Author Topic: quake darkplaces engine  (Read 3734 times)

endercraft4 (OP)

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quake darkplaces engine
« on: May 12, 2013, 09:30:33 pm »
Did anyone port darkplaces to the zero yet?
I'm makeing a mod and wondered if it would work.

endercraft4 (OP)

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Re: quake darkplaces engine
« Reply #1 on: June 02, 2013, 12:43:21 am »
Well. I guess noone knows.

zear

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Re: quake darkplaces engine
« Reply #2 on: June 02, 2013, 12:47:31 am »
No one ported it. Darkplaces is quite a demanding engine. The proper answer is probably that it's next to impossible to port it with our limited GPU card, but I will be happy to be proven wrong.

pcercuei

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Re: quake darkplaces engine
« Reply #3 on: June 02, 2013, 01:09:55 am »
The proper answer is probably that it's next to impossible to port it with our limited GPU card, but I will be happy to be proven wrong.
The GPU is quite capable, and DarkPlaces is not an heavy engine. So expect it to happen as soon as we have OpenGL.

endercraft4 (OP)

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Re: quake darkplaces engine
« Reply #4 on: June 05, 2013, 02:14:01 am »
awesome.
where can i find the docs that list witch key are bound to the gcw zero buttons.
« Last Edit: June 05, 2013, 02:29:09 am by endercraft4 »


endercraft4 (OP)

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Re: quake darkplaces engine
« Reply #6 on: June 05, 2013, 03:15:42 am »
thanks ive been googleing for a hour.

zear

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Re: quake darkplaces engine
« Reply #7 on: June 05, 2013, 09:13:39 am »
It should be mentioned these are for Dingoo A320. GCW Zero has X and Y mapping swapped.

endercraft4 (OP)

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Re: quake darkplaces engine
« Reply #8 on: June 05, 2013, 09:10:32 pm »
it lists that x = KEY_SPACE.  and y = KEY_LEFTSHIFT. but i should write them reversed for the gcw zero.?

zear

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Re: quake darkplaces engine
« Reply #9 on: June 05, 2013, 10:08:11 pm »
it lists that x = KEY_SPACE.  and y = KEY_LEFTSHIFT. but i should write them reversed for the gcw zero.?
On GCW Zero x = KEY_LEFTSHIFT and y = KEY_SPACE