Author Topic: Request: Pokemon-alike  (Read 5561 times)

Goggles2114 (OP)

  • Posts: 90
Request: Pokemon-alike
« on: January 18, 2015, 10:24:33 pm »
Sure we could go with emulating the GBA games, and there are plenty of ROM hacks. However we have all this extra hardware.

I mean the simplistic route would be to recreate as a native program, which would be kinda nice really. However is there something that already exists with a similar feel that could be ported rather than built from scratch?

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Request: Pokemon-alike
« Reply #1 on: January 19, 2015, 11:00:36 pm »
How portable is http://www.tuxemon.org/ ?

pcercuei

  • Posts: 1655
    • My devblog
Re: Request: Pokemon-alike
« Reply #2 on: January 19, 2015, 11:18:34 pm »
It's Python + pygame. So it probably already runs on the Zero.
You could try to make a game with it, that runs at 320x240, then it would just be a matter of packaging it into an OPK.

David Knight

  • Posts: 577
Re: Request: Pokemon-alike
« Reply #3 on: January 19, 2015, 11:20:35 pm »

Goggles2114 (OP)

  • Posts: 90
Re: Request: Pokemon-alike
« Reply #4 on: January 20, 2015, 08:57:52 am »
Now we need someone that can do graphical assets. Map making shouldn't be /too/ hard, at least in the broadest sense. Balancing encounter rates, however, would be a pain.

Edit: Open Source Pokemon-like Engine. Open Source Handheld? Look. We seriously need to go all in on helping these guys, get this project to a playable state, and bundle with the zero once we're sure Nintendo can't orbital nuke us with the orbital lawyer lawsuit ray.

Edit 2: Seems they don't have things like scripted events, only rudimentary AI, and are missing a lot of stuf that needs adding. So we need programmers too.
« Last Edit: January 20, 2015, 03:54:48 pm by Goggles2114 »

Ziz

  • Posts: 284
    • http://ziz.gp2x.de
Re: Request: Pokemon-alike
« Reply #5 on: January 20, 2015, 05:25:17 pm »
Sorry to demoralize you, but such projects don't work out well most of the times.
It is not only about a map + walking around + pixelized graphics.
  • Many tuxemons (including sprites!)
  • Many attacks
  • Many interesting items
  • Balancing
  • A story + scripting
  • One of the best features of Pokemon are the battles against other human players. You need to implement this, too somehow?
  • New ideas! I have at least 350 pokemon available via emulators on the GCW. Why should I play your game?

A basic pokemon like game is done VERY fast. However making the assets is hell, just beliebe me. Just taking charmander and adding a beak doesn't work.

And last but not least: If it is too much like Pok?mon Nintendo will sue you. ;)
I am a leaf on the wind - watch how I soar. Wash

ShadowApex

  • Posts: 6
    • Tuxemon Project
Re: Request: Pokemon-alike
« Reply #6 on: January 20, 2015, 05:33:09 pm »
Developer of Tuxemon here. The project is still early in its development, but I did package a version of Tuxemon for GCW-Zero to test it out. You can download it here: http://tuxemon.org/files/Tuxemon.opk

ShadowApex

  • Posts: 6
    • Tuxemon Project
Re: Request: Pokemon-alike
« Reply #7 on: January 20, 2015, 05:55:44 pm »
Sorry to demoralize you, but such projects don't work out well most of the times.
It is not only about a map + walking around + pixelized graphics.
  • Many tuxemons (including sprites!)
  • Many attacks
  • Many interesting items
  • Balancing
  • A story + scripting
  • One of the best features of Pokemon are the battles against other human players. You need to implement this, too somehow?
  • New ideas! I have at least 350 pokemon available via emulators on the GCW. Why should I play your game?

A basic pokemon like game is done VERY fast. However making the assets is hell, just beliebe me. Just taking charmander and adding a beak doesn't work.

And last but not least: If it is too much like Pok?mon Nintendo will sue you. ;)

Tuxemon is still early in its development, but we plan on addressing many of the concerns you have. Right now there's still a few non-original assets in the project that exist as placeholder assets, but we do plan on using only all original assets (no more charmander with a beak).

One of the biggest features of the project was to ensure that the creation of new maps, monsters, attacks, and items was very simple, allowing almost anyone from the community to help get involved in its creation. Monsters and items that fit into the lore of the world will be included in the main game, but players will also have access to an online campaign and monster repository for community-created stories.

Event scripting and online multiplayer are also features that are already in development. The wiki has more information about the events you can currently create: https://git.tuxemon.org:3000/tuxemon/tuxemon/wikis/map-editor-events

zear

  • * Moderator
  • Posts: 2381
Re: Request: Pokemon-alike
« Reply #8 on: January 20, 2015, 06:02:31 pm »
The game runs, although it is slightly laggy (as to expect from Python/Pygame).

Here's a couple of screenshots I took:




The font needs to be enlarged, but otherwise the game looks good at GCW Zero.
It's a very interesting project, looking forward to new progress!

One of the biggest features of the project was to ensure that the creation of new maps, monsters, attacks, and items was very simple, allowing almost anyone from the community to help get involved in its creation. Monsters and items that fit into the lore of the world will be included in the main game, but players will also have access to an online campaign and monster repository for community-created stories.
I am very pleased to hear that. There is a lot of developers that ignore the copyright issues and thus we can't really advertise their projects even if we get them running on GCW Zero. Pokemon is an awesome series of RPG games and the world deserves a FOSS game in this spirit, which isn't just merely a clone, but tries to improve and expand on the idea!

