen that has not been determined as of yet and all supports will get mention and gratitude on a special page on the website.

Taken from the comments in: http://obscurehandhelds.wordpress.com/2012/05/29/some-snes-games-tested-on-the-gcw-zero-prototype/ (http://obscurehandhelds.wordpress.com/2012/05/29/some-snes-games-tested-on-the-gcw-zero-prototype/)


On another note, I hope I'm not the only one who laughs a little every time the FM tuner is brought up. Not that there's anything wrong with the request, it's probably one of the easier and more reasonable ones. But when we're eagerly waiting for proof of N64 emulation or true analog, it's just funny that someone requests an FM tuner.
Title: Re: GCW Zero
Post by: Seph817 on September 16, 2012, 09:54:03 pm
I checked on the official page and both forums and, I can't find anything about a real time clock. Does the Zero have one?

By the way, I remember some games like Castlevania on GBA having issues with certain brands of memory cards. Will that be an issue here and if so, does anyone know what brand of microsd is going in this? Thanks.
Title: Re: GCW Zero
Post by: mth on September 16, 2012, 10:13:21 pm
Since we are on the issue of hardware and capabilities, does Zero support charging via usb?
Yes, it works but it takes quite a while to charge that way.
Title: Re: GCW Zero
Post by: mth on September 16, 2012, 10:15:20 pm
I checked on the official page and both forums and, I can't find anything about a real time clock. Does the Zero have one?
It has an RTC and the driver is already working.
Title: Re: GCW Zero
Post by: Seph817 on September 16, 2012, 10:18:26 pm
I checked on the official page and both forums and, I can't find anything about a real time clock. Does the Zero have one?
It has an RTC and the driver is already working.

Awesome! Thanks!
Title: Re: GCW Zero
Post by: ruffnutts on September 16, 2012, 10:27:44 pm
I can't wait to proove people That I know wrong...... no Joke
Title: Re: GCW Zero
Post by: Articus on September 16, 2012, 10:54:36 pm
Since we are on the issue of hardware and capabilities, does Zero support charging via usb?
Yes, it works but it takes quite a while to charge that way.

Sweet!  It would be more for using it as mp3 player in the car on long trips!  Thank you for response! 

RTC is also important for GBA, glad it has it and works!!

Edit:  @MTH-  i know its only been a few days, but any positive progress on the analog stick driver?
Title: Re: GCW Zero
Post by: Jutleys on September 17, 2012, 04:24:50 am
I hope mega cd support works with picodrive love it sonic cd here I come.
Title: Re: GCW Zero
Post by: cruelcynic on September 17, 2012, 04:52:39 am
I love the sega cd as well. I hope it does work. I am looking forward to getting around to snatcher and a few others.

Title: Re: GCW Zero
Post by: Pardue on September 17, 2012, 06:38:19 am
It's two weeks till shipping, GCW needs to start thinking about advertising for this puppy. As a new challenger to the market, I suggest they follow the Genesis model of advertising techniques.

How about a slogan like: GCW does what JXD-on't! Needs a little work but the potential is there.

Genesis had "Blast Processing" we can call ours Blast Emulating or Process Blasting or Perpetualmotion Processing.

Then we'll pay off some executives to give the console the spotlight as a prize on Where in The World is Carmen San Diego. That show is still on, right? Good, get cracking!
Title: Re: GCW Zero
Post by: Skyline969 on September 17, 2012, 06:56:08 am
It's two weeks till shipping, GCW needs to start thinking about advertising for this puppy. As a new challenger to the market, I suggest they follow the Genesis model of advertising techniques.

How about a slogan like: GCW does what JXD-on't! Needs a little work but the potential is there.

Genesis had "Blast Processing" we can call ours Blast Emulating or Process Blasting or Perpetualmotion Processing.

Then we'll pay off some executives to give the console the spotlight as a prize on Where in The World is Carmen San Diego. That show is still on, right? Good, get cracking!

