Author Topic: Request Port: Discworld  (Read 2390 times)

surfi80 (OP)

  • *
  • Posts: 252
Request Port: Discworld
« on: April 07, 2014, 12:23:54 pm »
Request Port Discworld 1, 2, and Noir,
I'm curious to know if these games can run on zero GCW are there?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Losk

  • *
  • Posts: 92
Re: Request Port: Discworld
« Reply #1 on: April 07, 2014, 01:36:11 pm »
Discworld 1 & 2 should work via ScummVM.

ScummVM compability list: http://scummvm.org/compatibility/

More info: http://boards.dingoonity.org/gcw-zero-emulation/%28howto%29-scummvm/
« Last Edit: April 07, 2014, 01:41:31 pm by Losk »

surfi80 (OP)

  • *
  • Posts: 252
Re: Request Port: Discworld
« Reply #2 on: April 07, 2014, 01:51:50 pm »
Discworld 1 & 2 should work via ScummVM.

ScummVM compability list: http://scummvm.org/compatibility/

More info: http://boards.dingoonity.org/gcw-zero-emulation/%28howto%29-scummvm/
woow THANK YOU!! did not know, and what I have to entertain,  ;)
and the last? Discworld Noir? Any chance of porting this?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Losk

  • *
  • Posts: 92
Re: Request Port: Discworld
« Reply #3 on: April 07, 2014, 02:09:08 pm »
Discworld Noir is not listed in the compability list. It's probably using a game engine not supported by ScummVM.

In general the rule is: no source code available = no port possible.
« Last Edit: April 07, 2014, 02:20:50 pm by Losk »

surfi80 (OP)

  • *
  • Posts: 252
Re: Request Port: Discworld
« Reply #4 on: April 07, 2014, 02:19:22 pm »
Discworld Noir is not listed in the compability list.

In general the rule is: no source code available = no port possible.

 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\

a shame as it was the best of three games
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Losk

  • *
  • Posts: 92
Re: Request Port: Discworld
« Reply #5 on: April 07, 2014, 02:22:16 pm »
Well, you can't always have it all.

But there's plenty of great other games to enjoy via ScummVM.  :)

surfi80 (OP)

  • *
  • Posts: 252
Re: Request Port: Discworld
« Reply #6 on: April 07, 2014, 02:33:56 pm »
 ;) as the Curse of Monkey Island for example, thank you very much for clarifying my doubts, another emulator to list ;)
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Losk

  • *
  • Posts: 92
Re: Request Port: Discworld
« Reply #7 on: April 08, 2014, 08:34:50 am »
Seems like some people were able to run Discworld Noir via DosBox. They were referring to DosBox on a PC though. Not sure if the GCW has enough juice for that. But you could give it a try and let us know.  ;)

More info on the GCW DosBox port: http://boards.dingoonity.org/gcw-releases/dosbox-0-74-svn-for-gcw0/
« Last Edit: April 08, 2014, 08:39:54 am by Losk »

surfi80 (OP)

  • *
  • Posts: 252
Re: Request Port: Discworld
« Reply #8 on: April 08, 2014, 09:46:14 am »
many thanks friend, I will look to see if it works
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

BAFelton

  • *
  • Posts: 276
    • Open Consoles
Re: Request Port: Discworld
« Reply #9 on: April 11, 2014, 09:27:20 am »
Noir is a windows game so it won't run with DB.

 

Post a new topic