• HomeBoards
  • RulesRules
  • HelpHelp
  • WikiWiki
  • Donate

Author Topic: Request thread (NO SOURCE = NO PORT)  (Read 16587 times)

zhongtiao1

  • Posts: 249
Re: Request thread (NO SOURCE = NO PORT)
« Reply #20 on: December 02, 2016, 05:37:04 pm »
Yabause Sega saturn emulator or VirtualJag Atari Jaguar emulator

Jaguar: https://icculus.org/virtualjaguar/tarballs/virtualjaguar-2.1.2.tar.bz2

Saturn: https://github.com/yabause

Sent from my Q5 using Tapatalk 2
« Last Edit: December 02, 2016, 05:39:10 pm by zhongtiao1 »

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #21 on: December 03, 2016, 01:45:13 am »
I have ported a prelimineary version of twin-e, the lba engine here :
http://boards.dingoonity.org/gcw-development/*needs-testing*-little-big-adventure-engine-(wip)/new/#new

Yabause Sega saturn emulator or VirtualJag Atari Jaguar emulator
Jaguar: https://icculus.org/virtualjaguar/tarballs/virtualjaguar-2.1.2.tar.bz2
Saturn: https://github.com/yabause
zhongtiao1, i told you about vj in the desmume thread : it is not portable
and this thing requires a hefty cpu.

As for yabause however, SpikeSpiegel made a libretro port of yabause here :
http://boards.dingoonity.org/gcw-development/(test-release)-retroarch-for-gcw0/msg139496/#msg139496

Mednafen also has a Sega Saturn core but right now it is very experimental.
I could try to compile it tho if you insist.

I have edited my first post to include all the requests i had.
« Last Edit: December 03, 2016, 01:54:44 am by gameblabla »

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #22 on: December 12, 2016, 05:46:50 am »
I destroyed my GCW0 in the most odd way.
Because porting OpenGL stuff requires a console (they don't run on QEMU),
i can no longer take requests for OpenGL games.
Sorry.
EDIT: it's repaired now.
« Last Edit: December 13, 2016, 01:13:25 am by gameblabla »

Orion4874

  • Posts: 229
Re: Request thread (NO SOURCE = NO PORT)
« Reply #23 on: January 09, 2017, 03:28:30 am »
Hey gameblabla, would you be able to take a look at porting the Sharp x68000 emulator PX68k? Someone had previously tried porting it but nothing was released. If your not familiar with this system it has a large library of great games.

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #24 on: January 09, 2017, 09:56:45 pm »
Hey gameblabla, would you be able to take a look at porting the Sharp x68000 emulator PX68k? Someone had previously tried porting it but nothing was released. If your not familiar with this system it has a large library of great games.
Yeah, it was David Knight who ported it and he said Px68k was way too slow on the GCW0 so that's why he has not released it.
I made an attempt before him but this failed as Px68k does not work on 64-bits operating system, making it a very difficult to test.
I think i will just ask him for da source.

Orion4874

  • Posts: 229
Re: Request thread (NO SOURCE = NO PORT)
« Reply #25 on: January 10, 2017, 03:38:28 am »
I haven't been around in a while so I'm sorry if anything I say comes off as ignorant. Trying to catch back up with the scene after a year and a half and I see you were actually able to port glishm to the Zero. Awesome work man, I know that opened up a lot of possibilities for the Pandora so hopefully it'll do the same for the Zero. Would that it any way help with giving this emu a boost in playability?
Even if you're not able to get this one working well enough to release I still want to tell you that all the work you've put in for the scene is greatly appreciated!

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #26 on: January 10, 2017, 05:05:32 am »
I haven't been around in a while so I'm sorry if anything I say comes off as ignorant. Trying to catch back up with the scene after a year and a half and I see you were actually able to port glishm to the Zero. Awesome work man, I know that opened up a lot of possibilities for the Pandora so hopefully it'll do the same for the Zero. Would that it any way help with giving this emu a boost in playability?
Even if you're not able to get this one working well enough to release I still want to tell you that all the work you've put in for the scene is greatly appreciated!
Nope, because the emulator is not GPU-bound, in no way.
All the consoles before the 32-bits are CPU-dependant as far emulators are concerned because the graphics are really trivial to emulate, in most cases.
A GPU would help if the original console had internal 3D GPU (for example the PS1) but this isn't the case here :
the Sharp x68000 is just a powerful motorola cpu with basically a dumb framebuffer. (and some sprites capabilities, granted)
In that case, most of the overhead is on the CPU and GPU can't in no way significantly increase the framerate.

Also, the only good thing glshim brings is the ability to port OpenGL games, nothing else.
It's actually slower than using OpenGLES because it adds yet another layer and it can potentially slow down things.