How about the fact that it's got the most potential for an open-source developer? Once the online repository comes to fruition, developers will flock to this thing compared to any of the other obscure Chinese-made handhelds.
Title: Re: GCW Zero
Post by: Shin-NiL on September 17, 2012, 12:28:23 pm
I know I'm a little late. Read dozens of pages was not fast. But I'm excited about GCW's combination of hardware and OS.

I think it will be possible to continue several projects archived due to technical limitations of the A320. Will we finally have a proper zdoom port? With the ability to calculate floating points along with excellent OpenDingux, I believe so ;D
Title: Re: GCW Zero
Post by: k0en on September 17, 2012, 01:02:54 pm
I know I'm a little late. Read dozens of pages was not fast. But I'm excited about GCW's combination of hardware and OS.

I think it will be possible to continue several projects archived due to technical limitations of the A320. Will we finally have a proper zdoom port? With the ability to calculate floating points along with excellent OpenDingux, I believe so ;D

I am glad to see that you're interested in GCW! This project promises great perspective! Thanks for your work on Dingoo ! And thank for the futur port on GCW !
Title: Re: GCW Zero
Post by: mth on September 17, 2012, 04:48:28 pm
Edit:  @MTH-  i know its only been a few days, but any positive progress on the analog stick driver?
I got it working a few hours ago; qbertaddict will be making a short video to show the analog stick in action.
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 04:59:06 pm
Edit:  @MTH-  i know its only been a few days, but any positive progress on the analog stick driver?
I got it working a few hours ago; qbertaddict will be making a short video to show the analog stick in action.

mth your a legend man  ;D
Title: Re: GCW Zero
Post by: Articus on September 17, 2012, 05:22:47 pm
I agree, you and the GCW team have done some outstanding work!!  Thank you!   :'( these are tears of joy!!
Title: Re: GCW Zero
Post by: samir on September 17, 2012, 05:51:34 pm
There are a CPS1/2 emulator working right now on Zero? This is one of my favorites systems.
Title: Re: GCW Zero
Post by: ace9094 on September 17, 2012, 06:04:49 pm
There are a CPS1/2 emulator working right now on Zero? This is one of my favorites systems.

Down with this comment.... CPS1 \ CPS2 running 100% is gonna be wild.... Wireless 2player Streetfighter2 :)
Title: Re: GCW Zero
Post by: zear on September 17, 2012, 06:41:53 pm
I got asked some time ago to compare analogs in GCW and Caanoo. Now since we have analog working, I can say that the analog nub in GCW is better. The thumb never slides off it, as it is the case with the Caanoo. The little plastic bumps on top of it give great friction. As for the accuracy, I think it's too early to say much, since I have only been able to test it on few titles so far, but comparing my own builds of UMG on both devices, GCW analog seems to react better.
Title: Re: GCW Zero
Post by: cruelcynic on September 17, 2012, 06:46:15 pm
Good news keeps rolling in. Waiting for the mail in October is going to be tough.
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 07:12:35 pm
Now we just need more video's of it in action... nice one zear  8)
Title: Re: GCW Zero
Post by: zear on September 17, 2012, 07:17:18 pm
I could make some videos, but I recently got some scratches on the screen, so until I remove the screen protector, just like Qbert did, probably no video from me (unless you guys don't mind it).
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 07:24:06 pm
Not fussed about a few scratches zear lol  ;D
Title: Re: GCW Zero
Post by: theonyxphoenix on September 17, 2012, 07:41:09 pm
Indeed.  We'll take what we can get.  :)
Title: Re: GCW Zero
Post by: qbertaddict on September 17, 2012, 07:50:51 pm
Video in about 30 minutes....Hang tight  ;D
Title: Re: GCW Zero
Post by: Skelton-retired on September 17, 2012, 07:58:25 pm

Great. Nice to see some more videos :)
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 07:59:23 pm
Video in about 30 minutes....Hang tight  ;D

