I was really excited to hear about this weeks firmware update

. I typically work with SDL2 so this update was a big deal for me.

A few weeks ago I was part of a 72hr gamejam with some friends. This retro Sudoku game is a product of that gamejam. I had recently received my GCW so this gave me a chance to play around with it. If anyone is interested in putting together a gamejam let me know!

This Sudoku implementation uses a backtracking algorithm to ensure each board has a unique solution. The backtracker updates the board in real-time so you can observe the algorithm as it searches for a solution (best part imo

).

The music is really bad, as I only had 72hrs to get everything together, so I recommend turning the volume wayy down lol. I've attached the .opk and .zip so ideally all the resources needed to play and compile should be there. If there are any major bugs let me know and I'll try to correct them.

This would perhaps be a great starting point for someone looking to write a legit Sudoku game for the GCW. From what I've read, the hardest part may be setting difficulty levels, but there are some ad hoc approaches described online.

I have another project I'm working on and look forward to sharing soon!

OPK:

http://stephenmeier.net/files/sudoku.opkZIP:

http://stephenmeier.net/files/sudoku.zipGIF:

http://gfycat.com/YawningBabyishElephantseal