Ziz

  • Posts: 284
    • http://ziz.gp2x.de
Re: Request: Pokemon-alike
« Reply #9 on: January 20, 2015, 08:25:33 pm »
Sorry to demoralize you, but such projects don't work out well most of the times.
It is not only about a map + walking around + pixelized graphics.
  • Many tuxemons (including sprites!)
  • Many attacks
  • Many interesting items
  • Balancing
  • A story + scripting
  • One of the best features of Pokemon are the battles against other human players. You need to implement this, too somehow?
  • New ideas! I have at least 350 pokemon available via emulators on the GCW. Why should I play your game?

A basic pokemon like game is done VERY fast. However making the assets is hell, just beliebe me. Just taking charmander and adding a beak doesn't work.

And last but not least: If it is too much like Pok?mon Nintendo will sue you. ;)

Tuxemon is still early in its development, but we plan on addressing many of the concerns you have. Right now there's still a few non-original assets in the project that exist as placeholder assets, but we do plan on using only all original assets (no more charmander with a beak).

One of the biggest features of the project was to ensure that the creation of new maps, monsters, attacks, and items was very simple, allowing almost anyone from the community to help get involved in its creation. Monsters and items that fit into the lore of the world will be included in the main game, but players will also have access to an online campaign and monster repository for community-created stories.

Event scripting and online multiplayer are also features that are already in development. The wiki has more information about the events you can currently create: https://git.tuxemon.org:3000/tuxemon/tuxemon/wikis/map-editor-events
Sounds good!
I didn't want to disencourage you. Most projects just die at some point. I wish the best for you. I love the old Pokemon series and I am looking forward for improvements. ;)
I am a leaf on the wind - watch how I soar. Wash

ShadowApex

  • Posts: 6
    • Tuxemon Project
Re: Request: Pokemon-alike
« Reply #10 on: January 20, 2015, 09:01:29 pm »
The game runs, although it is slightly laggy (as to expect from Python/Pygame).

The font needs to be enlarged, but otherwise the game looks good at GCW Zero.
It's a very interesting project, looking forward to new progress!

I don't think it's necessarily Python/Pygame's fault, but I'll be working to improve performance in the future. Right now there's quite a few portions of the engine that are not as efficient as they could be.

I am very pleased to hear that. There is a lot of developers that ignore the copyright issues and thus we can't really advertise their projects even if we get them running on GCW Zero. Pokemon is an awesome series of RPG games and the world deserves a FOSS game in this spirit, which isn't just merely a clone, but tries to improve and expand on the idea!

That's exactly what I'm aiming for. :)

Goggles2114 (OP)

  • Posts: 90
Re: Request: Pokemon-alike
« Reply #11 on: January 20, 2015, 09:47:16 pm »
Doing what I can to gather help, or at least get more eyeballs while working out a design document for a potential default setting, potentisl methods for differentiating from pokemon without getting too gonzo, and try finding ways to capitalize on the Zero's strenghts.


Goggles2114 (OP)

  • Posts: 90
Re: Request: Pokemon-alike
« Reply #13 on: January 21, 2015, 12:19:14 am »
Looks very nice, but not a chance of it getting ported I'm afraid.

pcercuei

  • Posts: 1655
    • My devblog
Re: Request: Pokemon-alike
« Reply #14 on: January 21, 2015, 10:44:02 am »
I don't think it's necessarily Python/Pygame's fault, but I'll be working to improve performance in the future. Right now there's quite a few portions of the engine that are not as efficient as they could be.
Chances are that it is, we benchmarked Python on the Zero and it's really, really slow.
Mostly because it is an interpreter. Something like Pypy would run much faster, if there was a MIPS port...

Aeter

  • Posts: 326
Re: Request: Pokemon-alike
« Reply #15 on: January 21, 2015, 02:13:48 pm »
I don't think it's necessarily Python/Pygame's fault, but I'll be working to improve performance in the future. Right now there's quite a few portions of the engine that are not as efficient as they could be.
Chances are that it is, we benchmarked Python on the Zero and it's really, really slow.
Mostly because it is an interpreter. Something like Pypy would run much faster, if there was a MIPS port...
Would someone over here be able to port pypy to mips?
It would be a great addition.
~cucullus non facit monachum~

Surkow

  • * Administrator
  • Posts: 664
Re: Request: Pokemon-alike
« Reply #16 on: January 21, 2015, 04:38:08 pm »
I don't think it's necessarily Python/Pygame's fault, but I'll be working to improve performance in the future. Right now there's quite a few portions of the engine that are not as efficient as they could be.
Chances are that it is, we benchmarked Python on the Zero and it's really, really slow.
Mostly because it is an interpreter. Something like Pypy would run much faster, if there was a MIPS port...
Would someone over here be able to port pypy to mips?
It would be a great addition.
From what I've read there have been a number of attempts, but none have been made public. You'll have to dig through mailing list archives to find out about the specifics.

Aeter

  • Posts: 326
Re: Request: Pokemon-alike
« Reply #17 on: January 21, 2015, 05:09:50 pm »
I don't think it's necessarily Python/Pygame's fault, but I'll be working to improve performance in the future. Right now there's quite a few portions of the engine that are not as efficient as they could be.
Chances are that it is, we benchmarked Python on the Zero and it's really, really slow.
Mostly because it is an interpreter. Something like Pypy would run much faster, if there was a MIPS port...
Would someone over here be able to port pypy to mips?
It would be a great addition.
From what I've read there have been a number of attempts, but none have been made public. You'll have to dig through mailing list archives to find out about the specifics.
Yeah I read that too.
I am just wondering if anyone around here would have any experience with that.
Just interested too see if this would be a possibility worth look at.
~cucullus non facit monachum~

 

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