Wicked  8)
Title: Re: GCW Zero
Post by: qbertaddict on September 17, 2012, 08:10:23 pm
Here you go. Zear has one coming up with gameplay in it. Mine just shows the facts  ;D

https://www.youtube.com/watch?v=tI4LVQSnshQ
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 08:29:30 pm
Yes man... fantastic stuff  8)
Title: Re: GCW Zero
Post by: zear on September 17, 2012, 08:35:32 pm
And here's my video:

https://www.youtube.com/watch?v=T9HudpTzLjg

I apologise for the poor lighting conditions and the audio getting out of sync. It's a rushed video. I might actually reshoot it tomorrow. But for now, enjoy what I got.
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 08:46:14 pm
this is so cool was that EDuke32? love to see the starship troopers mod  ;D
Title: Re: GCW Zero
Post by: zear on September 17, 2012, 08:48:50 pm
Yea, that's eduke32. I might try the starship troopers TC when I reshoot the video.
Title: Re: GCW Zero
Post by: Articus on September 17, 2012, 08:52:46 pm
 :) woohoo!!
Title: Re: GCW Zero
Post by: trickyhero on September 17, 2012, 08:55:56 pm
Thanks for the videos guys  :)
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 09:11:27 pm
Yea, that's eduke32. I might try the starship troopers TC when I reshoot the video.

Second level...thanks zear  ;D
Title: Re: GCW Zero
Post by: ace9094 on September 17, 2012, 09:23:10 pm
nice work guys... looking forward to Doom \ Goldeneye TC :) (I hope I can find a finished version as my current version does not go past the train level) :(
Title: Re: GCW Zero
Post by: Articus on September 17, 2012, 09:33:04 pm
Im still in need to catch my breath after this announcement.  Ive been doing the Happy Dance this whole time!!

Next big announcement that will warrant a Happy Dance replay, would be N64 emulation on Zero!!  ;D
Title: Re: GCW Zero
Post by: ruffnutts on September 17, 2012, 09:38:23 pm
Quote
Next big announcement that will warrant a Happy Dance replay, would be N64 emulation on Zero!! 

and more psx video's lol
Title: Re: GCW Zero
Post by: Skelton-retired on September 17, 2012, 10:01:30 pm

Great videos. Thanks for sharing!
Title: Re: GCW Zero
Post by: theonyxphoenix on September 17, 2012, 10:11:19 pm
Im still in need to catch my breath after this announcement.  Ive been doing the Happy Dance this whole time!!

Next big announcement that will warrant a Happy Dance replay, would be N64 emulation on Zero!!  ;D

Thanks for the awesome videos.  That is so exciting to have actual analog!  I definitely agree on the N64.  I will continue to keep my fingers crossed for playable OOT with sound.
Title: Re: GCW Zero
Post by: Jutleys on September 17, 2012, 10:12:07 pm
Could xbmc run on dingux it would be awesome for video content on the device streaming via wifi it is open source sure it can be ported over.
Title: Re: GCW Zero
Post by: zear on September 17, 2012, 10:16:57 pm
Yea, that's eduke32. I might try the starship troopers TC when I reshoot the video.

Second level...thanks zear  ;D
I now checked ssttc and it works great. Second level too.
Title: Re: GCW Zero
Post by: Reiniku on September 17, 2012, 10:18:00 pm
Was the button configuration of XYBA a deliberate design choice?  I would prefer to have it be YXBA like nintendo consoles, but XYAB like the xbox is fine as well.  Just curious.
Title: Re: GCW Zero
Post by: Pardue on September 18, 2012, 01:14:28 am
This is such great news. I didn't expect we'd have anything close to true analog until early next year, if we got lucky.

It's weird getting so much good news so close to launch. Let's hope this attracts more buyers to the console. I really do still believe that even though it only has one analog nub, true analog will be the Zero's killer app.
Title: Re: GCW Zero
Post by: Articus on September 18, 2012, 01:44:04 am
Its gonna make a great debut at the expo, thats for sure!!
Title: Re: GCW Zero
Post by: NoeL on September 18, 2012, 01:55:01 am
Wow. Fantastic work guys. Keep it up!
Title: Re: GCW Zero
Post by: the_gama on September 18, 2012, 02:56:09 am
This console is getting more and more interesting everyday. +1 for psx videos, though I think someone (cough, notaz) would have to write a pcsx-reMIPSed emulator first, or write a new emu especially for the zero.