This is more true on the GCW0, as its GPU is much weaker than the PowerVR found in the Pandora.
Add also to that the fact the gpu drivers in the firmware (etnaviv) are old and buggy and glshim doesn't actually
improve things much.

For example, Supertuxkart on glshim is actually slower than the software-renderer version on the GCW0,
if you can believe that.
Not only that but it also looks much worse than the software renderer version... lol
Hopefully etnaviv gets a KMS driver so all of that shit can be fixed.

You can try Supertuxkart here if you want to have an idea of how slow glshim is :
http://boards.dingoonity.org/gcw-development/supertuxkart-for-gcw0/msg160067/#new

Davy just contacted me today and he's ready to give me the source code.
Once i have it, i'll fix a few things before i release it to the public.

I appreciate your compliments, you're welcome
« Last Edit: January 10, 2017, 05:10:13 am by gameblabla »

doglush

  • Posts: 102
Re: Request thread (NO SOURCE = NO PORT)
« Reply #27 on: January 10, 2017, 11:38:12 pm »
I hope it's the good place for this kind of request.
UAE4ALL2 ?
Because Uae4all is nice and well ported to GWCZero but doesn't support 68020 and AGA.
And the original uae4all isn't quite accurate (believe me)

Somebody interrested by this emulator ?
Thanks.

https://github.com/lubomyr/uae4all2

howie_k

  • Posts: 157
Re: Request thread (NO SOURCE = NO PORT)
« Reply #28 on: January 11, 2017, 07:04:12 am »
+1 for UAE4ALL2, as the version we currently have plays music too slowly - just listen to the intro music for Turrican 3.

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #29 on: January 13, 2017, 03:46:43 am »
Hmm. seems like they broke anything other than the Android version.
I need to take a closer look at it at some point

doglush

  • Posts: 102
Re: Request thread (NO SOURCE = NO PORT)
« Reply #30 on: January 13, 2017, 04:45:50 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #31 on: January 13, 2017, 08:21:58 pm »
I saw different makefile and a version is working on Pandora.
But I'm not a coder... Maybe it's a lot more hard to port on GCW
It shouldn't be hard to port.
The issue is that this source code has missing code !
Notably, it lacks the guichan header files.

I tried the pandora build but this does not suceed, same issue. I wonder how they managed to build it for the Pandora.
It's probably not that version

CREEPINGIRON

  • Posts: 48
Re: Request thread (NO SOURCE = NO PORT)
« Reply #32 on: February 13, 2017, 05:43:15 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #33 on: February 13, 2017, 06:06:03 pm »
I know Goldeneye is a Nintendo 64 game but is it possible to make the ROM standalone with new controls?
Goldeneye is a RARE game so it's not legally possible to make a standalone OPK.
Plus i don't think Mupen64Plus emulates that game very well...
A frontend for Mupen64Plus would be a better idea but nobody is currently working on it sadly.

Durrsly

  • Posts: 12
Re: Request thread (NO SOURCE = NO PORT)
« Reply #34 on: February 26, 2017, 05:26:37 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #35 on: February 27, 2017, 12:22:48 pm »
Would Xash3D be possible? I know there's a Pandora and Android versions, so could the Zero run it?
Yeah, it should. should...
The problem is that etnaviv is kind of crappy at the moment so i bet the game will not even boot (or look properly).
I'll wait until the next firmware gets released.

CREEPINGIRON

  • Posts: 48
Re: Request thread (NO SOURCE = NO PORT)
« Reply #36 on: June 25, 2017, 12:35:04 pm »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .

gameblabla (OP)

  • Posts: 1446
Re: Request thread (NO SOURCE = NO PORT)
« Reply #37 on: July 14, 2017, 02:13:59 am »
Is NullPomino possible to port?

It's a great open source Tetris.

Download: https://nullpomino.en.uptodown.com/windows .
it's programmed in Java, and Java is slow as hell on the GCW-Zero. (because Java will probably never have a jit for MIPS)

It should be possible on the Pandora/Pyra though (Minecraft runs on it after all) but i don't have one.

CREEPINGIRON

  • Posts: 48
Re: Request thread (NO SOURCE = NO PORT)
« Reply #38 on: July 21, 2017, 07:01:22 am »
What language should I look for in a Tetris game? There are tons of these and I just want to see one ported someday.

Aeter

  • Posts: 328
Re: Request thread (NO SOURCE = NO PORT)
« Reply #39 on: July 21, 2017, 05:40:15 pm »
My guess would be something written in C or Python. And games using SDL library.
« Last Edit: July 21, 2017, 05:43:34 pm by Aeter »
~cucullus non facit monachum~

 

Post a new topic