Also, I really wish I can finally play Star Fox and Chrono Trigger at fullspeed in a handheld ;).  Some snes video would be nice too, one showing all those processor-intensive games.
Title: Re: GCW Zero
Post by: Pardue on September 18, 2012, 05:04:06 am
Also, I really wish I can finally play Star Fox and Chrono Trigger at fullspeed in a handheld ;).  Some snes video would be nice too, one showing all those processor-intensive games.

I can't remember him playing Chrono Trigger, but he has tested Star Fox already. Go to 1:45 or so. It's not 100% perfect, but it's better than anything else I've seen, I couldn't even catch the few times he said there was slow down.

http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp (http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp)

Now if they can get Star Fox 2 to run...  ;D
Title: Re: GCW Zero
Post by: Articus on September 18, 2012, 05:33:12 am
Also, I really wish I can finally play Star Fox and Chrono Trigger at fullspeed in a handheld ;).  Some snes video would be nice too, one showing all those processor-intensive games.

I can't remember him playing Chrono Trigger, but he has tested Star Fox already. Go to 1:45 or so. It's not 100% perfect, but it's better than anything else I've seen, I couldn't even catch the few times he said there was slow down.

http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp (http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp)

Now if they can get Star Fox 2 to run...  ;D

This video was taken before optimization and OD on Zero.  Now that OD is up and running, there should be some improvement.
Title: Re: GCW Zero
Post by: ruffnutts on September 18, 2012, 09:11:51 am
Yea, that's eduke32. I might try the starship troopers TC when I reshoot the video.

Second level...thanks zear  ;D
I now checked ssttc and it works great. Second level too.

Fantastic news as the second level was always messed up on the dingoo - graphics was all over the shop....
Title: Re: GCW Zero
Post by: k0en on September 18, 2012, 09:46:04 am
@zear and @qbertaddict : thanks a lot for your vids ! It's very awesome !
Title: Re: GCW Zero
Post by: ruffnutts on September 18, 2012, 10:26:38 am
Who would like to see a interview with the creators of the zero... that would a good read don't you think?
Be nice to see one in the future  8)
Title: GCW Zero
Post by: Dexidus on September 18, 2012, 11:02:15 am
Who would like to see a interview with the creators of the zero... that would a good read don't you think?
Be nice to see one in the future  8)

I second this!
Title: Re: GCW Zero
Post by: Jutleys on September 18, 2012, 11:14:12 am
+1
Title: Re: GCW Zero
Post by: Articus on September 18, 2012, 11:54:09 am
Yes, an interview and a history of GCW's first console, would make an interesting read!! :)
Title: Re: GCW Zero
Post by: Pardue on September 18, 2012, 04:40:38 pm
Maybe someone can go to the Grassroots gaming expo with a camera, interview the crew and post it online?

After I found out there's a lot of gaming stuff in Ottumwa I wanted to go but I'd have to fly into Chicago then take an Amtrak train down. Problem is I have a mild phobia of train travel.
Title: Re: GCW Zero
Post by: the_gama on September 18, 2012, 07:15:48 pm

I can't remember him playing Chrono Trigger, but he has tested Star Fox already. Go to 1:45 or so. It's not 100% perfect, but it's better than anything else I've seen, I couldn't even catch the few times he said there was slow down.

http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp (http://www.youtube.com/watch?v=wCM1kLh-9fI&list=UUFcLcU_iSRU-umtv2nKgpeA&index=15&feature=plcp)

Now if they can get Star Fox 2 to run...  ;D

Thanks Pardue, forgot about that video :),  Star Fox is running really fine already.  How about Final Burn Alpha?  Do you guys think the Zero can handle Street Fighter III?  That would be great